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Entertainment Engineering Jobs in Quebec (NOW HIRING)

We create in-flight entertainment systems that engross 50 million fliers every year and we develop ... The EDM - Engineering Delivery Manager will be responsible for the engineering activities of a ...

Meta * Obsidian Entertainment * Riot * Gearbox Software We are seeking a Lead Engineer who will be the engineering player-coach on a live client engagement: still hands-on in C++ and Unreal, but ...

If you're passionate about innovation and pushing entertainment boundaries, join our journey and ... Embody a hands-on senior engineering role by writing code daily, debugging deep within the engine ...

If you're passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown! As a Machine Learning Operations Software Engineer at Ubisoft Montréal, you ...

... family entertainment. Our team of engineers, marketers, artists, writers, data scientists ... Who We Think Will Be A Great Fit 5+ years of experience in Data Warehousing and Data Engineering.

... entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of 2K's portfolio currently includes ...

If you're passionate about innovation and pushing entertainment boundaries, join our journey and ... Bachelor's degree in Computer Science, Computer Engineering, or an equivalent discipline. * Strong ...

If you're passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown! As a Data Developer at Ubisoft Montreal , you will join the Player Domain ...

Showing results 21-40

Entertainment Engineering information

See Quebec salary details

$21.5K

$84.4K

$181K

How much do entertainment engineering jobs pay per year?

As of Aug 21, 2026, the average yearly pay for entertainment engineering in Quebec is $84,368.00, according to ZipRecruiter salary data. Most workers in this role earn between $48,000.00 and $110,000.00 per year, depending on experience, location, and employer.

What is entertainment engineering?

Entertainment engineering is a specialized field that combines principles of engineering, design, and technology to create, develop, and maintain systems and structures used in the entertainment industry. This can include stage machinery, special effects, theme park attractions, lighting systems, and audio-visual equipment. Entertainment engineers work closely with artists, designers, and producers to ensure that technical aspects of performances, events, and attractions are safe, reliable, and innovative. The role requires knowledge of mechanical, electrical, and software engineering, as well as an understanding of the unique needs of live entertainment and themed experiences.

What are the key skills and qualifications needed to thrive as an entertainment engineer?

To thrive as an Entertainment Engineer, you need a solid background in mechanical, electrical, or structural engineering, often supported by a relevant degree and hands-on experience in themed entertainment or live event production. Proficiency with CAD software, show control systems, and industry-specific safety standards is typically required. Creativity, problem-solving, and strong teamwork skills help you navigate unique technical challenges and collaborate across multidisciplinary teams. These skills ensure the safe, reliable, and innovative execution of complex entertainment projects, meeting both artistic and operational goals.

What are some common challenges faced by entertainment engineers when working on live events, and how can they prepare for them?

Entertainment engineers often encounter challenges such as last-minute changes to performance requirements, tight setup schedules, and the need to coordinate with large, multidisciplinary teams. To prepare, it's important to develop strong problem-solving skills, maintain clear communication with creative and technical staff, and stay adaptable in fast-paced environments. Familiarizing yourself with a range of entertainment technologies and having contingency plans for equipment failures or unexpected issues can help ensure successful event execution.

What is the difference between Entertainment Engineering vs Audio Engineering?

AspectEntertainment EngineeringAudio Engineering
CredentialsEngineering degree, certifications in entertainment techAudio certifications, audio engineering degrees
Work EnvironmentTheme parks, live shows, amusement venuesRecording studios, live concerts, broadcast
Industry UsageEntertainment industry, event productionMusic, film, broadcasting

Entertainment Engineering focuses on designing and developing entertainment systems and experiences, often involving large-scale projects like theme parks and live shows. Audio Engineering specializes in capturing, mixing, and producing sound for music, film, and broadcast. While both fields require technical skills and certifications, their work environments and industry applications differ significantly.

What do entertainment engineers do?

Entertainment engineers design, develop, and maintain technical systems used in entertainment productions such as concerts, theater, theme parks, and live events. They work with audio, lighting, video, and special effects equipment, often using tools like CAD software and control systems, and may require knowledge of safety standards and certifications. Their role ensures the technical aspects of entertainment experiences run smoothly and safely.

What job categories do people searching Entertainment Engineering jobs in Quebec look for?

The top searched job categories for Entertainment Engineering jobs in Quebec are:

Infographic showing various Entertainment Engineering job openings in Quebec as of August 2026, with employment types broken down into 91% Full Time, 5% Part Time, 3% Contract, and 1% Nights. Highlights an 84% Physical, 5% Hybrid, and 11% Remote job distribution, with an average salary of $84,368 per year, or $40.6 per hour.

Senior Systems Programmer - Dead By Daylight | Programmeureuse systemes seniore - Dead By Daylight

Behaviour Interactive

Montreal, QC • On-site

Full-time

Posted 14 days ago


Job description

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We're a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK-North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

As a Senior Systems Programmer on Dead by Daylight, you will play a key role in shaping the technical foundation of one of the world's leading live multiplayer games. You'll provide technical expertise on complex systems, driving scalable, high-performance solutions that support both the development team and millions of players worldwide. 

