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Flight Simulation Unreal Engine Jobs (NOW HIRING)

Unreal Engine Technical Artist

Melbourne, FL · On-site

$117K - $140K/yr

Support rigid body simulations, physics interactions, and animation systems within Unreal. Ensure ... Expert-level proficiency in Unreal Engine (UE4/UE5) Strong experience with: oMaterial creation and ...

... engine simulations for flight training simulators across a wide range of fixed and rotary-wing commercial and military aircraft. This role requires a background in aerodynamics, thermodynamics, and ...

... Unreal Engine under technical direction. -Support the integration of individual simulation components (flight simulation, communications simulation, fire simulation) into the broader environment ...

... engine simulations for flight training simulators across a wide range of fixed and rotary-wing commercial and military aircraft. This role requires a background in aerodynamics, thermodynamics, and ...

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Flight Simulation Unreal Engine information

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$11K

$67.6K

$121.5K

How much do flight simulation unreal engine jobs pay per year?

As of Jun 7, 2026, the average yearly pay for flight simulation unreal engine in the United States is $67,601.00, according to ZipRecruiter salary data. Most workers in this role earn between $44,000.00 and $79,500.00 per year, depending on experience, location, and employer.

What are Flight Simulation Unreal Engine jobs?

Flight Simulation Unreal Engine jobs involve designing, developing, and maintaining flight simulation software using Unreal Engine, a powerful real-time 3D creation tool. Professionals in this field create realistic virtual environments, aircraft models, and flight dynamics for training, entertainment, or research purposes. They often work with teams of artists, engineers, and subject matter experts to ensure simulations are both visually accurate and technically precise. These roles may require knowledge of programming (such as C++ or Blueprints), 3D modeling, and an understanding of aviation principles.

What are the key skills and qualifications needed to thrive as a Flight Simulation Unreal Engine Developer, and why are they important?

A Flight Simulation Unreal Engine Developer needs expertise in C++ programming, 3D mathematics, and in-depth knowledge of Unreal Engine, often supported by a degree in computer science or a related field. Familiarity with tools like Unreal Engine Blueprint, version control systems (e.g., Git), and simulation frameworks is essential, as are certifications in Unreal Engine or relevant flight simulation platforms. Strong problem-solving, collaboration, and communication skills help developers work effectively within multidisciplinary teams and address complex technical challenges. These skills ensure the creation of realistic, reliable, and high-performance flight simulation experiences critical for training and research applications.

What is the difference between Flight Simulation Unreal Engine vs Flight Simulator Software Developer?

AspectFlight Simulation Unreal EngineFlight Simulator Software Developer
Required CredentialsProficiency in Unreal Engine, 3D modeling, programming skillsExperience with flight simulation software, programming, and possibly Unreal Engine
Work EnvironmentGame development studios, simulation labs, VR environmentsSimulation companies, aerospace firms, software development teams
Industry UsageCreating immersive flight training, entertainment, and VR experiencesDeveloping realistic flight simulation software for training or research

While both roles involve flight simulation development, Flight Simulation Unreal Engine specialists focus on creating immersive experiences using Unreal Engine, often for training or entertainment. Flight Simulator Software Developers may work on broader simulation platforms, including proprietary or specialized software, with a focus on realism and functionality for professional or research purposes.

What are some common challenges faced when developing flight simulation projects using Unreal Engine?

Developing flight simulation projects in Unreal Engine can be both rewarding and demanding. Common challenges include achieving accurate flight physics, optimizing complex 3D environments for real-time performance, and integrating external hardware or flight controls. Collaboration with artists, engineers, and subject matter experts is essential to create realistic visuals and immersive experiences. Staying updated with Unreal Engine’s evolving features and plugins is also crucial to maintain high-quality simulations.
Infographic showing various Flight Simulation Unreal Engine job openings in the United States as of May 2026, with employment types broken down into 61% Full Time, 19% Part Time, 10% Temporary, and 10% Contract. Highlights an 100% In-person job distribution, with an average salary of $67,601 per year, or $32.5 per hour.
Unreal Engine Technical Artist

Unreal Engine Technical Artist

Embraer

Melbourne, FL • On-site

$117K - $140K/yr

Full-time

Posted yesterday


Embraer rating

8.2

Company rating: 8.2 out of 10

Based on 31 frontline employees who took The Breakroom Quiz

30th of 59 rated aerospace companies


Job description

Role Overview

We are seeking an Unreal Engine Technical Artist (7+ years' experience) to drive the visual and technical quality of high-end, real-time VR experiences.

