Translate art direction, concept art, reference material, gameplay requirements, narrative goals ... Ensure lighting supports gameplay readability, navigation, combat visibility, character ...
Translate art direction, concept art, reference material, gameplay requirements, narrative goals ... Ensure lighting supports gameplay readability, navigation, combat visibility, character ...
Translate art direction, concept art, reference material, gameplay requirements, narrative goals ... Ensure lighting supports gameplay readability, navigation, combat visibility, character ...
Translate art direction, concept art, reference material, gameplay requirements, narrative goals ... Ensure lighting supports gameplay readability, navigation, combat visibility, character ...
$136K - $227K/yr
ART What We Do Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire. What You'll Do Epic Games is searching ...
$136K - $227K/yr
ART What We Do Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire. What You'll Do Epic Games is searching ...
Tech Art Intern
Cary, NC · On-site
ART What We Do Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire. TECH ART INTERN What You'll Do We are ...
Tech Art Intern
Cary, NC · On-site
ART What We Do Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire. TECH ART INTERN What You'll Do We are ...
TCG DIGITAL ILLUSTRATOR
The Colony, TX · On-site
$62K/yr
We are seeking highly skilled artists and game-industry talent to join us and help create a ... Strong portfolio with examples of character illustrations. * Exceptional command of anatomy ...
TCG DIGITAL ILLUSTRATOR
The Colony, TX · On-site
$62K/yr
We are seeking highly skilled artists and game-industry talent to join us and help create a ... Strong portfolio with examples of character illustrations. * Exceptional command of anatomy ...
... art directors, concept artists, illustrators, 3D modelers, technical directors, writers, and ... Demonstrating strong design/illustration skills in multiple formats including character sketches ...
... art directors, concept artists, illustrators, 3D modelers, technical directors, writers, and ... Demonstrating strong design/illustration skills in multiple formats including character sketches ...
Creative Desginer
Boca Raton, FL · On-site
To provide creative artistic vision, look and feel for the game with innovative designs, work on ... Run the process from concept to layout to completed product. ROLES AND EXPECTATIONS * Work closely ...
Quick apply
Creative Desginer
Boca Raton, FL · On-site
To provide creative artistic vision, look and feel for the game with innovative designs, work on ... Run the process from concept to layout to completed product. ROLES AND EXPECTATIONS * Work closely ...
Creative Designer
Boca Raton, FL · On-site
To provide creative artistic vision, look and feel for the game with innovative designs, work on ... Run the process from concept to layout to completed product. ROLES AND EXPECTATIONS * Work closely ...
Quick apply
Creative Designer
Boca Raton, FL · On-site
To provide creative artistic vision, look and feel for the game with innovative designs, work on ... Run the process from concept to layout to completed product. ROLES AND EXPECTATIONS * Work closely ...
Creative Designer
Boca Raton, FL · On-site
To provide creative artistic vision, look and feel for the game with innovative designs, work on ... Run the process from concept to layout to completed product. ROLES AND EXPECTATIONS • Work ...
Creative Designer
Boca Raton, FL · On-site
To provide creative artistic vision, look and feel for the game with innovative designs, work on ... Run the process from concept to layout to completed product. ROLES AND EXPECTATIONS • Work ...
Creative Desginer
Boca Raton, FL · On-site
To provide creative artistic vision, look and feel for the game with innovative designs, work on ... Run the process from concept to layout to completed product. ROLES AND EXPECTATIONS • Work ...
Creative Desginer
Boca Raton, FL · On-site
To provide creative artistic vision, look and feel for the game with innovative designs, work on ... Run the process from concept to layout to completed product. ROLES AND EXPECTATIONS • Work ...
Reference Designer
Los Angeles, CA · On-site +1
We're looking for artists with strong visual taste, storytelling instincts, and an understanding of ... Strong background in character design, concept art, production design, or visual development
Reference Designer
Los Angeles, CA · On-site +1
We're looking for artists with strong visual taste, storytelling instincts, and an understanding of ... Strong background in character design, concept art, production design, or visual development
Docente Bachelor's Degree in Video Games Design
Alexis, NC · On-site
$116K - $117K/yr
Artistic Drawing * Computer Science Basics and Programming Fundamentals * Video Game Technology and ... Character Design and Concept Art * Video Game Project I Requisitos: * Titulacion en Diseno de ...
