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Final Fantasy Tactics Ps1 Jobs (NOW HIRING)

You love Strategy RPGs Our team draws tons of inspiration from titles like Fire Emblem, Final Fantasy Tactics, and X-Com. Our next title aims to bring the best of this genre onto the mobile screen.

You love Strategy RPGs Our team draws tons of inspiration from titles like Fire Emblem, Final Fantasy Tactics, and X-Com. Our next title aims to bring the best of this genre onto the mobile screen.

Final Fantasy Tactics Ps1 information

See salary details

$38K

$81.8K

$112K

How much do final fantasy tactics ps1 jobs pay per year?

As of Aug 10, 2026, the average yearly pay for final fantasy tactics ps1 in the United States is $81,805.00, according to ZipRecruiter salary data. Most workers in this role earn between $62,500.00 and $98,500.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a PlayStation game developer, and why are they important?

To thrive as a PlayStation Game Developer, you need strong programming skills (such as C++), game design knowledge, and experience with graphics and physics engines, typically supported by a degree in computer science or a related field. Familiarity with development tools like Unity or Unreal Engine, PlayStation SDKs, and version control systems is essential. Creativity, problem-solving, and effective teamwork are standout soft skills for success in this role. These abilities are crucial for creating engaging, high-quality games that deliver seamless user experiences and meet technical standards.

What is the difference between Final Fantasy Tactics Ps1 vs Final Fantasy Tactics Advance?

AspectFinal Fantasy Tactics PS1Final Fantasy Tactics Advance
PlatformPlayStation 1Game Boy Advance
Gameplay StyleStrategic, grid-based tactical RPGSimilar tactical gameplay with a different story and mechanics
Story & SettingMedieval fantasy world of IvaliceAlternate universe, more whimsical story
Target AudienceCore RPG fans, tactical strategy enthusiastsCasual gamers, younger audience

Final Fantasy Tactics PS1 and Final Fantasy Tactics Advance are both tactical RPGs set in the Ivalice universe, but they differ in platform, story tone, and gameplay mechanics. PS1 offers a more complex, mature experience, while Advance features a simplified, more accessible style suitable for a broader audience.

What is Final Fantasy Tactics for the PS1?

Final Fantasy Tactics for the PlayStation 1 is a tactical role-playing game developed and published by Square (now Square Enix) in 1997. The game takes place in the fictional kingdom of Ivalice and features deep strategic gameplay, a rich story, and a unique job system that allows characters to learn various abilities. Players control a group of characters on grid-based battlefields, making strategic decisions to defeat enemies and progress through the story. Final Fantasy Tactics is widely praised for its challenging combat and compelling narrative.

What are some common challenges faced by video game testers working on classic titles like Final Fantasy Tactics for the PS1?

Video game testers working on classic titles such as Final Fantasy Tactics (PS1) often encounter challenges related to legacy hardware and outdated development tools. Ensuring game stability and compatibility across various emulation platforms and original consoles requires a keen eye for detail and patience. Additionally, testers may need to document and communicate issues using older terminology or systems, which can be less intuitive than modern tools. Close collaboration with developers and QA teams is essential to effectively address and resolve any technical or gameplay issues that arise.
More about Final Fantasy Tactics Ps1 jobs
What job categories do people searching Final Fantasy Tactics Ps1 jobs look for? The top searched job categories for Final Fantasy Tactics Ps1 jobs are:
Infographic showing various Final Fantasy Tactics Ps1 job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 82% Full Time, 11% Part Time, 1% Temporary, and 5% Contract. Highlights an 90% Physical, 3% Hybrid, and 7% Remote job distribution, with an average salary of $81,805 per year, or $39.3 per hour.

Game Programmer (Unity)

Spellbrush

San Francisco, CA • On-site

Full-time

Re-posted 17 days ago


Job description

The Unity Engineer Role:
We are looking for an experienced game engineer with strong C# and Unity skills. You will be working closely with a small, multidisciplinary team to build out our upcoming anime mobile tactics game.
Our game programmers are mostly generalists, so you can work on lots of different areas of the game. It's important that you take pride in your work and know what it means to take responsibility and deliver quality and fun to players. You are comfortable taking a feature from a vague idea on a post-it to a fully working and polished implementation.
You may be a good fit if:
You love Strategy RPGs
Our team draws tons of inspiration from titles like Fire Emblem, Final Fantasy Tactics, and X-Com. Our next title aims to bring the best of this genre onto the mobile screen.
And you also love the anime aesthetic
We're also huge anime fans if you haven't noticed.
You deeply understand Unity
We're looking for someone with 5+ years of programming experience and a high level of familiarity with Unity. A good candidate must have shipped at least one game with Unity (personal projects are great!) and have built up a sixth sense for what is the "happy path" in modern Unity development.
You're comfortable working on small, fast-paced teams
Working here will feel very much like a small indie studio: close-knit, with high ownership and flexibility.
You're excited about the potential of Generative AI
You'll also be working closely along some of the best AI researchers in the world. Part of working with our team may involve looking at our latest research results, and figuring out how to best apply it into the game. You will be at the literal cutting edge of what is possible with machine learning, art, and games.