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Entry Level 3D Maya Artist Jobs (NOW HIRING)

... Maya), and the ability to solve creative and technical challenges while meeting deadlines ... The lead also coaches junior artists, collaborates with other departments, and supports production ...

... Maya), and the ability to solve creative and technical challenges while meeting deadlines ... The lead also coaches junior artists, collaborates with other departments, and supports production ...

The ideal candidate must have a strong artistic vision, technical proficiency in CGI software and ... Proficiency in 3D modeling and rendering software (e.g., Maya, 3ds Max, Blender). * Proficiency in ...

Floorplan Artist

Tampa, FL · Remote

$120K - $143K/yr

MediaLab 3D Solutions is seeking an entry-level Floorplan Artistto join our Interactive Floor Plans ... Artists utilize various programs including AutoCAD, Adobe Animate, and Adobe Illustrator. Our team ...

Flame Artist

New York, NY · On-site

$125K - $295K/yr

Flame Artist is a top-tier VFX and finishing specialist who uses Autodesk Flame to lead high-end ... Familiarity with the broader post-production pipeline, including integration with Maya, 3D S Max ...

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Entry Level 3D Maya Artist information

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How much do entry level 3d maya artist jobs pay per hour?

As of Aug 10, 2026, the average hourly pay for entry level 3d maya artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What is the difference between Entry Level 3D Maya Artist vs Junior 3D Modeler?

AspectEntry Level 3D Maya ArtistJunior 3D Modeler
CredentialsBasic 3D modeling and Maya skills, often a relevant degree or certificationSimilar; often requires foundational 3D modeling knowledge and related coursework
Work EnvironmentAnimation studios, game development, VFX companiesGame studios, animation firms, VFX houses
Industry UsageUsed in animation, gaming, VFX projects as entry-level rolePrimarily in game and animation industries, focusing on modeling tasks

The Entry Level 3D Maya Artist and Junior 3D Modeler roles share similar credentials and work environments, often overlapping in industry usage. The main difference lies in the broader scope of the Maya Artist, which may include rigging, texturing, and animation, whereas the Junior Modeler focuses specifically on creating 3D models. Both roles serve as foundational steps for careers in 3D art and animation.

More about Entry Level 3D Maya Artist jobs
What cities are hiring for Entry Level 3D Maya Artist jobs? Cities with the most Entry Level 3D Maya Artist job openings:
What are the most commonly searched types of 3D Maya Artist jobs? The most popular types of 3D Maya Artist jobs are:
What states have the most Entry Level 3D Maya Artist jobs? States with the most job openings for Entry Level 3D Maya Artist jobs include:
What job categories do people searching Entry Level 3D Maya Artist jobs look for? The top searched job categories for Entry Level 3D Maya Artist jobs are:
Infographic showing various Entry Level 3D Maya Artist job openings in the United States as of August 2026, with employment types broken down into 89% Full Time, 8% Part Time, and 3% Contract. Highlights an 88% Physical, 3% Hybrid, and 9% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

Designer, 3D Texture/Surfacing

Spencer's and Spirit Halloween

Egg Harbor Township, NJ

$75K - $85K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 9 days ago


Spencer's rating

5.4

Company rating: 5.4 out of 10

Based on 204 frontline employees who took The Breakroom Quiz

75th of 104 rated fashion retailers


Job description

Overview

We are authentic, professional providers of fun, focused on building a Great Place To Work For All by staying true to our mission: "Life's a Party, We're Makin' It Fun!" and "So Much Fun It's Scary!"

At Spencer's and Spirit, we do the right thing always-integrity, fairness, respect, and transparency are our foundation. You will find our culture to be inclusive, passionate, resilient, and one that values differences and embraces all.

One Team / One Goal

We are leaders and owners of our business success. Whether it's developing new and exclusive costumes, quality testing products, or implementing technology solutions, our teams understand the value of working collaboratively to embrace change through innovation, curiosity, and thoughtfulness.

We offer a comprehensive benefits package that includes:

  • Flexible work environment
  • Career advancement
  • Competitive base salary
  • Bonus opportunity
  • Vacation, Personal, Sick and Holiday pay
  • Medical, Dental, Vision, Disability, Life and AD&D insurance
  • 401k with a company match
  • 30% merchandise discount
Responsibilities

The Designer, 3D Texture/Surfacing with the costume design team to create PBR textures and materials for garment printing and fabrication utilizing 3D surfacing workflows; work to bridge 3D + 2D design into the real world of costumes.

  • Work alongside the costume design team to produce high-quality PBR (physically based rendering) textures and materials for garment printing specific to costumes
  • Leverage Substance Painter / Designer and emerging AI workflows
  • Manage and review outsourced assets
  • Collaborate across multiple teams and projects, adhering to the needs of the business and deadlines
Qualifications
  • Experienced 3D Texture/Lookdev artist
  • Strong PBR (physically based rendering) fundamentals experience
  • Hands-on experience using Substance Painter or Mari
  • Working knowledge of a 3D software like ZBrush and CLO/ Marvelous Designer
  • Clear understanding of color space, shading, lighting, rendering, and texture baking methods
  • Proficient in Adobe Photoshop and Illustrator
  • Strong organizational skills, ability to coordinate multiple projects seamlessly
  • Strong communication skills and ability to work in a team environment
  • Self-starter; comfortable leading the charge with projects and deadlines
  • 3D character art experience is a plus
  • Experience in games, toys, fashion, or other product development is a plus
  • Required software experience: Zbrush, Substance Painter/Mari, Clo3D/ Marvelous Designer, Illustrator, Photoshop
  • Blender, Maya, Mesh Mixer preferred

The pay range reflects the potential base salary range for this role. Individual base pay is determined by various factors such as relevant experience and skills, and the scope and responsibilities of the position.

Pay Range$75,000 - $85,000Employment Type: OTHER

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