Advanced experience with game audio implementation middleware, including Wwise and FMOD ... or active freelance capacity with a game development studio (e.g., Riot Games, Blizzard ...
Advanced experience with game audio implementation middleware, including Wwise and FMOD ... or active freelance capacity with a game development studio (e.g., Riot Games, Blizzard ...
Head of Studio and Post Production
Arlington, VA · On-site
$160K - $180K/yr
... internal programming * Oversee studio readiness for external media bookings, ensuring seamless ... Evaluate and implement tools and systems (NDI workflows, switching platforms, DAM systems) to ...
Head of Studio and Post Production
Arlington, VA · On-site
$160K - $180K/yr
... internal programming * Oversee studio readiness for external media bookings, ensuring seamless ... Evaluate and implement tools and systems (NDI workflows, switching platforms, DAM systems) to ...
Freelance Implementation Engineer information
What is the difference between Freelance Implementation Engineer vs Implementation Specialist?
| Aspect | Freelance Implementation Engineer | Implementation Specialist |
|---|---|---|
| Credentials | Relevant certifications, technical skills | Similar certifications, technical expertise |
| Work Environment | Independent, project-based, remote or on-site | Company-based, team-oriented, on-site or remote |
| Employer & Industry | Clients across various industries, consulting firms | Specific company or industry, often in tech or healthcare |
| Search & Comparison Intent | Freelance roles, project-based work, contract opportunities | Full-time or contract implementation roles within organizations |
While both roles involve implementing systems or solutions, a Freelance Implementation Engineer works independently on diverse projects for multiple clients, offering flexibility and specialized expertise. An Implementation Specialist typically works within a single organization, focusing on deploying and supporting solutions internally. The choice depends on your preference for independent work versus a structured company environment.
Asst. Professor Game Scoring and Adaptive Music, Media Design School
Herndon, VA • On-site
Full-time
Medical, Dental, Vision, Life, Retirement, PTO
This job post has expired today. Applications are no longer accepted.
Strategic Education rating
8.8
Based on 11 frontline employees who took The Breakroom Quiz
11th of 202 rated education and training
Job description
The Assistant Professor of Game Scoring and Adaptive Music will lead the development and delivery of curriculum focused on adaptive music for interactive media within both the Master of Fine Arts in Screen Scoring & Music Design and the corresponding Online Graduate Certificate program. This role serves as a key liaison to game arts programs at Media Design School, fostering collaboration among faculty and students across disciplines. The position reports directly to the Executive Dean.
Essential Duties and Responsibilities
- Lead instruction for MFA521 (Screen Scoring III: Adaptive) and MFA524 (Music Design Technology Lab), as well as related courses within the Online Graduate Certificate program
- Recruit, mentor, and supervise adjunct faculty specializing in game scoring, adaptive music, and music design technology
- Conduct ongoing research to ensure curriculum and student projects remain aligned with current industry standards, practices, and emerging trends
- Build and maintain relationships with game studios and independent developers to support program relevance and student opportunities
- Foster collaborative partnerships with Media Design School and other game design programs
Technical Skills
- Advanced proficiency in Digital Audio Workstations (DAWs) for game music composition (e.g., Logic Pro, Cubase, Reaper, Pro Tools)
- Advanced experience with game audio implementation middleware, including Wwise and FMOD
- Demonstrated expertise with game development platforms such as Unity and Unreal Engine
Professional Experience
- 2-3 years of professional experience in a full-time or active freelance capacity with a game development studio (e.g., Riot Games, Blizzard Entertainment, Electronic Arts, Ubisoft) or comparable organization; experience with independent (indie) developers will also be considered
- Proven experience composing adaptive music for games and interactive media
Education
- Bachelor's degree (e.g., B.A., B.F.A., B.M., or B.Mus.) in Music Composition or a related field with a focus on screen or interactive media, or a Bachelor's degree in a related game design discipline
- Master's degree (e.g., M.A. or M.F.A.) in a relevant field preferred; equivalent professional experience may be considered in lieu of an advanced degree
Other:
- Must be able to travel occasionally should a business need arise. For most roles travel would not be common. Travel may involve plane, car or metro. In accordance with ADA policies, reasonable accommodations regarding travel limitations can be provided. Travel will be more common for roles such as Account Executives (25 - 50%), senior leaders (10 - 20%) or Capella Core Faculty (5 - 10%).
- Ability to work onsite in Corporate or Campus location (in a typical office environment) may be required based on role. If so, this would include being mobile within the office, including movement from floor-to-floor using elevators or stairs.
- If offsite or hybrid role, must have access to work in setting which enables meeting all requirements of the role (including privacy, reliable internet access, phone, ability to video conference, etc.) at a remote location.
- Faculty and Federal Work Study roles require access to work in setting which enables meeting all requirements of the role (including computer, privacy, reliable internet access, phone, ability to video conference, etc.) at a remote location.
- This role may require lifting, however reasonable accommodations will be provided in accordance with our ADA policies.
- Must be able to meet critical thinking and problem solving aspects aligned to job duties, as well as effectively communicating with co-workers.
- Must be able to work more than 40 hours per week when business needs warrant. Accommodations related to schedule may be considered.
- Able to access information using a computer.
- Other essential functions and marginal job functions are subject to modification.
#LI-JD1
SEI offers a comprehensive package of benefits to employees scheduled 30 hours or more per week. In addition to medical, dental, vision, life and disability plans, SEI employees may take advantage of well-being incentives, parental leave, paid time off, certain paid holidays, tax saving accounts (FSA, HSA), 401(k) retirement benefit, Employee Stock Purchase Plan, tuition assistance as well as entertainment and retail discounts. Non-exempt employees are eligible for overtime pay, if applicable.
Careers - Our Benefits, Strategic Education, Inc
SEI is an equal opportunity employer committed to fostering an inclusive and collaborative culture where individuals can grow their careers and contribute fully. We strive to attract talent with broad experiences, skills and perspectives. We welcome applications from all. While it is not typical for an individual to be hired at or near the top end of the pay range at SEI, we offer a competitive salary. The actual base pay offered to the successful candidate may vary depending on multiple factors including, but not limited to, job-related knowledge/skills, experience, business needs, geographical location, and internal pay equity. Our Talent Acquisition Team is ready to discuss your interest in joining SEI. The expected salary range for this position is below.
$67,700.00 - $101,500.00 - Salary
If you require reasonable accommodations to complete our application process, please contact our Human Resources Department at Careers@strategiced.com.
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Pay
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About Strategic Education
Sourced by ZipRecruiter
Industry
Colleges, universities, and professional schools
Company size
5,001 - 10,000 Employees
Headquarters location
Herndon, VA, US
Year founded
2018