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Environment Artist Internship Jobs in Florida (NOW HIRING)

Airport Environment Construction: * Assemble airport environments from source imagery, engineering ... Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in ...

Airport Environment Construction: * Assemble airport environments from source imagery, engineering ... Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in ...

... fast-paced environment. Responsibilities: * Assist in the creation of detailed 3D models ... Minimum of 1-2 years of experience working as a 3D visualization artist, including internships or ...

... fast-paced environment. Responsibilities: * Assist in the creation of detailed 3D models ... Minimum of 1-2 years of experience working as a 3D visualization artist, including internships or ...

... fast-paced environment. Responsibilities: * Assist in the creation of detailed 3D models ... Minimum of 1-2 years of experience working as a 3D visualization artist, including internships or ...

The Culinary Arts Intern will engage in comprehensive training across diverse facets of culinary arts within a professional kitchen environment. This internship provides a hands-on learning ...

The Culinary Arts Intern will engage in comprehensive training across diverse facets of culinary arts within a professional kitchen environment. This internship provides a hands-on learning ...

Technical Director

Tampa, FL · On-site

$85 - $120/hr

... arts complexes in the country, offers a team-based work environment that shows our dedication to ... Facilitates training for students, staff, independent contractors, volunteers, interns, and ...

INTERNATIONAL INTERN

Ponte Vedra Beach, FL · On-site

$14 - $18.50/hr

Our J-1 Internship Program offers a dynamic, hands-on experience designed for individuals passionate about Food & Beverage and Culinary Arts within a Forbes-level service environment. This 12-month ...

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Environment Artist Internship information

What does an environment artist intern do?

An Environment Artist Intern assists in creating the visual backgrounds and settings for video games, films, or other digital media projects. Their work typically involves modeling, texturing, and lighting 3D environments under the supervision of senior artists. They may use software like Maya, Blender, or Unreal Engine to bring virtual worlds to life. Interns also collaborate with other artists and designers to ensure environments match the creative vision of the project. This role provides valuable hands-on experience and helps build a portfolio for future career opportunities.

What types of projects and tasks can I expect to work on during an environment artist internship?

As an Environment Artist Intern, you'll typically assist in creating and refining 3D assets, such as terrain, foliage, buildings, and props, for use in game or film environments. You may collaborate closely with senior artists and designers, participate in team meetings, and receive feedback to improve your work. Interns often have the opportunity to contribute to live projects, gain experience with industry-standard software, and learn workflows for optimizing assets for performance. This hands-on experience helps build your portfolio and prepares you for a full-time environment artist role.

What are the key skills and qualifications needed to thrive as an environment artist intern, and why are they important?

To thrive as an Environment Artist Intern, you need a solid understanding of 3D modeling, texturing, and digital art principles, often supported by coursework or a portfolio showcasing relevant work. Familiarity with industry-standard tools such as Autodesk Maya, Blender, Substance Painter, and game engines like Unreal Engine or Unity is typically required. Creativity, attention to detail, and strong collaboration skills help interns stand out in dynamic team environments. These skills are crucial for producing visually compelling game worlds and efficiently contributing to a studio's creative vision.

What is the difference between Environment Artist Internship vs Environment Artist?

AspectEnvironment Artist InternshipEnvironment Artist
Required CredentialsPortfolio, relevant coursework, sometimes a degree in art or designProfessional portfolio, experience, often a degree in art, design, or related field
Work EnvironmentInternship programs, entry-level projects, mentorship focusFull-time professional work, independent project responsibilities
Employer & Industry UsageGame studios, animation companies, often part of training programsGame development, film, VR, architecture visualization

The Environment Artist Internship is an entry-level position designed for students or recent graduates to gain industry experience, often with mentorship. In contrast, an Environment Artist is a full-time professional responsible for creating detailed 3D environments in various media. Internships serve as a stepping stone toward a full career as an Environment Artist.

Are environment artist internships in demand?

Environment artist internships are in demand within the gaming, film, and virtual reality industries, especially for candidates skilled in 3D modeling, texturing, and tools like Unreal Engine or Maya. These internships often serve as stepping stones to full-time roles as environment artists, with demand driven by industry growth and the need for high-quality immersive environments.

How much does an environment artist internship get paid?

An environment artist internship typically pays between $15 and $25 per hour, depending on the company, location, and the intern's experience level. Internships often provide valuable industry experience and may include additional benefits such as mentorship and skill development.

How to get a job as an environment artist internship?

To secure an environment artist internship, candidates should build a strong portfolio showcasing 3D environment work, gain proficiency in tools like Unreal Engine or Unity, and have a solid understanding of modeling, texturing, and lighting. Relevant education in art, game design, or related fields and networking within the industry can also improve chances of obtaining an internship.

What are the most commonly searched types of Environment Artist jobs in Florida?

The most popular types of Environment Artist jobs in Florida are:

What are popular job titles related to Environment Artist Internship jobs in Florida?

For Environment Artist Internship jobs in Florida, the most frequently searched job titles are:

What job categories do people searching Environment Artist Internship jobs in Florida look for?

The top searched job categories for Environment Artist Internship jobs in Florida are:

What cities in Florida are hiring for Environment Artist Internship jobs?

