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Entry Level Space Architect Jobs (NOW HIRING)

Architectural Designer

Pittsburgh, PA · On-site

$60K - $85K/yr

This is a full-time, entry level Architectural Designer role. You will work on tasks under the ... Ability to conduct space planning, block planning, and adjacencies in coordination with building ...

Architectural Designer

Pittsburgh, PA · On-site

$60K - $85K/yr

This is a full-time, entry level Architectural Designer role. You will work on tasks under the ... Ability to conduct space planning, block planning, and adjacencies in coordination with building ...

The Designer position at Ware Malcomb is a great entry level or junior Interior Designer position ... Draft space planning concerns and create program documents * Support the design lead in meetings ...

Showing results 21-40

Entry Level Space Architect information

See salary details

$46.5K

$128.8K

$201.5K

How much do entry level space architect jobs pay per year?

As of Aug 7, 2026, the average yearly pay for entry level space architect in the United States is $128,756.00, according to ZipRecruiter salary data. Most workers in this role earn between $91,000.00 and $166,000.00 per year, depending on experience, location, and employer.

What is an entry level space architect?

An entry level space architect is a professional at the beginning of their career who helps design and plan structures and habitats intended for use in outer space environments, such as on the Moon, Mars, or in orbit. They often work as part of multidisciplinary teams, contributing to the development of safe, functional, and sustainable living and working spaces in space. Their responsibilities may include creating conceptual designs, modeling habitats, and collaborating with engineers and scientists. Entry level space architects typically have a background in architecture, engineering, or a related field, and a strong interest in space exploration.

What are the typical projects and responsibilities of an entry level space architect?

As an entry level space architect, you can expect to work on supporting the design and conceptualization of habitats, workspaces, or modules for use in space missions, such as those on the International Space Station or future lunar and Martian bases. Your responsibilities may include conducting research on human factors, assisting with CAD modeling, preparing technical documentation, and collaborating closely with engineers and scientists. You may also participate in design reviews and help develop solutions that address challenges unique to space environments, such as microgravity, radiation, and limited resources. This collaborative and multidisciplinary environment provides valuable exposure and learning opportunities for new professionals in the field.

What is the difference between Entry Level Space Architect vs Interior Designer?

AspectEntry Level Space ArchitectInterior Designer
Required CredentialsBachelor's in Architecture or related field, internship experienceBachelor's in Interior Design or related field, certification may vary
Work EnvironmentArchitectural firms, design studios, construction sitesDesign studios, renovation projects, client offices
Industry UsageDesigning building interiors and spatial layoutsDecorating and furnishing interior spaces

Entry Level Space Architects focus on designing the spatial layout of buildings, requiring architecture credentials and working in architectural firms. Interior Designers concentrate on aesthetics and furnishings of interior spaces, often with interior design certifications. Both roles involve creative design work but differ in scope and industry focus.

What are the key skills and qualifications needed to thrive as an entry level space architect, and why are they important?

To thrive as an Entry Level Space Architect, you need a background in architecture or engineering, with knowledge of space habitat design principles and relevant industry standards. Familiarity with CAD software, 3D modeling tools, and simulation programs is commonly required, and courses or certifications in aerospace or space systems design are advantageous. Strong problem-solving, creativity, and teamwork skills help you adapt designs for unique space environments and collaborate effectively with interdisciplinary teams. These skills and qualifications are essential for developing safe, innovative, and functional habitats that meet the rigorous demands of space missions.
More about Entry Level Space Architect jobs
What cities are hiring for Entry Level Space Architect jobs? Cities with the most Entry Level Space Architect job openings:
What are the most commonly searched types of Space Architect jobs? The most popular types of Space Architect jobs are:
What states have the most Entry Level Space Architect jobs? States with the most job openings for Entry Level Space Architect jobs include:
Infographic showing various Entry Level Space Architect job openings in the United States as of August 2026, with employment types broken down into 76% Full Time, 18% Part Time, 1% Temporary, and 5% Contract. Highlights an 90% Physical, 1% Hybrid, and 9% Remote job distribution, with an average salary of $128,756 per year, or $61.9 per hour.

Payload Pointing Control Software Engineer

Logos Space

Mountain View, CA • On-site

$53.50 - $68.25/hr

Full-time

Posted 24 days ago


Job description

Logos Space is a Low Earth Orbit (LEO) satellite system purpose-built to serve the connectivity
needs of the commercial enterprise users and government users. We will help fill an important gap in the market, providing resilient, high-performance satellite-based connectivity services to enterprise and government customers worldwide. Business customers have contracts with agreed-upon performance standards for their broadband, and Logos will build these capabilities into the system from the beginning. Speed and reliability are the foundation of the system. Logos is designed to extend cloud and data center network connectivity anywhere in the world to fixed, seaborne, and airborne terminals.
Logos is led by a team of highly experienced engineers with proven track records in the networking and satellite industries.
Position Summary, Responsibilities, & Qualifications
Logos is seeking a Payload Pointing Control Software Engineer to lead the development of our onboard, real-time beam control system. You will be responsible for designing, developing, integrating and testing the pointing control software that will keep Logos space networking constellation running smoothly. This role connects low-level estimation and control software with high-level mission requirements - motion to mission!
You should be prepared to work and thrive in a fast moving environment where you are comfortable taking vague design ideas and turning them into practical software that is ready to fly. We are seeking engineers who love to solve hard problems
Responsibilities
  • Design, develop, and maintain real-time state estimation and pointing control flight software in C and C++.
  • Manage the interfaces between payload beam control flight software, mechanically-steered antenna hardware, electronically steerable antennas, and optical intersatellite crosslink terminals.
  • Perform detailed attitude determination, control, disturbance rejection, and pointing performance analyses that bridge connect link budgets with pointing budgets
  • Conduct closed-loop testing using software-in-the-loop (SITL) simulations, hardware-in-the-loop (HITL) simulations, and FlatSat platforms to validate algorithm function and performance.
  • Participate in the full software development lifecycle, including requirements definition, architecture design, coding, and code reviews.
  • Provide technical support for mission operations, including anomaly resolution and the development of operational procedures

Basic Qualifications
  • Education: Bachelor's or Master's degree in Mechanical Engineering, Electrical Engineering, Aerospace Engineering, or a STEM field (Science, Technology, Engineering, or Math).
  • Experience: Seeking both entry-level applicants as well as senior-level applicants with prior spacecraft GN&C software development experience.
  • Technical Proficiency:
    • Experience, knowledge, skill or interest in traditional spacecraft attitude state estimation and control algorithms such as the Multiplicative Extended Kalman Filter (MEKF).
    • Proficiency in C, C++, Python, Rust or Julia
    • Experience with Agile development practices, DevOps and workflow management tools
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    Logos Space Services is an equal opportunity employer committed to fostering creativity, curiosity and diverse perspectives among employees. We seek to create an environment where everyone can reach their full potential and drive outstanding results. All qualified applicants will receive consideration for employment without regard to race, national origin, age, sex, religion, disability, sexual orientation, marital status, veteran status, gender identity or expression, or any other basis protected by local, state, or federal law. This policy applies with regard to all aspects of one's employment, including hiring, transfer, promotion, compensation, eligibility for benefits, and termination. Offers will be contingent on the candidate's ability to access export-controlled information under U.S. law.