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Entertainment Engineering Jobs in Quebec (NOW HIRING)

$122 - $179.30/hr

Within Autodesk Interactive Graphics, Media & Entertainment, that mission comes to life through ... Act as the primary connector between engineering, stakeholders, customers, and internal production ...

$100 - $140/hr

If you're passionate about innovation and pushing entertainment boundaries, join our journey and ... Work in partnership with engineering, platform, security, and data governance teams to integrate ...

$110 - $140/hr

If you're passionate about innovation and pushing entertainment boundaries, join our journey and ... We are looking for senior sysadmin or infrastructure engineers who is interested to pivot to ...

Who We Are The Gearbox Entertainment Company is home to a world-class team that entertains the ... Communicate and work closely with UI programmers to develop new engine features. * Analyze memory ...

Senior Software Developer Manager

Montreal, QC · On-site

CA$156K - CA$228K/yr

... entertainment, and design production pipelines. You will lead multiple engineering teams to deliver scalable, cloud-native platform services that manage digital assets and orchestrate complex ...

If you're passionate about innovation and pushing entertainment boundaries, join our journey and ... An undergraduate degree in Computer Science, Computer Engineering or equivalent * Experience ...

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Showing results 1-20

Entertainment Engineering information

See Quebec salary details

$21.5K

$84.4K

$181K

How much do entertainment engineering jobs pay per year?

As of Jul 23, 2026, the average yearly pay for entertainment engineering in Quebec is $84,368.00, according to ZipRecruiter salary data. Most workers in this role earn between $48,000.00 and $110,000.00 per year, depending on experience, location, and employer.

What engineers make $300,000 a year?

In entertainment engineering, senior roles such as lead engineers, systems architects, or specialized technical directors can earn $300,000 or more annually, especially with extensive experience, advanced skills in areas like audio-visual systems, and leadership responsibilities. High compensation often correlates with working on large-scale projects, in-demand expertise, or within major entertainment companies.

What do entertainment engineers do?

Entertainment engineers design, develop, and maintain technical systems used in entertainment productions such as concerts, theater, theme parks, and live events. They work with audio, lighting, video, and special effects equipment, often using tools like CAD software and control systems, and may require knowledge of safety standards and certifications. Their role ensures the technical aspects of entertainment experiences run smoothly and safely.

What engineering jobs pay $500,000?

In entertainment engineering, high-paying roles such as senior technical directors, lead engineers, or specialized consultants can reach or exceed $500,000 annually, especially in large productions or companies. These positions typically require extensive experience, advanced technical skills, and often involve leadership responsibilities or unique expertise in areas like audio-visual systems, stage design, or immersive technology.

What are some common challenges faced by entertainment engineers when working on live events, and how can they prepare for them?

Entertainment engineers often encounter challenges such as last-minute changes to performance requirements, tight setup schedules, and the need to coordinate with large, multidisciplinary teams. To prepare, it's important to develop strong problem-solving skills, maintain clear communication with creative and technical staff, and stay adaptable in fast-paced environments. Familiarizing yourself with a range of entertainment technologies and having contingency plans for equipment failures or unexpected issues can help ensure successful event execution.

What are the key skills and qualifications needed to thrive as an Entertainment Engineer, and why are they important?

To thrive as an Entertainment Engineer, you need a solid background in mechanical, electrical, or structural engineering, often supported by a relevant degree and hands-on experience in themed entertainment or live event production. Proficiency with CAD software, show control systems, and industry-specific safety standards is typically required. Creativity, problem-solving, and strong teamwork skills help you navigate unique technical challenges and collaborate across multidisciplinary teams. These skills ensure the safe, reliable, and innovative execution of complex entertainment projects, meeting both artistic and operational goals.

What engineers make $200,000 a year?

In entertainment engineering, senior roles such as lead engineers or specialized technical directors can earn $200,000 or more annually, especially with extensive experience, advanced skills in areas like audio-visual systems, and working in large production environments. High salaries are often associated with roles requiring expertise in complex systems, project management, and sometimes certifications or advanced degrees.

What is the difference between Entertainment Engineering vs Audio Engineering?

AspectEntertainment EngineeringAudio Engineering
CredentialsEngineering degree, certifications in entertainment techAudio certifications, audio engineering degrees
Work EnvironmentTheme parks, live shows, amusement venuesRecording studios, live concerts, broadcast
Industry UsageEntertainment industry, event productionMusic, film, broadcasting

Entertainment Engineering focuses on designing and developing entertainment systems and experiences, often involving large-scale projects like theme parks and live shows. Audio Engineering specializes in capturing, mixing, and producing sound for music, film, and broadcast. While both fields require technical skills and certifications, their work environments and industry applications differ significantly.

