1

Flight Simulation Engineer Jobs in Colorado (NOW HIRING)

Flight Software Engineer I

Denver, CO ยท On-site

$75K - $125K/yr

YOUR MISSION As a Flight Software Engineer at True Anomaly, you will gain experience at every phase ... model simulators on HITL/SITL environment * Develop reusable device drivers/interfaces and ...

Flight Software Engineer III

Denver, CO ยท On-site

$115K - $190K/yr

YOUR MISSION As a Flight Software Engineer III at True Anomaly, you will gain experience at every ... Design and implement satellite subsystem model simulators on HITL/SITL environment * Develop and ...

GN&C Navigation Engineer III

Denver, CO ยท On-site

$164K - $230K/yr

Experience with simulation, mathematical modeling, data analysis, and technical writing and ... Support flight operations including pre-flight planning, real-time monitoring, and post-flight ...

next page

Showing results 1-20

Flight Simulation Engineer information

See Colorado salary details

$41K

$129.8K

$200.3K

How much do flight simulation engineer jobs pay per year?

As of Jul 11, 2026, the average yearly pay for flight simulation engineer in Colorado is $129,757.00, according to ZipRecruiter salary data. Most workers in this role earn between $96,700.00 and $154,000.00 per year, depending on experience, location, and employer.

Are simulation engineers in demand?

Simulation engineers, including flight simulation engineers, are in demand due to the growing need for realistic training and testing environments in aerospace and defense industries. Their skills in software development, systems integration, and familiarity with simulation tools are highly valued, leading to steady job opportunities across various sectors.

What is a Flight Simulation Engineer job?

A Flight Simulation Engineer designs, develops, and maintains flight simulators used for pilot training, aircraft testing, and system development. They work with software, hardware, and aerodynamic models to create realistic flight environments. Their role includes troubleshooting, integrating new features, and ensuring the simulator accurately mimics real-world flight conditions. These engineers collaborate with pilots, aerospace engineers, and software developers to enhance simulator performance and reliability.

What does a flight simulator engineer do?

A flight simulation engineer designs, develops, and maintains flight simulators used for pilot training and aircraft testing. They work with software, hardware, and avionics systems to ensure realistic and reliable simulation experiences, often requiring knowledge of aeronautics, programming, and engineering standards.

What are the key skills and qualifications needed to thrive in the Flight Simulation Engineer position, and why are they important?

A Flight Simulation Engineer typically requires a degree in aerospace, electrical, or software engineering, along with deep knowledge of simulation modeling, computer programming, and avionics systems. Familiarity with simulation platforms like MATLAB/Simulink, C/C++, and hardware-in-the-loop (HIL) testing tools, as well as certifications such as FAA or EASA compliance standards, is vital. Strong problem-solving, collaboration, and communication skills enable effective teamwork and troubleshooting of complex technical issues. These abilities ensure the accurate development and maintenance of high-fidelity flight simulators used for pilot training and research.

What does a typical day look like for a Flight Simulation Engineer?

As a Flight Simulation Engineer, your typical day often involves designing, coding, and testing simulation models that replicate real aircraft systems and environments. You may collaborate closely with pilots, software developers, and hardware engineers to integrate new features or troubleshoot simulator performance issues. Routine tasks can include conducting system validations, updating software, and ensuring compliance with aviation standards. The role often mixes independent technical work with project team meetings, offering variety and opportunities to learn from experts in multiple disciplines.

How much do flight simulator engineers make?

Flight simulation engineers typically earn between $70,000 and $120,000 annually, depending on experience, location, and level of expertise. Senior engineers or those with specialized skills in simulation software and hardware may earn higher salaries, especially in aerospace or defense industries.

What engineers make $500,000?

Highly experienced aerospace or systems engineers, including senior flight simulation engineers working in defense, aerospace, or large technology companies, can reach or exceed a $500,000 annual salary with bonuses and stock options. These roles typically require advanced degrees, specialized skills, and extensive industry experience. Compensation varies based on location, company size, and individual expertise.
What are the most commonly searched types of Flight Simulation Engineer jobs in Colorado? The most popular types of Flight Simulation Engineer jobs in Colorado are:
What are popular job titles related to Flight Simulation Engineer jobs in Colorado? For Flight Simulation Engineer jobs in Colorado, the most frequently searched job titles are:
What cities in Colorado are hiring for Flight Simulation Engineer jobs? Cities in Colorado with the most Flight Simulation Engineer job openings:
Infographic showing various Flight Simulation Engineer job openings in Colorado as of July 2026, with employment types broken down into 91% Full Time, 6% Part Time, and 3% Contract. Highlights an 85% Physical, 5% Hybrid, and 10% Remote job distribution, with an average salary of $129,757 per year, or $62.4 per hour.

Senior Software Engineer, Spacecraft Simulation with Security Clearance

True Anomaly. Inc.

