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Entry Level Video Game Design Jobs in Arizona (NOW HIRING)

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... games, decor, furniture, sound equipment, video equipment, lighting, projection or other rental ... Company Description Providers of first class event production, event design, and event rental ...

Broadcast Reliability Engineer I

Tempe, AZ

$98K - $123K/yr

We changed the game on sports and news production. Now we're looking to change the game again. We ... Experience with production video and broadcast operations * Experience with IP networking and ...

As an entry-level position, the Marketing Graphic Designer collaborates with the Marketing, Public ... basic video graphics * Organize and maintain design files and brand assets * Support website ...

Construction Planner I

Phoenix, AZ · On-site

$53K - $73K/yr

Negotiates and approves design or construction changes. -Researches and reviews plans, gathers ... Impact - Entry level support role requiring basic skills; can perform some of the basic tasks ...

Detention Officer I

Kingman, AZ · On-site

$55K - $64K/yr

This position involves entry-level security work in the custody, control and care and welfare of ... Escorts and controls inmates during video arraignment court appearances. * Prepares complete ...

Job Summary Work is performed at an entry level class in the Detention Officer series. This ... Escorts and controls inmates during video arraignment court appearances. Prepares complete ...

Company Overview Check out this video and find out why our team loves to work here! Join Us! CDM ... Support the design and implementation of water and wastewater treatment facilities, sewer systems ...

Company Overview Check out this video and find out why our team loves to work here! Join Us! CDM ... Support the design and implementation of water and wastewater treatment facilities, sewer systems ...

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Entry Level Video Game Design information

See Arizona salary details

$11

$17

$21

How much do entry level video game design jobs pay per hour?

As of Aug 18, 2026, the average hourly pay for entry level video game design in Arizona is $17.29, according to ZipRecruiter salary data. Most workers in this role earn between $15.67 and $18.80 per hour, depending on experience, location, and employer.

What is an entry level video game designer?

Entry level video game designers are professionals who are just starting their careers in the game design industry. They typically work as part of a team to help create the concepts, mechanics, and environments for video games. Their duties may include brainstorming ideas, building levels, writing game documentation, and assisting senior designers with various tasks. Entry level designers often have a background in game design, computer science, or a related field, and usually possess strong creative and technical skills. This role provides valuable experience and a foundation for advancing to more senior design positions.

What are the key skills and qualifications needed to thrive as an entry level video game designer?

To thrive as an Entry Level Video Game Designer, you need a basic understanding of game mechanics, storytelling, and user experience, typically backed by a degree or coursework in game design or a related field. Familiarity with industry-standard tools such as Unity, Unreal Engine, and basic scripting languages like C# or Python is often required. Creativity, teamwork, and effective communication are crucial soft skills for collaborating with multidisciplinary teams and iterating on ideas. These competencies ensure you can contribute meaningfully to game projects and adapt to evolving design challenges.

What are some typical challenges faced by entry level video game designers in their first year on the job?

Entry-level video game designers often encounter challenges such as learning to balance creativity with technical constraints, adapting to rapid feedback cycles, and collaborating effectively within multidisciplinary teams. New designers may also find it challenging to align their ideas with the overall vision of the game and to prioritize tasks in a fast-paced environment. Gaining familiarity with industry-standard tools and workflows is another common hurdle, but most studios provide mentorship and resources to help new hires develop these skills.

What is the difference between Entry Level Video Game Design vs Entry Level Game Art?

AspectEntry Level Video Game DesignEntry Level Game Art
Required SkillsGame mechanics, storytelling, level design2D/3D art, illustration, animation
Work EnvironmentDesign teams, collaborative softwareArt departments, creative studios
Common CertificationsGame design courses, software proficiencyArt certifications, portfolio development

Entry Level Video Game Design focuses on creating gameplay, storylines, and level layouts, while Entry Level Game Art emphasizes visual assets, character design, and animation. Both roles often collaborate closely but require different skill sets. Understanding these differences helps aspiring professionals choose the right path in the gaming industry.

What are the most commonly searched types of Video Game Design jobs in Arizona?

The most popular types of Video Game Design jobs in Arizona are:

What are popular job titles related to Entry Level Video Game Design jobs in Arizona?

For Entry Level Video Game Design jobs in Arizona, the most frequently searched job titles are:

What job categories do people searching Entry Level Video Game Design jobs in Arizona look for?

The top searched job categories for Entry Level Video Game Design jobs in Arizona are:

What cities in Arizona are hiring for Entry Level Video Game Design jobs?