Cities in Florida with the most Environment Artist Internship job openings:

3D Environmental Artist

Orlando, FL • On-site


SAIC
IT Services • 10K+ employees

7.9

Company rating: 7.9 out of 10

Based on 79 frontline employees who took The Breakroom Quiz

80th of 226 rated it services

People enjoy working here

Good employer

Recommended by students


Full-time

Re-posted 3 days ago


Job description

Job Description
Description
The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for supporting the development, modification, and maintenance of airport Visual Databases (VDBs). Working under the direction of a senior VDB Developer, this individual creates and refines 3D assets, terrain features, airport infrastructure, environmental elements, and supporting visual content that contribute to realistic, operationally accurate airport environments.
This position focuses on implementing the senior VDB Developer's vision by constructing detailed airport environments, creating high-quality 3D assets, and ensuring visual fidelity while meeting real-time simulation performance requirements.
Key Responsibilities
3D Asset Development:
  • Create and modify 3D models for airport terminals, control towers, hangars, buildings, signage, lighting, fencing, vehicles, and surrounding infrastructure.
  • Produce optimized assets suitable for real-time simulation while maintaining high visual quality.
  • Create and apply textures, materials, and lighting using modern PBR workflows.
  • Develop reusable asset libraries for common airport structures and environmental objects.
Airport Environment Construction:
  • Assemble airport environments from source imagery, engineering drawings, GIS data, and reference photography.
  • Place and align airport objects according to the design guidance provided by senior VDB Developers.
  • Build terrain features, roadways, parking areas, vegetation, and surrounding landmarks.
  • Implement runway markings, taxiway signage, lighting systems, and airport infrastructure.
  • Support development of airport environments for all designated FAA Air Traffic Control Towers (ATCTs).
Visual Refinement & Optimization:
  • Improve visual quality through texture refinement, lighting adjustments, and asset optimization.
  • Support development of environmental effects including day/night operations, seasonal conditions, and weather visualization.
  • Assist with animation of environmental objects and airport assets where required.
  • Optimize models to maintain required simulation performance.
Quality Assurance Support:
  • Verify models for proper scale, placement, texture mapping, and rendering performance.
  • Correct visual defects identified during QA reviews.
  • Participate in iterative design reviews with senior developers and subject matter experts.
  • Ensure all assets comply with established modeling, naming, and performance standards.
Repository & Configuration Support:
  • Maintain models, textures, and supporting files within the program configuration management system.
  • Follow version control procedures for all visual assets.
  • Package assets for integration into the Visual Database.
  • Maintain organized project documentation and asset libraries.
Collaboration:
  • Work closely with senior VDB Developers, Scenario Developers, Systems Engineers, and software developers.
  • Participate in Agile sprint planning, backlog refinement, and design reviews.
  • Support rapid implementation of airport modifications and visual updates.

Qualifications
Required Education:
  • Currently pursuing or recently completed a Bachelor's degree in one of the following fields:
    • Computer Graphics
    • Game Art
    • Digital Media
    • Animation
    • Visual Effects (VFX)
    • Environmental Design
    • Architecture
    • Geographic Information Systems (GIS)
    • A related technical or artistic discipline
  • An Associate's degree, technical certification, portfolio, or equivalent practical experience may be considered in lieu of a Bachelor's degree.
Required Experience:
  • Professional experience is preferred but not required. Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in one or more of the following areas:
    • 3D modeling, rendering, or environment creation for games, simulation, visualization, or digital media.
    • Modern 3D modeling software such as Blender, Autodesk 3ds Max, Maya, or equivalent
    • Creation of optimized assets for real-time rendering
    • Physically Based Rendering (PBR) materials and texturing workflows
    • Interpretation of aerial imagery, engineering drawings, or reference photography
    • Basic understanding of version control systems
  • A strong portfolio demonstrating technical ability and artistic quality may be considered in lieu of professional experience.
Required Clearance:
  • Must be a U.S. citizen and be able to obtain and maintain a Public Trust clearance.
Preferred Experience:
  • Flight simulation scenery development (Microsoft Flight Simulator, X-Plane, Prepar3D, DCS, etc.)
  • Airport scenery creation or aviation-related environments
  • Unreal Engine or Unity
  • GIS data processing and terrain development
  • OpenFlight or Common Database (CDB/OpenCDB)
  • Familiarity with FAA airport diagrams and aviation charting
  • Experience working in Agile software development environments
Knowledge, Skills & Abilities:
  • Proficiency with 3D modeling and texturing tools such as Blender, Autodesk 3ds Max, Maya, or equivalent
  • Understanding of real-time rendering and performance optimization techniques
  • Ability to accurately implement designs and direction provided by senior VDB Developers
  • Strong artistic eye for detail, scale, lighting, and environmental realism
  • Ability to rapidly incorporate review feedback and iterate on designs
  • Strong organizational skills and attention to detail
  • Effective written and verbal communication skills
  • Collaborative team player capable of working across multidisciplinary teams including VDB Developers, Scenario Developers, Systems Engineers, and software developers

Overview
SAIC accepts applications on an ongoing basis and there is no deadline.
SAIC® is a premier mission integrator focused on advancing the power of technology and innovation to serve and protect our world. Our robust portfolio of offerings across the defense, space, intelligence, and civilian markets includes secure high-end solutions in mission IT, enterprise IT, engineering services, and professional services. We integrate emerging technology, rapidly and securely, into mission critical operations that modernize and enable critical national imperatives.
We are approximately 23,000 strong; driven by mission, united by purpose, and inspired by opportunities. SAIC is an Equal Opportunity Employer. Headquartered in Reston, Virginia, SAIC has annual revenues of approximately $7.3 billion. For more information, visit saic.com. For ongoing news, please visit our newsroom.


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