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Entry Level Game Design Jobs in Reston, VA (NOW HIRING)

This is an entry-level Electrical Engineer role for someone who wants to build hardware with their ... The rest is design work alongside senior engineers, starting with cables, harnesses, and PCB layout ...

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Entry Level Game Design information

See Reston, VA salary details

$48.9K

$162.3K

How much do entry level game design jobs pay per year?

As of Aug 20, 2026, the average yearly pay for entry level game design in Reston, VA is $155,135.00, according to ZipRecruiter salary data. Most workers in this role earn between $161,300.00 and $161,300.00 per year, depending on experience, location, and employer.

What is an entry level game designer?

Entry level game designers are professionals who assist in the creation and development of video games, usually as part of a larger design team. They often focus on tasks such as designing levels, creating game mechanics, writing documentation, and playtesting. These positions are typically suitable for recent graduates or individuals with limited industry experience who want to start a career in game design. Entry level game designers collaborate closely with artists, programmers, and senior designers to bring ideas to life and improve gameplay. Strong creativity, communication skills, and a passion for gaming are important for this role.

What are the key skills and qualifications needed to thrive as an entry level game designer?

Entry Level Game Designers need a solid understanding of game mechanics, creativity, and basic programming or scripting knowledge, often supported by a degree in game design, computer science, or a related field. Familiarity with game engines like Unity or Unreal Engine, as well as tools such as Photoshop or Maya, is typically required. Strong communication, teamwork, and problem-solving skills help individuals collaborate effectively and adapt to feedback. These skills and qualities are essential for creating engaging gameplay experiences and contributing successfully to multidisciplinary development teams.

What are some common challenges faced by entry level game designers, and how can they overcome them?

Entry-level game designers often face challenges such as balancing creative ideas with practical limitations like budget, technology, and deadlines. They may also need to adapt quickly to feedback from team members and learn industry-standard tools and workflows. To overcome these challenges, it's helpful to stay open to collaboration, actively seek mentorship from experienced designers, and continuously build technical and communication skills. Embracing constructive criticism and being willing to iterate on designs will help you grow and contribute effectively to the team.

What are the most commonly searched types of Game Design jobs in Reston, VA?

The most popular types of Game Design jobs in Reston, VA are:

What job categories do people searching Entry Level Game Design jobs in Reston, VA look for?

The top searched job categories for Entry Level Game Design jobs in Reston, VA are:

What cities near Reston, VA are hiring for Entry Level Game Design jobs?

Cities near Reston, VA with the most Entry Level Game Design job openings:

Infographic showing various Entry Level Game Design job openings in Reston, VA as of August 2026, with employment types broken down into 88% Full Time, 8% Part Time, and 4% Contract. Highlights an 84% Physical, 5% Hybrid, and 11% Remote job distribution, with an average salary of $155,135 per year, or $74.6 per hour.

Electrical Engineer I

Axon

Sterling, VA

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted yesterday

New


Axon rating

8.8

Company rating: 8.8 out of 10

Based on 15 frontline employees who took The Breakroom Quiz

14th of 159 rated electronics manufacturers


Job description

Your Impact:

Dedrone stands out as the global leader in airspace defense technology and counter UAS solutions. Engineering at Dedrone is tasked with delivering innovative solutions and products to maintain our position on the cutting-edge of innovation.

This is an entry-level Electrical Engineer role for someone who wants to build hardware with their own hands and grow into a design engineer. You'll work side-by-side with our electrical engineering team across the full lifecycle of next-generation cUAS hardware - building and bringing up boards, designing cable assemblies and wire harnesses, laying out PCBs, running verification and qualification tests, and troubleshooting hardware down to the component level.

Expect to spend real time at the bench. Roughly a third of this job is hands-on build, test, and debug work, and you'll also take ownership of our lab - its equipment, calibration, fixtures, and organization. The rest is design work alongside senior engineers, starting with cables, harnesses, and PCB layout, and growing into schematic capture and design ownership of your own boards. We're an analysis-driven team: we expect decisions to be backed by a calculation or a measurement, and we'll teach you how we do that.

You'll collaborate closely with electrical, mechanical, and firmware engineers, product managers, and manufacturing partners, and your work directly supports our mission of protecting airspace and the public from the emerging cUAS threat.

