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Entrylevel Graphics Programmer Jobs (NOW HIRING)

Our partner is looking for a Game Developer - Voxel-Based Engine (Java) based in Netherlands. This ... Implement rendering systems and graphical features supporting Minecraft-style voxel environments ...

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Entrylevel Graphics Programmer information

See salary details

$110.5K

$135K

$156.5K

How much do entrylevel graphics programmer jobs pay per year?

As of Aug 12, 2026, the average yearly pay for entrylevel graphics programmer in the United States is $135,000.00, according to ZipRecruiter salary data. Most workers in this role earn between $125,000.00 and $145,000.00 per year, depending on experience, location, and employer.

What is the difference between Entrylevel Graphics Programmer vs Entry-level Software Developer?

AspectEntrylevel Graphics ProgrammerEntry-level Software Developer
Required CredentialsBachelor's in Computer Science, Graphics or related field; knowledge of graphics APIs (OpenGL, DirectX)Bachelor's in Computer Science or related field; general programming skills
Work EnvironmentGame studios, graphics software companies, simulation firmsTech companies, software firms, startups
Industry UsageVideo game development, visual effects, simulationWeb, app development, enterprise software
Common Search/ComparisonYesYes

The main difference is that Entrylevel Graphics Programmers focus on developing and optimizing graphics rendering techniques using specialized APIs, while Entry-level Software Developers work on broader software applications across various industries. Graphics programmers require specific knowledge of graphics hardware and APIs, whereas general software developers have a wider programming skill set.

More about Entrylevel Graphics Programmer jobs
What cities are hiring for Entrylevel Graphics Programmer jobs? Cities with the most Entrylevel Graphics Programmer job openings:
What states have the most Entrylevel Graphics Programmer jobs? States with the most job openings for Entrylevel Graphics Programmer jobs include:
Infographic showing various Entrylevel Graphics Programmer job openings in the United States as of August 2026, with employment types broken down into 2% Internship, 81% Full Time, 13% Part Time, 1% Temporary, and 3% Contract. Highlights an 82% Physical, 4% Hybrid, and 14% Remote job distribution, with an average salary of $135,000 per year, or $64.9 per hour.

Game Developer - Voxel-Based Engine (Java)

Jobgether

Remote

Full-time

This job post has expired 1 day ago. Applications are no longer accepted.


Job description

This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Game Developer - Voxel-Based Engine (Java) based in Netherlands.

This role offers the opportunity to build and evolve a custom voxel-based game engine from the ground up.
You will work on challenging low-level game development problems involving rendering, performance optimization, world systems, and internal tooling.
The position is ideal for a developer who enjoys understanding how systems work beneath the surface and creating innovative technical solutions.
Working remotely, you will collaborate with a distributed team while having significant influence over core game architecture and engine development.
You will contribute to a creative and technically ambitious project where experimentation, problem-solving, and engineering excellence are highly valued.
This is an exciting opportunity for a developer passionate about graphics programming, game systems, and building advanced technology from the foundation level.

Accountabilities
  • Develop and enhance systems within a custom voxel-based game engine, contributing to core architecture and gameplay technology.
  • Implement rendering systems and graphical features supporting Minecraft-style voxel environments and immersive visual experiences.
  • Work with spatial data structures, world generation systems, and voxel-based environments to improve engine capabilities.
  • Optimize memory usage, performance, and resource management to ensure efficient engine operation.
  • Implement ray casting, ray tracing, and related graphical techniques where applicable.
  • Integrate 2D, 2.5D, and 3D assets, including assets created with tools such as Blender, into the engine pipeline.
  • Build and maintain internal development tools for asset management, loading systems, builds, packaging, and testing workflows.
  • Explore and prototype future-facing features, including AI capabilities and external API integrations.
  • Identify unclear requirements, ask the right questions, and proactively help define technical solutions.
  • Collaborate effectively with remote team members while independently managing development tasks and priorities.
Requirements:
  • Strong foundation in computer science principles, including data structures, algorithms, memory management, and software architecture.
  • Proficiency in Java or demonstrated ability and willingness to quickly learn Java within a JVM-based development environment.
  • Understanding of pointers, references, memory concepts, and low-level programming principles.
  • Experience with or strong interest in custom-built game engines, voxel-based systems, and low-level graphics programming.
  • Familiarity with rendering pipelines, graphics concepts, and real-time visualization techniques.
  • Strong problem-solving skills with a proactive approach to experimentation, iteration, and technical challenges.
  • Ability to work independently in a remote environment while collaborating effectively with distributed teams.
  • Passion for game development and curiosity about building complex systems from the ground up.
Benefits:
  • Fully remote working opportunity with flexibility and independence.
  • Competitive compensation package.
  • Opportunity to work on technically challenging and innovative game development projects.
  • Direct influence over core engine architecture, systems, and development tools.
  • Collaboration with talented teams working on cutting-edge technology.
  • Opportunity to grow your expertise in graphics programming, engine development, and advanced game systems.
  • Creative environment that encourages experimentation, ownership, and technical excellence.
How Jobgether works:
We use an AI-powered matching process to ensure your application is reviewed quickly, objectively, and fairly against the role's core requirements. Our system identifies the top-fitting candidates, and this shortlist is then shared directly with the hiring company. The final decision and next steps (interviews, assessments) are managed by their internal team.
We appreciate your interest and wish you the best!
 Why Apply Through Jobgether? 
 
Data Privacy Notice: By submitting your application, you acknowledge that Jobgether will process your personal data to evaluate your candidacy and share relevant information with the hiring employer. This processing is based on legitimate interest and pre-contractual measures under applicable data protection laws (including GDPR). You may exercise your rights (access, rectification, erasure, objection) at any time.
 
 
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We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
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