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Entry Level Computer Graphics Engineer Jobs in Provo, UT

... 50,000 - $90,000 | Entry-Level / 0-2 Years ABOUT ATONOM Atonom.ai builds Cloud Employees ... Share product feedback with Engineering and Product teams, including reliability trends ...

Associate AI Operations

Provo, UT · On-site

$50K - $90K/yr

... 50,000 - $90,000 | Entry-Level / 0-2 Years ABOUT ATONOM Atonom.ai builds Cloud Employees ... Share product feedback with Engineering and Product teams, including reliability trends ...

AI Implementation Specialist

Provo, UT · On-site

$50K - $90K/yr

... 90,000 Experience: Entry-Level / 0-2 Years ABOUT ATONOM Atonom.ai builds Cloud Employees ... our Engineering and Product teams. WHO YOU ARE * Recent graduate (or soon to be) in Computer ...

... 90,000 Experience: Entry-Level / 0-2 Years ABOUT ATONOM Atonom.ai builds Cloud Employees ... our Engineering and Product teams. WHO YOU ARE * Recent graduate (or soon to be) in Computer ...

Classroom Assistant

South Jordan, UT · On-site

$14.50 - $15/hr

We offer part-time and full-time programming in three campus child care programs for students ... Minimum Qualifications This is an entry-level position. Training will be provided. Must demonstrate ...

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Entry Level Computer Graphics Engineer information

See Provo, UT salary details

$28.4K

$65.6K

$111.6K

How much do entry level computer graphics engineer jobs pay per year?

As of Jun 3, 2026, the average yearly pay for entry level computer graphics engineer in Provo, UT is $65,614.00, according to ZipRecruiter salary data. Most workers in this role earn between $48,700.00 and $74,300.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Entry Level Computer Graphics Engineer, and why are they important?

To thrive as an Entry Level Computer Graphics Engineer, you typically need a strong foundation in computer science fundamentals, mathematics (especially linear algebra), and graphics programming, often supported by a bachelor's degree in computer science or a related field. Familiarity with graphics APIs such as OpenGL or DirectX, shader programming languages, and version control systems like Git is commonly required. Creativity, problem-solving skills, and effective teamwork help individuals stand out in this role. These skills are vital for efficiently developing, debugging, and optimizing graphical applications in collaborative environments.

What types of projects and technologies can an Entry Level Computer Graphics Engineer expect to work with in their first year?

As an Entry Level Computer Graphics Engineer, you can expect to work on a variety of projects such as developing visual effects, 3D modeling, rendering algorithms, or graphics engine features. You'll likely use programming languages like C++ or Python and work with APIs such as OpenGL, DirectX, or Vulkan. Collaboration with artists, designers, and senior engineers is common, providing valuable mentorship and learning opportunities. Early projects often focus on supporting tasks, bug fixes, or implementing small features, helping you build a strong foundation in graphics programming and team workflows.

What is an Entry Level Computer Graphics Engineer?

An Entry Level Computer Graphics Engineer is a professional who works on creating, developing, and optimizing visual content for computers, such as 2D/3D graphics, animations, and visual effects. They typically use programming languages like C++ or Python and graphics APIs like OpenGL or DirectX to build and improve graphics engines, rendering pipelines, and visual applications. As entry-level engineers, they work under the guidance of senior engineers to learn industry standards, contribute to team projects, and gain hands-on experience in computer graphics development.

What is the difference between Entry Level Computer Graphics Engineer vs Entry Level 3D Artist?

AspectEntry Level Computer Graphics EngineerEntry Level 3D Artist
Required CredentialsBachelor's in Computer Graphics, Computer Science, or related fieldBachelor's in Fine Arts, Animation, or related field
Work EnvironmentTech companies, software development, simulation projectsGame studios, animation, film production
Industry UsageSoftware development, visualization, simulationEntertainment, gaming, media

While both roles involve computer graphics, Entry Level Computer Graphics Engineers focus on developing algorithms, software tools, and rendering techniques, often working in tech or simulation environments. Entry Level 3D Artists primarily create visual assets for games, films, or animations. The roles differ in their focus—engineering vs. artistic creation—though they share foundational skills in graphics software and design principles.

What job categories do people searching Entry Level Computer Graphics Engineer jobs in Provo, UT look for? The top searched job categories for Entry Level Computer Graphics Engineer jobs in Provo, UT are:

Associate AI Operations

Atonom

Provo, UT • On-site

Full-time

Medical, PTO

Posted 7 days ago


Job description

Associate AI Operations

Customer Experience | Provo, UT | Full-Time | On-Site | $50,000 - $90,000 | Entry-Level / 0-2 Years

ABOUT ATONOM

Atonom.ai builds Cloud Employees: intelligent AI agents that execute complex work across Sales, Marketing, Support, and HR. We believe growth should be limited by ambition, not headcount. We move beyond simple automation to genuine autonomy, empowering businesses to scale instantly. Join us as we build the infrastructure for the next generation of work.

THE ROLE

As a Associate AI Operations, you'll work alongside senior team members to configure, deploy, and optimize AI Cloud Employees for our customers. This is a hands-on role where you'll learn quickly, work directly with clients, and see the impact of your work from day one. You don't need years of experience. You need curiosity, technical aptitude, and the drive to figure things out.

WHAT YOU'LL DO

  • Help monitor, maintain, and optimize deployed AI Cloud Employees across the customer base.
  • Join client calls to understand operational needs and translate them into AI workflow configurations, including prompt tuning, automation logic, and QA checks.
  • Troubleshoot operational issues with guidance from senior team members. Dig into logs, spot failure patterns, and help resolve problems quickly.
  • Document operational procedures, build runbooks, and contribute to internal knowledge bases.
  • Share product feedback with Engineering and Product teams, including reliability trends, performance gaps, and customer pain points.

WHO YOU ARE

  • Recent graduate (or soon to be) in Computer Science, Information Systems, Business Analytics, Operations Research, or a related field. Self-taught candidates with relevant experience are also welcome.
  • Operationally minded. You like understanding how systems work end-to-end and figuring out how to make them run more smoothly.
  • Interested in LLMs and prompt engineering. You've gone beyond basic usage and started exploring how AI performs in real-world workflows.
  • A strong communicator who can translate operational findings and technical details into language that non-technical audiences understand.
  • Self-directed and low-ego. You ask good questions, take feedback well, and move fast in ambiguous situations.

YOUR FIRST 90 DAYS

  • Month 1: Learn the Atonom platform inside and out. Shadow senior team members on client calls and implementations. Get certified on internal tooling.
  • Month 2: Take ownership of your first customer implementations with senior support. Begin contributing to internal documentation and playbooks.
  • Month 3: Run implementations with increasing independence. Present learnings and customer pain points to the Product team.

TECHNICAL SKILLS (NICE TO HAVE)

  • Exposure to workflow automation tools (Zapier, Make, or similar).
  • Basic understanding of APIs, webhooks, or data integrations.
  • Familiarity with SQL, Python, or JavaScript.
  • Experience with CRMs like Salesforce or HubSpot.
  • Any hands-on project involving LLMs or prompt engineering (personal, academic, or professional).

WHY JOIN

  • Real AI work. Not research papers. Production agents that generate measurable ROI for real businesses.
  • Mentorship built in. Learn from experienced specialists who invest in your growth.
  • Career velocity. High-visibility role with clear paths toward Solutions Architecture, Product, or Team Leadership.
  • Impact from day one. Small team, fast shipping, your contributions matter immediately.

BENEFITS

  • PTO accrual starts on day one.
  • Competitive health benefits package.
  • Paid holidays and company events.
  • Competitive salary.