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Entry Level Narrative Game Writer Jobs (NOW HIRING)

... the game, supporting the creative, narrative vision, and technical requirements. The Senior ... Communicate effectively with other disciplines, including Designers, Programmers, Writers, Project ...

Web Tools Programmer

Santa Monica, CA · On-site

$141K - $176K/yr

... narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II ... Experience writing plugins, extensions, and integrations for Atlassian products like Jira and ...

Part-Time Mental Health Writers And Actors Mpathic is keeping humans safe in the AI era through ... Participation or familiarity with Discord, Reddit, gaming communities, or narrative role-play ...

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Entry Level Narrative Game Writer information

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$11

$24

$42

How much do entry level narrative game writer jobs pay per hour?

As of Aug 23, 2026, the average hourly pay for entry level narrative game writer in the United States is $24.29, according to ZipRecruiter salary data. Most workers in this role earn between $18.51 and $27.88 per hour, depending on experience, location, and employer.

What does an entry level narrative game writer do?

An Entry Level Narrative Game Writer helps create the story, dialogue, characters, and worldbuilding elements for video games. They often work closely with game designers, artists, and developers to ensure the narrative fits seamlessly with gameplay and overall player experience. Their tasks might include writing scripts, character bios, branching dialogue options, and contributing to storyboards. This role is ideal for those passionate about storytelling and interactive media, looking to start their career in the video game industry.

What are some common challenges faced by entry level narrative game writers when collaborating with larger development teams?

Entry level narrative game writers often find it challenging to balance their creative ideas with the technical constraints and timelines set by the broader development team. Effective communication is essential, as writers must ensure their narrative integrates well with gameplay mechanics, art, and level design. Adapting to feedback from different departments and revising scripts to fit evolving project goals is a regular part of the job. Building strong collaborative relationships and being open to iteration can help ease these challenges and foster a positive workflow.

What are the key skills and qualifications needed to thrive as an entry level narrative game writer, and why are they important?

To thrive as an Entry Level Narrative Game Writer, you need strong storytelling abilities, creative writing skills, and a basic understanding of game design, often supported by a degree in English, Creative Writing, or a related field. Familiarity with interactive narrative tools such as Twine, Ink, or game engines like Unity, as well as experience with script formatting software, is typically expected. Collaboration, adaptability, and receptive communication are important soft skills for working with designers, artists, and other writers. These skills ensure engaging narrative experiences that align with gameplay goals and foster productive teamwork in game development environments.

What is the difference between Entry Level Narrative Game Writer vs Junior Game Designer?

AspectEntry Level Narrative Game WriterJunior Game Designer
Required CredentialsRelevant writing or game design degree, portfolioGame design degree, portfolio, understanding of game mechanics
Work EnvironmentGame studios, remote, collaborative teamsGame studios, remote, collaborative teams
Industry UsageCommonly used in narrative-focused rolesUsed in broader game development roles
Search & Comparison IntentUnderstanding entry-level writing roles in gamesExploring entry-level game design positions

The main difference is that Entry Level Narrative Game Writers focus on creating storylines, dialogues, and character development, while Junior Game Designers work on overall game mechanics, level design, and gameplay elements. Both roles often require related educational backgrounds and are found in similar studio environments, but they serve distinct functions within game development teams.

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The top searched job categories for Entry Level Narrative Game Writer jobs are:

Infographic showing various Entry Level Narrative Game Writer job openings in the United States as of August 2026, with employment types broken down into 36% Full Time, and 64% Part Time. Highlights an 86% In-person, and 14% Remote job distribution, with an average salary of $50,519 per year, or $24.3 per hour.

