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Freelance 3D Architectural Rendering Jobs (NOW HIRING)

Imerza is a digital twin and architectural visualization studio built on Unreal Engine 5. As Epic ... Expert knowledge of Unreal Engine 5: Lumen, Nanite, PCG, and real-time rendering pipelines. * Deep ...

Senior 3D Artist

Sarasota, FL · On-site

$80K - $90K/yr

Imerza is a digital twin and architectural visualization studio built on Unreal Engine 5. As Epic ... Expert knowledge of Unreal Engine 5: Lumen, Nanite, PCG, and real-time rendering pipelines * Deep ...

Architectural Associate

San Francisco, CA · On-site

$89K - $100K/yr

Flad is a national architectural firm with ten offices across the country. With expertise in the ... Proficiency in Rhino or SketchUp, and 3D rendering software required. * Beginner Revit knowledge ...

Architectural Associate

San Francisco, CA · Hybrid

$89K - $100K/yr

Flad is a national architectural firm with ten offices across the country. With expertise in the ... Proficiency in Rhino or SketchUp, and 3D rendering software required. * Beginner Revit knowledge ...

Architectural Associate

San Francisco, CA · Hybrid

$89K - $100K/yr

Flad is a national architectural firm with ten offices across the country. With expertise in the ... Proficiency in Rhino or SketchUp, and 3D rendering software required. * Beginner Revit knowledge ...

Imerza is a digital twin and architectural visualization studio built on Unreal Engine 5. As Epic ... Expert knowledge of Unreal Engine 5: Lumen, Nanite, PCG, and real-time rendering pipelines * Deep ...

PROJECT DESIGNER - REMOTE, NORTHEAST

NC · Remote

$90K - $100K/yr

Architectural Visualization & Rendering: Develop high-quality 3D renderings, photorealistic visualizations, and animations for foodservice, hospitality, and experiential design projects. * Concept ...

BIM Project Lead

Chanhassen, MN · On-site

$100K - $128K/yr

... 3D simulation and animations * Understanding of cloud based BIM applications such as BIM 360 * Understanding of typical architectural rendering process Preferred Requirements * Bachelor's or Master ...

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How much do freelance 3d architectural rendering jobs pay per hour?

As of Jun 9, 2026, the average hourly pay for freelance 3d architectural rendering in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.
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What cities are hiring for Freelance 3D Architectural Rendering jobs? Cities with the most Freelance 3D Architectural Rendering job openings:
What are the most commonly searched types of 3D Architectural Rendering jobs? The most popular types of 3D Architectural Rendering jobs are:
What states have the most Freelance 3D Architectural Rendering jobs? States with the most job openings for Freelance 3D Architectural Rendering jobs include:
Infographic showing various Freelance 3D Architectural Rendering job openings in the United States as of May 2026, with employment types broken down into 34% Full Time, 41% Part Time, 2% Temporary, 18% Contract, and 5% Nights. Highlights an 88% Physical, 4% Hybrid, and 8% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.
Senior 3D Artist

Senior 3D Artist

Imerza

Sarasota, FL

$80K - $90K/yr

Full-time

Posted 9 days ago


Job description

Compensation: $80,000 to $90,000 annually, commensurate with experience.
Senior 3D Artist:
Imerza is a digital twin and architectural visualization studio built on Unreal Engine 5. As Epic Games' official US partner studio for Digital Twins, we work with developers, architects, and destination brands on some of the largest and most complex real-time environments in production today. We take craft seriously, and we take knowledge-sharing just as seriously. What you know is only as valuable as how well you share it.
We are looking for a Senior 3D Artist with deep UE5 production experience who can own complex tasks from brief to delivery, elevate the artists around them, and contribute to how the team operates. This is a hands-on production role with real mentorship responsibility built in, not as a secondary duty.
What You'll Do:
  • Execute complex real-time production tasks across environments, assets, and architectural content.
  • Deliver client-ready work with minimal revision.
  • Build and iterate PCG graphs for procedural environment population: vegetation, urban context, and asset distribution, without supervision
  • Apply real-time lighting expertise across project contexts: Lumen global illumination, sun studies, interior artificial lighting, and the distinction between cinematic and real-time approaches.
  • Interpret architectural drawings, BIM exports, and FF&E documentation and translate them into accurate, high-quality real-time assets.
  • Actively mentor mid and junior artists in UE5 tools, pipeline, and production standards; this is a core expectation of the role.
  • Review work and provide specific, actionable technical feedback to junior and mid-level artists.
  • Document workflows so your expertise is accessible and usable by the team without requiring your direct involvement.
  • Maintain rigorous version control discipline using Perforce.
  • Participate in project kickoffs and contribute to process improvements.
What We're Looking For:
  • 5+ years of professional 3D production experience.
  • Expert knowledge of Unreal Engine 5: Lumen, Nanite, PCG, and real-time rendering pipelines.
  • Deep real-time lighting expertise, technically proficient and artistically confident.
  • Solid understanding of BIM/CAD-to-UE5 pipelines: Revit, Rhino, or SketchUp via Datasmith.
  • Proficiency in 3ds Max and/or Blender; Houdini and Substance beneficial.
  • Perforce required; Jira or equivalent project tracking.
  • Architectural visualization or architecture background strongly preferred; familiarity with architectural scale, construction documentation, and FF&E is a meaningful advantage. You will be interpreting architect drawings and BIM exports, not game briefs.
Portfolio Requirements:
  • Submit a real-time walkthrough reel demonstrating interactive environments; pre-rendered video will not be accepted as a substitute.
  • Include project-level context for each piece: your specific contribution (modeling, lighting, composition, full-scene ownership, etc.) and the production constraints you were working within.
  • Before submitting, review our work at imerza.com. If the quality and approach do not resonate, this is probably not the right fit.
Additional Requirements:
Applicants must be legally authorized to work in the United States. This position is based in Sarasota, FL. Candidates who can work onsite or are willing to relocate are strongly preferred. Relocation assistance is available for the right candidate.