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From Home 3D Vfx Jobs (NOW HIRING)

Assemble airport environments from source imagery, engineering drawings, GIS data, and reference ... Visual Effects (VFX) * Environmental Design * Architecture * Geographic Information Systems (GIS)

Assemble airport environments from source imagery, engineering drawings, GIS data, and reference ... Visual Effects (VFX) * Environmental Design * Architecture * Geographic Information Systems (GIS)

Stay sharp in motion graphics, VFX, and 3D to judge output quality without doing the execution. * Surface specific product and engineering gaps to internal teams, drawn from real customer requests.

SKILLS & KNOWLEDGE Required: Bachelor's degree or above in Game Design, VFX, Digital Media ... Able to create 3D models and textures from photographs, technical drawings, or point cloud data.

Lead 3D Tracking Artist

New Orleans, LA · On-site

$122K - $146K/yr

VFX Reports To: VFX Supervisor and CG Supervisor Employment Type: Full Time Why join Swaybox ... from filmed plates, ensuring that environments, puppets, and digital elements align seamlessly ...

Technical Artist

Chicago, IL · On-site

$130K - $156K/yr

Profile and optimize shaders and VFX for optimal performance across a wide range of target ... Pre-tax work from home stipend * Access our savings plan (401K program) with company match * Mental ...

Technical Artist

Chicago, IL · On-site +1

$130K - $156K/yr

Profile and optimize shaders and VFX for optimal performance across a wide range of target ... Pre-tax work from home stipend * Access our savings plan (401K program) with company match * Mental ...

Bachelor's degree or higher in Game Design, VFX, Digital Media, Computer Animation, or a related ... Ability to build 3D models and textures from photographs, technical drawings, or point cloud data

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

Our 3D Artists create 3D product animation for incredible brands. As a 3D Artist at MarketScale we ... As a result, this is an in-office, on-the-move job opportunity, in person, and not a work from home ...

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

Our 3D Artists create 3D product animation for incredible brands. As a 3D Artist at MarketScale we ... As a result, this is an in-office, on-the-move job opportunity, in person, and not a work from home ...

Job Title: 3D Custom Designer The 3D Custom Designer develops compelling concepts and production ... Work is primarily onsite, with flexibility to work from home as needed for occasional personal ...

Your primary purpose is to support the Brand Video Team on all projects, ranging from concept ... Additional experience with writing CG/VFX pipeline tools and Python scripting is a plus

Principal Technical VFX Artist

Cary, NC · On-site

$117K - $140K/yr

Author outstanding real-time effects across a range of styles, from grounded and physical to high ... and 3D content that bring environments to life like never before. Epic's award-winning Unreal ...

While also collaborating with the VFX Supervisor, Unreal Supervisor, MoMo Supervisor and Art ... Familiarity with Rhinoceros (Rhino) 3D is advantageous. * Understanding of rigging and animation is ...

Pipeline Engineer (Graphics/3D)

San Francisco, CA · On-site

$164K - $203K/yr

Experience with production pipelines at VFX, animation, or gaming studios. * A production support ... Designing parameter schemas and defaults that map cleanly from frontend controls to backend APIs ...

Showing results 21-40

From Home 3D Vfx information

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$42K

$106K

$152K

How much do from home 3d vfx jobs pay per year?

As of Sep 3, 2026, the average yearly pay for from home 3d vfx in the United States is $105,989.00, according to ZipRecruiter salary data. Most workers in this role earn between $84,500.00 and $121,000.00 per year, depending on experience, location, and employer.

What is the difference between From Home 3D Vfx vs From Home 3D Animator?

AspectFrom Home 3D VfxFrom Home 3D Animator
Primary RoleCreating visual effects for film, TV, and commercialsDesigning and creating animated characters and scenes
Skills & ToolsVFX software (After Effects, Nuke), compositing, rotoscoping3D modeling, rigging, animation software (Maya, Blender)
Work EnvironmentPost-production studios, freelance, remoteAnimation studios, freelance, remote
Common Industry UsageFilm, TV, advertisingVideo games, film, advertising

While both roles involve 3D work from home, From Home 3D Vfx focuses on creating visual effects and compositing, whereas From Home 3D Animator specializes in character and scene animation. Understanding these differences helps job seekers target the right opportunities based on their skills and interests.

More about From Home 3D Vfx jobs

What cities are hiring for From Home 3D Vfx jobs?

Cities with the most From Home 3D Vfx job openings:

What are the most commonly searched types of 3D Vfx jobs?

The most popular types of 3D Vfx jobs are:

What states have the most From Home 3D Vfx jobs?

States with the most job openings for From Home 3D Vfx jobs include:

Infographic showing various From Home 3D Vfx job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 74% Full Time, 22% Part Time, and 3% Contract. Highlights an 79% Physical, 1% Hybrid, and 20% Remote job distribution, with an average salary of $105,989 per year, or $51 per hour.

