2

Entry Level Video Game Sales Jobs (NOW HIRING)

This is an entry-level role, so we don't specify a degree, your age, or your background. We care ... If you don't play games in this genre, this isn't the role for you. 3. You learn fast and take ...

Stats Producer & Vixi Operator

Salt Lake City, UT · On-site

$120K - $121K/yr

This is an entry-level position in a highly competitive and fast-paced team environment that is ... Watch and analyze statistics during gameplay and pitch interesting stats. * Help identify ...

Ten4 works with some of the best ad agencies, start-ups, production studios, and video game shops. * Own every piece of the sales pipeline including prospecting, cold calling/emailing, qualifying ...

Ten4 works with some of the best ad agencies, start-ups, production studios, and video game shops. * Own every piece of the sales pipeline including prospecting, cold calling/emailing, qualifying ...

Activations Technician-Seasonal

Los Angeles, CA · On-site

$21.25 - $29/hr

Strong social media skills and understanding of current trends. * Entry level video editing skills (e.g., Canva, Adobe Creative Suite, CapCut) Prior experience in customer service, sales, promotions ...

Junior Producer Apprenticeship An entry-level position in video, photography, video editing, and production, starting at $20 per hour. This position is open to YouthBeat alumni. Duration: 2 years ...

next page

Showing results 1-20

Entry Level Video Game Sales information

See salary details

$22K

$45K

$65K

How much do entry level video game sales jobs pay per year?

As of Jul 21, 2026, the average yearly pay for entry level video game sales in the United States is $45,046.00, according to ZipRecruiter salary data. Most workers in this role earn between $37,000.00 and $50,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Entry Level Video Game Sales Associate, and why are they important?

To thrive as an Entry Level Video Game Sales Associate, you need basic knowledge of video games, strong customer service skills, and a high school diploma or equivalent. Familiarity with point-of-sale (POS) systems and inventory management software is often required. Excellent communication, active listening, and enthusiasm for gaming help you connect with customers and build rapport. These skills are essential for delivering great customer experiences, meeting sales goals, and fostering brand loyalty in a competitive retail environment.

What are entry level video game sales jobs?

Entry level video game sales jobs are positions focused on selling video games and related products, typically in retail environments such as game stores or electronics retailers. These roles often involve assisting customers, providing product recommendations, handling transactions, and maintaining store displays. They are suitable for individuals new to the industry and can serve as a stepping stone to more advanced sales or management positions. Good communication skills, a passion for gaming, and basic customer service abilities are important for success in these roles.

What are some common challenges faced in an entry-level video game sales role, and how can new hires overcome them?

In an entry-level video game sales role, a common challenge is keeping up with rapidly changing game releases and industry trends to effectively assist customers. New hires may also encounter difficulty in meeting sales targets while balancing customer service and product knowledge. To overcome these challenges, it’s important to stay updated on popular titles, participate in product training sessions, and actively engage with both team members and customers. Building strong communication skills and seeking feedback from experienced colleagues can also help you adapt quickly and improve your sales techniques.

What is the difference between Entry Level Video Game Sales vs Customer Service Representative?

AspectEntry Level Video Game SalesCustomer Service Representative
Required CredentialsHigh school diploma; knowledge of video gamesHigh school diploma; communication skills
Work EnvironmentRetail stores, gaming eventsCall centers, retail, online support
Industry UsageVideo game retail, salesVarious sectors including retail and telecom
Common Search IntentSales skills in gaming industryCustomer support roles

Entry Level Video Game Sales focuses on selling video games and related products, requiring sales skills and gaming knowledge. Customer Service Representative roles emphasize assisting customers with inquiries and issues, often requiring strong communication skills. While both roles involve customer interaction, they differ in environment and primary responsibilities, making them distinct career paths within retail and service industries.