Denver, CO โ€ข On-site

Other

Medical, Dental, Vision, Retirement, PTO

Re-posted 8 days ago


Job description

Space is a warfighting domain. True Anomaly seeks those with the talent and ambition to build the technology that secures it. OUR MISSION True Anomaly delivers decisive capabilities for space superiority. We build autonomous spacecraft, advanced payloads, mission software, and space-based interceptors - enabling the U.S. and its Allies to secure the space environment and counter threats from the ultimate high ground. OUR VALUES * Be the offset. We create asymmetric advantages with creativity and ingenuity. * What would it take? We challenge assumptions to deliver ambitious results. * It's the people. Our team is our competitive advantage and we are better together. YOUR MISSION Software is the central nervous system for True Anomaly's engineering and product thesis. Software bridges the gap between military objectives, theoretical physics, and the human and autonomous control of spacecraft and ground systems. True Anomaly is seeking a Senior Spacecraft Simulation Software Engineer to drive the development and enhancement of our spacecraft, constellation modeling, and simulation software with a focus on multi-physics, high-fidelity simulation. You will take ownership of significant technical components within our simulation infrastructure, working independently to design, implement, and deliver complex features. Working in a fast-paced, interdisciplinary team, you will develop algorithms for modeling coupled physics including 6-degree-of-freedom (6DOF) rigid body dynamics, thermal systems, attitude dynamics and control, power systems, propulsion, and their interactions. You will also mentor junior engineers and contribute to architectural decisions that shape the future of our simulation capabilities. RESPONSIBILITIES Simulation Development * Design and implement multi-physics simulation software across spacecraft subsystems: 6DOF rigid body dynamics (gravity gradient, solar radiation pressure, atmospheric drag, magnetic torques, third-body effects), thermal modeling, attitude dynamics and control, propulsion (chemical/electric), power generation and storage, and high-fidelity sensor/actuator models (reaction wheels, CMGs, star trackers, gyros, magnetometers) * Develop coupled physics algorithms capturing subsystem interactions (thermal-structural, power-thermal, propulsion-dynamics) * Design time-stepping algorithms, solver architectures, and integration schemes for real-time and faster-than-real-time simulation * Write production-quality C++ with emphasis on performance, maintainability, and testability API Design & Integration * Design and maintain robust APIs in C++ and Python serving internal customers across the organization * Collaborate with mission planning, GNC, and systems engineering teams to ensure APIs are usable, performant, and backward-compatible * Create comprehensive documentation, examples, and user guides Leadership & Collaboration * Drive architectural decisions for simulation subsystems, including technology selection, interface design, and long-term maintainability tradeoffs; conduct thorough code reviews * Mentor junior engineers through pair programming and technical guidance * Contribute to sprint planning, estimation, and technical risk assessment * Participate in hiring through technical interviews and candidate assessment QUALIFICATIONS * Education: Bachelor's in aerospace engineering, mechanical engineering, computer science, physics, applied mathematics, or equivalent experience * Experience: 5-8 years of professional software development with significant focus on simulation, scientific computing, or aerospace applications * C++: Proficiency in modern C++ (C++17 or newer), including STL, templates, and performance optimization * Python: Proficiency in API design, scripting, and data analysis * Independence: Demonstrated ability to take ambiguous requirements and drive a complex technical effort to delivered capability with minimal direction * Domain knowledge: Solid understanding of at least one of: ADCS, GNC, thermal control, electric power systems, chemical/electric propulsion, orbital mechanics, or HIL/SIL systems * V&V: Demonstrated experience defining and executing verification and validation plans for physics-based models, including uncertainty quantification and validation against test or flight data * Systems thinking: Ability to make sound design decisions within larger distributed systems * Communication: Strong written and verbal skills; able to articulate complex technical concepts clearly * Clearance: U.S. Citizen eligible for DoD Secret or TS/SCI clearance PREFERRED SKILLS AND EXPERIENCE * Physics-based M&S experience in aerospace or defense * Numerical methods: ODE/DAE solvers (Runge-Kutta, implicit, multi-step), numerical linear algebra, sparse matrix techniques, automatic differentiation * Deep familiarity with coordinate frames (ECI, ECEF, LVLH, body frames), quaternion mathematics, and orbital mechanics * Proficiency with Git, CI/CD, CMake or Bazel, and software testing frameworks * Familiarity with parallel computing, Docker, and cloud platforms * Experience with hardware-in-the-loop (HIL) or software-in-the-loop (SIL) testing environments, including simulation interfaces to flight software or embedded hardware COMPENSATION * Base Salary: $170,000 - $290,000 * Equity + Benefits including Health, Dental, Vision, HRA/HSA options, PTO and paid holidays, 401K, Parental Leave Your actual level and base salary will be determined on a case-by-case basis and may vary based on the following considerations: job-related knowledge and skills, education, location, and experience. ADDITIONAL REQUIREMENTS * Work Location-Successful candidates will be located near Denver or Long Beach. While we observe a hybrid work environment, some work must be done on site. * Work environment-the work environment; temperature, noise level, inside or outside, or other factors that will affect the person's working conditions while performing the job. * Physical demands-the physical demands of the job, including bending, sitting, lifting and driving. This position will be open until it is successfully filled. To submit your application, please follow the directions below. #LI-Onsite To conform to U.S. Government space technology export regulations, including the International Traffic in Arms Regulations (ITAR) you must be a U.S. citizen, lawful permanent resident of the U.S., protected individual as defined by 8 U.S.C. 1324b(a)(3), or eligible to obtain the required authorizations from the U.S. Department of State. True Anomaly is committed to equal employment opportunity on any basis protected by applicable state and federal laws. If you have a disability or additional need that requires accommodation, please do not hesitate to let us.