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Entry Level Ai Robotics Engineer Jobs in Boston, MA

Tutor is an AI robotics company focused on building general-purpose intelligent robots that can impact the global economy. The Research Engineer role involves developing AI algorithms and systems ...

Tutor is an AI robotics company focused on building general-purpose robots that integrate seamlessly into various industries. The role of Full Stack Software Engineer involves architecting and ...

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Entry Level Ai Robotics Engineer information

See Boston, MA salary details

$31.5K

$114.7K

$183.6K

How much do entry level ai robotics engineer jobs pay per year?

As of Sep 5, 2026, the average yearly pay for entry level ai robotics engineer in Boston, MA is $114,729.00, according to ZipRecruiter salary data. Most workers in this role earn between $90,700.00 and $138,000.00 per year, depending on experience, location, and employer.

What does an entry level AI robotics engineer do?

An Entry Level AI Robotics Engineer assists in designing, developing, and testing robotic systems that incorporate artificial intelligence. They typically work on tasks such as programming robots, integrating sensors, developing algorithms for machine learning, and troubleshooting hardware and software issues. Under the supervision of senior engineers, they help implement and optimize AI models to improve robotic performance and autonomy. This role often involves collaboration with multidisciplinary teams and learning new technologies to stay current in the rapidly evolving field of robotics.

What are the key skills and qualifications needed to thrive as an entry level AI robotics engineer?

To thrive as an Entry Level AI Robotics Engineer, you need a strong background in computer science, robotics, and mathematics, typically supported by a relevant bachelor's degree. Familiarity with programming languages like Python or C++, robotics simulation tools (e.g., ROS, Gazebo), and basic knowledge of machine learning frameworks is highly valued. Problem-solving skills, creativity, and effective teamwork help you excel in collaborative engineering environments. These competencies are vital for developing innovative robotic solutions and ensuring smooth integration of AI technologies into real-world applications.

What are some common challenges an entry level AI robotics engineer might face in their first year, and how can they overcome them?

Entry Level AI Robotics Engineers often encounter challenges such as bridging the gap between theoretical knowledge and practical implementation, adapting to rapidly evolving technologies, and collaborating effectively with multidisciplinary teams. Navigating unfamiliar hardware platforms or debugging complex sensor integrations can also be daunting at first. To overcome these challenges, new engineers should actively seek mentorship, participate in code reviews, and engage in hands-on projects, which help build confidence and foster a deeper understanding of both AI and robotics systems.

What is the difference between Entry Level Ai Robotics Engineer vs Entry Level Mechanical Robotics Engineer?

AspectEntry Level Ai Robotics EngineerEntry Level Mechanical Robotics Engineer
Required CredentialsBachelor's in Computer Science, Robotics, or related; knowledge of AI, programming, and roboticsBachelor's in Mechanical Engineering, Robotics, or related; knowledge of mechanical systems and design
Work EnvironmentSoftware development, AI algorithm implementation, robotics programmingMechanical design, prototyping, assembly, and testing of robotic systems
Employer & Industry UsageTech companies, AI startups, robotics firmsManufacturing, automation, industrial robotics

Both roles involve working with robotics but focus on different aspects: AI Robotics Engineers emphasize software, algorithms, and AI integration, while Mechanical Robotics Engineers concentrate on mechanical design and hardware. The choice depends on your interest in software versus hardware within robotics.

What are the most commonly searched types of Ai Robotics Engineer jobs in Boston, MA?

The most popular types of Ai Robotics Engineer jobs in Boston, MA are:

What are popular job titles related to Entry Level Ai Robotics Engineer jobs in Boston, MA?

For Entry Level Ai Robotics Engineer jobs in Boston, MA, the most frequently searched job titles are:

What job categories do people searching Entry Level Ai Robotics Engineer jobs in Boston, MA look for?

The top searched job categories for Entry Level Ai Robotics Engineer jobs in Boston, MA are:

Infographic showing various Entry Level Ai Robotics Engineer job openings in Boston, MA as of July 2026, with employment types broken down into 74% Full Time, 22% Part Time, and 4% Contract. Highlights an 69% Physical, 3% Hybrid, and 28% Remote job distribution, with an average salary of $114,729 per year, or $55.2 per hour.

