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Freelance Craft Developer Jobs (NOW HIRING)

Freelance autonomy with clear ownership of your work and measurable outcomes * High-impact role ... craft directly improves AI models used at scale * Growth potential - consistent top performers lead ...

Design Challenging Problems - Craft advanced electrical engineering problems across domains like ... Freelance autonomy with collaborative, global teamwork * Meaningful impact: your engineering ...

Design Challenging Problems - Craft advanced electrical engineering problems across circuit ... Freelance autonomy with the backing of an established, growing platform * Contribute to AI ...

Focus Area 2: Creative Prompt Design Craft diverse, context-rich prompts that challenge AI models ... Prior work in model evaluation, prompt engineering, or safety analysis * Regional expertise or ...

Salary: $32$45 Prototype ModelMaker (Part Time/Freelance) WovenWorks Global is a forward-thinking ... Are you a hands-on maker who takes pride in bringing ideas to life with precision, craftsmanship ...

... Craft "fair but hard" challenges where the AI has all the context it needs, but has to work for ... Engineering or related fields 5+ years in software development, primarily Python (pytest, async ...

... Craft "fair but hard" challenges where the AI has all the context it needs, but has to work for ... Engineering or related fields 5+ years in software development, primarily Python (pytest, async ...

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How much do freelance craft developer jobs pay per hour?

As of Jun 4, 2026, the average hourly pay for freelance craft developer in the United States is $22.97, according to ZipRecruiter salary data. Most workers in this role earn between $18.75 and $18.75 per hour, depending on experience, location, and employer.

What is the difference between Freelance Craft Developer vs Freelance Game Developer?

AspectFreelance Craft DeveloperFreelance Game Developer
CredentialsTypically requires craft-specific skills, certifications in craft techniques, or related trainingRequires programming skills, game design knowledge, and often a portfolio of game projects
Work EnvironmentOften works independently or with small teams, on craft projects like furniture, jewelry, or textilesWorks independently or with game studios, on digital or mobile game projects
Industry UsageUsed in arts, crafts, and handmade product industriesUsed in entertainment, tech, and digital media industries

The main difference is that Freelance Craft Developers focus on creating handmade or artisanal products, while Freelance Game Developers specialize in designing and programming digital games. Both roles require specialized skills and work independently or with clients, but they serve different industries and project types.

More about Freelance Craft Developer jobs
What cities are hiring for Freelance Craft Developer jobs? Cities with the most Freelance Craft Developer job openings:
What states have the most Freelance Craft Developer jobs? States with the most job openings for Freelance Craft Developer jobs include:
Infographic showing various Freelance Craft Developer job openings in the United States as of May 2026, with employment types broken down into 7% Full Time, 59% Part Time, 1% Temporary, 32% Contract, and 1% Nights. Highlights an 80% Physical, 5% Hybrid, and 15% Remote job distribution, with an average salary of $47,772 per year, or $23 per hour.
Director of Physical Production

Director of Physical Production

TubeScience

Los Angeles, CA • On-site

$120/day

Full-time

Posted 15 days ago


Job description

Director of Physical Production
Los Angeles, California, United States
Role: Director of Physical Production
Location: Los Angeles, CA (Daily studio presence required)
Compensation: $120-150K
Reports to: Head of Production
The Role
We're looking for a Director of Physical Production to lead TubeScience's on-the-ground production operation. This is a senior leadership role for someone who can walk a studio floor, run a tight schedule, transform a production team, and build the operational infrastructure that lets a high-volume creative machine scale.
You'll own everything that happens between a production brief and wrapped footage: studios, equipment, crews, freelancers, vendors, schedules, and the team that makes it all run. You'll work cross-functionally with Strategy, Post-Production, and Casting to make sure physical production never becomes a bottleneck.
This is perfect for someone who's run physical production at scale before: managed studios, led production teams, built processes that actually stick, and done it all in an environment where speed and volume are the norm. You're equal parts production leader, systems builder, and people developer - and you know the difference between being busy and being effective.
You also believe the best production orgs are built around doers - people who own the work end-to-end and stay close to the craft. You're excited about a world where automation, remote teams, and AI absorb the meta-work so the team can spend more of its time on the work itself.
What You'll Do
Own physical production end-to-end - studio shoots, location work, multi-environment productions - ensuring every shoot is planned, staffed, and executed on time
Help shape what the production org looks like as we scale - investing in talent close to the craft, and leaning into automation, remote teams, and AI to absorb the work better suited to them
Drive production throughput and cycle time improvement across all teams - set expectations, build reporting, diagnose bottlenecks, and hold teams accountable to delivery standards
Manage studio operations including facility readiness, equipment inventory and lifecycle, and scheduling across simultaneous shoots - gear and space should never be the reason a production stalls
Lead and develop the production team - coaching for autonomy, raising the bar on craft, and building a team that reflects how we want to operate at scale
Own the freelance crew pipeline and vendor relationships - sourcing, vetting, rate management, and maintaining a reliable bench of on-call production talent and specialized services
Build the operational systems - processes, documentation, and reporting - that make the operation consistent, scalable, and not dependent on any one person's institutional knowledge
Manage production spend with discipline - balance quality and speed with cost awareness across crew, equipment, vendors, and facilities
You'll Need to Have
7+ years in production operations, with 3+ years managing teams in a high-volume environment - broadcast, digital media, daily programming, or high-cadence ad production. Not feature films or one-off commercials.
Hands-on experience managing studios, equipment operations, and freelance crew pipelines - not just schedules, but the physical infrastructure.
Zero tolerance for loose schedules, unclear ownership, and "we'll figure it out day-of."
A track record of building operational processes that outlive individual team members - not just running what exists, but making it meaningfully better.
A systems-first mindset - preventing problems rather than fighting fires, with a clear instinct for what automation, AI, and remote teams can take on, and the judgment to decide what they can't.
A bias toward craft and doers. You've built or worked in orgs where the best operators stay close to the work itself - not just coordinating it - and you build teams that reflect that.
A proven ability to make people better - through clear expectations, direct feedback, and genuine investment in their growth.
Strong planning discipline, real business judgment, and fluency with production management tools
An energy for volume and velocity - our pace should be exciting, not overwhelming.
Why TubeScience
Join a company in rapid growth mode - bootstrapped, profitable, and scaling
Work with category-leading brands and see your leadership directly impact production output
Build from the ground up - this is a new role with a mandate to shape how physical production operates
Massive growth opportunity for the right operator