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Entry Level Computer Graphics Engineer Jobs in Detroit, MI

Calculus 3 Tutor

Detroit, MI · Remote

$18 - $40/hr

... computer graphics. * Curriculum Awareness & Adaptive Instruction: Familiar with Calculus III ... engineering-focused problems for STEM majors and advanced mathematics students. * Effective ...

Calculus 3 Tutor

Ann Arbor, MI · Remote

$18 - $40/hr

... computer graphics. * Curriculum Awareness & Adaptive Instruction: Familiar with Calculus III ... engineering-focused problems for STEM majors and advanced mathematics students. * Effective ...

Geometry Tutor

Ann Arbor, MI · Remote

$18 - $40/hr

Emphasizes geometric thinking over memorization and connects concepts to architecture, engineering, and computer graphics applications. * Curriculum Awareness & Adaptive Instruction: Familiar with ...

Geometry Tutor

Detroit, MI · Remote

$18 - $40/hr

Emphasizes geometric thinking over memorization and connects concepts to architecture, engineering, and computer graphics applications. * Curriculum Awareness & Adaptive Instruction: Familiar with ...

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Systems Engineer

Troy, MI · On-site

$60K - $65K/yr

We are a full-service manufacturer of fixtures, furniture and graphic products specializing in the ... Requires an Associate's or Bachelor's degree in Information Systems, Computer Science, Business ...

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Entry Level Computer Graphics Engineer information

See Detroit, MI salary details

$29.7K

$68.7K

$116.8K

How much do entry level computer graphics engineer jobs pay per year?

As of Aug 31, 2026, the average yearly pay for entry level computer graphics engineer in Detroit, MI is $68,666.00, according to ZipRecruiter salary data. Most workers in this role earn between $51,000.00 and $77,700.00 per year, depending on experience, location, and employer.

What is an entry level computer graphics engineer?

An Entry Level Computer Graphics Engineer is a professional who works on creating, developing, and optimizing visual content for computers, such as 2D/3D graphics, animations, and visual effects. They typically use programming languages like C++ or Python and graphics APIs like OpenGL or DirectX to build and improve graphics engines, rendering pipelines, and visual applications. As entry-level engineers, they work under the guidance of senior engineers to learn industry standards, contribute to team projects, and gain hands-on experience in computer graphics development.

What are the key skills and qualifications needed to thrive as an entry level computer graphics engineer?

To thrive as an Entry Level Computer Graphics Engineer, you typically need a strong foundation in computer science fundamentals, mathematics (especially linear algebra), and graphics programming, often supported by a bachelor's degree in computer science or a related field. Familiarity with graphics APIs such as OpenGL or DirectX, shader programming languages, and version control systems like Git is commonly required. Creativity, problem-solving skills, and effective teamwork help individuals stand out in this role. These skills are vital for efficiently developing, debugging, and optimizing graphical applications in collaborative environments.

What types of projects and technologies can an entry level computer graphics engineer expect to work with in their first year?

As an Entry Level Computer Graphics Engineer, you can expect to work on a variety of projects such as developing visual effects, 3D modeling, rendering algorithms, or graphics engine features. You'll likely use programming languages like C++ or Python and work with APIs such as OpenGL, DirectX, or Vulkan. Collaboration with artists, designers, and senior engineers is common, providing valuable mentorship and learning opportunities. Early projects often focus on supporting tasks, bug fixes, or implementing small features, helping you build a strong foundation in graphics programming and team workflows.

What is the difference between Entry Level Computer Graphics Engineer vs Entry Level 3D Artist?

AspectEntry Level Computer Graphics EngineerEntry Level 3D Artist
Required CredentialsBachelor's in Computer Graphics, Computer Science, or related fieldBachelor's in Fine Arts, Animation, or related field
Work EnvironmentTech companies, software development, simulation projectsGame studios, animation, film production
Industry UsageSoftware development, visualization, simulationEntertainment, gaming, media

While both roles involve computer graphics, Entry Level Computer Graphics Engineers focus on developing algorithms, software tools, and rendering techniques, often working in tech or simulation environments. Entry Level 3D Artists primarily create visual assets for games, films, or animations. The roles differ in their focus—engineering vs. artistic creation—though they share foundational skills in graphics software and design principles.

