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Entry Level 3D Product Visualization Jobs in Florida

Print Coordinator

Tampa, FL · On-site

$18 - $20/hr

The Print Production Team uses the Adobe Creative Suite, Microsoft Office, and the Apple iWork ... This role supports the Print Team on various entry level tasks and projects, all training provided.

The Print Production Team uses the Adobe Creative Suite, Microsoft Office, and the Apple iWork ... This role supports the Print Team on various entry level tasks and projects, all training provided.

The Print Production Team uses the Adobe Creative Suite, Microsoft Office, and the Apple iWork ... This role supports the Print Team on various entry level tasks and projects, all training provided.

Autodesk 3DS Max Tutor

Miami, FL · Remote

$18 - $40/hr

... visualization, game asset creation, and visual effects production. * Conceptual Teaching & Problem-Solving: Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides ...

Autodesk 3DS Max Tutor

Miramar, FL · Remote

$18 - $40/hr

... visualization, game asset creation, and visual effects production. * Conceptual Teaching & Problem-Solving: Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides ...

Autodesk 3DS Max Tutor

Sunrise, FL · Remote

$18 - $40/hr

... visualization, game asset creation, and visual effects production. * Conceptual Teaching & Problem-Solving: Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides ...

... visualization, game asset creation, and visual effects production. * Conceptual Teaching & Problem-Solving: Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides ...

... visualization, game asset creation, and visual effects production. * Conceptual Teaching & Problem-Solving: Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides ...

Autodesk 3DS Max Tutor

Doral, FL · Remote

$18 - $40/hr

... visualization, game asset creation, and visual effects production. * Conceptual Teaching & Problem-Solving: Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides ...

... visualization, game asset creation, and visual effects production. * Conceptual Teaching & Problem-Solving: Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides ...

Autodesk 3DS Max Tutor

Hialeah, FL · Remote

$18 - $40/hr

... visualization, game asset creation, and visual effects production. * Conceptual Teaching & Problem-Solving: Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides ...

Autodesk 3DS Max Tutor

Tampa, FL · Remote

$18 - $40/hr

... visualization, game asset creation, and visual effects production. * Conceptual Teaching & Problem-Solving: Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides ...

... visualization, game asset creation, and visual effects production. * Conceptual Teaching & Problem-Solving: Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides ...

... visualization, game asset creation, and visual effects production. * Conceptual Teaching & Problem-Solving: Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides ...

Autodesk 3DS Max Tutor

Orlando, FL · Remote

$18 - $40/hr

... visualization, game asset creation, and visual effects production. * Conceptual Teaching & Problem-Solving: Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides ...

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Entry Level 3D Product Visualization information

Is 3D rendering a good career?

Entry Level 3D Product Visualization is a growing field that involves creating realistic 3D models and renderings for marketing, design, and manufacturing. It requires skills in software like Blender or 3ds Max and often offers opportunities for freelance work or employment in creative industries. The career can be stable and rewarding for those with strong technical and artistic abilities.

Is 3D in high demand?

3D product visualization is in high demand across industries such as retail, manufacturing, and marketing, as companies seek realistic digital representations of products. Skills in 3D modeling software like Blender or Autodesk are valuable, and the role often involves working with clients and deadlines in a fast-paced environment.

How much do 3D visualizers get paid?

Entry level 3D product visualization specialists typically earn between $40,000 and $60,000 annually, depending on experience, location, and skill level. Salaries can increase with proficiency in software like Blender, 3ds Max, or Maya, and may include freelance or contract work options.

What is the difference between Entry Level 3D Product Visualization vs Entry Level 3D Architectural Visualization?

AspectEntry Level 3D Product VisualizationEntry Level 3D Architectural Visualization
CredentialsBasic 3D modeling and rendering skills, often with software like Blender, 3ds Max, or Cinema 4DSimilar skills, with additional focus on architectural software like Revit or SketchUp
Work EnvironmentProduct companies, advertising agencies, or design studiosArchitectural firms, real estate developers, or design studios
Industry UsageUsed to create realistic product visuals for marketing and e-commerceUsed to produce visualizations of buildings and interiors for clients and planning

Both roles require foundational 3D modeling and rendering skills, but they focus on different industries. Entry Level 3D Product Visualization emphasizes creating visuals for products, while Entry Level 3D Architectural Visualization centers on architectural projects. Understanding these differences helps job seekers target the right opportunities based on their interests and skills.

