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Entertainment Engineering Jobs in Quebec (NOW HIRING)

Established in 2004, we are a tech pioneer offering world-class adult entertainment and games on ... This role combines technical leadership and hands-on engineering. The Lead will guide a team of ...

... wider engineering team, finance, sales and operations. Together, you'll develop and deliver a ... Experience or familiarity in the live events, film, production, or entertainment industries ...

We create entertainment that inspires creativity, sparks passion, forges friendships, and fosters ... This is a hands-on IC role where engineering excellence meets operational reliability. You'll ...

Obsidian Entertainment * Turtle Rock Studios * Gearbox Software We are seeking a Gameplay Engineer who is a specialist e a specialist - deeply fluent in C++ and Unreal Engine, experienced shipping ...

Obsidian Entertainment * Turtle Rock Studios * Gearbox Software We are seeking a Gameplay Engineer who is a specialist e a specialist -- deeply fluent in C++ and Unreal Engine, experienced shipping ...

From cutting-edge backend systems to exciting entertainment experiences and trailblazing retail and ... engineering role responsible for designing, building, automating and operating reliable, secure ...

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Showing results 1-20

Entertainment Engineering information

See Quebec salary details

$21.5K

$84.4K

$181K

How much do entertainment engineering jobs pay per year?

As of Jul 1, 2026, the average yearly pay for entertainment engineering in Quebec is $84,368.00, according to ZipRecruiter salary data. Most workers in this role earn between $48,000.00 and $110,000.00 per year, depending on experience, location, and employer.

What engineers make $300,000 a year?

In entertainment engineering, senior roles such as lead engineers, systems architects, or specialized technical directors can earn $300,000 or more annually, especially with extensive experience, advanced skills in areas like audio-visual systems, and leadership responsibilities. High compensation often correlates with working on large-scale projects, in-demand expertise, or within major entertainment companies.

What do entertainment engineers do?

Entertainment engineers design, develop, and maintain technical systems used in entertainment productions such as concerts, theater, theme parks, and live events. They work with audio, lighting, video, and special effects equipment, often using tools like CAD software and control systems, and may require knowledge of safety standards and certifications. Their role ensures the technical aspects of entertainment experiences run smoothly and safely.

What engineering jobs pay $500,000?

In entertainment engineering, high-paying roles such as senior technical directors, lead engineers, or specialized consultants can reach or exceed $500,000 annually, especially in large productions or companies. These positions typically require extensive experience, advanced technical skills, and often involve leadership responsibilities or unique expertise in areas like audio-visual systems, stage design, or immersive technology.

What are some common challenges faced by entertainment engineers when working on live events, and how can they prepare for them?

Entertainment engineers often encounter challenges such as last-minute changes to performance requirements, tight setup schedules, and the need to coordinate with large, multidisciplinary teams. To prepare, it's important to develop strong problem-solving skills, maintain clear communication with creative and technical staff, and stay adaptable in fast-paced environments. Familiarizing yourself with a range of entertainment technologies and having contingency plans for equipment failures or unexpected issues can help ensure successful event execution.

What are the key skills and qualifications needed to thrive as an Entertainment Engineer, and why are they important?

To thrive as an Entertainment Engineer, you need a solid background in mechanical, electrical, or structural engineering, often supported by a relevant degree and hands-on experience in themed entertainment or live event production. Proficiency with CAD software, show control systems, and industry-specific safety standards is typically required. Creativity, problem-solving, and strong teamwork skills help you navigate unique technical challenges and collaborate across multidisciplinary teams. These skills ensure the safe, reliable, and innovative execution of complex entertainment projects, meeting both artistic and operational goals.

What engineers make $200,000 a year?

In entertainment engineering, senior roles such as lead engineers or specialized technical directors can earn $200,000 or more annually, especially with extensive experience, advanced skills in areas like audio-visual systems, and working in large production environments. High salaries are often associated with roles requiring expertise in complex systems, project management, and sometimes certifications or advanced degrees.

What is the difference between Entertainment Engineering vs Audio Engineering?

AspectEntertainment EngineeringAudio Engineering
CredentialsEngineering degree, certifications in entertainment techAudio certifications, audio engineering degrees
Work EnvironmentTheme parks, live shows, amusement venuesRecording studios, live concerts, broadcast
Industry UsageEntertainment industry, event productionMusic, film, broadcasting

Entertainment Engineering focuses on designing and developing entertainment systems and experiences, often involving large-scale projects like theme parks and live shows. Audio Engineering specializes in capturing, mixing, and producing sound for music, film, and broadcast. While both fields require technical skills and certifications, their work environments and industry applications differ significantly.

