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Entry Level Remote Game Developer Jobs in California

We believe that oddsmaking is a challenge rooted in engineering, mathematics, and sports betting ... Define data validation tests to flag future game errors * Research accurate roster active statuses ...

With remote work and global talent pools, even entry-level roles receive hundreds of applications ... Java / Full Stack / DevOps Roles * Bachelor's or Master's in CS, CE, EE, IT, or IS * Java ...

Ads/UGC Editor

San Francisco, CA · On-site +1

$70K - $90K/yr

... of our games in house). * Small, high-impact engineering team that is scaling up. The core ... remote. Please send over your editing portfolio to blaise@triumpharcade.com after applying.

Technical Artist - Monopoly GO!

Culver City, CA · On-site +1

$139K - $166K/yr

... game, Monopoly GO! team on a remote basis. At Scopely, we care deeply about what we do and want to ... What You Will Do As a Technical Artist, you will collaborate closely with the art and engineering ...

Control Layer Engineer We're looking for an engineer to work on the control layer - the system that ... internals, remote desktop protocols (RDP/VNC), game automation, LLM agent tool-use systems, or ...

Machine Learning Engineer

San Francisco, CA · On-site +1

$172K - $384K/yr

Remote (US/Canada) Sector: Scientific AI / SaaS We're partnering with a pioneering SaaS company at ... Game TechnologyMachine Learning Scientist, NLP (All Ranks) San Francisco, CA $200,000.00-$300,000 ...

This early‑stage role is fully remote. Role: Founding Full-Stack Engineer (React + Supabase) As ... Seniority level * Entry level Employment type * Full‑time Job function * Engineering and ...

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Entry Level Remote Game Developer information

What are the key skills and qualifications needed to thrive as an Entry Level Remote Game Developer, and why are they important?

To thrive as an Entry Level Remote Game Developer, you generally need a solid understanding of programming languages (such as C++, C#, or JavaScript), basic game design principles, and a relevant degree or coursework in computer science or game development. Familiarity with game engines like Unity or Unreal Engine, source control systems (e.g., Git), and sometimes certifications in software development are commonly required. Strong communication, collaboration, and self-motivation are crucial soft skills for remote teamwork and adapting to evolving project needs. These qualifications ensure you can effectively contribute to game projects, work efficiently in distributed teams, and adapt to the fast-paced nature of the gaming industry.

What types of projects and technologies do entry level remote game developers typically work on, and how do they collaborate with team members from a distance?

As an entry level remote game developer, you'll often contribute to tasks like debugging, implementing gameplay features, and assisting with user interface elements using popular game engines such as Unity or Unreal Engine. Collaboration is usually facilitated through version control systems, project management tools, and frequent video meetings with designers, artists, and senior developers. While remote work offers flexibility, strong communication skills and proactive time management are essential to ensure effective teamwork and meet project deadlines. You'll likely participate in regular code reviews and sprint planning sessions, gaining exposure to the entire game development lifecycle and opportunities for skill growth.

What does an entry level remote game developer do?

An entry level remote game developer assists in the creation and development of video games while working from a remote location. Their responsibilities typically include writing and debugging code, collaborating with artists and designers, testing gameplay features, and fixing bugs. They often use programming languages like C++ or C#, and may work with popular game engines such as Unity or Unreal Engine. Entry level developers usually work as part of a larger team and receive guidance from more experienced developers to help them grow their skills.
What are the most commonly searched types of Remote Game Developer jobs in California? The most popular types of Remote Game Developer jobs in California are:
What are popular job titles related to Entry Level Remote Game Developer jobs in California? For Entry Level Remote Game Developer jobs in California, the most frequently searched job titles are:
What job categories do people searching Entry Level Remote Game Developer jobs in California look for? The top searched job categories for Entry Level Remote Game Developer jobs in California are:
What cities in California are hiring for Entry Level Remote Game Developer jobs? Cities in California with the most Entry Level Remote Game Developer job openings:
Infographic showing various Entry Level Remote Game Developer job openings in California as of June 2026, with employment types broken down into 91% Full Time, 7% Part Time, and 2% Contract. Highlights an 97% Physical, 1% Hybrid, and 2% Remote job distribution.
Associate Software Engineer (Open3D) - Remote

Associate Software Engineer (Open3D) - Remote

micro1 AI

Sacramento, CA • Remote

$20 - $120/hr

Part-time

Posted 16 days ago


Job description

Job Title: Junior Software Engineer (Open 3D Engine)


Job Type: Contractor


Location: Remote


Job Summary: Join our client's team as a Junior Software Engineer (Open 3D Engine) and play a pivotal role in training next-generation AI systems for 3D environments. You will leverage your O3DE expertise, spanning the Component Entity System, Atom Renderer, and physics simulations, to generate high quality, synthetic data, enabling AI models to learn, reason, and construct high performance, AAA quality digital worlds.


Key Responsibilities:

  1. Design, develop, and implement interactive 3D scenes and simulations using Open 3D Engine (O3DE) for AI training purposes.
  2. Leverage the full suite of O3DE tools—including Atom Renderer, Component Entity System, Gems, and Asset Processor—to create high-fidelity, effective environments.
  3. Collaborate with the customer’s team to transform conceptual ideas into finished AI training workflows and simulations.
  4. Integrate Python and C++ scripts for enhanced functionality and automation within O3DE projects.
  5. Utilize AWS services to support robust, scalable 3D simulation deployment and asset management.
  6. Document processes and communicate progress clearly through strong written and verbal updates.
  7. Troubleshoot and optimize simulation performance, ensuring accuracy and efficiency for AI training objectives.


Required Skills and Qualifications:

  1. Hands-on experience with O3DE (Open 3D Engine), including a deep understanding of core tools and asset workflows.
  2. Proficiency in Python and C++ for 3D scene development and automation.
  3. Experience building interactive 3D environments from concept to completion, tailored for simulation and AI training.
  4. Familiarity with Atom Renderer, Component Entity System, Gems, and Asset Processor within O3DE.
  5. Strong written and verbal communication skills, with the ability to clearly document and present technical concepts.
  6. Basic knowledge of AWS infrastructure and its application for cloud-based development and deployment.
  7. Background in game development, simulation, or real-time graphics projects.


Preferred Qualifications:

  1. Previous experience working directly on AI training or simulation projects within O3DE.
  2. Exposure to asset management pipelines and collaborative development environments.
  3. Demonstrated initiative in adopting new O3DE tools and staying current with engine updates.