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Entry Level Software Reverse Engineer Jobs in Austin, TX

GPU Compiler Engineer

Austin, TX · On-site

$124 - $242/hr

We are searching for a Backend Compiler Engineer for an exciting and fun role in our GPU Software organization. Our Compiler team is responsible for constructing and emitting the highest performance ...

New

We are searching for a Backend Compiler Engineer for an exciting and fun role in our GPU Software organization. Our Compiler team is responsible for constructing and emitting the highest performance ...

We are searching for a Backend Compiler Engineer for an exciting and fun role in our GPU Software organization. Our Compiler team is responsible for constructing and emitting the highest performance ...

We are searching for a Backend Compiler Engineer for an exciting and fun role in our GPU Software organization. Our Compiler team is responsible for constructing and emitting the highest performance ...

Specialist Programmer

Austin, TX · On-site

$81 - $99/hr

Participation in knowledge transfer sessions and assist in utilizing reverse engineering ... Software Engineering * Artificial Intelligence and Machine Learning OR AI Engineering * Data ...

New

Broadcast Engineer I (Entry Level) Work Location: Austin, TX Position Summary The Broadcast ... Knowledge of OBS Studio, vMix, Adobe Creative Suite, or similar software. * Interest in obtaining ...

Showing results 21-40

Entry Level Software Reverse Engineer information

See Austin, TX salary details

$23.8K

$103.9K

$187.3K

How much do entry level software reverse engineer jobs pay per year?

As of Sep 4, 2026, the average yearly pay for entry level software reverse engineer in Austin, TX is $103,941.00, according to ZipRecruiter salary data. Most workers in this role earn between $64,400.00 and $118,900.00 per year, depending on experience, location, and employer.

What is the difference between Entry Level Software Reverse Engineer vs Entry Level Malware Analyst?

AspectEntry Level Software Reverse EngineerEntry Level Malware Analyst
Required CredentialsBachelor's in Computer Science or related field, knowledge of programming and reverse engineering toolsBachelor's in Cybersecurity, Computer Science, or related, familiarity with malware analysis tools
Work EnvironmentTech companies, security firms, or R&D labs focusing on software securitySecurity operations centers, cybersecurity firms, or government agencies analyzing malicious software
Employer & Industry UsageUsed in software development, security research, and vulnerability assessmentUsed in cybersecurity, threat detection, and incident response

While both roles require a strong understanding of software and security, Entry Level Software Reverse Engineers focus on analyzing and understanding software code to identify vulnerabilities, whereas Entry Level Malware Analysts specialize in dissecting malicious software to understand threats and develop defenses. Both roles are essential in cybersecurity and often overlap in skills and tools used.

What are popular job titles related to Entry Level Software Reverse Engineer jobs in Austin, TX?

For Entry Level Software Reverse Engineer jobs in Austin, TX, the most frequently searched job titles are:

What cities near Austin, TX are hiring for Entry Level Software Reverse Engineer jobs?

Cities near Austin, TX with the most Entry Level Software Reverse Engineer job openings:

GPU Compiler Engineer

NVIDIA Gruppe

Austin, TX • On-site

$124 - $242/hr

Other

Posted 3 days ago

New


Nvidia rating

9.6

Company rating: 9.6 out of 10

Based on 18 frontline employees who took The Breakroom Quiz

6th of 247 rated software companies


Job description

We are searching for a Backend Compiler Engineer for an exciting and fun role in our GPU Software organization. Our Compiler team is responsible for constructing and emitting the highest performance GPU machine instructions for Graphics (OpenGL, Vulkan, DX) and Compute (CUDA, PTX, OpenCL, Fortran, C++). This team is comprised of worldwide leading compiler engineering experts who provide leading edge performance and capabilities for NVIDIA's current and future complex parallel SIMT architectures.

What you will be doing:
  • Understand, modify, and improve an NVIDIA proprietary GPU compiler backend written in C++
  • Design and develop new compiler passes and optimizations to produce best-in-class, robust, supportable compiler and tools
  • Work with global compiler, hardware and application teams to oversee improvements and problem resolutions
  • Be part of a team that is at the center of deep-learning compiler technology spanning architecture design and support through functional languages
What we need to see:
  • B.S. or degree in Computer Science/Engineering or equivalent experience
  • 2+ years of compiler code generation experience
  • Excellent hands-on C++ programming skills
  • Strong background in software engineering principles with a focus on crafting robust and maintainable solutions to challenging problems
  • Good communication and documentation skills and self-motivated
Ways to stand out from the crowd:
  • M.S./PhD. with significant compiler related project or thesis work preferred
  • Background in LLVM code generation including instruction scheduling, software pipelining, register allocation, GlobalISel, TableGen, LLVM IR, and Machine IR (MIR)
  • Experience in developing CUDA, DirectX, OpenGL/Vulkan applications

NVIDIA's invention of the GPU 1999 sparked the growth of the PC gaming market, redefined modern computer graphics, and revolutionized parallel computing. More recently, GPU deep learning ignited modern AI — the next era of computing — with the GPU acting as the brain of computers, robots, and self-driving cars that can perceive and understand the world. Today, we are increasingly known as "the AI computing company".

With highly competitive salaries and a comprehensive benefits package, NVIDIA is widely considered to be one of the technology industry's most desirable employers. We have some of the most brilliant and hardworking people in the world working with us and our product lines are growing fast in some of the hottest state of the art fields such as Deep Learning, Artificial Intelligence, Autonomous Vehicles, Virtual Reality, etc. Our diverse team of talented, capable, and professional people are our greatest asset! If you're a creative and autonomous engineer with a real passion for technology, we want to hear from you!

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 124,000 USD - 195,500 USD for Level 2, and 152,000 USD - 241,500 USD for Level 3.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until August 25, 2026.

This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer.

As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

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What Nvidia employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


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About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US