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Environment Art Intern Jobs (NOW HIRING)

Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it ... a Technical Art Intern to join the Rocket League team. You will sit between our artists and ...

Knoxville, TN What to expect as an Art Director Intern at Tombras: Commitment to a 8.5 week, paid ... We strive to facilitate a family-oriented environment rooted in supporting one another. * Dog ...

NEA Teen Intern

Worcester, MA · On-site

$15.50/hr

Description The Worcester Art Museum invites curious, creative teens from across Worcester and ... We're looking for teens who are curious, open-minded, and eager to learn in a shared environment.

NEA Teen Intern

Worcester, MA · On-site

$15.50/hr

The Worcester Art Museum invites curious, creative teens from across Worcester and surrounding ... We're looking for teens who are curious, open-minded, and eager to learn in a shared environment.

NEA Teen Intern

Worcester, MA · On-site

$15.50/hr

Description The Worcester Art Museum invites curious, creative teens from across Worcester and ... We're looking for teens who are curious, open-minded, and eager to learn in a shared environment.

As an Education Intern, for the Nevada Museum of Art, this position will support select educational ... Must be a self-starter, capable of working in a fast-paced environment, able to anticipate ...

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Environment Art Intern information

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How much do environment art intern jobs pay per hour?

As of Aug 28, 2026, the average hourly pay for environment art intern in the United States is $17.04, according to ZipRecruiter salary data. Most workers in this role earn between $14.42 and $19.23 per hour, depending on experience, location, and employer.

What does an environment art intern do?

An Environment Art Intern assists in creating the visual environments for video games, films, or other digital media projects. They typically work under the guidance of senior artists to design, model, and texture 3D assets like buildings, landscapes, and props. This role often involves learning industry-standard software, collaborating with other departments, and contributing to the overall aesthetic of the project. Interns gain valuable hands-on experience while building a portfolio and learning about the production pipeline.

What types of projects and team collaborations can an environment art intern expect during their internship?

As an Environment Art Intern, you will typically work on a variety of tasks, such as creating 3D assets, texturing, and assisting in the design of virtual environments under the supervision of senior artists. You’ll often collaborate with other departments like level design, lighting, and technical art to ensure your assets fit seamlessly within the game world. Interns can expect to participate in team meetings, receive constructive feedback through regular reviews, and contribute to both ongoing game projects and internal art initiatives. This collaborative structure provides valuable exposure to studio workflows and helps interns build a strong professional network.

What are the key skills and qualifications needed to thrive as an environment art intern, and why are they important?

To thrive as an Environment Art Intern, you need a strong foundation in 3D modeling, texturing, and a portfolio showcasing your artistic and technical abilities, typically supported by coursework or a degree in game art, animation, or a related field. Familiarity with industry-standard tools such as Autodesk Maya, Blender, Substance Painter, ZBrush, and game engines like Unreal Engine or Unity is often required. Creativity, attention to detail, teamwork, and the ability to take feedback are key soft skills that set top candidates apart. These skills and qualities are crucial for producing immersive environments that meet project specifications and enhance the overall visual storytelling in games or media.

What is the difference between Environment Art Intern vs Environment Artist?

AspectEnvironment Art InternEnvironment Artist
CredentialsTypically pursuing or recent graduate in art, design, or related fieldProfessional portfolio, relevant degree or experience
Work EnvironmentInternship setting, learning-focused, entry-level tasksFull-time professional role, responsible for creating and implementing environment assets
Industry UsageCommon in game development, film, and animation studios for trainingEstablished role in similar industries, with ongoing project responsibilities

The main difference between an Environment Art Intern and an Environment Artist lies in experience and responsibilities. Interns are typically students or recent graduates gaining hands-on experience, while Environment Artists are experienced professionals responsible for creating detailed environment assets in projects. Internships serve as training pathways, whereas Environment Artists contribute directly to project development.

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What cities are hiring for Environment Art Intern jobs?

Cities with the most Environment Art Intern job openings:

What states have the most Environment Art Intern jobs?

States with the most job openings for Environment Art Intern jobs include:

Infographic showing various Environment Art Intern job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 81% Full Time, 16% Part Time, and 2% Contract. Highlights an 85% Physical, 2% Hybrid, and 13% Remote job distribution, with an average salary of $35,436 per year, or $17 per hour.

Tech Art Intern

Epic Games

Cary, NC • On-site

Internship

Posted 10 days ago


Job description

WHAT MAKES US EPIC?
At the core of Epic's success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it's building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we're always innovating.
Being Epic means being a part of a team that continually strives to do right by our community and users. We're constantly innovating to raise the bar of engine and game development.
ART
What We Do
Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire.
TECH ART INTERN
What You'll Do
We are looking for a Technical Art Intern to join the Rocket League team. You will sit between our artists and engineers: building tools that speed up how content gets into the build, authoring real-time materials, and profiling scenes so the game holds frame rate everywhere from mobile to high-refresh PC. You will have an impact on real work that ships into playable builds.
In this role, you will
  • Build small pipeline tools and scripts (Python, UEFN/Verse, DCC scripting APIs) that automate repetitive steps for arena, vehicle, and cosmetics artists
  • Profile arenas and assets in engine, then help fix what you find: draw calls, overdraw, texture memory, LODs, and vertex budgets
  • Author and iterate on real-time materials and shaders for signature Rocket League surfaces
  • Take assets from Maya, Blender, or Substance through to an optimized, working setup in engine and validate them in a playable build
  • Work directly with technical artists, rendering engineers, and environment artists to unblock issues and document what you learn
  • Show your work in art reviews and playtests, take feedback, and iterate quickly
What we're looking for
  • Currently enrolled in, or recently graduated from, a Technical Art, Computer Science, Digital Media, or Game Development program, or a portfolio strong enough to stand in for one
  • Scripting experience in Python, C#, or a DCC scripting API. Bonus if you have written something that saved someone else time
  • Hands-on with at least one 3D package (Maya, 3ds Max, or Blender) and the Substance suite
  • Working knowledge of Unreal Engine
  • Solid real-time rendering fundamentals: how lighting, shading, UV layout, texture memory, and poly budgets affect performance
  • Genuine curiosity about performance. You like finding out why a frame is slow
  • Clear, proactive communication. You raise blockers early instead of quietly grinding on them
  • A portfolio or reel showing technical art work: tools, shaders, procedural systems, or optimization case studies
  • Nice to have: profiling tools (Unreal Insights, RenderDoc, PIX), HLSL, Houdini, or experience shipping to mobile or console

This internship has a flexible start date in 2027. Recruitment will be ongoing until teams find an ideal match. Applicants must be legally authorized to work in the posting location for the duration of the internship. For more information about Epic's Early Career Program, visit epicgames.com/earlycareers. This is going to be Epic!
ABOUT US
Epic Games is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.
Like what you hear? Come be a part of something Epic!
Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.
Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.