1

Entertainment Engineering Jobs in Quebec (NOW HIRING)

... entertainment and games on some of the internet's safest and most popular platforms. With the ... As a Sr DevOps within a fast pace high traffic environment, you will be responsible to support and ...

Established in 2004, we are a tech pioneer offering world-class adult entertainment and games on ... This role combines technical leadership and hands-on engineering. The Lead will guide a team of ...

... wider engineering team, finance, sales and operations. Together, you'll develop and deliver a ... Experience or familiarity in the live events, film, production, or entertainment industries ...

If you're passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown! As a Cloud Developer at Ubisoft Montreal , you will help design and build a ...

We create entertainment that inspires creativity, sparks passion, forges friendships, and fosters ... This is a hands-on IC role where engineering excellence meets operational reliability. You'll ...

Showing results 41-60

Entertainment Engineering information

See Quebec salary details

$21.5K

$84.4K

$181K

How much do entertainment engineering jobs pay per year?

As of Aug 21, 2026, the average yearly pay for entertainment engineering in Quebec is $84,368.00, according to ZipRecruiter salary data. Most workers in this role earn between $48,000.00 and $110,000.00 per year, depending on experience, location, and employer.

What is entertainment engineering?

Entertainment engineering is a specialized field that combines principles of engineering, design, and technology to create, develop, and maintain systems and structures used in the entertainment industry. This can include stage machinery, special effects, theme park attractions, lighting systems, and audio-visual equipment. Entertainment engineers work closely with artists, designers, and producers to ensure that technical aspects of performances, events, and attractions are safe, reliable, and innovative. The role requires knowledge of mechanical, electrical, and software engineering, as well as an understanding of the unique needs of live entertainment and themed experiences.

What are the key skills and qualifications needed to thrive as an entertainment engineer?

To thrive as an Entertainment Engineer, you need a solid background in mechanical, electrical, or structural engineering, often supported by a relevant degree and hands-on experience in themed entertainment or live event production. Proficiency with CAD software, show control systems, and industry-specific safety standards is typically required. Creativity, problem-solving, and strong teamwork skills help you navigate unique technical challenges and collaborate across multidisciplinary teams. These skills ensure the safe, reliable, and innovative execution of complex entertainment projects, meeting both artistic and operational goals.

What are some common challenges faced by entertainment engineers when working on live events, and how can they prepare for them?

Entertainment engineers often encounter challenges such as last-minute changes to performance requirements, tight setup schedules, and the need to coordinate with large, multidisciplinary teams. To prepare, it's important to develop strong problem-solving skills, maintain clear communication with creative and technical staff, and stay adaptable in fast-paced environments. Familiarizing yourself with a range of entertainment technologies and having contingency plans for equipment failures or unexpected issues can help ensure successful event execution.

What is the difference between Entertainment Engineering vs Audio Engineering?

AspectEntertainment EngineeringAudio Engineering
CredentialsEngineering degree, certifications in entertainment techAudio certifications, audio engineering degrees
Work EnvironmentTheme parks, live shows, amusement venuesRecording studios, live concerts, broadcast
Industry UsageEntertainment industry, event productionMusic, film, broadcasting

Entertainment Engineering focuses on designing and developing entertainment systems and experiences, often involving large-scale projects like theme parks and live shows. Audio Engineering specializes in capturing, mixing, and producing sound for music, film, and broadcast. While both fields require technical skills and certifications, their work environments and industry applications differ significantly.

What do entertainment engineers do?

Entertainment engineers design, develop, and maintain technical systems used in entertainment productions such as concerts, theater, theme parks, and live events. They work with audio, lighting, video, and special effects equipment, often using tools like CAD software and control systems, and may require knowledge of safety standards and certifications. Their role ensures the technical aspects of entertainment experiences run smoothly and safely.

What job categories do people searching Entertainment Engineering jobs in Quebec look for?

The top searched job categories for Entertainment Engineering jobs in Quebec are:

Infographic showing various Entertainment Engineering job openings in Quebec as of August 2026, with employment types broken down into 91% Full Time, 5% Part Time, 3% Contract, and 1% Nights. Highlights an 84% Physical, 5% Hybrid, and 11% Remote job distribution, with an average salary of $84,368 per year, or $40.6 per hour.