Cities in Arizona with the most Entry Level Video Game Design job openings:

Infographic showing various Entry Level Video Game Design job openings in Arizona as of August 2026, with employment types broken down into 88% Full Time, 7% Part Time, 2% Temporary, and 3% Contract. Highlights an 82% Physical, 5% Hybrid, and 13% Remote job distribution, with an average salary of $35,970 per year, or $17.3 per hour.

Front End Software Engineer

Cascadia Global Security

Tempe, AZ • On-site

Full-time

Re-posted 8 days ago


Job description

We are hiring a Front End Software Engineer!
Location: Tempe AZ

The drone industry is not coming it is here, and it is moving faster than any platform is prepared for. At Deus X Defense, we are building the command and control infrastructure that ties autonomous security systems together in real time: drones, ground robotics, live sensor feeds, and the humans who act on all of it. The software that connects those systems has to be fast, intuitive, and built to perform when the stakes are real.
ABOUT THE COMPANY
Deus X Defense is an emerging leader in autonomous security, deploying drone-based solutions to supplement
traditional manned guarding. The company is actively expanding into ground robotics and maritime operations, with a proprietary Command & Control (C2) platform in development that will unify fixed, pivoting, drone, ground robot, and maritime camera feeds into a single integrated operational system. The long-term roadmap includes AI-driven
autonomy across all platforms with human-in-the-loop oversight for critical alerts and events.
POSITION OVERVIEW
The Front End Software Engineer at Deus X Defense builds and owns user-facing features that power the product
experience. Working closely with product and design, this role translates requirements into responsive, high-quality
interfaces while integrating with backend systems and APIs. At this level, they operate with solid ownership - writing clean, maintainable code, improving performance, and contributing to overall front-end architecture and best
practices. The ideal candidate is technically sharp, detail-oriented, and energized by building interfaces that operate
in real-time, high-stakes environments.
KEY DELIVERABLES
01 Build the core UX experience for DXD, including the primary map and C2 interface
02 Establish all standard interaction models, structure, and approach for long-term buildout
03 Deliver reliable, end-to-end live streaming from all platforms
WHAT SUCCESS LOOKS LIKE
MVP is operating with our first customer (internal operators) flying every day with core capabilities
and positive feedback.
RESPONSIBILITIES
UI Development & Product Experience
• Build the core UX for DXD's Command & Control (C2) platform, including the primary map interface
• Translate product and design requirements into responsive, high-quality user-facing features
• Establish standard interaction models and front-end structure for long-term scalability
• Deliver reliable, end-to-end live streaming from all drone and sensor platforms
Architecture & Code Quality
• Write clean, maintainable, well-documented code that scales with the product
• Contribute to front-end architecture decisions and establish best practices across the codebase
• Optimize for performance, reliability, and responsiveness across user types - from entry-level to pro operators
• Participate in code reviews and help drive consistent, high-quality engineering standards
Cross-Functional Collaboration
• Work closely with Product, Design, and Backend Engineering to ensure seamless feature delivery
• Integrate with backend systems and APIs to power real-time data flows in the UI
• Partner with Drone Operations to understand operator workflows and translate them into intuitive interfaces
• Contribute ideas, flag risks, and help the team move fast without breaking things
REQUIRED SKILLS & EXPERIENCE
We're looking for someone with real experience building complex, real-time interfaces:
• Solid front-end engineering experience with complex, real-time user interfaces
• Background in industries with demanding UI requirements, gaming, automotive, defense, or operations platforms
• Proven ability to present complex information in a clear, intuitive, and enjoyable way for a range of user types
• Strong proficiency in modern front-end frameworks (React, Vue, or equivalent)
• Experience integrating with backend APIs and streaming data sources
PREFERRED SKILLS & EXPERIENCE
We're looking for someone who understands the environment we operate in, not just the technology. Prior
exposure to any of the following is a strong plus:
• Experience with drone technology, mapping interfaces, or geospatial data visualization
• Background in real-time operations, command & control, or live video streaming platforms
• Familiarity with law enforcement, defense, or public safety operating environments
• Ability to design for both entry-level and expert users within the same interface
LEVEL OF OWNERSHIP & DECISION MAKING
A mid-career Front End Software Engineer at DXD owns the delivery of key user-facing features, from
implementation through launch and iteration. They work across product, design, and backend teams to ensure a
seamless, performant experience, while making thoughtful decisions around structure, scalability, and maintainability of the front end. At this level, they operate with clear ownership of their work, contribute to technical standards, and help drive consistent, high-quality execution across the product.