Docente Bachelor's Degree in Video Games Design
Alexis, NC · On-site
$116K - $117K/yr
Artistic Drawing * Computer Science Basics and Programming Fundamentals * Video Game Technology and ... Character Design and Concept Art * Video Game Project I Requisitos: * Titulacion en Diseno de ...
Adjunct Pool (2025-26) M.S. Occupational Therapy
Newport Beach, CA · On-site
$5.0K - $6.6K/mo
... challenged, character is modeled and formed, and service is an expression of faith. PLNU is an ... Thorough commitment to the concept of Christian liberal arts education and a desire to work in a ...
Adjunct Pool (2025-26) M.S. Occupational Therapy
Newport Beach, CA · On-site
$5.0K - $6.6K/mo
... challenged, character is modeled and formed, and service is an expression of faith. PLNU is an ... Thorough commitment to the concept of Christian liberal arts education and a desire to work in a ...
Adjunct Pool (2025-26) M.S. Occupational Therapy
San Diego, CA · On-site
$5.0K - $6.6K/mo
... challenged, character is modeled and formed, and service is an expression of faith. PLNU is an ... Thorough commitment to the concept of Christian liberal arts education and a desire to work in a ...
Adjunct Pool (2025-26) M.S. Occupational Therapy
San Diego, CA · On-site
$5.0K - $6.6K/mo
... challenged, character is modeled and formed, and service is an expression of faith. PLNU is an ... Thorough commitment to the concept of Christian liberal arts education and a desire to work in a ...
... the character of their music into original, compelling stage concepts -- from choreography and ... Produce performances that align with each artist's identity and the concept of their songs and ...
... the character of their music into original, compelling stage concepts -- from choreography and ... Produce performances that align with each artist's identity and the concept of their songs and ...
In this course, you'll focus on character acting in 2D animation, learning how to bring emotion and ... artists, and composers, building the project from concept to final cut. It's fandom, craft, and ...
In this course, you'll focus on character acting in 2D animation, learning how to bring emotion and ... artists, and composers, building the project from concept to final cut. It's fandom, craft, and ...
Scriptwriting & Acting Instructor - San Jose
San Jose, CA · On-site
$26.45/hr
Three or more years of experience in screenwriting, filmmaking, acting instruction, theater arts ... concept through production. * Knowledge of character development, scene construction, dialogue ...
Scriptwriting & Acting Instructor - San Jose
San Jose, CA · On-site
$26.45/hr
Three or more years of experience in screenwriting, filmmaking, acting instruction, theater arts ... concept through production. * Knowledge of character development, scene construction, dialogue ...
Adjunct Pool (2026-27)/ Criminal Justice (Online & Hybrid Program)
San Diego, CA · On-site
$5.0K - $6.6K/mo
Thorough commitment to the concept of Christian liberal arts education and a desire to work in a ... character. Point Loma Nazarene University captures this in its Community Life Covenant. PLNU ...
Adjunct Pool (2026-27)/ Criminal Justice (Online & Hybrid Program)
San Diego, CA · On-site
$5.0K - $6.6K/mo
Thorough commitment to the concept of Christian liberal arts education and a desire to work in a ... character. Point Loma Nazarene University captures this in its Community Life Covenant. PLNU ...
Art Lead
Chicago, IL · On-site
$90K - $110K/yr
In this role, you will help shape engaging visual experiences from early concept through final ... This is an excellent opportunity for a versatile artist who enjoys solving creative and technical ...
Art Lead
Chicago, IL · On-site
$90K - $110K/yr
In this role, you will help shape engaging visual experiences from early concept through final ... This is an excellent opportunity for a versatile artist who enjoys solving creative and technical ...
Part-Time Art Instructor (Pool)
Saratoga, CA · On-site
$38K - $55K/yr
... concept development, observational drawing, color theory, composition, character design ... Master's degree in fine arts, art, or art history; OR * Bachelor's degree in any of the above AND ...
Part-Time Art Instructor (Pool)
Saratoga, CA · On-site
$38K - $55K/yr
... concept development, observational drawing, color theory, composition, character design ... Master's degree in fine arts, art, or art history; OR * Bachelor's degree in any of the above AND ...