3D Environmental Artist

SAIC

Orlando, FL • On-site

Full-time

Re-posted 5 days ago


SAIC rating

7.8

Company rating: 7.8 out of 10

Based on 80 frontline employees who took The Breakroom Quiz

88th of 226 rated it services


Job description

Job Description
Description
The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for supporting the development, modification, and maintenance of airport Visual Databases (VDBs). Working under the direction of a senior VDB Developer, this individual creates and refines 3D assets, terrain features, airport infrastructure, environmental elements, and supporting visual content that contribute to realistic, operationally accurate airport environments.
This position focuses on implementing the senior VDB Developer's vision by constructing detailed airport environments, creating high-quality 3D assets, and ensuring visual fidelity while meeting real-time simulation performance requirements.
Key Responsibilities
3D Asset Development:
  • Create and modify 3D models for airport terminals, control towers, hangars, buildings, signage, lighting, fencing, vehicles, and surrounding infrastructure.
  • Produce optimized assets suitable for real-time simulation while maintaining high visual quality.
  • Create and apply textures, materials, and lighting using modern PBR workflows.
  • Develop reusable asset libraries for common airport structures and environmental objects.
Airport Environment Construction:
  • Assemble airport environments from source imagery, engineering drawings, GIS data, and reference photography.
  • Place and align airport objects according to the design guidance provided by senior VDB Developers.
  • Build terrain features, roadways, parking areas, vegetation, and surrounding landmarks.
  • Implement runway markings, taxiway signage, lighting systems, and airport infrastructure.
  • Support development of airport environments for all designated FAA Air Traffic Control Towers (ATCTs).
Visual Refinement & Optimization:
  • Improve visual quality through texture refinement, lighting adjustments, and asset optimization.
  • Support development of environmental effects including day/night operations, seasonal conditions, and weather visualization.
  • Assist with animation of environmental objects and airport assets where required.
  • Optimize models to maintain required simulation performance.
Quality Assurance Support:
  • Verify models for proper scale, placement, texture mapping, and rendering performance.
  • Correct visual defects identified during QA reviews.
  • Participate in iterative design reviews with senior developers and subject matter experts.
  • Ensure all assets comply with established modeling, naming, and performance standards.
Repository & Configuration Support:
  • Maintain models, textures, and supporting files within the program configuration management system.
  • Follow version control procedures for all visual assets.
  • Package assets for integration into the Visual Database.
  • Maintain organized project documentation and asset libraries.
Collaboration:
  • Work closely with senior VDB Developers, Scenario Developers, Systems Engineers, and software developers.
  • Participate in Agile sprint planning, backlog refinement, and design reviews.
  • Support rapid implementation of airport modifications and visual updates.

Qualifications
Required Education:
  • Currently pursuing or recently completed a Bachelor's degree in one of the following fields:
    • Computer Graphics
    • Game Art
    • Digital Media
    • Animation
    • Visual Effects (VFX)
    • Environmental Design
    • Architecture
    • Geographic Information Systems (GIS)
    • A related technical or artistic discipline
  • An Associate's degree, technical certification, portfolio, or equivalent practical experience may be considered in lieu of a Bachelor's degree.
Required Experience:
  • Professional experience is preferred but not required. Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in one or more of the following areas:
    • 3D modeling, rendering, or environment creation for games, simulation, visualization, or digital media.
    • Modern 3D modeling software such as Blender, Autodesk 3ds Max, Maya, or equivalent
    • Creation of optimized assets for real-time rendering
    • Physically Based Rendering (PBR) materials and texturing workflows
    • Interpretation of aerial imagery, engineering drawings, or reference photography
    • Basic understanding of version control systems
  • A strong portfolio demonstrating technical ability and artistic quality may be considered in lieu of professional experience.
Required Clearance:
  • Must be a U.S. citizen and be able to obtain and maintain a Public Trust clearance.
Preferred Experience:
  • Flight simulation scenery development (Microsoft Flight Simulator, X-Plane, Prepar3D, DCS, etc.)
  • Airport scenery creation or aviation-related environments
  • Unreal Engine or Unity
  • GIS data processing and terrain development
  • OpenFlight or Common Database (CDB/OpenCDB)
  • Familiarity with FAA airport diagrams and aviation charting
  • Experience working in Agile software development environments
Knowledge, Skills & Abilities:
  • Proficiency with 3D modeling and texturing tools such as Blender, Autodesk 3ds Max, Maya, or equivalent
  • Understanding of real-time rendering and performance optimization techniques
  • Ability to accurately implement designs and direction provided by senior VDB Developers
  • Strong artistic eye for detail, scale, lighting, and environmental realism
  • Ability to rapidly incorporate review feedback and iterate on designs
  • Strong organizational skills and attention to detail
  • Effective written and verbal communication skills
  • Collaborative team player capable of working across multidisciplinary teams including VDB Developers, Scenario Developers, Systems Engineers, and software developers

Overview
SAIC accepts applications on an ongoing basis and there is no deadline.
SAIC® is a premier mission integrator focused on advancing the power of technology and innovation to serve and protect our world. Our robust portfolio of offerings across the defense, space, intelligence, and civilian markets includes secure high-end solutions in mission IT, enterprise IT, engineering services, and professional services. We integrate emerging technology, rapidly and securely, into mission critical operations that modernize and enable critical national imperatives.
We are approximately 23,000 strong; driven by mission, united by purpose, and inspired by opportunities. SAIC is an Equal Opportunity Employer. Headquartered in Reston, Virginia, SAIC has annual revenues of approximately $7.3 billion. For more information, visit saic.com. For ongoing news, please visit our newsroom.

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