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Entry Level Computer Graphics Engineer Jobs in Albany, NY

Lecturer, Sr.

Troy, NY · On-site

$69K - $96K/yr

Computer-based analysis of problems in work systems. • ISYE 4240- Engineering Program Management ... Problems and concerns in obtaining measurements; tabular and graphical organization of data to ...

Technicians - NY*

Albany, NY · On-site

$23 - $45/hr

... computer-controlled systems, along with struts, shocks, cooling/heating, brakes, and other ... Obtain entry level/maintenance level, apprentice level certification from OEM * Starter level tool ...

Technicians - NY*

Albany, NY · On-site

$23 - $45/hr

... computer-controlled systems, along with struts, shocks, cooling/heating, brakes, and other ... Obtain entry level/maintenance level, apprentice level certification from OEM * Starter level tool ...

Environmental Technician

Albany, NY · On-site

$22 - $26/hr

C., a multi-disciplined consulting engineering firm of professional engineers, geologists ... Candidates must have solid computer and writing skills, strong communication skills, problem ...

New

Environmental Scientist

Albany, NY · On-site

$26 - $30/hr

C., a multi-disciplined consulting engineering firm of professional engineers, geologists ... Candidates must have solid computer and writing skills, strong communication skills, problem ...

New

Planner

Albany, NY · On-site

$62K - $72K/yr

LaBella is a multi-disciplined architectural and engineering firm dedicated to client satisfaction ... Graphic skills * Self-motivated with an eagerness to learn * Outgoing personality Qualifications

Planner

Albany, NY · On-site

$62K - $72K/yr

LaBella is a multi-disciplined architectural and engineering firm dedicated to client satisfaction ... Graphic skills * Self-motivated with an eagerness to learn * Outgoing personality Qualifications

Showing results 21-38

Entry Level Computer Graphics Engineer information

See Albany, NY salary details

$29.8K

$68.9K

$117.2K

How much do entry level computer graphics engineer jobs pay per year?

As of Aug 22, 2026, the average yearly pay for entry level computer graphics engineer in Albany, NY is $68,867.00, according to ZipRecruiter salary data. Most workers in this role earn between $51,100.00 and $77,900.00 per year, depending on experience, location, and employer.

What is an entry level computer graphics engineer?

An Entry Level Computer Graphics Engineer is a professional who works on creating, developing, and optimizing visual content for computers, such as 2D/3D graphics, animations, and visual effects. They typically use programming languages like C++ or Python and graphics APIs like OpenGL or DirectX to build and improve graphics engines, rendering pipelines, and visual applications. As entry-level engineers, they work under the guidance of senior engineers to learn industry standards, contribute to team projects, and gain hands-on experience in computer graphics development.

What are the key skills and qualifications needed to thrive as an entry level computer graphics engineer?

To thrive as an Entry Level Computer Graphics Engineer, you typically need a strong foundation in computer science fundamentals, mathematics (especially linear algebra), and graphics programming, often supported by a bachelor's degree in computer science or a related field. Familiarity with graphics APIs such as OpenGL or DirectX, shader programming languages, and version control systems like Git is commonly required. Creativity, problem-solving skills, and effective teamwork help individuals stand out in this role. These skills are vital for efficiently developing, debugging, and optimizing graphical applications in collaborative environments.

What types of projects and technologies can an entry level computer graphics engineer expect to work with in their first year?

As an Entry Level Computer Graphics Engineer, you can expect to work on a variety of projects such as developing visual effects, 3D modeling, rendering algorithms, or graphics engine features. You'll likely use programming languages like C++ or Python and work with APIs such as OpenGL, DirectX, or Vulkan. Collaboration with artists, designers, and senior engineers is common, providing valuable mentorship and learning opportunities. Early projects often focus on supporting tasks, bug fixes, or implementing small features, helping you build a strong foundation in graphics programming and team workflows.

What is the difference between Entry Level Computer Graphics Engineer vs Entry Level 3D Artist?

AspectEntry Level Computer Graphics EngineerEntry Level 3D Artist
Required CredentialsBachelor's in Computer Graphics, Computer Science, or related fieldBachelor's in Fine Arts, Animation, or related field
Work EnvironmentTech companies, software development, simulation projectsGame studios, animation, film production
Industry UsageSoftware development, visualization, simulationEntertainment, gaming, media

While both roles involve computer graphics, Entry Level Computer Graphics Engineers focus on developing algorithms, software tools, and rendering techniques, often working in tech or simulation environments. Entry Level 3D Artists primarily create visual assets for games, films, or animations. The roles differ in their focus—engineering vs. artistic creation—though they share foundational skills in graphics software and design principles.

How to become an entry level computer graphics engineer?

To become an entry-level computer graphics engineer, candidates typically need a bachelor's degree in computer science, computer graphics, or a related field. Developing skills in programming languages such as C++ and Python, gaining experience with graphics APIs like OpenGL or DirectX, and building a portfolio of projects can improve job prospects. Internships or entry-level positions in software development or graphics design also provide valuable experience.

