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Entry Level Video Game Developer Jobs in Everett, WA

... Embedded Systems - Game Development - Compiler Engineering - Artificial Intelligence/Machine ... Video Processing and Streaming - Content Delivery Network (CDN) When you apply to this position ...

... Embedded Systems - Game Development - Compiler Engineering - Artificial Intelligence/Machine ... Video Processing and Streaming - Content Delivery Network (CDN) When you apply to this position ...

... Embedded Systems - Game Development - Compiler Engineering - Artificial Intelligence/Machine ... Video Processing and Streaming - Content Delivery Network (CDN) When you apply to this position ...

... Embedded Systems - Game Development - Compiler Engineering - Artificial Intelligence/Machine ... Video Processing and Streaming - Content Delivery Network (CDN) When you apply to this position ...

... Embedded Systems - Game Development - Compiler Engineering - Artificial Intelligence/Machine ... Video Processing and Streaming - Content Delivery Network (CDN) When you apply to this position ...

... Embedded Systems - Game Development - Compiler Engineering - Artificial Intelligence/Machine ... Video Processing and Streaming - Content Delivery Network (CDN) When you apply to this position ...

... Embedded Systems - Game Development - Compiler Engineering - Artificial Intelligence/Machine ... Video Processing and Streaming - Content Delivery Network (CDN) When you apply to this position ...

... Embedded Systems - Game Development - Compiler Engineering - Artificial Intelligence/Machine ... Video Processing and Streaming - Content Delivery Network (CDN) When you apply to this position ...

... Embedded Systems - Game Development - Compiler Engineering - Artificial Intelligence/Machine ... Video Processing and Streaming - Content Delivery Network (CDN) When you apply to this position ...

Showing results 41-60

Entry Level Video Game Developer information

See Everett, WA salary details

$13

$20

$25

How much do entry level video game developer jobs pay per hour?

As of Aug 22, 2026, the average hourly pay for entry level video game developer in Everett, WA is $20.50, according to ZipRecruiter salary data. Most workers in this role earn between $18.61 and $22.31 per hour, depending on experience, location, and employer.

What is an entry level video game developer?

An entry level video game developer is a professional who helps design, code, and test video games, usually as part of a larger development team. These developers often work on specific tasks such as programming game features, fixing bugs, or creating basic game assets under the supervision of more experienced developers. Entry level positions are ideal for recent graduates or those new to the industry, providing hands-on experience with game development tools, engines, and workflows. Over time, entry level developers can advance to more specialized or senior roles as they gain experience.

What are the most common challenges faced by entry level video game developers when joining a new project team?

Entry level video game developers often encounter challenges such as adapting to the team's workflow, learning proprietary tools or engines, and understanding the existing codebase. Collaborating effectively with designers, artists, and senior developers can also be a learning curve, as clear communication is essential for integrating features and gameplay elements. Over time, new developers gain confidence by asking questions, actively participating in team meetings, and taking on small tasks that gradually build their skills and familiarity with the project.

What are the key skills and qualifications needed to thrive as an entry level video game developer, and why are they important?

To thrive as an Entry Level Video Game Developer, you need a solid grasp of programming languages (such as C++, C#, or Python), basic software engineering principles, and a relevant degree or portfolio of game projects. Familiarity with game engines like Unity or Unreal Engine, version control systems like Git, and possibly certifications in game development are commonly expected. Creativity, problem-solving abilities, teamwork, and effective communication help you stand out in collaborative, fast-paced development environments. These skills are crucial to efficiently creating engaging games, meeting project deadlines, and contributing effectively within multidisciplinary teams.

What is the difference between Entry Level Video Game Developer vs Junior Game Programmer?

