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Entry Level 3D Architectural Visualization Jobs (NOW HIRING)

3D Modeler / Illustrator

Pasadena, CA · Remote

$40 - $44/hr

Portfolio demonstrating relevant 3D work such as Product visualization and product rendering ... Experience creating transparent, exploded, cutaway, architectural, or isometric visualizations

New

Autodesk 3DS Max Tutor

Trenton, NJ · Remote

$18 - $40/hr

... architectural visualization, game asset creation, and visual effects production. * Conceptual Teaching & Problem-Solving: Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS ...

Autodesk 3DS Max Tutor

Kalamazoo, MI · Remote

$18 - $40/hr

... architectural visualization, game asset creation, and visual effects production. * Conceptual Teaching & Problem-Solving: Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS ...

Autodesk 3DS Max Tutor

Dallas, TX · Remote

$18 - $40/hr

... architectural visualization, game asset creation, and visual effects production. * Conceptual Teaching & Problem-Solving: Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS ...

Autodesk 3DS Max Tutor

Lubbock, TX · Remote

$18 - $40/hr

... architectural visualization, game asset creation, and visual effects production. * Conceptual Teaching & Problem-Solving: Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS ...

Autodesk 3DS Max Tutor

VA · Remote

$18 - $40/hr

... architectural visualization, game asset creation, and visual effects production. * Conceptual Teaching & Problem-Solving: Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS ...

Autodesk 3DS Max Tutor

Ann Arbor, MI · Remote

$18 - $40/hr

... architectural visualization, game asset creation, and visual effects production. * Conceptual Teaching & Problem-Solving: Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS ...

Autodesk 3DS Max Tutor

FL · Remote

$18 - $40/hr

... architectural visualization, game asset creation, and visual effects production. * Conceptual Teaching & Problem-Solving: Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS ...

... architectural visualization, game asset creation, and visual effects production. * Conceptual Teaching & Problem-Solving: Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS ...

Autodesk 3DS Max Tutor

Binghamton, NY · Remote

$18 - $40/hr

... architectural visualization, game asset creation, and visual effects production. * Conceptual Teaching & Problem-Solving: Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS ...

Autodesk 3DS Max Tutor

Lawrence, MA · Remote

$18 - $40/hr

... architectural visualization, game asset creation, and visual effects production. * Conceptual Teaching & Problem-Solving: Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS ...

Autodesk 3DS Max Tutor

Sunrise, FL · Remote

$18 - $40/hr

... architectural visualization, game asset creation, and visual effects production. * Conceptual Teaching & Problem-Solving: Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS ...

Autodesk 3DS Max Tutor

Huntsville, AL · Remote

$18 - $40/hr

... architectural visualization, game asset creation, and visual effects production. * Conceptual Teaching & Problem-Solving: Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS ...

Showing results 21-40

Entry Level 3D Architectural Visualization information

See salary details

$45K

$76.1K

$112K

How much do entry level 3d architectural visualization jobs pay per year?

As of Aug 23, 2026, the average yearly pay for entry level 3d architectural visualization in the United States is $76,129.00, according to ZipRecruiter salary data. Most workers in this role earn between $56,500.00 and $100,000.00 per year, depending on experience, location, and employer.

What is an entry level 3D architectural visualization?

An entry level 3D architectural visualization job involves creating digital, three-dimensional representations of architectural designs using specialized software. Professionals in this role assist architects and designers by producing realistic renderings, animations, or virtual walkthroughs to help clients visualize projects before construction begins. Typical tasks include modeling buildings, applying textures and lighting, and collaborating with design teams to ensure visual accuracy. This position usually requires proficiency in software like 3ds Max, SketchUp, or Revit, as well as a basic understanding of architecture and design principles.

What are the key skills and qualifications needed to thrive as an entry level 3D architectural visualization specialist?

To thrive as an Entry Level 3D Architectural Visualization Specialist, you need a solid understanding of architectural design principles, strong 3D modeling and rendering skills, and typically a degree in architecture, design, or a related field. Proficiency in software such as Autodesk 3ds Max, SketchUp, V-Ray, and Adobe Photoshop is usually required. Attention to detail, creativity, effective communication, and time management are crucial soft skills that enhance your visual storytelling and collaboration with design teams. These abilities are vital for producing compelling, accurate visualizations that support project presentations and client decision-making.

What types of projects and software tools can I expect to work with in an entry level 3D architectural visualization role?

As an entry level 3D architectural visualization artist, you'll typically work on rendering projects for residential, commercial, and sometimes landscape architecture. You'll often use industry-standard software such as Autodesk 3ds Max, SketchUp, V-Ray, and occasionally Adobe Photoshop for post-processing. Most of your daily tasks will involve collaborating with architects and designers to turn 2D plans into detailed 3D models and photorealistic renderings, often under tight deadlines. This role provides a great opportunity to build your portfolio and learn from senior artists, which can lead to more complex projects and career advancement.

How to get into entry level 3D architectural visualization?

To enter an entry-level 3D architectural visualization role, develop skills in 3D modeling and rendering software such as Autodesk 3ds Max, SketchUp, or Blender. Building a portfolio showcasing your work, gaining knowledge of architectural design principles, and understanding visualization workflows are essential steps for beginners.
More about Entry Level 3D Architectural Visualization jobs

What cities are hiring for Entry Level 3D Architectural Visualization jobs?

Cities with the most Entry Level 3D Architectural Visualization job openings:

What are the most commonly searched types of 3D Architectural Visualization jobs?