What is entertainment engineering?

Entertainment engineering is a specialized field that combines principles of engineering, design, and technology to create, develop, and maintain systems and structures used in the entertainment industry. This can include stage machinery, special effects, theme park attractions, lighting systems, and audio-visual equipment. Entertainment engineers work closely with artists, designers, and producers to ensure that technical aspects of performances, events, and attractions are safe, reliable, and innovative. The role requires knowledge of mechanical, electrical, and software engineering, as well as an understanding of the unique needs of live entertainment and themed experiences.
Infographic showing various Entertainment Engineering job openings in Quebec as of July 2026, with employment types broken down into 92% Full Time, 5% Part Time, and 3% Contract. Highlights an 86% Physical, 4% Hybrid, and 10% Remote job distribution, with an average salary of $84,368 per year, or $40.6 per hour.
Senior Product Manager, Media & Entertainment AI Platform

Senior Product Manager, Media & Entertainment AI Platform

Autodesk, Inc.

On-site

$122 - $179.30/hr

Other

Posted 16 days ago


Autodesk rating

9.5

Company rating: 9.5 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

8th of 215 rated software companies


Job description

Job Requisition ID # 26WD98600 – Senior Product Manager, Media & Entertainment AI Platform

About the Role

At Autodesk, we help our customers design and make anything. Within Autodesk Interactive Graphics, Media & Entertainment, that mission comes to life through products that help film, games, and animation teams tell amazing stories, build incredible worlds, and coordinate complex work across production pipelines.

As a Senior Product Manager, you will work on Autodesk’s next‑generation AI native platform in Media & Entertainment, “Flow,” and will play a key role in defining and delivering an AI‑first application experience that transforms how creatives and production teams work.

Autodesk’s Flow platform acts as the glue that connects disciplines and eliminates tool fragmentation by bringing data, tasks, communication, and creative assets into a unified, context‑aware workspace. It shifts the paradigm from tool‑centric workflows to outcome‑oriented creation: users describe their goals in natural language, and the system intelligently orchestrates tools, agents, and workflows across Autodesk and non‑Autodesk environments to deliver results.

Responsibilities
  • Own key product outcomes end‑to‑end including platform adoption, user engagement, extensibility, and business impact.
  • Act as the primary connector between engineering, stakeholders, customers, and internal production teams to ensure strong alignment.
  • Define and evolve core product experiences including personalized workspaces, intelligent agents, agentic workflows, and contextual artifacts.
  • Define requirements to enable users to deploy custom tools and automations via natural language.
  • Ensure first‑class integration with both Autodesk and non‑Autodesk products and services (such as Flow Production Tracking, Maya, Substance, Unity, Unreal, GitHub, and others) used in studio pipelines.
  • Drive data‑informed prioritization using customer research, usability studies, production workflow insights, and market analysis.
  • Balance short‑term execution with long‑term platform vision while managing trade‑offs effectively.
  • Communicate complex AI and workflow concepts clearly to both technical and creative audiences.
Minimum Qualifications
  • At least 5 years of experience working in Media & Entertainment.
  • At least 5 years in Product Management with a proven track record shipping SaaS or cloud‑based products.
  • Strong understanding of production pipelines and creative workflows in film and games, including dailies, editorial, asset management, and multi‑user collaboration.
  • Experience with AI, agentic systems, or intelligent workflows.
  • Bachelor’s degree in Business, Engineering, Computer Science, Design, or a related field (or equivalent experience).
  • Demonstrated success operating in 0‑to‑1 or highly ambiguous environments with rapid experimentation.
  • Solid knowledge of SDLC and Agile methodologies.
  • Familiarity with the short‑form video creator economy.
Salary and Benefits

For Canada based roles, we expect a starting base salary between $122,000 and $179,300. Offers are based on the candidate’s experience and geographic location, and may exceed this range. In addition to base salaries, our compensation package may include annual cash bonuses, commissions for sales roles, stock grants, and a comprehensive benefits package.

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About Autodesk

Sourced by ZipRecruiter

Autodesk is changing how the world is designed and made. Our technology spans architecture, engineering, construction, product design, manufacturing, media, and entertainment, empowering innovators everywhere to solve challenges big and small. From greener buildings to smarter products to more mesmerizing blockbusters, Autodesk software helps our customers to design and make a better world for all. For more information visit autodesk.com or follow @autodesk.

Industry

Software development

Company size

10,000+ Employees

Headquarters location

San Rafael, CA, US

Year founded

1982