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Freelance Remote Unity Game Developer Jobs in Alabama

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Freelance Remote Unity Game Developer information

What is the difference between Freelance Remote Unity Game Developer vs Freelance Remote Mobile App Developer?

AspectFreelance Remote Unity Game DeveloperFreelance Remote Mobile App Developer
Required SkillsUnity, C#, 3D/2D game designJava, Swift, UI/UX design
Work EnvironmentGame studios, independent projectsApp stores, client projects
Industry UsageGaming, entertainmentBusiness, lifestyle, utility apps
CertificationsUnity certifications, programming skillsMobile development certifications

While both roles involve freelance work and remote collaboration, a Freelance Remote Unity Game Developer specializes in creating interactive games using Unity, focusing on game design and development. In contrast, a Freelance Remote Mobile App Developer develops applications for mobile devices, emphasizing UI/UX and platform-specific programming. The choice depends on your expertise and project focus.

What are the key skills and qualifications needed to thrive as a Freelance Remote Unity Game Developer, and why are they important?

To thrive as a Freelance Remote Unity Game Developer, you need strong proficiency in C#, Unity3D, and game development principles, often backed by a portfolio showcasing completed projects. Familiarity with source control systems like Git, experience with Unity Asset Store tools, and knowledge of platforms such as Android, iOS, or PC are typically required. Excellent self-management, problem-solving, and communication skills help you collaborate with clients and teams across time zones. These skills ensure you can deliver polished, functional games independently while meeting deadlines and client expectations.

What does a Freelance Remote Unity Game Developer do?

A Freelance Remote Unity Game Developer is a professional who creates interactive games or applications using the Unity engine while working independently and remotely. They are responsible for designing, coding, and testing game features, as well as collaborating with clients or teams online. Their tasks can include gameplay programming, UI development, bug fixing, and integrating assets. Being freelance and remote means they set their own schedules and often work with multiple clients or projects simultaneously. This role requires strong technical skills in C#, creativity, and the ability to work independently.

How do freelance remote Unity game developers typically collaborate with teams and clients across different time zones?

Freelance remote Unity game developers often use project management tools like Trello, Asana, or Jira and communication platforms such as Slack or Discord to coordinate with teams and clients globally. Regular check-ins and clear documentation help ensure everyone stays aligned despite time zone differences. Developers may need to adjust their schedules occasionally for critical meetings or deadlines, but asynchronous communication is common. Building strong communication skills and being proactive in providing updates are key to successful remote collaboration.
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What cities in Alabama are hiring for Freelance Remote Unity Game Developer jobs? Cities in Alabama with the most Freelance Remote Unity Game Developer job openings:
Software Product Owner

Software Product Owner

EBSCO Information Services

Birmingham, AL • On-site, Remote

Other

Posted 24 days ago


Job description

Headquartered in Birmingham, Alabama, Moultrie (www.moultrie.com) is the leader in game feeders and cellular camera innovation, building products used by hunters, property owners, and others for real-time remote monitoring. We take pride in developing deep user understanding, obsessing about the details, and going the extra mile to show our users we love them. Moultrie is customer-driven - hardware, software, marketing, and customer success teams collaborate to deliver a quality user experience.

We are guided by the following principles: Customer Obsession.; Excellence is the Standard.; Bias for Action.; Act Boldly.; Deliver Results.; Hire and Develop the Best.; Be Curious and Learn.; Win as a Team

Job Summary

Moultrie is looking to add a Device Software Product Owner to its team. As a Device Software Product Owner, you will work with an agile software team to build and deliver device features and enhancements to the Moultrie Mobile app.  As a connection point between Device Product Management & Software Engineering, you will utilize a unique blend of business and technical savvy to make the company vision a reality.  The Product Owner is accountable for understanding and translating the long-term product and platform plans into actionable work items for the software team.  As a "high confidence, low ego" team player, the Product Owner will work cross-functionally with Product, Engineering (mobile, web, and IOT hardware), Customer Success, Marketing, Operations, and Sales Teams to ensure the completion of visions and timelines set by the business.  He or she will deliver features that drive business value by understanding the marketplace and competition, by developing products that address consumer needs, and staying abreast of the latest software trends. 

