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Entry Level 2D Character Design Jobs in Texas (NOW HIRING)

Technical Artist

Austin, TX · On-site

$75 - $95/hr

Proficient in UI Design and development in Unity. * Proficient in Unity animation systems and ... Animation - 2D character specific. * Scripting ability to common art tooling (Photoshop, 3ds Max ...

New

Technical Artist

Austin, TX · On-site

$125K - $150K/yr

Proficient in UI Design and development in Unity * Proficient in Unity animation systems and ... Animation - 2D character specific * Scripting ability to common art tooling (Photoshop, 3dx Max ...

Technical Artist

Austin, TX · On-site

$125K - $150K/yr

Proficient in UI Design and development in Unity * Proficient in Unity animation systems and ... Animation - 2D character specific * Scripting ability to common art tooling (Photoshop, 3dx Max ...

Senior Technical Artist

Austin, TX · On-site

$80 - $100/hr

Proficient in UI Design and development in Unity* Proficient in Unity animation systems and ... Animation - 2D character specific* Scripting ability to common art tooling (Photoshop, 3dx Max)* C# ...

New

Job Overview: DesignEngineerI Entry-level design engineer supporting the development and ... KEY RESPONSIBILITIES: * Assist in creating and updating 2D/3D CAD drawings, schematics, and bills ...

Design Engineer I Entry-level design engineer supporting the development and documentation of eBOS ... KEY RESPONSIBILITIES:  * Assist in creating and updating 2D/3D CAD drawings, schematics, and ...

Design Engineer I Entry-level design engineer supporting the development and documentation of eBOS ... KEY RESPONSIBILITIES:  * Assist in creating and updating 2D/3D CAD drawings, schematics, and ...

Design Engineer I Entry-level design engineer supporting the development and documentation of eBOS ... KEY RESPONSIBILITIES: * Assist in creating and updating 2D/3D CAD drawings, schematics, and bills ...

This is an entry-level role focused on translating engineering requirements into accurate ... Create detailed 3D models and 2D drawings of piping spools and assemblies using CAD software ...

This is an entry-level role focused on translating engineering requirements into accurate ... Create detailed 3D models and 2D drawings of piping spools and assemblies using CAD software ...

Senior Drafter

Houston, TX · On-site

$60K - $85K/yr

Use AutoCAD or similar CAD software to prepare detailed shop drawings for millwork fabrication ... This is not an entry-level position. Candidates with 1-3 years of AutoCAD experience and/or 1-3 ...

Project Engineer

Houston, TX · On-site

$60K - $75K/yr

Use AutoCAD or similar CAD software to prepare detailed shop drawings for millwork fabrication ... This is not an entry-level position. Candidates with 1-3 years of AutoCAD experience and/or 1-3 ...

Senior Drafter

Houston, TX · On-site

$60K - $75K/yr

Use AutoCAD or similar CAD software to prepare detailed shop drawings for millwork fabrication ... This is not an entry-level position. Candidates with 1-3 years of AutoCAD experience and/or 1-3 ...

This individual may also delegate some basic and fundamental tasks to Entry-Level and Design staff ... Proficiency in 2D/3D design platforms (e.g., AutoCAD, Revit) * Strong ability to perform or develop ...

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Entry Level 2D Character Design information

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$75 - $95/hr

Other

Retirement, PTO

Posted 2 days ago

New


Job description

Position Summary

The Senior Technical Artist acts as a resource within the art team, mentoring other artists in the use of Unity, optimizing asset creation pipelines, troubleshooting technical issues, and operating as a liaison between the art and engineering teams to ensure art content is correctly integrated into the game. Responsibilities include creating UI prefabs, Mechanim, timelines, particle systems, shaders, and materials, supporting Live events and economy rollouts, and packaging assets for dynamic delivery to players.

Essential Job Functions
  • Mentor the art team in the technical aspects of Unity asset creation.
  • Perform R&D for new technology required for feature implementation through creative problem solving, iterative design, and prototyping.
  • Assist in developing standards, processes, and proprietary tools alongside Production and Development teams.
  • Document processes and procedures for game features and associated Unity implementation.
  • Adhere to file structure in artistic source, directory, and version management.
  • Communicate between engineers, designers, and non-technical artists to package assets efficiently for quality products on the target platform.
  • Coordinate with LiveOps and Configuration Managers to identify, package, create, and verify assets required to support in-game events and economy rollouts.
  • Own technical delivery of assets for scheduled updates, ensuring all assets are fully tested and perform reliably delivered against production deadlines.
  • Demonstrate a strong desire to continuously improve skills through independent learning and collaboration with team members; identify more efficient processes to improve throughput.
  • Maintain a high degree of professionalism and receptiveness to critique from team members.
  • Self‑manage time effectively with a reasonable degree of accountability and minimal instruction.
  • Create 2D assets for all aspects of the product, including UI, composition, VFX, and animations.
  • Oversee and support items across the art pipeline – from asset optimization, exporting, through implementation and test.
Education

Bachelor of Arts in art/animation or technical degree or equivalent industry experience.

Required Knowledge, Skills & Abilities
  • Deep practical knowledge of Unity features including UI system, Mechanim, timelines, particle system, shaders, materials, optimizations, and troubleshooting.
  • Proficient in Photoshop, Unity, 3DS Max.
  • Proficient in UI Design and development in Unity.
  • Proficient in Unity animation systems and knowledge of event‑driven programming.
  • Proficient in implementing art into Unity prefabs complete with animations and atlases.
  • Excellent written and verbal communication skills.
  • Understanding of how to design art for various themes and target platform.
  • Working knowledge of production collaboration tools (Jira, Confluence).
  • Proficient in asset management and managing branching inside of version control systems (Git).
  • Working knowledge of MS Office.
  • 3D experience.
Level Requirements

Portfolio (website or blog required for pre‑interview).

Bonus XP
  • Released titles that use Unity game engine.
  • Working knowledge of Unity’s Universal Rendering Pipeline.
  • Animation – 2D character specific.
  • Scripting ability to common art tooling (Photoshop, 3ds Max).
  • C# scripting knowledge in Unity.
  • Scripting ability using Python.
Benefits
  • Competitive salaries.
  • Annual bonuses, matching 401(k).
  • Fun environment: open office concept with ergonomic seating and standing desks.
  • Game room featuring current generation consoles, numerous game titles, and various table games.
  • Fully stocked kitchen with beverages and snacks, as well as company‑paid lunches 2×/week.
  • Paid family leave.
  • Paid volunteer time.
  • Annual 2‑night company retreat.

Society to be an equal opportunity employer and does not discriminate against applicants due to race, color, sex, age, national origin, religion, sexual orientation, gender identity, status as a veteran, or basis of disability or any other federal, state or local protected class.

If you’d like more information about your equal employment opportunity rights as an applicant under the law, please click here for EEOC Poster.

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