Is it hard to get an entry level computer graphics engineer job?

Securing an entry-level computer graphics engineer position can be competitive, as it often requires a strong foundation in programming, mathematics, and graphics software such as OpenGL or DirectX. Candidates with a relevant degree, portfolio, and knowledge of tools like Maya or Blender tend to have better chances, but persistence and building a solid skill set are important for success.

What are popular job titles related to Entry Level Computer Graphics Engineer jobs in Albany, NY?

For Entry Level Computer Graphics Engineer jobs in Albany, NY, the most frequently searched job titles are:

What job categories do people searching Entry Level Computer Graphics Engineer jobs in Albany, NY look for?

The top searched job categories for Entry Level Computer Graphics Engineer jobs in Albany, NY are:

What cities near Albany, NY are hiring for Entry Level Computer Graphics Engineer jobs?

Cities near Albany, NY with the most Entry Level Computer Graphics Engineer job openings:

Infographic showing various Entry Level Computer Graphics Engineer job openings in Albany, NY as of August 2026, with employment types broken down into 1% As Needed, 81% Full Time, 14% Part Time, 3% Contract, and 1% Nights. Highlights an 79% Physical, 2% Hybrid, and 19% Remote job distribution, with an average salary of $68,867 per year, or $33.1 per hour.

$69K - $96K/yr

Full-time

Re-posted yesterday


Job description

Lecturer, Sr.
Job no: 495935
Work type: Full Time
Location: Troy, NY
Categories: Faculty
Job Summary:
(Troy, New York) As a Senior Lecturer in the Industrial and Systems Engineering Department, this position will prepare and deliver various courses during the academic year. The potential candidate will spend 95% of their time in the office and approximately 5% at the main RPI campus in Troy, NY, for meetings and other teaching-related activities.
Specifically, this individual will perform the following duties:
• Advise and supervise students;
• Perform research;
• Author grant proposals;
• Author scholarly publications; and
• Serve on departmental committees.
The Senior Lecturer may teach the following courses, among others:
• ISYE 4200- Design and Analysis of Work Systems: Analysis and design of work and workplace. Topics covered include human-machine systems, ergonomics, work measurement systems, methods and standards, process design, direct time study, standard time data, predetermined time systems, work sampling, workload balancing, and workplace layout. Computer-based analysis of problems in work systems.
• ISYE 4240- Engineering Program Management: Planning, controlling, and evaluating engineering projects. Use of network analysis techniques, PERT/CPM, budget control, time/cost tradeoff, time estimation, resource allocation, and resource leveling. Extensions include probabilistic models, multiple resource models, project organization, risk analysis, technical forecasting, and network theory. Students cannot obtain credit for both this course and ENGR 4750.
• ISYE 4280- Decision Focused Systems Engineering: The objective of this course is to introduce students to systems engineering, especially from a decision-focused perspective. System concepts, methodologies, models and analysis are covered in relation to a system's design, development, test, evaluation, and operation. Decisions concerning a system's reliability, maintainability, usability, disposability, and affordability are systematically considered. A range of systems, including service systems, is also considered.
• ISYE 4300- Complex Systems Models for Industrial & Systems Engineering: This course introduces simulation-based modeling methods for complex systems frequently encountered and used by industrial and systems engineers. Examples include production systems, queuing networks, communication systems, healthcare systems, supply chains, social networks, transportation systems, and financial markets. This course introduces techniques including discrete-event simulation and agent-based simulation for modeling and analyzing interdependent, interacting, and coupling variables, agents, components, and related subsystems.
• ISYE 4320- Theory of Scheduling: Problems of scheduling several tasks over time. Topics include measures of performance, single machine sequencing, flowshop scheduling, the jobshop problem, and priority dispatching. Integer programming, dynamic programming, and heuristic approaches to various problems are also presented.
• ENGR 2600- Modeling and Analysis of Uncertainty: Appreciation and understanding of uncertainties and the conditions under which they occur, within the context of the engineering problem-solving pedagogy of measurements, models, validation, and analysis. Problems and concerns in obtaining measurements; tabular and graphical organization of data to minimize misinformation and maximize information; and development and evaluation of models. Concepts will be supported with a computer demonstration. Applications to problems in engineering are emphasized.
Requirements: Ph.D. in Industrial and Systems Engineering or a related field.
Rate of Pay Range: $69,300 to $96,000 per year
Employer Name: Rensselaer Polytechnic Institute
Position Location: Troy, NY
Application instructions:
Follow the on-screen prompts to create a brief online profile. Please be ready to upload your resume and cover letter.
If you need assistance with the online application process, please contact careers@rpi.edu.
All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation or gender identity, national origin, disability status, protected veteran status, or other characteristic protected by law.
#LI-DNI
Advertised: 23 Jun 2026 Eastern Daylight Time
Applications close: 24 Aug 2026 Eastern Daylight Time
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