Software Engineer, Game Development

Anduril Industries

Seattle, WA • On-site

Full-time

Re-posted 21 days ago


Anduril rating

9.1

Company rating: 9.1 out of 10

Anduril

Based on 17 frontline employees who took The Breakroom Quiz

7.4

Company rating compared to similar companies: 7.4 out of 10

Manufacturers average

Based on 75,935 frontline employees who took The Breakroom Quiz


Job description

ABOUT THE TEAM

The Lattice Showcase team at Anduril delivers immersive experiences that tell cohesive, compelling stories about how Anduril products accomplish critical missions. Leveraging Sand Table-our internal 3D visualization platform that transforms data into interactive augmented reality environments-we translate complex demonstrations into streamlined, interactive showcases for government and military leaders. We work across multiple product lines-integrating capabilities from autonomy, hardware, and software-to craft narratives that align all stakeholders around mission outcomes. Our work bridges engineering simulation and compelling storytelling: we take real-world demos running in simulation and transform them into polished, interactive experiences that showcase how our technology delivers mission success. As a cross-functional team of designers, operators, and integrators, we combine technical depth with narrative craft to demonstrate the full potential of Anduril's capabilities.

ABOUT THE JOB

As a Software Engineer on the Lattice Showcase team, you will tackle a diverse range of challenges. Your work will ensure seamless integration of Anduril products to achieve critical outcomes. You will work on a fast paced team and have opportunities to watch your creations operate in dynamic environments.
Above all, Software Engineers at Anduril must embody a "Whatever It Takes" mindset-executing tasks expediently, scalably, and pragmatically while prioritizing the mission. You will make sound engineering decisions to deliver high-quality outcomes on time. In addition to building the software, you will work directly with customers to deploy it.

WHAT YOU'LL DO

  • Architect and develop the core Sand Table plugin using our Carbon extensibility framework, leveraging your expertise in both low-level C++ and high-level TypeScript
  • Partner closely with artists, designers, and systems engineers to extend Sand Table's capabilities, integrating new data sources, user interactions, and visual features
  • Become the subject matter expert on the Carbon extensibility layer, providing guidance and creating robust APIs that empower other teams to build upon your work
  • Dive deep into the engine's C++ foundation to understand its architecture, identify extension points, and ensure your plugin code is performant and stable
  • Write clean, high-performance, and maintainable code that seamlessly blends the power of a real-time engine with the flexibility of a modern scripting environment
  • Diagnose and solve complex technical challenges at the intersection of the core engine, scripting layer, and artistic workflows
REQUIRED QUALIFICATIONS
  • Strong proficiency in C++ and experience working in large, performance-critical codebases (must have C++ not C#)
  • Professional experience in game engine development or a related field involving real-time 3D simulation
  • Solid experience with TypeScript for scripting, tooling, or application development
  • A proven ability to collaborate with cross-functional teams, including artists and engineers from other disciplines
  • Ability to write clean, maintainable, and extensible code with an eye for creating robust APIs
  • Excellent problem-solving skills and the ability to work effectively on ambiguous, open-ended technical tasks
  • Eligible to obtain and maintain an active U.S. Secret security clearance
PREFERRED QUALIFICATIONS
  • Direct experience creating or working with modding communities and toolkits for games
  • Experience with API design and SDK development
  • Familiarity with 3D math and real-time rendering concepts
  • Experience shipping a AAA game title

Working at Anduril

About Anduril, in their own words

From Anduril

As the world enters an era of strategic competition, Anduril delivers cutting-edge autonomy, AI, computer vision, sensor fusion, and networking technology to the warfighter in months, not years.


What Anduril employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


Anduril Industries logo

About Anduril Industries

Sourced by ZipRecruiter

Anduril Industries is a trailblazer in the technology industry based in Costa Mesa, CA, US. Founded in 2017 by Palmer Luckey, the creator of Oculus VR, the company focuses on developing innovative technology to equip and empower those in the defense sector. Its primary products include cutting-edge autonomous systems and AI software that assist in combating threats to national and global security. The mission of Anduril Industries is to integrate technology and defense by building transformative, scalable solutions that ensure a safer world.

Industry

Guided missile and space vehicle manufacturing

Company size

501 - 1,000 Employees

Headquarters location

Costa Mesa, CA, US

Year founded

2017

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