How to become an entry level computer graphics engineer?

To become an entry-level computer graphics engineer, candidates typically need a bachelor's degree in computer science, computer graphics, or a related field. Developing skills in programming languages such as C++ and Python, gaining experience with graphics APIs like OpenGL or DirectX, and building a portfolio of projects can improve job prospects. Internships or entry-level positions in software development or graphics design also provide valuable experience.

Is it hard to get an entry level computer graphics engineer job?

Securing an entry-level computer graphics engineer position can be competitive, as it often requires a strong foundation in programming, mathematics, and graphics software such as OpenGL or DirectX. Candidates with a relevant degree, portfolio, and knowledge of tools like Maya or Blender tend to have better chances, but persistence and building a solid skill set are important for success.

What are popular job titles related to Entry Level Computer Graphics Engineer jobs in Detroit, MI?

For Entry Level Computer Graphics Engineer jobs in Detroit, MI, the most frequently searched job titles are:

What job categories do people searching Entry Level Computer Graphics Engineer jobs in Detroit, MI look for?

The top searched job categories for Entry Level Computer Graphics Engineer jobs in Detroit, MI are:

What cities near Detroit, MI are hiring for Entry Level Computer Graphics Engineer jobs?

Cities near Detroit, MI with the most Entry Level Computer Graphics Engineer job openings:

Infographic showing various Entry Level Computer Graphics Engineer job openings in Detroit, MI as of August 2026, with employment types broken down into 6% Internship, 82% Full Time, 6% Part Time, and 6% Contract. Highlights an 88% In-person, 6% Hybrid, and 6% Remote job distribution, with an average salary of $68,666 per year, or $33 per hour.

Software Engineer II - Fleet Enablement & Insights (Annotation Platform)

Ann Arbor, MI • On-site

Torc Robotics
Trucking • 501 - 1,000 employees

$95K - $130K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 16 days ago


Job description

About the Company
At Torc, we have always believed that autonomous vehicle technology will transform how we travel, move freight, and do business.
A leader in autonomous driving since 2007, Torc has spent over a decade commercializing our solutions with experienced partners. Now a part of the Daimler family, we are focused solely on developing software for automated trucks to transform how the world moves freight.
Join us and catapult your career with the company that helped pioneer autonomous technology, and the first AV software company with the vision to partner directly with a truck manufacturer.
Meet the Team
The Software Engineer II will be a core member of the Fleet Enablement & Insights team, building Torc's in-house annotation platform: the web-based tooling that turns multi-sensor autonomy data into the labeled datasets that train and validate the autonomous truck platform. This role develops the interactive 2D/3D annotation editor and the services behind it which fuses HD map data and multi-camera, lidar, and other sensor context into the labeling workflow. The platform also serves adjacent use cases across the data organization, including data QC and scene-selection review. The ideal candidate is a collaborative engineer who thrives in a fast-paced environment and is passionate about high-performance visualization of large sensor datasets, thoughtful annotator-facing UX, and the pipelines that connect human review to machine learning at scale. This position offers the opportunity to work at the intersection of software engineering, computer graphics, and machine learning with a direct line of sight to the data that trains and validates the AV stack.
What You'll Do
  • Design, develop, and maintain the TypeScript/React web application for 2D and 3D annotation, including cuboid and polygon editing, cross-frame interpolation and track propagation, attribute editing, and review-first (accept/reject) workflows.
  • Build high-performance point cloud and image rendering with three.js/WebGL: octree/LOD-based streaming formats, predictive prefetching for smooth frame scrubbing, camera-LiDAR projection, and multi-sensor overlays across a high camera count.
  • Design and build the services behind the editor: label storage and versioning, task assignment and QA workflow, authentication, and multi-user isolation guardrails.
  • Integrate pre-labeling and pseudo-labeling pipeline outputs into the annotation workflow, and instrument acceptance-rate and throughput metrics that drive the auto-labeling feedback loop.
  • Fuse HD map data into annotation and QC workflows as priors and reference layers for labeling and validation.
  • Build data converters and ingestion paths from Torc's multi-sensor scene data (multiple LiDARs, many cameras, calibration data) into the platform's formats.
  • Deliver dataset exports compatible with downstream ML training and validation consumers, with the lineage and auditability the safety case requires.
  • Leverage AWS cloud services and Databricks adjacency to host scene data and deploy scalable, reliable services.
  • Collaborate closely with the Data Annotation team (the platform's primary users), Autonomy/ML, Scene Selection, Mapping, and Data Engineering to align the tool with real annotator workflows and downstream requirements.
  • Participate in agile ceremonies, sprint planning, and weekly demos with annotators and stakeholders to keep the tool grounded in real use.
  • Contribute to a culture of engineering excellence through code reviews, documentation, and knowledge sharing, including hardening prototype code into production systems.
  • Identify and address technical debt, performance bottlenecks, and reliability gaps across the annotation platform.

