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Entry Level 3D Maya Artist Jobs (NOW HIRING)

Senior Technical Artist

Redwood City, CA · On-site

$170K - $225K/yr

As a Technical Artist, you'll collaborate closely with designers, 3D artists, and frontend ... Experience working with 3D modeling tools (Maya, Blender, 3ds Max) and 2D software (Photoshop ...

... Maya), and the ability to solve creative and technical challenges while meeting deadlines ... The lead also coaches junior artists, collaborates with other departments, and supports production ...

The ideal candidate must have a strong artistic vision, technical proficiency in CGI software and ... Proficiency in 3D modeling and rendering software (e.g., Maya, 3ds Max, Blender). * Proficiency in ...

Floorplan Artist

Tampa, FL · On-site

$120K - $143K/yr

MediaLab 3D Solutions is seeking an entry-level Floorplan Artist to join our Interactive Floor Plans Team. This position utilizes client-supplied CAD files and standards documents to create 2D ...

Floorplan Artist

Tampa, FL · Remote

$120K - $143K/yr

MediaLab 3D Solutions is seeking an entry-level Floorplan Artistto join our Interactive Floor Plans ... Artists utilize various programs including AutoCAD, Adobe Animate, and Adobe Illustrator. Our team ...

MediaLab 3D Solutions is seeking an entry-level Floorplan Artistto join our Interactive Floor Plans Team. This position utilizes client-supplied CAD files and standards documents to create 2D ...

Biomedical Designer

Littleton, CO · Hybrid

$57K - $60K/yr

What We Are Looking For We are recruiting three full-time entry-level Biomedical Designers to join ... Digital sculpture expertise utilizing ZBrush, Mudbox, Maya, 3D Modeler, Character Design, or T ...

New

Biomedical Designer

Littleton, CO · On-site

$57K - $60K/yr

Description What We Are Looking For We are recruiting three full-time entry-level Biomedical ... Digital sculpture expertise utilizing ZBrush, Mudbox, Maya, 3D Modeler, Character Design, or T ...

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Entry Level 3D Maya Artist information

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How much do entry level 3d maya artist jobs pay per hour?

As of Jul 19, 2026, the average hourly pay for entry level 3d maya artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What is the difference between Entry Level 3D Maya Artist vs Junior 3D Modeler?

AspectEntry Level 3D Maya ArtistJunior 3D Modeler
CredentialsBasic 3D modeling and Maya skills, often a relevant degree or certificationSimilar; often requires foundational 3D modeling knowledge and related coursework
Work EnvironmentAnimation studios, game development, VFX companiesGame studios, animation firms, VFX houses
Industry UsageUsed in animation, gaming, VFX projects as entry-level rolePrimarily in game and animation industries, focusing on modeling tasks

The Entry Level 3D Maya Artist and Junior 3D Modeler roles share similar credentials and work environments, often overlapping in industry usage. The main difference lies in the broader scope of the Maya Artist, which may include rigging, texturing, and animation, whereas the Junior Modeler focuses specifically on creating 3D models. Both roles serve as foundational steps for careers in 3D art and animation.

More about Entry Level 3D Maya Artist jobs
What cities are hiring for Entry Level 3D Maya Artist jobs? Cities with the most Entry Level 3D Maya Artist job openings:
What are the most commonly searched types of 3D Maya Artist jobs? The most popular types of 3D Maya Artist jobs are:
What states have the most Entry Level 3D Maya Artist jobs? States with the most job openings for Entry Level 3D Maya Artist jobs include:
What job categories do people searching Entry Level 3D Maya Artist jobs look for? The top searched job categories for Entry Level 3D Maya Artist jobs are:
Infographic showing various Entry Level 3D Maya Artist job openings in the United States as of July 2026, with employment types broken down into 57% Full Time, 29% Part Time, and 14% Contract. Highlights an 86% In-person, and 14% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.
CONTRACT - Environment Artist I (NST)

CONTRACT - Environment Artist I (NST)

Nintendo

Redmond, WA • On-site, Remote

Other

Posted 11 days ago


Nintendo rating

8.2

Company rating: 8.2 out of 10

Based on 8 frontline employees who took The Breakroom Quiz

87th of 209 rated software companies


Job description

Nintendo of America

About Nintendo of America: From the launch of the Nintendo Entertainment System more than 30 years ago, Nintendo's mission has been to create smiles through unique entertainment experiences. Here at Nintendo of America Inc., we deliver on this mission by partnering closely with Nintendo Co., Ltd., to bring Nintendo's iconic and cherished franchises including MarioDonkey KongThe Legend of ZeldaMetroidAnimal CrossingPikmin and Splatoon across the Americas through our video games, hardware systems, and collaborations with partners on a range of other entertainment initiatives like feature films and theme parks. Based in Redmond, Wash.,

Nintendo of America serves as headquarters for Nintendo's operations in the Americas. We are an equal opportunity employer offering a welcoming and inclusive environment in service to one another, our products, and the diverse consumers and communities we call home. For more information about Nintendo, please visit the company's website at https://www.nintendo.com/. 

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. We're always on the lookout for exceptional artist to help support our Art Department.

As an Environment Artist, you will have proven Substance Designer experience and a deep passion for stylized texture authoring for hard surface and organic subjects. If this sounds like you then we'd love to see your portfolio!

SUMMARY: 

  • A developing individual contributor that participates and assists in creations of visual assets for digital entertainment products.
  • Implement defined subset of visual asset tasks of assigned team or project

DESCRIPTION OF DUTIES

  • Participates in the creation of 3D content that meets required direction and quality specifications.
  • Participates in assigned illustrations, 3D models, and textures for characters, environments, and objects.
  • Participates in assigned animations for 3D and 2D assets.
  • Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools.
  • Implements game play features aligned to game design goals.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS

  • Minimum of 1 year of professional experience having shipped at least 1 game.
  • Proven artistic and technical skills in basic 3D and or 2D art production.
  • Experienced with game development pipelines and game engines (E.g. Unreal, Unity or a proprietary engine)
  • Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Zbrush, Substance Painter, etc).
  • Capable of excellent organizational and communication skills.
  • Can respond to feedback and iterations quickly and efficiently.
  • Undergraduate degree in art or related field; or equivalent education and experience.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time. 


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