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Entry Level Video Game Developer Jobs in Everett, WA

Ten4 works with some of the best ad agencies, start-ups, production studios, and video game shops ... You will work with developers, designers, and product managers to help you understand the product ...

Ten4 works with some of the best ad agencies, start-ups, production studios, and video game shops ... You will work with developers, designers, and product managers to help you understand the product ...

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Entry Level Video Game Developer information

See Everett, WA salary details

$13

$20

$25

How much do entry level video game developer jobs pay per hour?

As of Aug 22, 2026, the average hourly pay for entry level video game developer in Everett, WA is $20.50, according to ZipRecruiter salary data. Most workers in this role earn between $18.61 and $22.31 per hour, depending on experience, location, and employer.

What is an entry level video game developer?

An entry level video game developer is a professional who helps design, code, and test video games, usually as part of a larger development team. These developers often work on specific tasks such as programming game features, fixing bugs, or creating basic game assets under the supervision of more experienced developers. Entry level positions are ideal for recent graduates or those new to the industry, providing hands-on experience with game development tools, engines, and workflows. Over time, entry level developers can advance to more specialized or senior roles as they gain experience.

What are the most common challenges faced by entry level video game developers when joining a new project team?

Entry level video game developers often encounter challenges such as adapting to the team's workflow, learning proprietary tools or engines, and understanding the existing codebase. Collaborating effectively with designers, artists, and senior developers can also be a learning curve, as clear communication is essential for integrating features and gameplay elements. Over time, new developers gain confidence by asking questions, actively participating in team meetings, and taking on small tasks that gradually build their skills and familiarity with the project.

What are the key skills and qualifications needed to thrive as an entry level video game developer, and why are they important?

To thrive as an Entry Level Video Game Developer, you need a solid grasp of programming languages (such as C++, C#, or Python), basic software engineering principles, and a relevant degree or portfolio of game projects. Familiarity with game engines like Unity or Unreal Engine, version control systems like Git, and possibly certifications in game development are commonly expected. Creativity, problem-solving abilities, teamwork, and effective communication help you stand out in collaborative, fast-paced development environments. These skills are crucial to efficiently creating engaging games, meeting project deadlines, and contributing effectively within multidisciplinary teams.

What is the difference between Entry Level Video Game Developer vs Junior Game Programmer?

AspectEntry Level Video Game DeveloperJunior Game Programmer
Required CredentialsDegree in Computer Science, Game Design, or related fieldDegree in Computer Science, Software Engineering, or related field
Work EnvironmentGame studios, tech companies, freelance projectsGame studios, tech companies, internship programs
Employer & Industry UsageCommonly used in gaming industry for entry rolesOften used interchangeably, focusing on coding tasks

Entry Level Video Game Developers and Junior Game Programmers often share similar educational backgrounds and work environments. The main difference lies in terminology; 'Entry Level Video Game Developer' emphasizes a broader role involving design and development, while 'Junior Game Programmer' focuses more specifically on coding tasks. Both roles serve as starting points in the gaming industry, with overlapping skills and responsibilities.

Infographic showing various Entry Level Video Game Developer job openings in Everett, WA as of August 2026, with employment types broken down into 1% Internship, 74% Full Time, 20% Part Time, 1% Temporary, and 4% Contract. Highlights an 82% Physical, 4% Hybrid, and 14% Remote job distribution, with an average salary of $42,640 per year, or $20.5 per hour.

Software Engineer I, Game Development (NST)

Socket.dev

Redmond, WA โ€ข On-site

$94 - $142/hr

Other

Medical, Dental, Vision, Retirement, PTO

Posted 8 days ago


Job description

Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games.

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers.

As a Software Engineer I in Gameplay, you will support key gameplay features. You will also have a passion for games and working collaboratively across different departments to implement gameplay features that will surprise and delight players.

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

DESCRIPTION OF DUTIES
  • Assists in developing, writing, testing, debugging and implementing code using the relevant programming languages.
  • Works with other team members to implement game specific code and other features to support game development projects.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendoโ€™s high standard of quality and timeliness.
SUMMARY OF REQUIREMENTS
  • Understanding of core technologies, toolsets, and common workflows for video game development.
  • Ability to write clear, maintainable, and portable code.
  • Ability to solve engineering problems by applying entry level specialty.
  • Ability to read and debug other engineers' code.
  • Undergraduate degree in Computer Science or related field; or equivalent education and experience.

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.

This position includes the base pay range listed below, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off.

This position includes the base pay range listed below, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off.

Pay Range

$94,495 โ€” $141,743 USD

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