What are the key skills and qualifications needed to thrive as an Entry Level 3D Product Visualization Specialist, and why are they important?

To thrive as an Entry Level 3D Product Visualization Specialist, you need proficiency in 3D modeling, rendering, and visualization concepts, typically supported by a degree or coursework in graphic design, animation, or related fields. Familiarity with industry-standard software such as Blender, 3ds Max, Maya, or Cinema 4D is commonly required, along with knowledge of rendering engines like V-Ray or KeyShot. Strong attention to detail, creativity, and effective communication skills help you interpret design briefs and collaborate with team members. These skills ensure you can produce accurate, visually compelling product imagery that meets client and project requirements.

What is an entry level 3D product visualization job?

An entry level 3D product visualization job involves creating digital, three-dimensional images or animations of products for marketing, design, or presentation purposes. People in this role use software such as Blender, 3ds Max, or Maya to bring products to life virtually, often working closely with designers and marketing teams. Entry level positions typically require basic knowledge of 3D modeling and rendering, attention to detail, and a portfolio that demonstrates fundamental skills. The goal is to produce realistic and engaging representations that help clients or companies showcase their products before they are manufactured.

What are some common challenges faced by entry-level professionals in 3D product visualization, and how can they be overcome?

Entry-level professionals in 3D product visualization often encounter challenges such as mastering new software, understanding client specifications, and meeting tight deadlines. Building a strong foundation in industry-standard tools like Blender, 3ds Max, or Maya is essential. Clear communication with team members and clients helps ensure that the final visuals align with expectations. Additionally, seeking feedback and collaborating with more experienced colleagues can accelerate skill development and lead to better project outcomes.

How to become a 3D visualizer?

To become a 3D visualizer, develop skills in 3D modeling and rendering software such as Blender, 3ds Max, or SketchUp. Obtain a relevant degree or certification in design, architecture, or computer graphics, and build a portfolio showcasing your work to demonstrate proficiency to potential employers.
What are the most commonly searched types of 3D Product Visualization jobs in Florida? The most popular types of 3D Product Visualization jobs in Florida are:
What are popular job titles related to Entry Level 3D Product Visualization jobs in Florida? For Entry Level 3D Product Visualization jobs in Florida, the most frequently searched job titles are:
What job categories do people searching Entry Level 3D Product Visualization jobs in Florida look for? The top searched job categories for Entry Level 3D Product Visualization jobs in Florida are:
What cities in Florida are hiring for Entry Level 3D Product Visualization jobs? Cities in Florida with the most Entry Level 3D Product Visualization job openings:
Infographic showing various Entry Level 3D Product Visualization job openings in Florida as of July 2026, with employment types broken down into 25% Internship, and 75% Full Time. Highlights an 100% In-person job distribution.

3D Graphics Engineer (Three.js / WebGL)

Together Group

Sarasota, FL • On-site

$134K - $166K/yr

Full-time

Posted 4 days ago


Job description

We are looking for a 3D Graphics Engineer to own and advance the real-time rendering engine at the heart of our web-based digital twin platform. You will work in our Three.js and React Three Fiber rendering library, building photoreal, high-performance 3D experiences (architectural walkthroughs, immersive sales experiences, and Gaussian-splat captures of real spaces) that run in the browser across kiosks, tablets, desktops, and large-format displays.
This is a deep, specialist engineering role focused on real-time graphics, performance, and the 3D asset pipeline. You will partner with our full stack and web developers, who own the surrounding web app, CMS, and APIs, and with our content and 3D-capture teams. The rendering engine and its visual quality are yours to own and push forward.
At Imerza, we are pioneers in architectural visualization software, specializing in digital twins and real-estate marketing. We turn architectural concepts into breathtaking, immersive experiences that run everywhere from a sales-center video wall to a tablet in a buyer's hands.