What is entertainment engineering?

Entertainment engineering is a specialized field that combines principles of engineering, design, and technology to create, develop, and maintain systems and structures used in the entertainment industry. This can include stage machinery, special effects, theme park attractions, lighting systems, and audio-visual equipment. Entertainment engineers work closely with artists, designers, and producers to ensure that technical aspects of performances, events, and attractions are safe, reliable, and innovative. The role requires knowledge of mechanical, electrical, and software engineering, as well as an understanding of the unique needs of live entertainment and themed experiences.
What job categories do people searching Entertainment Engineering jobs in Quebec look for? The top searched job categories for Entertainment Engineering jobs in Quebec are:
Infographic showing various Entertainment Engineering job openings in Quebec as of June 2026, with employment types broken down into 78% Full Time, 19% Part Time, 1% Temporary, and 2% Contract. Highlights an 94% Physical, 2% Hybrid, and 4% Remote job distribution, with an average salary of $84,368 per year, or $40.6 per hour.

Senior Tools Programmer | Programmeurse outils seniore

Behaviour Interactive

Montreal, QC • On-site

Full-time

Posted 20 days ago


Job description

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We're a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK-North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

As a Tools Programmer with your technical expertise and strong knowledge of the Unreal Engine, you will contribute to the development and improvement of production tools and pipelines, while acting as a key link between artistic and technical teams.

You will work in a dynamic and collaborative environment, contributing to the design, prototyping, implementation, and optimization of tools and features that support Behaviour Interactive's Production teams.

In this role, you will:
  • Develop, improve, and maintain efficient tools within Unreal Engine.
  • Collaborate closely with artists, animators, team leads, and other programmers to define tool requirements and specifications.
  • Support production teams through feature development and technical support related to tools.
  • Automate processes to improve efficiency, reliability, and quality across production pipelines.
  • Facilitate the integration of motion capture into animation pipelines.
  • Participate in C++ design and code reviews, while contributing to the evolution of the animation toolset and the introduction of new techniques.
What we are looking for:
  • A minimum of 6 years of experience developing tools for artistic teams in video games or VFX.
  • Excellent command of Unreal Engine is required and knowledge of Unity is an asset.
  • Strong understanding of art and animation pipelines.
  • Excellent C++ knowledge.
Dans ce role, tu devras :
  • Developper, ameliorer et maintenir des outils efficaces dans Unreal Engine;
  • Collaborer etroitement avec les artistes, animateurs, chefs d'equipe et autres programmeurses afin de definir les besoins et specifications des outils;
  • Soutenir les equipes de production par le developpement de fonctionnalites et le support technique lie aux outils;
  • Automatiser les processus afin d'accroitre l'efficacite, la fiabilite et la qualite des pipelines de production;
  • Faciliter l'integration de la capture de mouvement dans les pipelines d'animation;
  • Participer aux revues de conception et de code C++, tout en contribuant a l'evolution de la boite a outils d'animation et a l'introduction de nouvelles techniques.
Ce que nous recherchons :
  • Un minimum de 6 ans d'experience a developper des outils pour des equipes artistiques en jeu video ou en VFX;
  • Excellente maitrise d'Unreal Engine est un requis et connaissance de Unity un atout;
  • Bonne connaissance des pipelines artistiques et d'animation;
  • Excellentes connaissances en C++.

Grace a ton expertise technique et a ton excellente connaissance de l'engin Unreal, en tant que Programmeurse Outils tu contribueras au developpement et a l'amelioration des outils et pipelines de production, tout en servant de lien cle entre les equipes artistiques et techniques.

Tu evolueras dans un environnement dynamique et collaboratif, en travaillant sur la conception, le prototypage, l'implementation et l'optimisation d'outils et de fonctionnalites destines a soutenir les equipes de Production de Behaviour Interactive.


Prete a plonger dans le monde du developpement de jeux video a la pointe de la technologie ? Base a Montreal, Behaviour Interactif est un acteur majeur de l'industrie du jeu, creant des experiences inoubliables sur PC, console et mobile. On est un studio independant dynamique avec plus de 1200 employes passionnes, et on a des studios a Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre equipe Services collabore avec des geants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un developpement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unite Jeux Originaux repousse les limites de notre creativite avec nos IPs emblematiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l'avenir du divertissement interactif !

Chez Behaviour Interactif, on croit en l'equite des chances pour tout le monde et on celebre la diversite des personnes, des perspectives et des idees. C'est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, independamment de leur age, sexe, ethnicite, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identite de genre, statut familial, handicap ou toute autre caracteristique protegee par les lois applicables. 
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
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