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Exempt Remote Vr Developer Jobs (NOW HIRING)

THE JOB Unity Developer Prisms seeks a developer with professional experience to build immersive learning experiences for mobile VR platforms using the Unity framework. Your main task will be to ...

Sound Designer (Remote)

San Francisco, CA Β· Remote

$21 - $25.50/hr

OUR MISSION Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next ...

Approval of remote and hybrid work is not guaranteed regardless of work location.For additional ... Design and implement application programming interfaces (APIs) to pass data between disparate ...

Marketing Associate

$85K - $95K/yr

OUR MISSION Prisms VR is a San Francisco-based team of educators, game developers, and engineers ... Flexible working hours and a remote-friendly culture. * Significant opportunities for career growth ...

Collaborate closely with cross-functional partners, including product, engineering, and design ... remote position. Application Deadline This position is anticipated to close on Sep 15, 2026. About ...

Arthrex is seeking a Software Developer to join our team,, where you'll create innovative solutions ... AR/VR technologies. Working alongside developers, 3D artists, and medical experts, you'll help ...

Project Engineering Manager Type: Full-Time Salaried, Exempt - Remote Shift: East Coast EST Atlas Technica's mission is to shoulder IT management, user support, and cybersecurity for our clients, who ...

$54.50 - $75/hr

Support SecOps and VR use cases such as vulnerability ingestion, remediation workflows, and security incident management. * Provide technical leadership and mentoring for junior developers and ...

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How much do exempt remote vr developer jobs pay per hour?

As of Sep 12, 2026, the average hourly pay for exempt remote vr developer in the United States is $52.84, according to ZipRecruiter salary data. Most workers in this role earn between $40.38 and $64.66 per hour, depending on experience, location, and employer.

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Infographic showing various Exempt Remote Vr Developer job openings in the United States as of June 2026, with employment types broken down into 89% Full Time, 8% Part Time, and 3% Contract. Highlights an 95% Physical, 2% Hybrid, and 3% Remote job distribution, with an average salary of $109,905 per year, or $52.8 per hour.

Unity Engineer (Remote)

San Francisco, CA β€’ Remote

Prisms VR
E-LearningΒ β€’Β 1 - 10 employees

Full-time

Re-posted 28 days ago


Job description

OUR MISSION

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12  STEM education through experiential real-world problem-solving powered by the next generation of spatial computing. We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to rapidly improve engagement and proficiencies in Math and Science across our country and beyond. Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.

THE JOB

Unity Developer

JOB DESCRIPTION

Prisms seeks a developer with professional experience to build immersive learning experiences for mobile VR platforms using the Unity framework. Your main task will be to create scalable and reliable interactive experiences for immersive learning of STEM content. You will also support with the development of our C# platform systems. We require a strong commitment to collaborative problem-solving, sophisticated design, and delivering a high-quality product.

KEY RESPONSIBILITIES

  • Design, build and maintain a modular, reusable, and resilient code base using that will be used to make high-quality, low footprint & performant immersive experiences.
  • Collaborate with designers to implement prototypes of novel interactive learning tools and elevate production quality through rigorous user testing.
  • Perform regular iteration and maintenance of applications, tools, and functionality to ensure the best possible performance, quality, and responsiveness.
  • Establish strategy and development pipelines to integrate with release platforms.
  • Create and improve tools used to optimize the development pipeline
  • Continuously work to identify & optimize processes, application bottlenecks, and bugs
  • Help maintain code quality, organization, and automatization

REQUIREMENTS

  • Commitment to transforming and reimagining STEM education
  • Bachelor's degree in Computer Science, Master's degree a plus
  • Proficiency in developing object-oriented software, with deep experience in C# scripting
  • Deep understanding of VR or equivalent development workflows using Unity
  • Experience with profiling and optimizing C# codebase.
  • A knack for writing clean, readable, and easily maintainable code.
  • Experience with source control (Git preferred)
  • Receptive to an iterative design process with a willingness to participate in many areas of game
    development.
  • Highly motivated and skilled at both working individually and collaborating with a team
  • Strong written and verbal communication skills

EQUAL OPPORTUNITY WORKPLACE
Prisms is an equal-opportunity employer committed to providing an equitable and inclusive work environment that ensures that all applicants and team members are treated with dignity and respect. We will not tolerate any type of discrimination or harassment directed at any applicant or employee because of their gender, race, religion, age, disability, national origin, ancestry, sexual orientation, veteran, family, or parental status, or any other protected group characteristic. This equal opportunity and nondiscrimination policy applies to all aspects of employment including recruitment, hiring, promotions, discipline, terminations, wage and salary administration, benefits, and training.