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Entry Level Computer Graphics Programmer Jobs in Orlando, FL

GPU Design Verification Engineer

Orlando, FL

$127K - $155K/yr

Description As a Graphics Core Hardware Verification Engineer, you will be tasked with the ... Understanding of Computer Architecture and Memory sub-system micro-architecture. Familiarity in GPU ...

Mentor Graphics Designer, PSPICE, System Vision, MATLAB, Mathcad, IDL, Computer Simulation ... Engineering Change Notices. * Education or experience supporting or executing Electronics CAD ...

Email Developer

Orlando, FL · On-site

$74K/yr

Job Title: Senior Email Developer & Automation Engineer (SFMC / HubSpot) Role Overview We are ... Bachelor's Degree in Graphic Design, Computer Science, Marketing, or a related field (equivalent ...

As an Entry Level Software Developer, you will join a collaborative team working on the next ... Bachelor's degree in Computer Science, Computer Engineering, or related field (or equivalent ...

Purpose The Project Engineer 1 is an entry-level engineering position that prepares visual ... Computer Skills : Familiarity with Computer-Aided Drafting (CAD). * Other Requirements : Problem ...

Administrative Assistant - Orlando

Orlando, FL · On-site

$16.75 - $22.75/hr

Description Ardaman & Associates, Inc. is one of the largest geotechnical engineering and materials ... Regular use of a computer and office equipment; frequent keyboarding. * Ability to stand, bend ...

Administrative Assistant - Orlando

Orlando, FL · On-site

$16.75 - $22.75/hr

Ardaman & Associates, Inc. is one of the largest geotechnical engineering and materials testing ... Regular use of a computer and office equipment; frequent keyboarding. * Ability to stand, bend ...

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Entry Level Computer Graphics Programmer information

See Orlando, FL salary details

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$24

$73

How much do entry level computer graphics programmer jobs pay per hour?

As of Jul 11, 2026, the average hourly pay for entry level computer graphics programmer in Orlando, FL is $24.95, according to ZipRecruiter salary data. Most workers in this role earn between $15.91 and $21.54 per hour, depending on experience, location, and employer.

What does an Entry Level Computer Graphics Programmer do?

An Entry Level Computer Graphics Programmer creates and implements code to generate visual elements in software applications, such as video games, simulations, or design tools. They work with graphics APIs like OpenGL or DirectX to render images, animations, and visual effects. Their responsibilities may include optimizing graphics performance, debugging visual issues, and collaborating with artists and other developers to achieve desired visual outcomes. This role is ideal for those with a background in computer science and a passion for visual computing.

What are the key skills and qualifications needed to thrive as an Entry Level Computer Graphics Programmer, and why are they important?

To thrive as an Entry Level Computer Graphics Programmer, you need a solid understanding of computer science fundamentals, mathematics (especially linear algebra), and programming languages such as C++ or Python, often supported by a relevant degree or coursework. Familiarity with graphics APIs like OpenGL or DirectX, shader programming, and tools such as Unity or Unreal Engine is typically required. Strong problem-solving abilities, creativity, and effective teamwork skills help you stand out in this field. These skills and qualities are crucial for designing efficient, visually compelling graphics solutions and collaborating on complex projects within the industry.

What types of projects and technologies can an Entry Level Computer Graphics Programmer expect to work on in their first year?

As an Entry Level Computer Graphics Programmer, you’ll typically start by assisting with the implementation of rendering features, debugging graphics code, and developing small components for larger visual systems. Expect to work with technologies such as OpenGL, DirectX, or Vulkan, alongside shader languages like GLSL or HLSL. You may collaborate closely with artists and senior developers to bring visual concepts to life, learning best practices for optimizing real-time graphics. This role often involves frequent code reviews, documentation, and rapid prototyping, helping you build a strong foundation for more advanced graphics programming tasks in the future.

What is the difference between Entry Level Computer Graphics Programmer vs Entry Level Software Developer?