Entry Level Character Concept Artist information
See salary details
$9.13 - $11.98
1% of jobs
$11.98 - $14.82
6% of jobs
$17.62 is the 25th percentile. Wages below this are outliers.
$14.82 - $17.66
18% of jobs
$17.66 - $20.50
17% of jobs
The median wage is $21.92 / hr.
$20.50 - $23.34
16% of jobs
$23.34 - $26.18
16% of jobs
$26.50 is the 75th percentile. Wages above this are outliers.
$26.18 - $29.02
12% of jobs
$29.02 - $31.86
6% of jobs
$31.86 - $34.70
4% of jobs
$34.70 - $37.54
3% of jobs
$37.54 - $40.38
1% of jobs
$9
$24
$40
How much do entry level character concept artist jobs pay per hour?
What is the difference between Entry Level Character Concept Artist vs Junior Character Designer?
| Aspect | Entry Level Character Concept Artist | Junior Character Designer |
|---|---|---|
| Required Credentials | Portfolio, basic art skills, some knowledge of character design | Portfolio, similar art background, some understanding of character creation |
| Work Environment | Creative studios, gaming, animation, film | Game studios, animation companies, entertainment industry |
| Employer & Industry Usage | Used in entertainment, gaming, animation sectors | Common in gaming and animation industries |
| Search & Comparison Intent | Yes | Yes |
Entry Level Character Concept Artists and Junior Character Designers both require a strong portfolio and basic art skills. They typically work in similar environments like gaming and animation studios. While the titles are often used interchangeably, the term "Entry Level Character Concept Artist" emphasizes initial concept work, whereas "Junior Character Designer" may involve more detailed character creation tasks. Both roles serve as stepping stones in character design careers within the entertainment industry.
What cities are hiring for Entry Level Character Concept Artist jobs?
Cities with the most Entry Level Character Concept Artist job openings:
What are the most commonly searched types of Character Concept Artist jobs?
The most popular types of Character Concept Artist jobs are:
What states have the most Entry Level Character Concept Artist jobs?
States with the most job openings for Entry Level Character Concept Artist jobs include:
What are popular job titles related to Entry Level Character Concept Artist jobs?
For Entry Level Character Concept Artist jobs, the most frequently searched job titles are:

Real-Time Lighting Artist for Games - Remote
Orlando, FL • On-site
Other
Re-posted 20 days ago
Key responsibilities
Create high-quality real-time lighting for gameplay environments, levels, cinematics, characters, and interactive sequences.
Translate art direction, concept art, reference material, gameplay requirements, narrative goals, and client feedback into effective lighting solutions.
Help oversee lighting work for an assigned scene, group of scenes, feature, or milestone, and review the work of other lighting artists.
Job description
Liquid Development is hiring on behalf of GameSim, a Keywords Studio. This position will support GameSim production teams.
GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we’re proud to put our names on. If you love building environments and believable spaces we’d like to meet you. Our headquarters is based in Orlando, FL!
Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.
Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.
We are seeking a Lighting Artist to create high-quality real-time lighting and help support the execution of lighting work across GameSim projects.
This is a hands‑on production role with opportunities to take on project-level leadership responsibilities. In addition to completing assigned lighting work, you may help coordinate tasks, review the work of other artists, provide constructive feedback, and ensure scenes meet the visual and technical quality bar established by Art Direction and the client.
You will collaborate with Art Directors, Environment Artists, Technical Artists, VFX Artists, Designers, Engineers, Producers, clients, and partner studios to translate creative direction into lighting solutions that support mood, gameplay readability, environmental storytelling, and performance.
What Success Looks LikeWithin your first 90 days, you will:
- Develop a clear understanding of the project’s visual direction, lighting pipeline, gameplay requirements, technical constraints, and production schedule.
- Build effective working relationships with Art Direction, Production, Technical Art, Environment Art, Design, and other project disciplines.
- Create polished lighting work that meets the project’s established visual and technical quality bar.
- Take ownership of lighting for assigned scenes, environments, sequences, or gameplay areas.
- Provide useful feedback and support to other artists when asked to review or coordinate lighting work.
- Identify artistic, technical, or production risks early and communicate them to the appropriate project leads.
- Deliver assigned work on schedule and respond effectively to internal and client feedback.