This role is critical in bridging the gap between art and technology-ensuring that all visual elements not only achieve the highest level of realism but also perform efficiently in real-time environments.

The ideal candidate will bring deep expertise in Unreal Engine 5, including materials, lighting (Lumen), geometry systems (Nanite), VFX, UI, and optimization, while also understanding the technical constraints behind each system.

You will work closely with artists, designers, and technical teams to build workflows, systems, and tools that enable the creation of photorealistic, high-performance VR experiences.

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Key Responsibilities

1) Technical Art Leadership & Unreal Expertise

Act as the technical authority for Unreal Engine across the visualization team.

Bridge the gap between artists and technical requirements, ensuring visual quality meets real-time performance targets.

Establish best practices for asset creation, scene setup, and Unreal workflows.

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2) Materials, Shaders & Look Development

Design, build, and optimize complex Unreal materials and shaders using the material editor.

Ensure accurate PBR workflows and consistent material behavior across projects.

Develop reusable material systems and libraries for scalability.

Optimize material performance while maintaining visual fidelity.

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3) Lighting & Rendering (Lumen)

Own and refine lighting workflows using Unreal Engine Lumen for dynamic global illumination.

Balance visual realism vs performance, especially for VR applications.

Develop lighting presets and standards for consistent, high-end visual results.

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4) Geometry & Performance (Nanite)

Leverage Nanite to manage high-quality geometry efficiently while maintaining performance.

Define strategies for mesh optimization, LOD workflows (when needed), and asset scalability.

Collaborate with artists to ensure assets are built correctly for Unreal ingestion.

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5) VFX, Animation & Simulation

Develop and optimize Niagara-based VFX systems.

Support rigid body simulations, physics interactions, and animation systems within Unreal.

Ensure all effects and simulations are performing and stable in VR environments.

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6) UI Development (Operator-Focused Experiences)

Build and refine UMG-based UI systems, including operator-driven interfaces.

Support development of external control systems (e.g., tablet/iPad control panels driving VR experiences).

Ensure UI logic is clean, modular, and scalable.

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7) Optimization & Profiling

Diagnose and resolve performance bottlenecks related to:

oMaterials

oLighting

oGeometry

oVFX

oMemory and draw calls

Use Unreal profiling tools to maintain real-time performance standards.

Ensure all experiences meet high-fidelity VR performance targets.

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8) Pipeline Development & Team Enablement

Improve and maintain 3D pipeline workflows from 3ds Max into Unreal Engine.

Establish asset standards (naming, scale, pivots, materials, polycount, etc.).

Build tools, guidelines, and documentation to improve team efficiency.

Mentor artists transitioning into Unreal workflows.

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Required Qualifications

7+ years of experience in real-time 3D production, with a strong focus on Unreal Engine.

Expert-level proficiency in Unreal Engine (UE4/UE5)

Strong experience with:

oMaterial creation and shader workflows

oLighting (Lumen or equivalent real-time GI systems)

oGeometry systems (Nanite or high-poly real-time workflows)

oVFX (Niagara or similar systems)

Deep understanding of real-time rendering principles and optimization techniques

Experience balancing visual fidelity and performance in real-time environments.

Strong Blueprint knowledge and ability to support technical systems in-engine.

Proven ability to troubleshoot and solve complex technical art problems.

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Preferred Qualifications

Experience working on high-end VR experiences

Experience with 3ds Max and asset integration workflows.

Familiarity with Perforce or other version control systems.

Understand rigging, physics, or animation systems.

Exposure to scripting (Python, HLSL, or similar) is a plus.

Experience working in visualization industries such as:

oAviation

oAutomotive

oArchitecture / Interior Design

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Soft Skills

Strong problem-solving mindset and technical curiosity.

Ability to communicate complex technical concepts to artists.

Detail-oriented with a passion for visual quality.

Proactive, self-driven, and solution focused.

Comfortable working in fast-paced, collaborative environments.

Employment Type: FULL_TIME

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