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Entry Level Game Engine Programmer Jobs (NOW HIRING)

Remote Become a part of our customer's team as a Game Engine Developer focusing on the Open 3D Engine (O3DE), contributing to the creation of high-performance, AAA-quality games. You will utilize the ...

This is an entry-level engineering role ideal for someone eager to grow their skills while ... Write and maintain C# code within the Unity game engine. * Implement gameplay features and systems ...

New

Programmer Analyst Sr.

King George, VA · On-site

$41.50 - $56.25/hr

The primary development project will occur within the Unity game engine and support USN and FMS customers. The ideal candidate will be experienced with the Unity game engine and C++ / C# programming ...

Familiarity with at least one game engine (Unity or Unreal Engine). * Strong problem-solving ... Experience in the Lua programming language. * One or more shipped titles. Job ID 2025-20304 Work ...

Part Time Unity Game Designer

Huntsville, AL · On-site

$152K/yr

... our growing engineering team. This position will provide an opportunity to apply academic ... Daily work will require experience in the Unity game engine and the ability to learn custom ...

Part Time Unreal Game Designer

Huntsville, AL · On-site

$152K/yr

... our growing engineering team. This position will provide an opportunity to apply academic ... Daily work will require experience in the Unreal game engine and the ability to learn custom ...

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How much do entry level game engine programmer jobs pay per hour?

As of Jun 20, 2026, the average hourly pay for entry level game engine programmer in the United States is $26.73, according to ZipRecruiter salary data. Most workers in this role earn between $17.07 and $23.08 per hour, depending on experience, location, and employer.
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Contractor

Posted 3 days ago


Job description

This role is for one of our clients
$50 - $120/hourpay
Job Type: Contract
Location: Remote
Become a part of our customer's team as a Game Engine Developer focusing on the Open 3D Engine (O3DE), contributing to the creation of high-performance, AAA-quality games. You will utilize the capabilities of a modular, open-source engine supported by the Linux Foundation to craft innovative entertainment experiences using industry-leading technology and flexible, scalable architectures.
Requirements
Key Responsibilities
  1. Design, develop, and enhance scalable game systems utilizing Open 3D Engine (O3DE) with C++ and Lua.
  2. Develop sophisticated 3D rendering pipelines and visual effects to deliver AAA-level graphical quality.
  3. Customize, extend, and integrate O3DE modules to meet specific project requirements and support dynamic, multiplayer-compatible environments.
  4. Work closely with designers, artists, and fellow developers to create reliable and maintainable gameplay and engine features.
  5. Diagnose, profile, and solve complex performance issues across a variety of hardware setups.
  6. Participate in technical documentation and code reviews to encourage best practices and facilitate knowledge sharing.
  7. Contribute to agile development workflows by offering technical expertise and fostering innovation within the team.

Required Skills and Qualifications
  1. Hands-on professional experience with Open 3D Engine (O3DE) and in-depth understanding of its modular framework.
  2. Advanced proficiency in C++ programming and competence in Lua scripting for gameplay or engine enhancements.
  3. Demonstrated success in creating, optimizing, and debugging extensive real-time 3D environments.
  4. Comprehensive knowledge of rendering techniques, graphics pipelines, and multiplayer/networking architectures.
  5. Strong verbal and written communication skills, with an ability to collaborate effectively across multiple disciplines.
  6. Experience using open-source tools, build systems, and version control software.
  7. Excellent problem-solving abilities combined with a proactive and ownership-driven mindset.

Preferred Qualifications
  1. Participation in open-source 3D engine projects or active involvement within the O3DE community.
  2. Experience in deploying games or simulations across multiple platforms, including Linux.
  3. Background in releasing AAA titles or managing large-scale multiplayer environments.