- Create high‑quality real‑time lighting for gameplay environments, levels, cinematics, characters, and interactive sequences.
- Translate art direction, concept art, reference material, gameplay requirements, narrative goals, and client feedback into effective lighting solutions.
- Use lighting to establish mood, atmosphere, visual hierarchy, environmental storytelling, and player focus.
- Ensure lighting supports gameplay readability, navigation, combat visibility, character presentation, and important interactive elements.
- Develop and refine exposure, color, contrast, fog, atmosphere, reflections, shadows, emissive response, color grading, and post‑processing.
- Create lighting for a range of visual styles, including realistic, stylized, cinematic, and highly art‑directed projects.
- Maintain visual consistency across related environments, gameplay spaces, sequences, times of day, and lighting conditions.
- Bring assigned scenes from initial lighting setup through final polish.
- Respond to feedback from Art Direction, project leadership, and clients in a timely and professional manner.
- Ensure completed work meets project requirements for quality, performance, organization, and delivery.
- Help oversee lighting work for an assigned scene, group of scenes, feature, or milestone when requested by project leadership.
- Review the work of other lighting artists or multidisciplinary artists contributing to lighting.
- Provide clear, respectful, and actionable feedback through written notes, live reviews, reference images, paintovers, or in‑engine examples.
- Help ensure lighting work follows approved visual targets, technical standards, and project requirements.
- Communicate expected outcomes, priorities, and quality standards to artists working within an assigned area.
- Monitor the visual progress of assigned lighting work and identify scenes that may require additional revision or support.
- Confirm that feedback has been addressed before work is submitted for senior, Art Director, or client review.
- Support junior or less‑experienced artists with lighting fundamentals, engine workflows, scene organization, optimization, and production practices.
- Lead by example through reliable execution, clear communication, constructive collaboration, and professional conduct.
- Escalate unresolved quality, schedule, scope, or technical concerns to the appropriate senior artist, Art Director, or Producer.
- Work with Art Direction and Production to understand lighting priorities, tasks, estimates, and milestone expectations.
- Help break lighting goals into clear and manageable production tasks.
- Provide progress updates and communicate when assigned work is at risk of missing quality, technical, or scheduling requirements.
- Participate in daily reviews, art reviews, milestone evaluations, and planning discussions.
- Help prepare lighting work for internal reviews, client presentations, milestone submissions, and final delivery.
- Balance hands‑on production responsibilities with review, coordination, troubleshooting, and team support.
- Adjust priorities when creative direction, technical requirements, production scope, or client feedback changes.
- Maintain accurate task status and documentation using the project’s production‑management tools.
- Work with Technical Art and Engineering to ensure lighting is visually effective, technically stable, and appropriate for the target platform.
- Follow established budgets for dynamic lights, shadows, volumetrics, reflections, global illumination, memory, and scalability.
- Identify and help resolve issues involving exposure, shadow artifacts, light leaking, reflections, volumetrics, bake quality, material response, and post‑processing.
- Use dynamic, baked, stationary, or hybrid lighting approaches according to the project’s established pipeline.
- Profile assigned lighting work and make informed visual adjustments to meet performance requirements.
- Validate lighting across relevant gameplay cameras, display settings, hardware targets, times of day, weather states, and scalability levels.
- Follow project standards for scene organization, naming conventions, source control, documentation, and asset integration.
- Contribute to reusable lighting setups, templates, documentation, validation processes, and team best practices.
- Identify workflow problems and communicate potential improvements to senior artists, Technical Art, or project leadership.
- Collaborate with Environment Art to ensure geometry, materials, composition, and set dressing support the intended lighting.
- Partner with VFX to integrate fog, particles, weather, fire, emissive effects, and atmospheric elements.
- Work with Design to ensure lighting supports navigation, player guidance, combat readability, objectives, and interactive systems.
- Coordinate with Character Art and Animation to maintain readable and appealing character presentation.
- Support cinematic lighting needs involving shot composition, continuity, exposure, character lighting, and narrative focus.
- Communicate artistic and technical concerns clearly to both creative and non‑creative stakeholders.
- Work effectively with distributed teams, partner studios, external vendors, and clients across different time zones.
- Professional experience creating lighting for games, real‑time projects, animation, visualization, or a closely related field.
