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Entry Level Character Concept Artist Jobs (NOW HIRING)

Senior Technical Artist

Austin, TX · On-site

$75 - $95/hr

Animation - 2D character specific. * Scripting ability to common art tooling (Photoshop, 3ds Max ... Fun environment: open office concept with ergonomic seating and standing desks. * Game room ...

New

Details Open Date 09/30/2024 Requisition Number PRN15284N Job Title Performing Artist Working Title ... character. Embody roles with fidelity and realism. Participate in group training and of entry-level ...

Details Open Date 09/30/2024 Requisition Number PRN15284N Job Title Performing Artist Working Title ... character. Embody roles with fidelity and realism. Participate in group training and of entry-level ...

Details Open Date 09/30/2024 Requisition Number PRN15284N Job Title Performing Artist Working Title ... character. Embody roles with fidelity and realism. Participate in group training and of entry-level ...

Details Open Date 09/30/2024 Requisition Number PRN15284N Job Title Performing Artist Working Title ... character. Embody roles with fidelity and realism. Participate in group training and of entry-level ...

This role focuses on the creation of innovative wheel designs that reinforce GM's brand character ... Generate high-quality wheel concept sketches that explore proportion, spoke architecture, surfacing ...

This role focuses on the creation of innovative wheel designs that reinforce GM's brand character ... Generate high-quality wheel concept sketches that explore proportion, spoke architecture, surfacing ...

We're looking for artists with strong visual taste, storytelling instincts, and an understanding of ... Strong background in character design, concept art, production design, or visual development

Showing results 21-40

Entry Level Character Concept Artist information

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$9

$24

$40

How much do entry level character concept artist jobs pay per hour?

As of Aug 19, 2026, the average hourly pay for entry level character concept artist in the United States is $24.65, according to ZipRecruiter salary data. Most workers in this role earn between $17.55 and $27.88 per hour, depending on experience, location, and employer.

What is the difference between Entry Level Character Concept Artist vs Junior Character Designer?

AspectEntry Level Character Concept ArtistJunior Character Designer
Required CredentialsPortfolio, basic art skills, some knowledge of character designPortfolio, similar art background, some understanding of character creation
Work EnvironmentCreative studios, gaming, animation, filmGame studios, animation companies, entertainment industry
Employer & Industry UsageUsed in entertainment, gaming, animation sectorsCommon in gaming and animation industries
Search & Comparison IntentYesYes

Entry Level Character Concept Artists and Junior Character Designers both require a strong portfolio and basic art skills. They typically work in similar environments like gaming and animation studios. While the titles are often used interchangeably, the term "Entry Level Character Concept Artist" emphasizes initial concept work, whereas "Junior Character Designer" may involve more detailed character creation tasks. Both roles serve as stepping stones in character design careers within the entertainment industry.

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Infographic showing various Entry Level Character Concept Artist job openings in the United States as of August 2026, with employment types broken down into 95% Full Time, and 5% Part Time. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $51,263 per year, or $24.6 per hour.

Senior Technical Artist

SciPlay Games, LLC

Austin, TX • On-site

$75 - $95/hr

Other

Retirement, PTO

Posted yesterday

New


Job description

Position Summary

The Senior Technical Artist acts as a resource within the art team, mentoring other artists in the use of Unity, optimizing asset creation pipelines, troubleshooting technical issues, and operating as a liaison between the art and engineering teams to ensure art content is correctly integrated into the game. Responsibilities include creating UI prefabs, Mechanim, timelines, particle systems, shaders, and materials, supporting Live events and economy rollouts, and packaging assets for dynamic delivery to players.

Essential Job Functions
  • Mentor the art team in the technical aspects of Unity asset creation.
  • Perform R&D for new technology required for feature implementation through creative problem solving, iterative design, and prototyping.
  • Assist in developing standards, processes, and proprietary tools alongside Production and Development teams.
  • Document processes and procedures for game features and associated Unity implementation.
  • Adhere to file structure in artistic source, directory, and version management.
  • Communicate between engineers, designers, and non-technical artists to package assets efficiently for quality products on the target platform.
  • Coordinate with LiveOps and Configuration Managers to identify, package, create, and verify assets required to support in-game events and economy rollouts.
  • Own technical delivery of assets for scheduled updates, ensuring all assets are fully tested and perform reliably delivered against production deadlines.
  • Demonstrate a strong desire to continuously improve skills through independent learning and collaboration with team members; identify more efficient processes to improve throughput.
  • Maintain a high degree of professionalism and receptiveness to critique from team members.
  • Self‑manage time effectively with a reasonable degree of accountability and minimal instruction.
  • Create 2D assets for all aspects of the product, including UI, composition, VFX, and animations.
  • Oversee and support items across the art pipeline – from asset optimization, exporting, through implementation and test.
Education

Bachelor of Arts in art/animation or technical degree or equivalent industry experience.

Required Knowledge, Skills & Abilities
  • Deep practical knowledge of Unity features including UI system, Mechanim, timelines, particle system, shaders, materials, optimizations, and troubleshooting.
  • Proficient in Photoshop, Unity, 3DS Max.
  • Proficient in UI Design and development in Unity.
  • Proficient in Unity animation systems and knowledge of event‑driven programming.
  • Proficient in implementing art into Unity prefabs complete with animations and atlases.
  • Excellent written and verbal communication skills.
  • Understanding of how to design art for various themes and target platform.
  • Working knowledge of production collaboration tools (Jira, Confluence).
  • Proficient in asset management and managing branching inside of version control systems (Git).
  • Working knowledge of MS Office.
  • 3D experience.
Level Requirements

Portfolio (website or blog required for pre‑interview).

Bonus XP
  • Released titles that use Unity game engine.
  • Working knowledge of Unity’s Universal Rendering Pipeline.
  • Animation – 2D character specific.
  • Scripting ability to common art tooling (Photoshop, 3ds Max).
  • C# scripting knowledge in Unity.
  • Scripting ability using Python.
Benefits
  • Competitive salaries.
  • Annual bonuses, matching 401(k).
  • Fun environment: open office concept with ergonomic seating and standing desks.
  • Game room featuring current generation consoles, numerous game titles, and various table games.
  • Fully stocked kitchen with beverages and snacks, as well as company‑paid lunches 2×/week.
  • Paid family leave.
  • Paid volunteer time.
  • Annual 2‑night company retreat.

Society to be an equal opportunity employer and does not discriminate against applicants due to race, color, sex, age, national origin, religion, sexual orientation, gender identity, status as a veteran, or basis of disability or any other federal, state or local protected class.

If you’d like more information about your equal employment opportunity rights as an applicant under the law, please click here for EEOC Poster.

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