The most popular types of 3D Architectural Visualization jobs are:

What states have the most Entry Level 3D Architectural Visualization jobs?

States with the most job openings for Entry Level 3D Architectural Visualization jobs include:

Infographic showing various Entry Level 3D Architectural Visualization job openings in the United States as of August 2026, with employment types broken down into 6% Internship, 82% Full Time, 6% Part Time, and 6% Contract. Highlights an 83% In-person, 6% Hybrid, and 11% Remote job distribution, with an average salary of $76,129 per year, or $36.6 per hour.

3D Graphics Engineer (Three.js / WebGL)

Together Group

Sarasota, FL

$134K - $166K/yr

Full-time

Re-posted yesterday


Job description

We are looking for a 3D Graphics Engineer to own and advance the real-time rendering engine at the heart of our web-based digital twin platform. You will work in our Three.js and React Three Fiber rendering library, building photoreal, high-performance 3D experiences (architectural walkthroughs, immersive sales experiences, and Gaussian-splat captures of real spaces) that run in the browser across kiosks, tablets, desktops, and large-format displays.
This is a deep, specialist engineering role focused on real-time graphics, performance, and the 3D asset pipeline. You will partner with our full stack and web developers, who own the surrounding web app, CMS, and APIs, and with our content and 3D-capture teams. The rendering engine and its visual quality are yours to own and push forward.
At Imerza, we are pioneers in architectural visualization software, specializing in digital twins and real-estate marketing. We turn architectural concepts into breathtaking, immersive experiences that run everywhere from a sales-center video wall to a tablet in a buyer's hands.

Rendering and Graphics (primary focus)
  • Build and maintain our real-time Three.js and React Three Fiber rendering engine.
  • Implement and optimize rendering features: lighting (lightmaps, HDR and image-based lighting, ambient occlusion), anti-aliasing, materials, and post-processing.
  • Integrate Gaussian splat captures alongside traditional mesh-based 3D content.
  • Write and debug GLSL shaders and custom materials.
  • Develop camera systems, navigation, waypoints, and scene interaction.
Asset and Performance Pipeline
  • Own the 3D asset pipeline: glTF and GLB optimization, Draco and mesh compression, KTX2 and Basis texture conversion, and lightmap baking.
  • Profile and optimize for frame rate, memory, and load time across constrained devices (tablets, kiosks) and large displays.
  • Use spatial structures (BVH) for fast raycasting, picking, and pathfinding.
  • Build diagnostics and debug tooling that keep visual quality and performance measurable.
Collaboration
  • Partner with full stack and web developers to expose clean, well-documented renderer APIs to the web app.
  • Work with 3D-capture, content, and design teams to bring real spaces and designs into the engine.
  • Contribute to the Nx monorepo with strong testing, code review, and documentation.
  • Help define the technical direction of immersive and photoreal experiences.
Our Stack
Core
(what you will work in daily)
  • A custom Three.js rendering engine (@imerza/threejs-renderer) built on React Three Fiber and drei, mounted inside a Next.js app.
  • Gaussian splatting via Spark (@sparkjsdev/spark) for photoreal capture of real-world spaces, rendered alongside traditional mesh-based content.
  • glTF and GLB asset pipelines with Draco compression, KTX2 and Basis textures, baked lightmaps, and HDR image-based lighting.
  • WebGL and GLSL shaders, post-processing (temporal anti-aliasing, ambient occlusion), and spatial acceleration with three-mesh-bvh.
  • WebXR immersive viewing via @react-three/xr, including a 360 viewer.
  • TypeScript throughout, in an Nx monorepo with pnpm workspaces.
Adjacent areas (owned by other engineers; good to understand)
  • The React and Next.js plus Payload CMS web app that hosts and configures the renderer.
  • Real-time digital-twin data streamed into scenes over MQTT.
  • AWS (CDK) and Docker-based on-prem deployments.
  • 3 to 7+ years of professional software engineering experience, with significant time spent on real-time 3D or graphics.
  • Deep proficiency with Three.js (React Three Fiber experience is a strong plus).
  • Solid WebGL and GLSL shader experience.
  • Strong TypeScript or JavaScript skills.
  • Experience with 3D asset formats and pipelines (glTF and GLB, textures, compression).
  • A strong grasp of 3D math (vectors, matrices, quaternions, transforms, and cameras).
  • Experience profiling and optimizing rendering performance and memory usage.
  • A strong eye for visual quality, lighting, and detail.
Nice to Have
  • Gaussian splatting or radiance fields (Spark, Luma, 3D Gaussian Splatting, or NeRF-adjacent work).
  • Experience with KTX2 and Basis, Draco, or meshopt compression.
  • PBR materials, baked lighting and lightmap workflows, and HDR or image-based lighting.
  • WebXR, VR, or AR (@react-three/xr or similar).
  • Familiarity with DCC tools (Blender, 3ds Max, Maya) and capture or photogrammetry pipelines (RealityCapture, Postshot, and similar).
  • Experience with Unreal Engine or another real-time engine.
  • Experience with React, Next.js, or a monorepo (Nx, Turborepo).
  • Architecture, AEC, BIM, or spatial-data background.
  • Experience with PlayCanvas

  • The opportunity to work on cutting-edge digital twin and immersive visualization technology.
  • A collaborative, product-driven engineering culture.
  • Competitive compensation and benefits.
  • A flexible work environment with real opportunities for growth.