What You'll Need to Succeed
  • Strong proficiency in TypeScript and React, with experience building and shipping production-quality web applications.
  • Experience with browser-based 3D graphics (three.js, WebGL, or similar), or strong graphics fundamentals and a demonstrated ability to ramp quickly.
  • Proficiency in Python for building production backend services and APIs.
  • Experience working with large binary or sensor datasets (point clouds, imagery, video) and optimizing data-heavy user interfaces for performance.
  • Strong proficiency with SQL and hands-on experience with PostgreSQL for label, task, and metadata storage.
  • Experience with AWS services for hosting data and deploying services.
  • Proficiency with Git and GitHub for version control, branching strategies, and collaborative code workflows.
  • Familiarity with JIRA or similar project management tools for tracking tasks, bugs, and sprint deliverables.
  • Solid understanding of software engineering fundamentals including data structures, algorithms, and system design.
  • Strong written and verbal communication skills with the ability to effectively collaborate across technical and non-technical stakeholders, including non-engineer users of the tools you build.
  • Bachelor's Degree in Computer Science, Robotics, Electrical Engineering or related technical field plus demonstrates competences and technical proficiencies typically acquired through 4+ years of experience or;
  • Master's Degree in Computer Science, Robotics, Electrical Engineering or related technical field plus demonstrates competences and technical proficiencies typically acquired through 0-3+ years of experience.

Bonus Points
  • Experience with point cloud rendering and streaming formats (octree/LOD structures such as Potree or COPC, 3D Tiles, LAS/LAZ) or large-scale spatial data structures.
  • Experience building or extending annotation/labeling tools.
  • Familiarity with robotics data and visualization ecosystems (e.g., Rerun, Foxglove, MCAP, ROS bags).
  • Background in machine learning workflows for perception: object detection, tracking, segmentation, model-assisted or auto-labeling, active learning.
  • Understanding of multi-view geometry and sensor calibration (camera intrinsics/extrinsics, LiDAR-camera projection, time synchronization).
  • Prior experience working with High-Definition (HD) maps, map formats (e.g., OpenDRIVE, NDS, Lanelet2), or fusing map data into perception or labeling workflows.
  • Familiarity with PostGIS or spatial queries for geometry operations and geospatial data management.
  • Experience with Databricks or similar platforms for large-scale data processing.
  • Contributions to open-source graphics, geospatial, annotation, or data engineering projects.

Perks of Being a Full-time Torc'r
Torc cares about our team members and we strive to provide benefits and resources to support their health, work/life balance, and future. Our culture is collaborative, energetic, and team focused. Torc offers:
  • A competitive compensation package that includes a bonus component and stock options
  • 100% paid medical, dental, and vision premiums for full-time employees
  • 401K plan with a 6% employer match
  • Flexibility in schedule and generous paid vacation (available immediately after start date)
  • AD+D and Life Insurance

At Torc, we're committed to building a diverse and inclusive workplace. We celebrate the uniqueness of our Torc'rs and do not discriminate based on race, religion, color, national origin, gender (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender identity, gender expression, age, veteran status, or disabilities.
Even if you don't meet 100% of the qualifications listed for this opportunity, we encourage you to apply.
Our compensation reflects the cost of labor across several geographic markets. Pay is based on a number of factors and may vary depending on job-related knowledge, skills, and experience. Torc's total compensation package will also include our corporate bonus and stock option plan. Dependent on the position offered, sign-on payments, relocation, and other forms of compensation may be provided as part of a total compensation package, in addition to a full range of medical, financial, and/or other benefits.
Job ID: 102797
Hiring Range for Job Opening
US Pay Range
$139,000-$166,800 USD