AspectEntry Level Video Game DeveloperJunior Game Programmer
Required CredentialsDegree in Computer Science, Game Design, or related fieldDegree in Computer Science, Software Engineering, or related field
Work EnvironmentGame studios, tech companies, freelance projectsGame studios, tech companies, internship programs
Employer & Industry UsageCommonly used in gaming industry for entry rolesOften used interchangeably, focusing on coding tasks

Entry Level Video Game Developers and Junior Game Programmers often share similar educational backgrounds and work environments. The main difference lies in terminology; 'Entry Level Video Game Developer' emphasizes a broader role involving design and development, while 'Junior Game Programmer' focuses more specifically on coding tasks. Both roles serve as starting points in the gaming industry, with overlapping skills and responsibilities.

Infographic showing various Entry Level Video Game Developer job openings in Everett, WA as of August 2026, with employment types broken down into 1% Internship, 74% Full Time, 20% Part Time, 1% Temporary, and 4% Contract. Highlights an 82% Physical, 4% Hybrid, and 14% Remote job distribution, with an average salary of $42,640 per year, or $20.5 per hour.

Football Technical Coordinator - Big Ten Conference - University of Washington

DVSport, Inc.

Seattle, WA โ€ข On-site

$30 - $50/hr

Part-time

Posted 15 days ago


Job description

Company Overview

DVSport, Inc. is the industry leader in sports technology, providing cutting-edge video solutions for professional and collegiate teams, officials, and broadcasters. DVSport emphasizes innovation, excellence, and customer service. We are looking for tech-savvy, sports-minded professionals to join our team and support the high-stakes environment of Big Ten Football.

Job Overview

As a Football Replay Technology Coordinator (FTC), you are the onsite technical anchor for DVSport's video review solutions. You will be responsible for the end-to-end functionality of our replay solutions during Big Ten home games, ensuring seamless video acquisition, and real-time troubleshooting. This is a critical role that bridges the gap between broadcast production and officiating decisions.

Core Responsibilities

Day 1: Set Day (Friday)

  • Systems Validation: Set up and test DVSport equipment and permanently installed stadium infrastructure that connects the equipment.
  • Feed Acquisition: Coordinate with Hawkeye and broadcast partners to patch, test, and verify all incoming video feeds into the DVSport Replay System.
  • Collaborative Troubleshooting: Partner with DVSport, broadcast, Conference and school staff to troubleshoot and resolve any solution discrepancies.
  • Reporting: Document all system checks and performance benchmarks in a formal Set Day Report.

Day 2: Game Day (Saturday)

  • Final Deployment: Complete the setup of non-permanent hardware and perform final "live-environment" pre-game checks.
  • Live Monitoring: Proactively monitor DVSport solutions during the game to ensure 100% uptime and optimal performance.
  • Post-Game Logistics: Oversee the secure teardown and storage of equipment and submit a comprehensive Game Day Performance Report.

Special Projects & Extended Season Support

  • Hardware Maintenance: Assist with targeted repairs, hardware swaps, or preventative maintenance of DVSport equipment outside of the standard game-week window as needed.
  • Innovation & Testing: Participate in the deployment and field-testing of new DVSport technologies and software enhancements.
  • Extended Calendar Events: Provide technical coverage for non-standard events, including Spring games, Fall scrimmages, and high-stakes postseason matchups (Conference Championships, Bowl Games, or Playoffs).

Qualifications

  • Technical Proficiency: Proven experience in broadcast engineering, AV systems, or IT networking. You must understand video signal flow (SDI, IP, HDMI) and basic networking protocols.
  • Availability: Must be available for both Set Day and Game Day for the entire home schedule.
  • Pressure Management: Ability to maintain a calm, professional demeanor and solve technical "fires" in a fast-paced, live broadcast environment.
  • Communication: Strong interpersonal skills to navigate various stakeholders, from broadcast directors to conference officials.
  • Preferred Experience: Prior experience with DVSport software, sports replay systems, or live event production.

Position Logistics

  • Employment Type: Part-Time / Seasonal (Estimated 11โ€“16 hours per game week).
  • Compensation: $30.00 โ€“ $50.00 per hour (commensurate with experience).
  • Location: University of Washington
  • Start Date: Summer 2026.
  • Note: This role is a W-2, hourly, seasonal position, subject to the withholding of all applicable federal, state and local taxes, and will be managed in accordance with all applicable federal, state and local employment laws.