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Flight Simulation Engineer Jobs in Colorado (NOW HIRING)

Flight Software Engineer II

Denver, CO ยท On-site

$90K - $155K/yr

YOUR MISSION As a Flight Software Engineer II at True Anomaly, you will gain experience at every ... Design and implement satellite subsystem model simulators on HITL/SITL environment * Develop ...

Flight Software Engineer I

Denver, CO ยท On-site

$75K - $125K/yr

YOUR MISSION As a Flight Software Engineer at True Anomaly, you will gain experience at every phase ... model simulators on HITL/SITL environment * Develop reusable device drivers/interfaces and ...

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Flight Simulation Engineer information

See Colorado salary details

$41K

$129.8K

$200.3K

How much do flight simulation engineer jobs pay per year?

As of Aug 21, 2026, the average yearly pay for flight simulation engineer in Colorado is $129,757.00, according to ZipRecruiter salary data. Most workers in this role earn between $96,700.00 and $154,000.00 per year, depending on experience, location, and employer.

What is a flight simulation engineer?

A Flight Simulation Engineer designs, develops, and maintains flight simulators used for pilot training, aircraft testing, and system development. They work with software, hardware, and aerodynamic models to create realistic flight environments. Their role includes troubleshooting, integrating new features, and ensuring the simulator accurately mimics real-world flight conditions. These engineers collaborate with pilots, aerospace engineers, and software developers to enhance simulator performance and reliability.

What does a flight simulation engineer do?

As a Flight Simulation Engineer, your typical day often involves designing, coding, and testing simulation models that replicate real aircraft systems and environments. You may collaborate closely with pilots, software developers, and hardware engineers to integrate new features or troubleshoot simulator performance issues. Routine tasks can include conducting system validations, updating software, and ensuring compliance with aviation standards. The role often mixes independent technical work with project team meetings, offering variety and opportunities to learn from experts in multiple disciplines.

What are the key skills and qualifications needed to thrive as a flight simulation engineer?

A Flight Simulation Engineer typically requires a degree in aerospace, electrical, or software engineering, along with deep knowledge of simulation modeling, computer programming, and avionics systems. Familiarity with simulation platforms like MATLAB/Simulink, C/C++, and hardware-in-the-loop (HIL) testing tools, as well as certifications such as FAA or EASA compliance standards, is vital. Strong problem-solving, collaboration, and communication skills enable effective teamwork and troubleshooting of complex technical issues. These abilities ensure the accurate development and maintenance of high-fidelity flight simulators used for pilot training and research.

Are flight simulation engineers in demand?

Flight simulation engineers are in demand due to the growing need for realistic pilot training and aircraft system testing. The industry values skills in simulation software, hardware integration, and certifications such as FAA or EASA standards, with employment opportunities often available in aerospace, defense, and training organizations.

How much do flight simulation engineers make?

Flight simulation engineers typically earn a median annual salary of around $80,000 to $120,000, depending on experience, location, and employer. Senior roles or those with specialized skills in simulation software and hardware can earn higher salaries, often exceeding $150,000 annually.

How to become a flight simulation engineer?

To become a flight simulation engineer, typically a bachelor's degree in aerospace engineering, mechanical engineering, or a related field is required. Gaining experience with simulation software, flight systems, and control systems is important, along with strong technical skills and knowledge of aviation principles. Certifications in relevant areas and familiarity with simulation tools like MATLAB or Simulink can enhance job prospects.

What are the most commonly searched types of Flight Simulation Engineer jobs in Colorado?

The most popular types of Flight Simulation Engineer jobs in Colorado are:

What are popular job titles related to Flight Simulation Engineer jobs in Colorado?

For Flight Simulation Engineer jobs in Colorado, the most frequently searched job titles are:

What cities in Colorado are hiring for Flight Simulation Engineer jobs?

Cities in Colorado with the most Flight Simulation Engineer job openings:

Infographic showing various Flight Simulation Engineer job openings in Colorado as of August 2026, with employment types broken down into 92% Full Time, 4% Part Time, 1% Temporary, and 3% Contract. Highlights an 85% Physical, 6% Hybrid, and 9% Remote job distribution, with an average salary of $129,757 per year, or $62.4 per hour.

GNC Engineer, Simulation (Swarm/Vehicle)

Rendezvous Robotics

Golden, CO โ€ข On-site

Full-time

Re-posted 4 days ago


Job description

Today, everything we send to space is constrained by what fits inside a rocket fairing. That's a fundamental bottleneck to building more capable spacecraft. Rendezvous Robotics is solving this problem with electromagnetic self-assembling tiles: modular spacecraft components that rendezvous, dock, and latch to assemble bigger and more powerful spacecraft than anything that can be folded to fit into a rocket.
We're a small team based in Golden, Colorado, executing on a clear path from flight demonstration to our first operational systems. Our work spans hardware, software, and systems engineering. We are looking for the best people in the world who want to build the next generation of advanced spacecraft.