Location: Sterling, VA - hybrid, onsite Tuesday through Friday

Where This Role Goes:

This is a genuine growth role, and we've mapped it out rather than leaving it vague:

  • First six months - build, wire, and test to existing drawings; run bench tests to written plans; get our lab in order and learn our products.
  • Six to twelve months - own cable and harness design end to end, including the documentation; take on routine PCB layouts; build and document your own test fixtures.
  • One to two years - handle layout for most of our boards, own our library and layout standards, write your own test plans, and begin schematic capture on well-bounded blocks.
  • Beyond - schematic ownership of whole boards, analysis you present at design reviews, and a clear path to Electrical Engineer II.

What You'll Do:

  • Build, assemble, and rework prototype and pilot-run electronic assemblies, including PCBs, cable/wire harnesses, and mechanical/electrical integration, following schematics, assembly drawings, and IPC workmanship standards.
  • Design cable assemblies and wire harnesses - connector and contact selection, pinouts and wire lists, gauge selection with proper derating, shielding and grounding, labeling, and the drawings someone else can build from.
  • Lay out printed circuit boards from schematics owned by senior engineers, and generate complete fabrication and assembly packages. You'll grow into schematic capture as your fluency builds.
  • Perform hardware bring-up, functional test, and debug of new boards and systems, using lab equipment such as multimeters, oscilloscopes, spectrum analyzers, power supplies, and signal generators.
  • Diagnose and troubleshoot electrical faults to the component level, and work with engineers to root-cause and resolve issues found during bring-up, integration, and qualification testing.
  • Support power system testing (DC/DC, AC/DC, battery management) and RF/sensor subsystem checkout across a range of power levels and environmental conditions relevant to cUAS platforms.
  • Execute test plans and formal verification/validation procedures (EMC, environmental, MIL-STD, etc.), accurately recording data and clearly documenting results and anomalies - and grow into writing those test plans yourself.
  • Own our lab: equipment inventory and calibration tracking, ESD and electrical safety practice, consumables, and the cable and fixture organization that lets the whole team move faster.
  • Build and maintain test fixtures, jigs, and bench setups to support engineering development and production test needs.
  • Maintain organized, accurate documentation for builds, test data, calibration records, firmware/hardware revisions, BOMs, and non-conformances.
  • Partner daily with electrical, mechanical, and firmware engineers as well as product and manufacturing teams to support fast-moving R&D and production programs.

What You Bring:

  • Bachelor's degree in electrical engineering or a related field. An associate's degree or technical certificate in Electronics Engineering Technology with strong hands-on experience also works.
  • 0-3 years of professional experience. New graduates are encouraged to apply - internships, co-ops, capstone projects, competition teams (FSAE, robotics, rocketry), military electronics, and serious maker or hobbyist work all count.
  • At least one project you can walk us through where you designed or built the electronics yourself, and can explain the decisions you made and why. School and personal projects are entirely fair game.
  • Hands-on proficiency with soldering, rework, and cable/harness assembly. IPC-A-610 / J-STD-001 training or certification is a plus.
  • Working knowledge of lab test equipment (DMM, oscilloscope, power supply, function generator) and comfort reading schematics and assembly drawings.
  • Solid grasp of electrical fundamentals (analog and digital circuits, power distribution) and real enthusiasm for growing into circuit design and PCB layout.
  • Some exposure to schematic and PCB capture tools. We use Altium Designer, but we don't expect you to know it - KiCad, Eagle, OrCAD, or a single class project all count, and we'll train you on ours.
  • A habit of checking your own work. We want to hear about a time you ran a calculation or a test to confirm a decision instead of building it and hoping.
  • Strong attention to detail and disciplined documentation habits; comfortable following formal test procedures and workmanship standards.
  • Good troubleshooting instincts and a drive to understand root cause, not just symptoms.
  • Ability to work effectively in a fast-paced, dynamic environment with high levels of ambiguity, and eagerness to take on greater engineering scope as your skills develop.
Benefits that Benefit You:
  • Competitive salary and 401k with employer match
  • Discretionary paid time off
  • Paid parental leave for all
  • Medical, Dental, Vision plans
  • Fitness Programs
  • Emotional & Mental Wellness support
  • Learning & Development programs
  • Employee Resource Groups (ERGs)
  • And yes, we have snacks in our offices

Benefits listed herein may vary depending on the nature of your employment and the location where you work.


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