Senior Rendering Programmer - Mobile | Programmeur ou programmeuse senior en rendu - Mobile

NBCUniversal

Montreal, QC โ€ข On-site

Full-time

Posted 8 days ago


Job description

Company Description

NBCUniversal is one of the world's leading media and entertainment companies. We create world-class content, which we distribute across our portfolio of film, television, and streaming, and bring to life through our global theme park destinations, consumer products, and experiences. We own and operate leading entertainment and news brands, including NBC, NBC News, NBC Sports, Telemundo, NBC Local Stations, Bravo, and Peacock, our premium ad-supported streaming service. We produce and distribute premier filmed entertainment and programming through our powerhouse film and television studios, including Universal Pictures, DreamWorks Animation, and Focus Features, and the four global television studios under the Universal Studio Group banner, and operate industry-leading theme parks and experiences around the world through Universal Destinations & Experiences, including Universal Orlando Resort, home to Universal Epic Universe, and Universal Studios Hollywood. NBCUniversal is a subsidiary of Comcast Corporation. Visit www.nbcuniversal.com for more information.

Our impact is rooted in improving the communities where our employees, customers, and audiences live and work. We have a rich tradition of giving back and ensuring our employees have the opportunity to serve their communities. We champion an inclusive culture and strive to attract and develop a talented workforce to create and deliver a wide range of content reflecting our world.

NBCUniversal est lโ€™une des plus importantes entreprises de mรฉdias et de divertissement au monde. Nous crรฉons du contenu de calibre mondial que nous distribuons ร  travers notre portefeuille de productions cinรฉmatographiques, tรฉlรฉvisuelles et de diffusion en continu, et que nous faisons vivre par lโ€™entremise de nos destinations de parcs thรฉmatiques ร  lโ€™รฉchelle mondiale, de nos produits de consommation et de nos expรฉriences. Nous possรฉdons et exploitons des marques de premier plan dans les domaines du divertissement et de lโ€™information, notamment NBC, NBC News, NBC Sports, Telemundo, NBC Local Stations, Bravo et Peacock, notre service de diffusion en continu haut de gamme financรฉ par la publicitรฉ. Nous produisons et distribuons des films et des รฉmissions de premier plan par lโ€™intermรฉdiaire de nos puissants studios de cinรฉma et de tรฉlรฉvision, notamment Universal Pictures, DreamWorks Animation et Focus Features, ainsi que les quatre studios de tรฉlรฉvision mondiaux regroupรฉs sous la banniรจre Universal Studio Group. Nous exploitons รฉgalement des parcs thรฉmatiques et des expรฉriences de calibre mondial partout dans le monde grรขce ร  Universal Destinations & Experiences, dont Universal Orlando Resort, qui accueille Universal Epic Universe, ainsi quโ€™Universal Studios Hollywood. NBCUniversal est une filiale de Comcast Corporation. Pour en savoir plus, visitez www.nbcuniversal.com.

Notre impact repose sur lโ€™amรฉlioration des collectivitรฉs oรน vivent et travaillent les membres de notre personnel, notre clientรจle et nos publics. Nous avons une riche tradition dโ€™engagement communautaire et veillons ร  ce que notre personnel ait lโ€™occasion de contribuer activement ร  sa communautรฉ. Nous favorisons une culture inclusive et nous nous efforรงons dโ€™attirer et de dรฉvelopper une main-dโ€™ล“uvre talentueuse afin de crรฉer et dโ€™offrir un vaste รฉventail de contenus qui reflรจtent le monde dans lequel nous vivons.

Job Description

RESPONSIBILTIES

As a Senior Rendering Programmer (Mobile โ€“ Unreal), you are responsible for designing, implementing, and maintaining Unreal Engine rendering systems optimized for mobile platforms. You focus on delivering highโ€‘quality visuals within strict performance, memory, and power constraints across a wide range of mobile devices. You work closely with Art, Tech Art, Engine, and Gameplay teams to ensure rendering solutions scale effectively while meeting visual and technical requirements.

