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Entry Level Game Engine Programmer Jobs (NOW HIRING)

This is an entry-level engineering role ideal for someone eager to grow their skills while ... Write and maintain C# code within the Unity game engine. * Implement gameplay features and systems ...

Familiarity with at least one game engine (Unity or Unreal Engine). * Strong problem-solving ... Experience in the Lua programming language. * One or more shipped titles. Job ID 2025-20304 Work ...

Part Time Unity Game Designer

Huntsville, AL · On-site

$152K/yr

... our growing engineering team. This position will provide an opportunity to apply academic ... Daily work will require experience in the Unity game engine and the ability to learn custom ...

Part Time Unreal Game Designer

Huntsville, AL · On-site

$152K/yr

... our growing engineering team. This position will provide an opportunity to apply academic ... Daily work will require experience in the Unreal game engine and the ability to learn custom ...

Senior Gameplay Animator (CONTRACT)

OR · On-site +1

$105K - $120K/yr

... the game, supporting the creative, narrative vision, and technical requirements. The Senior ... Collaborate with Designers and Programmers to implement animations in engine using expert skills in ...

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How much do entry level game engine programmer jobs pay per hour?

As of Sep 10, 2026, the average hourly pay for entry level game engine programmer in the United States is $26.73, according to ZipRecruiter salary data. Most workers in this role earn between $17.07 and $23.08 per hour, depending on experience, location, and employer.
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Infographic showing various Entry Level Game Engine Programmer job openings in the United States as of September 2026, with employment types broken down into 90% Full Time, 6% Part Time, 3% Contract, and 1% Nights. Highlights an 91% Physical, 1% Hybrid, and 8% Remote job distribution, with an average salary of $55,594 per year, or $26.7 per hour.

Game Engine Software Engineer

Huntsville, AL • On-site

$133K/yr

Other

Posted 22 days ago


Job description

Huntsville, AL (Hybrid) Full‑Time. Ability to obtain a Secret clearance required.

Design and build real‑time 3D training, simulation, and visualization systems for defense customers. You’ll work in Unity, Unreal Engine, or similar real‑time engines to create interactive scenarios, integrate with hardware when needed, and deliver practical systems that support training and mission readiness.

What you’ll do
  • Develop real‑time 3D applications using Unity, Unreal Engine, or similar game engine technologies.
  • Build interactive training scenarios, simulations, visualizations, and user workflows from operational tasks or technical requirements.
  • Integrate applications with XR headsets, controllers, sensors, external systems, or custom hardware when required.
  • Optimize performance across desktop, tethered XR, and standalone XR platforms.
  • Collaborate with engineers, designers, and subject‑matter experts to translate requirements into usable interactive experiences.
  • Support testing, debugging, documentation, and customer demonstrations.
What we’re looking for
  • Professional or project experience building interactive 3D applications in Unity, Unreal Engine, or a similar real‑time engine.
  • Strong programming fundamentals in C#, C++, Blueprints, or related real‑time development tools.
  • Working knowledge of 3D math, real‑time rendering concepts, user interaction, and performance constraints.
  • Ability to work across software, user experience, and hardware integration details.
  • US citizenship and ability to obtain a Secret clearance.
Nice to have
  • Experience with AR, VR, MR, or XR training systems.
  • Familiarity with OpenXR, MRTK, WebXR, Meta Quest, HoloLens, Vive, or similar platforms.
  • Experience with military, government, simulation, or technical training systems.
  • Experience with 3D asset pipelines, optimization, Blender, Maya, or similar tools.
  • Experience with multiplayer, networking, distributed simulation, or hardware‑in‑the‑loop systems.
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