Job Responsibilities
  • Own the backlog and sprint planning process for device-related features (devices: cameras, feeders, accessories, etc.) within the Moultrie app, working closely with Product Management to prioritize according to business value or ROI.
  • Assist Product Manager(s) with the definition of product features and functionality
  • Partner with User Experience and Product Management to iterate on designs and suggest research questions to inform product decisions
  • Communicate product priorities and context to the agile development team and stakeholders throughout the project
  • Collaborate with product management and software team to analyze and break down complex features into simple, well-written stories with acceptance criteria for development
  • Assess value, develop cases, and prioritize stories, epics and themes to ensure work focuses on those with maximum value that are aligned with product strategy
  • Provide backlog management, sprint planning, and user acceptance testing
  • Lead release planning and set expectations for delivery of new features
  • Manage feedback from alpha and beta test groups
  • Play an active role in mitigating risks and impediments to the sprint and the release plan
  • Measure adoption and success metrics after releases and prioritize future improvements to improve metrics
  • Ensure high quality and user-friendly software releases to our customers
  • Proactively communicate progress, decisions, impediments, and risks to management and stakeholders
  • Effectively manage expectations related to estimates and delivery timeframes
  • Be the primary product representative for features and defects, responsible for ensuring that development activities are coordinated throughout the development cycle
  • Drive value and continuously improve the quality of the team's deliverables
  • Nurture ideas and solutions to existing customer problems
  • Know your product and contribute a genuine passion and enthusiasm for the product and mission
  • Represent the "Voice of the Customer" in meetings; advocate on behalf of the end user
  • Participate in candidate interviews as part of the hiring process
  • Report bugs in the bug tracking system for items that don't meet spec; serve as the primary customer representative in daily stand-ups
  • Understand the marketplace, the competition, and competitive products; reference and use competitive information in making product choices and decisions
  • Understand and effectively use phased rollouts for feature launches
  • Assist in preparing launch support materials for Customer Success and Marketing
Job Requirements
  • Bachelor's degree in Computer Science, Software Engineering, Business administration or related field (in lieu of degree we will consider candidates with equitable years of professional work experience) 
  • A minimum of three (3) year's total related experience with a preference towards-
    • 2+ years in product management (preferably as a product owner) or working as a business analyst
    • 2+ years of experience working within an agile-lean software product development method, such as Scrum, Kanban, or SAFe
    • 2+ years of defining and documenting product requirements into small, well-articulated, and valuable deliverables
Essential Job Function
  • Excellent written, verbal, and interpersonal skills
  • Experience with Azure Dev Ops and Figma
  • Experience with Internet of Things development
  • Experience with the Scaled Agile Framework and/or Agile Release Trains
  • Experience with cross-platform mobile app development
  • Highly organized and detail oriented
  • Sharp analytical and problem-solving skills
  • Creative thinker with a vision
  • Comfortable working in a highly collaborative environment across multiple functional teams
  • Demonstrated record of successfully contributing to projects from conception to completion
  • A proven track record of managing and supporting development of world-class consumer facing software
  • Proficiency with Microsoft Office applications (Word, Excel, Outlook, PowerPoint, etc.)
  • A background in connected hardware products
  • A background in, and product knowledge of the hunting, fishing, or outdoor sporting goods market

We are an equal opportunity employer and comply with all applicable federal, state, and local fair employment practices laws. We strictly prohibit and do not tolerate discrimination against employees, applicants, or any other covered persons because of race, color, sex, pregnancy status, age, national origin or ancestry, ethnicity, religion, creed, sexual orientation, gender identity, status as a veteran, and basis of disability or any other federal, state or local protected class. This policy applies to all terms and conditions of employment, including, but not limited to, hiring, training, promotion, discipline, compensation, benefits, and termination of employment.

We comply with the Americans with Disabilities Act (ADA), as amended by the ADA Amendments Act, and all applicable state or local law.