  • Design, implement, and maintain rendering systems and features within Unreal Engine for mobile platforms.
  • Work on shaders, materials, lighting, postโ€‘processing, and rendering systems optimized for mobile GPUs.
  • Collaborate with Art and Tech Art to develop scalable visual solutions suited for mobile performance constraints.
  • Optimize rendering systems for performance, memory usage, bandwidth, and power consumption on mobile devices.
  • Maintain and improve existing rendering code to ensure stability across a wide range of mobile hardware configurations.
  • Debug complex rendering issues involving shaders, lighting, GPU performance, and visual artefacts on mobile platforms.
  • Write clean, maintainable, and wellโ€‘documented C++ and shader code following Unreal Engine best practices.
  • Profile and analyze rendering performance using Unreal Engine tools and mobile platform profilers (e.g., Android GPU Inspector, Xcode Instruments).
  • Contribute to rendering pipeline decisions to ensure efficient scalability from highโ€‘end to lowโ€‘end mobile devices.
  • Support integration and optimization of Unreal Engine rendering features for mobile targets.
  • Collaborate with Engine and Platform teams to ensure proper handling of platformโ€‘specific rendering constraints (iOS and Android).
  • Mentor intermediate and junior programmers through technical guidance and code reviews.
  • Stay current with Unreal Engine rendering updates and mobile graphics best practices.

Rร‰SUMร‰ DU POSTE

ร€ titre de programmeur ou programmeuse senior en rendu (Mobile โ€“ Unreal), vous serez responsable de concevoir, de mettre en ล“uvre et de maintenir des systรจmes de rendu Unreal Engine optimisรฉs pour les plateformes mobiles. Vous mettrez lโ€™accent sur la livraison de visuels de haute qualitรฉ dans le respect de contraintes strictes de performance, de mรฉmoire et de consommation รฉnergรฉtique sur une vaste gamme dโ€™appareils mobiles. Vous collaborerez รฉtroitement avec les รฉquipes Artistique, Tech Art, Moteur et Jouabilitรฉ afin de vous assurer que les solutions de rendu รฉvoluent efficacement tout en respectant les exigences visuelles et techniques.

RESPONSABILITร‰S

  • Concevoir, mettre en ล“uvre et maintenir des systรจmes et fonctionnalitรฉs de rendu dans Unreal Engine pour les plateformes mobiles.
  • Travailler sur les shaders, les matรฉriaux, lโ€™รฉclairage, le post-traitement et les systรจmes de rendu optimisรฉs pour les GPU mobiles.
  • Collaborer avec les รฉquipes Artistique et Tech Art afin de dรฉvelopper des solutions visuelles รฉvolutives adaptรฉes aux contraintes de performance des appareils mobiles.
  • Optimiser les systรจmes de rendu en matiรจre de performance, dโ€™utilisation mรฉmoire, de bande passante et de consommation รฉnergรฉtique sur les appareils mobiles.
  • Maintenir et amรฉliorer le code de rendu existant afin dโ€™assurer sa stabilitรฉ sur une vaste gamme de configurations matรฉrielles mobiles.
  • Dรฉboguer des problรจmes complexes de rendu liรฉs aux shaders, ร  lโ€™รฉclairage, aux performances GPU et aux artefacts visuels sur les plateformes mobiles.
  • ร‰crire du code C++ et des shaders propres, maintenables et bien documentรฉs selon les meilleures pratiques dโ€™Unreal Engine.
  • Effectuer le profilage et lโ€™analyse des performances de rendu ร  lโ€™aide des outils Unreal Engine et des profileurs de plateformes mobiles (p. ex., Android GPU Inspector, Xcode Instruments).
  • Contribuer aux dรฉcisions relatives au pipeline de rendu afin dโ€™assurer une รฉvolutivitรฉ efficace sur des appareils mobiles allant du haut de gamme ร  lโ€™entrรฉe de gamme.
  • Soutenir lโ€™intรฉgration et lโ€™optimisation des fonctionnalitรฉs de rendu dโ€™Unreal Engine pour les cibles mobiles.
  • Collaborer avec les รฉquipes Moteur et Plateforme afin dโ€™assurer une gestion adรฉquate des contraintes de rendu propres aux plateformes (iOS et Android).
  • Encadrer les programmeurs et programmeuses de niveau intermรฉdiaire et junior grรขce ร  de lโ€™orientation technique et ร  des revues de code.
  • Se tenir ร  jour concernant les nouveautรฉs du rendu dans Unreal Engine et les meilleures pratiques en graphismes mobiles.
Qualifications

Basic Requirements:

  • Strong proficiency in C++, with experience developing rendering systems in Unreal Engine.
  • At least 6โ€“8 years of professional experience in game programming, with shipped titles including mobile platforms.
  • Professional, handsโ€‘on experience working with Unreal Engine rendering pipelines.
  • Strong understanding of realโ€‘time rendering concepts including lighting, shading, materials, and postโ€‘processing.
  • Experience optimizing rendering systems for mobile GPUs and constrained hardware environments.
  • Strong knowledge of mobile platform constraints including performance, memory, bandwidth, and power consumption.
  • Experience profiling and debugging rendering performance on mobile devices.
  • Excellent problemโ€‘solving and debugging skills for performanceโ€‘critical systems.
  • Strong communication skills and the ability to collaborate effectively with Art and Engineering teams.
  • Experience with version control systems such as Perforce or Git.

Desired Characteristics:

  • Experience modifying or extending Unreal Engine rendering systems for mobile platforms.
  • Experience working across iOS and Android platforms and their graphics APIs.
  • Familiarity with mobile GPU architectures and rendering optimization strategies.
  • Experience scaling rendering solutions across a wide range of device capabilities.
  • Strong interest in mobile realโ€‘time rendering and visual optimization.
  • A passion for delivering highโ€‘quality visuals within constrained environments.

QUALIFICATIONS

Exigences de base :

  • Excellente maรฎtrise du C++, avec de lโ€™expรฉrience dans le dรฉveloppement de systรจmes de rendu avec Unreal Engine.
  • Au moins de 6 ร  8 ans dโ€™expรฉrience professionnelle en programmation de jeux vidรฉo, y compris sur des titres commercialisรฉs pour plateformes mobiles.
  • Expรฉrience pratique et professionnelle des pipelines de rendu dโ€™Unreal Engine.
  • Solide comprรฉhension des concepts de rendu en temps rรฉel, notamment lโ€™รฉclairage, lโ€™ombrage, les matรฉriaux et le post-traitement.
  • Expรฉrience de lโ€™optimisation de systรจmes de rendu pour les GPU mobiles et les environnements matรฉriels ร  ressources limitรฉes.
  • Excellente connaissance des contraintes des plateformes mobiles, notamment en matiรจre de performance, de mรฉmoire, de bande passante et de consommation รฉnergรฉtique.
  • Expรฉrience du profilage et du dรฉbogage des performances de rendu sur appareils mobiles.
  • Excellentes aptitudes pour la rรฉsolution de problรจmes et le dรฉbogage de systรจmes critiques pour la performance.
  • Excellentes habiletรฉs de communication et capacitรฉ ร  collaborer efficacement avec les รฉquipes Artistique et Ingรฉnierie.
  • Expรฉrience avec des systรจmes de gestion de versions tels que Perforce ou Git.

Atouts souhaitรฉs :

  • Expรฉrience de la modification ou de lโ€™extension des systรจmes de rendu dโ€™Unreal Engine pour les plateformes mobiles.
  • Expรฉrience de travail sur les plateformes iOS et Android ainsi quโ€™avec leurs API graphiques.
  • Connaissance des architectures de GPU mobiles et des stratรฉgies dโ€™optimisation du rendu.
  • Expรฉrience du dรฉploiement de solutions de rendu รฉvolutives sur une vaste gamme dโ€™appareils aux capacitรฉs variรฉes.
  • Fort intรฉrรชt pour le rendu temps rรฉel mobile et lโ€™optimisation visuelle.
  • Passion pour la crรฉation de visuels de haute qualitรฉ dans des environnements aux ressources limitรฉes.

Additional Information

As part of our selection process, external candidates may be required to attend an in-person interview with an NBCUniversal employee at one of our locations prior to a hiring decision. NBCUniversal's policy is to provide equal employment opportunities to all applicants and employees without regard to race, color, religion, creed, gender, gender identity or expression, age, national origin or ancestry, citizenship, disability, sexual orientation, marital status, pregnancy, veteran status, membership in the uniformed services, genetic information, or any other basis protected by applicable law.

If you are a qualified individual with a disability or a disabled veteran and require support throughout the application and/or recruitment process as a result of your disability, you have the right to request a reasonable accommodation. You can submit your request to AccessibilitySupport@nbcuni.com.