Working closely with Technical Leads, programmers, and cross-disciplinary teams, you'll solve challenging technical problems, and use best practices that elevate the quality, performance, and maintainability of the game's systems. Your expertise will help ensure Dead by Daylight continues to evolve while remaining stable, performant, and ready for future growth.

In this role you will :
  • Design,develop, refactor, and optimize scalable C++ systems that power Dead by Daylight, ranging from engine improvements to platform-specific implementations and developer tools. 
  • Contribute to complex technical initiatives while profiling, identifying, and resolving performance, memory, and stability issues to ensure the game remains optimized as it continues to evolve. 
  • Investigate, troubleshoot, and resolve bugs introduced through ongoing feature development, helping maintain the quality and reliability of a large-scale live service game. 
  • Ensure new features, improvements, and fixes are delivered consistently across all supported platforms, from PC to current and previous-generation consoles. 
  • Collaborate with Technical Leads and cross-disciplinary teams to align technical solutions with the project's technical vision. 
What we're looking for:
  • 8+ years of experience in game development, with a proven track record of designing and delivering high-quality, scalable systems for shipped AA/AAA titles games. 
  • Proficiency in C++, with deep knowledge of performance optimization, multithreading, memory management, and debugging.  
  • 2+ years of recent experience working with Unreal Engine. 
  • A true generalist who is comfortable tackling a wide variety of technical challenges, leading complex initiatives, and driving programming excellence across multiple systems.  
  • Excellent collaboration and communication skills, and work effectively with cross-disciplinary teams.  
  • Multiplayer/live service game experience is a strong asset.  
Dans ce role tu devras :
  • Concevoir, developper, refactoriser et optimiser des systemes C++ evolutifs qui alimentent Dead by Daylight, allant des ameliorations du moteur aux implementations specifiques aux plateformes et aux outils destines aux developpeurs; 
  • Contribuer aux initiatives techniques complexes tout en effectuant le profilage, l'identification et la resolution de problemes de performance, de memoire et de stabilite afin de maintenir l'optimisation du jeu au fil de son evolution; 
  • Enqueter sur les bogues introduits lors du developpement continu de nouvelles fonctionnalites, les diagnostiquer et les corriger afin de maintenir la qualite et la fiabilite d'un jeu en service actif a grande echelle; 
  • Veiller a ce que les nouvelles fonctionnalites, ameliorations et corrections soient livrees de maniere coherente sur toutes les plateformes prises en charge, du PC aux consoles actuelles et des generations precedentes; 
  • Collaborer avec les Leads techniques et les equipes interdisciplinaires afin d'aligner les solutions techniques sur la vision technique du projet.
Ce que nous recherchons:
  • Minimum de 8 ans d'experience en developpement de jeux video, avec une experience eprouvee dans la conception et la livraison de systemes de haute qualite et evolutifs pour des jeux AA/AAA; 
  • Maitrise de C++, avec une connaissance approfondie de l'optimisation des performances, du multithreading, de la gestion de la memoire et du debogage; 
  • Minimum de 2 ans d'experience recente avec l'engin Unreal;  
  • Generaliste, a l'aise pour relever une grande variete de defis techniques, piloter des initiatives complexes et favoriser l'excellence en programmation a travers plusieurs systemes;  
  • Excellentes aptitudes en collaboration et en communication, avec la capacite de travailler efficacement avec des equipes interdisciplinaires;  
  • Une experience sur des jeux multijoueurs ou en service actif constitue un atout important.  

En tant que Programmeureuse seniore Systemes sur Dead by Daylight, tu joueras un role cle dans la conception de la fondation technique de l'un des plus grands jeux multijoueurs en service actif au monde. Tu mettras ton expertise technique au service de systemes complexes et developperas des solutions evolutives et performantes qui soutiennent a la fois l'equipe de developpement et des millions de joueurs a travers le monde.

En etroite collaboration avec les Leads techniques, les programmeurs et les equipes interdisciplinaires, tu resoudras des problematiques techniques complexes et appliqueras les meilleures pratiques afin d'ameliorer la qualite, la performance et la maintenabilite des systemes du jeu. Ton expertise contribuera a faire evoluer Dead by Daylight tout en assurant sa stabilite, ses performances et sa capacite a soutenir sa croissance future.


Prete a plonger dans le monde du developpement de jeux video a la pointe de la technologie ? Base a Montreal, Behaviour Interactif est un acteur majeur de l'industrie du jeu, creant des experiences inoubliables sur PC, console et mobile. On est un studio independant dynamique avec plus de 1200 employes passionnes, et on a des studios a Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre equipe Services collabore avec des geants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un developpement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unite Jeux Originaux repousse les limites de notre creativite avec nos IPs emblematiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l'avenir du divertissement interactif !

Chez Behaviour Interactif, on croit en l'equite des chances pour tout le monde et on celebre la diversite des personnes, des perspectives et des idees. C'est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, independamment de leur age, sexe, ethnicite, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identite de genre, statut familial, handicap ou toute autre caracteristique protegee par les lois applicables. 
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
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