Atlas Research Engineer, SLAM & Spatial AI

Bostondynamics

Waltham, MA โ€ข On-site

$177K - $225K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 11 days ago


Key responsibilities

  • Build perception and geometric reasoning systems for real-time SLAM and state estimation on humanoid hardware.

  • Develop offline 3D reconstruction pipelines to generate geometric scene structures from robot logs and teleoperation data.

  • Collaborate with perception, robotics, ML, and system software teams to test and integrate perception and spatial AI systems on hardware.


Job description

As a SLAM & Spatial AI Research Engineer on the Atlas VLA Research team, you will build the perception and geometric reasoning systems that give Atlas a grounded 3D understanding of the world. Your work spans the full spectrum from real-time SLAM and state estimation on humanoid hardware to offline reconstruction pipelines that produce the geometric scene structure used to train and condition large VLM/VLA models.

You will design real-time SLAM and perception-based state estimation that runs on Atlas, develop offline 3D reconstruction pipelines that turn teleop and robot logs into high-fidelity geometric data, and pursue research in spatial AI, grounding language and vision into 3D geometry so that learned policies can reason about space, not just pixels. You'll collaborate closely with perception, robotics, ML & system software specialists and rapidly test your work on state-of-the-art hardware.

How You Will Make an Impact:

  • Design and implement real-time SLAM and perception-based state estimation for a mobile humanoid or specialized data collection devices operating in unstructured, dynamic environments

  • Build offline 3D reconstruction pipelines (multi-view geometry, SfM/MVS, neural reconstruction, depth/pose fusion) that generate geometric scene structure to inform and supervise large VLM/VLA training

  • Pioneer research integrating large VLA and VLM models with 3D spatial perception to enable semantic, language-grounded scene reasoning.

  • Bridge classical geometric methods and learned approaches - knowing when to use optimization-based estimation versus learned representations, and how to combine them.

  • Write high-quality, maintainable C++ and Python code that fits into a large production codebase.

We're Looking For:

  • PhD in Robotics, Computer Vision, Machine Learning, Computer Science, or related fields (or equivalent experience).

  • Prior experience building, and deploying SLAM, visual odometry, or 3D reconstruction systems for robots or autonomous vehicles.

  • Strong background in one or more of the following:

    • Real-time SLAM, visual-inertial odometry, and state estimation

    • 3D reconstruction (SfM, MVS, multi-view geometry, neural/implicit reconstruction)

    • Probabilistic state estimation and sensor fusion (factor graphs, filtering, optimization on manifolds)

    • Spatial representations, grounding language/vision into 3D geometry, geometric foundation models

  • Solid foundation in the math underlying geometric perception (Lie groups, nonlinear optimization, multi-view geometry).

  • Strong analytical and debugging skills; ability to write reliable, well-structured research code in C++ and Python.

Nice to Have:

  • Experience with modern ML frameworks (PyTorch, JAX) and an understanding of how perception outputs feed large-scale model training.

  • Experience building reconstruction or data pipelines that produce training data for large vision or VLA models.

  • Familiarity with VLA / large behavior models and how spatial grounding improves manipulation and long-horizon behavior.

  • Publications in top-tier computer vision, ML, or robotics conferences (e.g., CVPR, ICCV, ECCV, RSS, ICRA, CoRL).

Why Join Us:

  • Direct access to the world's most advanced humanoid robot: test your models on hardware quickly and often.

  • A collaborative, inclusive team that values diverse perspectives and identities.

  • The opportunity to do applied spatial perception and VLA research with real-world impact.

  • A mission-focused environment where your work will define the future of general-purpose humanoids.

The base pay range for this position is between $177,000 to $225,000 annually. Base pay will depend on multiple individualized factors including, but not limited to internal equity, job related knowledge, skills and experience. This range represents a good faith estimate of compensation at the time of posting. Boston Dynamics offers a generous Benefits package including medical, dental vision, 401(k), paid time off and a annual bonus structure. Additional details regarding these benefit plans will be provided if an employee receives an offer for employment.