What cities are hiring for Entry Level Video Game Sales jobs? Cities with the most Entry Level Video Game Sales job openings:
What are the most commonly searched types of Video Game Sales jobs? The most popular types of Video Game Sales jobs are:
What states have the most Entry Level Video Game Sales jobs? States with the most job openings for Entry Level Video Game Sales jobs include:

Full-time

Posted 5 days ago


Job description

Soulbound (https://soulbound.game/) is a top-down pixel-art MMO launching on Steam. Over 1 million players played the browser version; we've rebuilt the entire game for PC - new engine, new progression, new narrative framework. We're a remote team of ~20, we hire from anywhere in the world, and we care about one thing above all: passion.
Forget everything you think QA is. This is not a role where you log bugs and toss them over a wall. At Spiderware, QA means finding, understanding, and solving. When something breaks, you're the detective: you work out exactly how it broke, chase down why, and then help drive the fix by pulling in engineers, designers, whoever it takes, until it's actually solved. You'll be the person who protects what a million players see, on a game that ships changes in real time. It's the most hands-on QA role you will find anywhere. This is an entry-level role, so we don't specify a degree, your age, or your background. We care about three things:
1. You solve problems, not just spot them. When a quest snags or a number looks wrong, you can't let it go, and you can't stop at "it's broken." You want to know why. You form a theory, test it, narrow it down, and hand the team a solved case.
2. You're a gamer. You play RPGs, MMORPGs and indie games, and you understand how they're meant to feel. You know the difference between "annoying" and "broken," and you can say why. If you don't play games in this genre, this isn't the role for you.
3. You learn fast and take feedback. You write clearly, follow a repro step-by-step, and turn "it's weird" into something an engineer can act on in minutes. When someone shows you a better way, you use it the same day.
What You'll Actually Do
  • Playtest new quests, systems and builds before players ever see them
  • Break the game on purpose then investigate why it broke, isolate the cause, and propose the fix
  • Work directly with engineers and designers to get problems actually solved, not just filed
  • Verify fixes and run regression passes on a live, fast-moving game
  • Stress-test around the big moments like launches, events, updates
  • Feed patterns back to the whole team: you're the player's early-warning system
  • Feedback what feels fun, and what doesn't, working with designers to improve the experience.
  • Have a space to propose your ideas and improvement designs to the design team.

What This Is (And What It Isn't)
This is your foot in the door in the games industry with real QA experience on a shipping MMO with a proven player base, direct access to the people building it, and a genuine path to ongoing roles.
Where This Leads
Almost everyone who joins Spiderware at junior level starts in QA or Support, by design. It's the fastest way to learn the game inside out: you play it, you test it, you see exactly where players get stuck. It's also how you learn the studio, how we operate, who does what, how it all fits together. From there the path is wide open: QA and Support people here have become quest designers, narrative writers, game designers, and heads of department, some within six months. If you're passionate and dedicated, the opportunity is enormous.
Requirements
  • A genuine passion for gaming especially RPGs, MMORPGs, indie and top-down/pixel-art games
  • Sharp attention to detail
  • Clear written communication, you can describe a problem so someone else can reproduce it
  • You must be self-motivated and proactive, working remote, you don't wait to be told what to test, you think ahead and work without being directed.
  • Thick skin, you can take direct, sometimes brutal feedback and use it to improve.
  • Available to commit meaningful hours, night shifts or weekends. this isn't a "check in once a week" role.
  • English speaking at native level, reading and writing.
  • A steam profile with a strong playtime record.

Nice to Have
  • Experience filing bugs (any tracker)
  • Modding or running game servers
  • A basic feel for how games are built
  • Familiarity with test cases or checklists

Benefits
  • You'll learn faster here than at any studio you could join, because we ship to a live game in real time and you see the results the same day
  • Real QA experience on a live game with 1M+ players
  • Direct access to the studio founder, design and engineering, with no layers between you and the people who fix things
  • Learn professional QA end to end: repro, triage, root-cause investigation, regression, release testing
  • Flexible hours that fit around your studies or other commitments
  • Work remotely from anywhere in the world
  • Genuine path to ongoing roles for standout performers
  • Small, fast-moving indie studio where your work protects what millions of players see