Rendering and Graphics (primary focus)
  • Build and maintain our real-time Three.js and React Three Fiber rendering engine.
  • Implement and optimize rendering features: lighting (lightmaps, HDR and image-based lighting, ambient occlusion), anti-aliasing, materials, and post-processing.
  • Integrate Gaussian splat captures alongside traditional mesh-based 3D content.
  • Write and debug GLSL shaders and custom materials.
  • Develop camera systems, navigation, waypoints, and scene interaction.
Asset and Performance Pipeline
  • Own the 3D asset pipeline: glTF and GLB optimization, Draco and mesh compression, KTX2 and Basis texture conversion, and lightmap baking.
  • Profile and optimize for frame rate, memory, and load time across constrained devices (tablets, kiosks) and large displays.
  • Use spatial structures (BVH) for fast raycasting, picking, and pathfinding.
  • Build diagnostics and debug tooling that keep visual quality and performance measurable.
Collaboration
  • Partner with full stack and web developers to expose clean, well-documented renderer APIs to the web app.
  • Work with 3D-capture, content, and design teams to bring real spaces and designs into the engine.
  • Contribute to the Nx monorepo with strong testing, code review, and documentation.
  • Help define the technical direction of immersive and photoreal experiences.
Our Stack
Core
(what you will work in daily)
  • A custom Three.js rendering engine (@imerza/threejs-renderer) built on React Three Fiber and drei, mounted inside a Next.js app.
  • Gaussian splatting via Spark (@sparkjsdev/spark) for photoreal capture of real-world spaces, rendered alongside traditional mesh-based content.
  • glTF and GLB asset pipelines with Draco compression, KTX2 and Basis textures, baked lightmaps, and HDR image-based lighting.
  • WebGL and GLSL shaders, post-processing (temporal anti-aliasing, ambient occlusion), and spatial acceleration with three-mesh-bvh.
  • WebXR immersive viewing via @react-three/xr, including a 360 viewer.
  • TypeScript throughout, in an Nx monorepo with pnpm workspaces.
Adjacent areas (owned by other engineers; good to understand)
  • The React and Next.js plus Payload CMS web app that hosts and configures the renderer.
  • Real-time digital-twin data streamed into scenes over MQTT.
  • AWS (CDK) and Docker-based on-prem deployments.
  • 3 to 7+ years of professional software engineering experience, with significant time spent on real-time 3D or graphics.
  • Deep proficiency with Three.js (React Three Fiber experience is a strong plus).
  • Solid WebGL and GLSL shader experience.
  • Strong TypeScript or JavaScript skills.
  • Experience with 3D asset formats and pipelines (glTF and GLB, textures, compression).
  • A strong grasp of 3D math (vectors, matrices, quaternions, transforms, and cameras).
  • Experience profiling and optimizing rendering performance and memory usage.
  • A strong eye for visual quality, lighting, and detail.
Nice to Have
  • Gaussian splatting or radiance fields (Spark, Luma, 3D Gaussian Splatting, or NeRF-adjacent work).
  • Experience with KTX2 and Basis, Draco, or meshopt compression.
  • PBR materials, baked lighting and lightmap workflows, and HDR or image-based lighting.
  • WebXR, VR, or AR (@react-three/xr or similar).
  • Familiarity with DCC tools (Blender, 3ds Max, Maya) and capture or photogrammetry pipelines (RealityCapture, Postshot, and similar).
  • Experience with Unreal Engine or another real-time engine.
  • Experience with React, Next.js, or a monorepo (Nx, Turborepo).
  • Architecture, AEC, BIM, or spatial-data background.
  • Experience with PlayCanvas

  • The opportunity to work on cutting-edge digital twin and immersive visualization technology.
  • A collaborative, product-driven engineering culture.
  • Competitive compensation and benefits.
  • A flexible work environment with real opportunities for growth.