AspectEntry Level Computer Graphics ProgrammerEntry Level Software Developer
Required CredentialsBachelor's in Computer Science, Computer Graphics, or related field; knowledge of graphics APIs (OpenGL, DirectX)Bachelor's in Computer Science or related; programming skills in multiple languages
Work EnvironmentGame studios, simulation companies, visual effects firmsTech companies, software firms, startups
Industry UsagePrimarily in gaming, entertainment, visualizationBroad across various industries including finance, healthcare, tech
Common Search/ComparisonYesYes

Entry Level Computer Graphics Programmers focus on creating visual effects, rendering, and graphics algorithms, often within gaming or entertainment industries. Entry Level Software Developers have a broader scope, developing applications across multiple sectors. While both roles require programming skills and a related degree, graphics programmers specialize in visual technologies, whereas software developers work on general software solutions.

What are popular job titles related to Entry Level Computer Graphics Programmer jobs in Orlando, FL? For Entry Level Computer Graphics Programmer jobs in Orlando, FL, the most frequently searched job titles are:
What job categories do people searching Entry Level Computer Graphics Programmer jobs in Orlando, FL look for? The top searched job categories for Entry Level Computer Graphics Programmer jobs in Orlando, FL are:
Infographic showing various Entry Level Computer Graphics Programmer job openings in Orlando, FL as of July 2026, with employment types broken down into 55% Full Time, and 45% Contract. Highlights an 100% In-person job distribution, with an average salary of $51,898 per year, or $25 per hour.
GPU Design Verification Engineer

GPU Design Verification Engineer

Apple

Orlando, FL

$127K - $155K/yr

Full-time

Posted 23 days ago


Apple rating

8.1

Company rating: 8.1 out of 10

Based on 670 frontline employees who took The Breakroom Quiz

5th of 30 rated technology retailers


Job description

Imagine what you could do here. At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, resourceful people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.
Do you love creating elegant solutions to highly complex problems? Do you intrinsically see importance in every detail? As part of our Silicon Technologies group, you’ll help design and manufacture our next-generation, high-performance, power-efficient, system-on-chip (SoC). You’ll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Joining the Apple GPU group means you’ll be responsible for crafting and building the technology that fuels Apple’s devices. Together, you and your team will enable our customers to do all the things they love with their devices. In this role, you'll be responsible for block and sub-system level pre-silicon RTL verification of embedded graphics cores. You will also support the top and post-silicon validation teams in ensuring the successful integration of our IPs into the full system.
Description
As a Graphics Core Hardware Verification Engineer, you will be tasked with the following:
- Use hardware description languages (Verilog), hardware verification languages (SystemVerilog/UVM), and logic simulators to verify sophisticated GPU RTL designs.
- Collaborate with architecture, design and modeling teams to converge on design specification.
- Develop and drive verification plans and schedules.
- Architect test benches using sophisticated OOP, UVM and vertical reuse techniques.
- Generate constrained random and directed tests to implement verification plan.
- Run simulations and debug issues across hardware and software.
- Deploy Formal Verification techniques to complement simulation flows.
- Build functional coverage, analyze coverage, and improve test environment to target coverage holes.
Preferred Qualifications
Ability to debug issues across hardware and software boundaries.
Experience applying OOP principals to building scalable/reusable test benches.
Understanding of Computer Architecture and Memory sub-system micro-architecture.
Familiarity in GPU architecture and standards (OpenGL/CL, Vulcan, Metal).
Familiarity with simulator mechanics and simulation throughput issues.
Experience with Formal Verification techniques and tools such as JasperGold.
Minimum Qualifications
Experience debugging hardware at simulation, component, or system level.
Experience building validation environments using constrained random and coverage driven stimulus.
Experience working with code and functional coverage.
Experience developing automation flows using scripting languages.
BS + 3 years relevant experience.

What Apple employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


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About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976