- A portfolio or reel demonstrating strong real‑time lighting work.
- Strong understanding of lighting fundamentals, including value, color, contrast, composition, visual hierarchy, atmosphere, exposure, shadow, and material response.
- Experience lighting gameplay environments or interactive real‑time scenes.
- Understanding of how lighting supports mood, gameplay readability, navigation, environmental storytelling, and player focus.
- Professional experience using Unreal Engine or another modern real‑time engine.
- Experience with dynamic or baked lighting, global illumination, reflections, volumetrics, exposure, color grading, and post‑processing.
- Working knowledge of physically based rendering and material response.
- Understanding of basic lighting optimization, including light cost, shadows, volumetrics, reflections, scalability, and platform constraints.
- Ability to take ownership of assigned scenes and follow them through review and completion.
- Ability to receive, interpret, and implement artistic and technical feedback.
- Experience reviewing artwork or providing constructive feedback to teammates.
- Ability to identify work that does not meet an established quality target and communicate practical improvements.
- Ability to balance visual quality, technical requirements, production scope, and schedule.
- Strong written, verbal, and interpersonal communication skills.
- Ability to organize priorities, communicate risks, and follow work through to completion.
- Experience collaborating with multiple game‑development disciplines.
- Ability to adapt to different projects, visual styles, engines, pipelines, platforms, and client expectations.
- Ability to work effectively both independently and as part of a distributed team.
Candidates should have experience with a professional real‑time lighting toolset. This may include:
- Unreal Engine 5 or another modern real‑time engine
- Lumen or comparable real‑time global‑illumination systems
- GPU Lightmass, CPU Lightmass, or comparable baked‑lighting systems
- Real‑time profiling, visualization, and debugging tools
- Photoshop or comparable image‑editing software
- DaVinci Resolve, Nuke, After Effects, or comparable color and compositing tools
- Maya, Blender, 3ds Max, or another 3D content‑creation package
- Perforce or another production source‑control system
- Jira, Confluence, Miro, or comparable planning and documentation tools
Expertise with every listed application is not required. We are primarily interested in candidates who demonstrate strong lighting fundamentals, sound production judgment, adaptability, and the ability to learn project‑specific tools.
Preferred Qualifications- Experience working in co‑development, outsourcing, consulting, or work‑for‑hire game production.
- Experience contributing to a shipped PC or console title.
- Experience working across realistic and stylized visual pipelines.
- Previous experience acting as a lighting point person, task coordinator, reviewer, or feature owner.
- Experience guiding junior artists or supporting teammates without formal management authority.
- Experience working with remote teams, partner studios, or external vendors.
- Experience owning lighting for a level, environment, sequence, or gameplay feature.
- Knowledge of Unreal Engine systems such as Lumen, Nanite, Virtual Shadow Maps, volumetric fog, reflection systems, exposure controls, post‑process volumes, and scalability settings.
- Experience with dynamic time‑of‑day systems, weather systems, destructible environments, or changing gameplay states.
- Experience lighting cinematics, characters, dialogue scenes, or scripted sequences.
- Knowledge of cinematography, photography, film lighting, camera exposure, and color theory.
- Familiarity with HDR displays, tone mapping, calibration, or accessibility considerations.
- Familiarity with rendering pipelines, shader behavior, and material development.
- Familiarity with Blueprints, Python, editor scripting, automation, or technical‑art workflows.
- Experience creating lighting documentation, templates, benchmark scenes, or review materials.
Your portfolio or reel should demonstrate:
- Strong real‑time lighting with effective composition, mood, color, contrast, readability, atmosphere, and scene cohesion.
- Work presented in a commercial, proprietary, or modern real‑time engine.
- Clear explanations of your individual contribution, responsibilities, workflow, and production decisions.
- Gameplay lighting that guides attention, supports navigation, and reinforces the intended player experience.
- Effective integration between lighting, environments, materials, VFX, atmosphere, characters, and post‑processing.
- An understanding of optimization, scalability, technical limitations, and production constraints.
- Examples showing ownership of lighting from initial setup through final delivery.
- The ability to work from concept art, reference, environment blockouts, narrative direction, gameplay requirements, or developing creative direction.
- Adaptability across different projects, genres, visual styles, or lighti