GNC Engineer, Simulation (Swarm/Vehicle)

As a GNC Engineer, Simulation (Swarm/Vehicle), you will be responsible for the complete lifecycle of the hardware-out-of-the-loop (HOOTL) simulator that every GNC claim is verified against. You will design and build the HOOTL framework that runs the actual flight software — partitioned exactly as it runs on the tile's distributed, multi-rate compute — against a high-fidelity physics world, prove it through correlation and verification, and bring it into reality as the gate the entire subsystem depends on. This is an opportunity to apply expertise in dynamics simulation and real-time software to both model the physics of electromagnetic docking and run the Monte Carlo and hardware-in-the-loop campaigns that prove the control and navigation algorithms — working collaboratively across GNC, embedded software, and hardware teams to guarantee that a result in simulation transfers to flight, ultimately defining the verification standard and modeling requirements for future vehicles. You will also extend the framework to the assembled spacecraft — the vehicle-level dynamics, the changing inertia of a reconfiguring structure, and the absolute space environment. This is the same simulation, grown to carry the monolithic vehicle the tiles become once docked and latched.

Responsibilities
  • Develop highly reliable, performant simulation infrastructure, physics models, tools, and dashboards in C++ and Python
  • Build and own the hardware-out-of-the-loop (HOOTL) framework that runs the actual flight software — partitioned exactly as it runs on the tile's distributed compute — against a high-fidelity physics world
  • Implement the physics truth model (numerical integration, electromagnetic forces and torques, contact, and constraints) and the lower-fidelity onboard models, with a verified, force-continuous fidelity switch between them
  • Develop models of the tile sensor and actuator suite consistent with the GNC physics models
  • Emulate the distributed, multi-rate node graph and its inter-node transports so every discrete element advances on its own clock (no over-accumulation), and guarantee that the same flight C++ object runs identically in simulation and on target
  • Build Monte Carlo and scenario campaign tooling — configuration, scheduling, logging — and per-node telemetry and observability (time-series database → data visualization)
  • Run the regression and verification campaigns that gate every control and navigation claim, and integrate subsystem models with analysis and embedded-software teams through design and code reviews
  • Support flight operations by maintaining sim-to-flight correlation and reproducing on-orbit behavior for anomaly investigation
  • Extend the framework to the assembled spacecraft — vehicle-level dynamics, the changing inertia of a reconfiguring structure, and the absolute space environment
Basic Qualifications
  • Bachelor's degree in aerospace/mechanical/electrical engineering, physics, mathematics, or other relevant engineering discipline
  • Software development experience in C++ and Python
Preferred Qualifications
  • Master's degree in an engineering discipline, computer science, or physics; 2+ years (Engineer) or 5+ years (Senior Engineer)
  • Experience developing high-fidelity 6DOF Monte Carlo simulations of aerospace vehicles, including numerical integration (e.g., RK4) and rigid-body contact and constraint dynamics
  • Real-time and embedded software development; multi-rate, multi-core systems and deterministic scheduling
  • Writing portable C++ that compiles and runs identically on host and on microcontroller targets
  • Hardware-in-the-loop and software-in-the-loop test rigs, including sensor and actuator emulation
  • Data pipelines, time-series databases, and dashboards (e.g., InfluxDB, Grafana); DDS or similar inter-process/inter-node middleware
  • Working fluency in GNC and controls concepts — dynamics, estimation, and feedback control — sufficient to model them faithfully
  • Proven ability to develop, test, and deploy software for real-world space/robotic applications, with proficiency in version control systems like Git
  • Capable of identifying and solving complex problems with little to no supervision or direction in a fast-paced, start-up environment
  • Passionate about solving hard problems, building things, and advancing the space industry
  • Excellent written and verbal communication skills
Compensation and Benefits

Associate GNC Engineer: $90,000.00 - $135,000.00
GNC Engineer: $135,000.00 - $165,000.00

Your actual level and base salary will be determined on a case-by-case basis and may vary based on the following considerations: job-related knowledge and skills, education, and experience. In addition to the base salary, you may also be eligible for long-term incentives in the form of stock options. You will receive access to comprehensive medical, vision, and dental coverage, short- and long-term disability insurance, life insurance, and paid parental leave. You may also accrue 3 weeks of paid vacation and will be eligible for 10 or more paid holidays per year.

ITAR Requirements

To conform to U.S. Government export regulations, applicant must be a (i) U.S. citizen or national, (ii) U.S. lawful, permanent resident (aka green card holder), (iii) Refugee under 8 U.S.C. § 1157, or (iv) Asylee under 8 U.S.C. § 1158, or be eligible to obtain the required authorizations from the U.S. Department of State. Learn more about the ITAR here.

Equal Opportunity

Rendezvous Robotics is an Equal Opportunity Employer; employment with Rendezvous Robotics is governed on the basis of merit, competence and qualifications and will not be influenced in any manner by race, color, religion, gender, national origin/ethnicity, veteran status, disability status, age, sexual orientation, gender identity, marital status, mental or physical disability or any other legally protected status.