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Entry Level Computer Science Game Development Jobs

Technical Artist (VFX / Shaders)

Atlanta, GA ยท On-site

$100 - $125/hr

Portfolio or reel showcasing real-time VFX and shader work; degree in a related field (Art, Computer Science, Game Development) or equivalent practical experience. #J-18808-Ljbffr

Showing results 21-40

Entry Level Computer Science Game Development information

See salary details

$32.5K

$108.5K

$180K

How much do entry level computer science game development jobs pay per year?

As of Sep 8, 2026, the average yearly pay for entry level computer science game development in the United States is $108,471.00, according to ZipRecruiter salary data. Most workers in this role earn between $81,500.00 and $124,000.00 per year, depending on experience, location, and employer.

What are the most commonly searched types of Computer Science Game Development jobs?

The most popular types of Computer Science Game Development jobs are:

Lecturer, Game Design and Development (Career-Track) (UPDATED)

Tucson, AZ โ€ข On-site

Phase2 Technology
Software Developmentย โ€ขย 51 - 200 employees

$60 - $80/hr

Other

Medical, Dental, Vision, Life, Retirement

Posted 7 days ago


Job description

Lecturer, Game Design and Development (Career-Track)

The University of Arizona College of Information Science focuses on the intersection of people, data, and technology, offering innovative programs in information science, data science, cybersecurity, game design, and immersive technologies.

The Lecturer for Game Design and Development will provide instruction in areas of game design and development. The role can be classroom-based, virtual, or a hybrid, depending on need.

Duties & Responsibilities
  • Instruct students in the field of expertise.
  • Plan course delivery, align content with other courses as needed, and provide feedback on student work.
  • Advise students, hold office hours, and provide student support.
  • Assist with Capstone projects or individual student projects as needed, engaging in project-based pedagogy when possible.
Minimum Qualifications
  • Terminal degree in Information Science, Cybersecurity, Computer Science, Engineering, Library Science, Media Ecology, Game Media, Gaming Behavior, Game Design and Production, Game Development, or another related field.
Preferred Qualifications
  • Content expertise that aligns with enrollment needs.
Benefits

Outstanding U of A benefits include health, dental, and vision insurance plans; life insurance and disability programs; sick leave and holidays; tuition reduction for employees and qualified family members; retirement plans; access to recreation and cultural activities; and more.

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