We produce and distribute premier filmed entertainment and programming through our powerhouse film and television studios, including Universal Pictures, DreamWorks Animation, and Focus Features, and ...
We produce and distribute premier filmed entertainment and programming through our powerhouse film and television studios, including Universal Pictures, DreamWorks Animation, and Focus Features, and ...
We produce and distribute premier filmed entertainment and programming through our powerhouse film and television studios, including Universal Pictures, DreamWorks Animation, and Focus Features, and ...
We produce and distribute premier filmed entertainment and programming through our powerhouse film and television studios, including Universal Pictures, DreamWorks Animation, and Focus Features, and ...
Senior Forward-DeploData Scientist/ Scientifique des données principal(e) déployé(e) (niveau Senior,
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Senior Forward-DeploData Scientist/ Scientifique des données principal(e) déployé(e) (niveau Senior,
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Senior Generalist Programmer - Dead by Daylight | Programmeureuse Generaliste Seniore - Dead by D...
Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision ... Join the Dead by Daylight team as a Senior Generalist Programmer and help shape the next decade of ...
Senior Generalist Programmer - Dead by Daylight | Programmeureuse Generaliste Seniore - Dead by D...
Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision ... Join the Dead by Daylight team as a Senior Generalist Programmer and help shape the next decade of ...
We produce and distribute premier filmed entertainment and programming through our powerhouse film and television studios, including Universal Pictures, DreamWorks Animation, and Focus Features, and ...
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We produce and distribute premier filmed entertainment and programming through our powerhouse film and television studios, including Universal Pictures, DreamWorks Animation, and Focus Features, and ...
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We produce and distribute premier filmed entertainment and programming through our powerhouse film and television studios, including Universal Pictures, DreamWorks Animation, and Focus Features, and ...
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We produce and distribute premier filmed entertainment and programming through our powerhouse film and television studios, including Universal Pictures, DreamWorks Animation, and Focus Features, and ...
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... programming, regulatory compliance, profitability, and team education. Who We Are Queen City Distillers is a premier craft distillery and entertainment destination, located in the heart of Regina ...
... programming, regulatory compliance, profitability, and team education. Who We Are Queen City Distillers is a premier craft distillery and entertainment destination, located in the heart of Regina ...
We are a global leader in design and make software for architecture, engineering, construction, manufacturing, and media and entertainment industries. If you've ever driven a high-performance car ...
We are a global leader in design and make software for architecture, engineering, construction, manufacturing, and media and entertainment industries. If you've ever driven a high-performance car ...
Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision ... We are looking for a passionate and experienced Gameplay Programmer to help shape engaging systems ...
Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision ... We are looking for a passionate and experienced Gameplay Programmer to help shape engaging systems ...
We produce and distribute premier filmed entertainment and programming through our powerhouse film and television studios, including Universal Pictures, DreamWorks Animation, and Focus Features, and ...
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Senior Systems Developer (C++/Python) - Développeur de systèmes senior (C++/Python)
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We own and operate leading entertainment and news brands, including NBC, NBC News, NBC Sports ... Bachelor's Degree in Computer Science, Engineering, Mathematics, or a related field * 3+ years of ...
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Senior Systems Developer (C++/Python) - Développeur de systèmes senior (C++/Python)
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We own and operate leading entertainment and news brands, including NBC, NBC News, NBC Sports ... Bachelor's Degree in Computer Science, Engineering, Mathematics, or a related field * 3+ years of ...
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Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision ... Working closely with Design, Production, Product, Engineering, User Research, you'll help bring ...
Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision ... Working closely with Design, Production, Product, Engineering, User Research, you'll help bring ...
If you're passionate about innovation and pushing the boundaries of entertainment, join us on our ... Developing tools and processes that allow developers to deploy services safely and efficiently.
Quick apply
Apply Early
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Senior Technical Animator - Dead by Daylight | Animateurrice Technique Seniore - Dead by Daylight
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Senior Technical Animator - Dead by Daylight | Animateurrice Technique Seniore - Dead by Daylight
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Our engineers are deeply involved in part design, plastic component development, and manufacturing ... Mattel is a leading global toy and family entertainment company and owner of one of the most iconic ...
Our engineers are deeply involved in part design, plastic component development, and manufacturing ... Mattel is a leading global toy and family entertainment company and owner of one of the most iconic ...
Passion for music, live events, and entertainment culture * Comfortable managing shifting ... It offers turnkey programming or self service to its clients, 99% of whom are foreign. Accordingly ...
Passion for music, live events, and entertainment culture * Comfortable managing shifting ... It offers turnkey programming or self service to its clients, 99% of whom are foreign. Accordingly ...
Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision ... Collaborating closely with Product, Engineering, Data, and LiveOps, you'll drive clarity, usability ...
Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision ... Collaborating closely with Product, Engineering, Data, and LiveOps, you'll drive clarity, usability ...
Position - Senior AI Programmer We are looking for an experienced Senior AI Programmer to join the Haven Entertainment Studios project team. The Senior AI Programmer will have ownership of various AI ...
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... entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of 2K's portfolio currently includes ...
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Experience with scripting or programming languages. * Post production mix experience. Gearbox Entertainment is committed to ensuring that all team members work in an environment free from ...
Experience with scripting or programming languages. * Post production mix experience. Gearbox Entertainment is committed to ensuring that all team members work in an environment free from ...
Entertainment Engineering information
See Quebec salary details
$21.5K - $36K
9% of jobs
$47.3K is the 25th percentile. Wages below this are outliers.
$36K - $50.5K
20% of jobs
$50.5K - $65K
18% of jobs
The median wage is $67.8K / yr.
$65K - $79.5K
14% of jobs
$79.5K - $94K
9% of jobs
$101.7K is the 75th percentile. Wages above this are outliers.
$94K - $108.5K
8% of jobs
$108.5K - $123K
6% of jobs
$123K - $137.5K
5% of jobs
$137.5K - $152K
4% of jobs
$152K - $166.5K
3% of jobs
$166.5K - $181K
2% of jobs
$21.5K
$84.4K
$181K
How much do entertainment engineering jobs pay per year?
What engineers make $300,000 a year?
What do entertainment engineers do?
What engineering jobs pay $500,000?
What are some common challenges faced by entertainment engineers when working on live events, and how can they prepare for them?
What are the key skills and qualifications needed to thrive as an Entertainment Engineer, and why are they important?
What engineers make $200,000 a year?
What is the difference between Entertainment Engineering vs Audio Engineering?
| Aspect | Entertainment Engineering | Audio Engineering |
|---|---|---|
| Credentials | Engineering degree, certifications in entertainment tech | Audio certifications, audio engineering degrees |
| Work Environment | Theme parks, live shows, amusement venues | Recording studios, live concerts, broadcast |
| Industry Usage | Entertainment industry, event production | Music, film, broadcasting |
Entertainment Engineering focuses on designing and developing entertainment systems and experiences, often involving large-scale projects like theme parks and live shows. Audio Engineering specializes in capturing, mixing, and producing sound for music, film, and broadcast. While both fields require technical skills and certifications, their work environments and industry applications differ significantly.
What is entertainment engineering?

Full-time
Posted 20 days ago
Job description
NBCUniversal is one of the world's leading media and entertainment companies. We create world-class content, which we distribute across our portfolio of film, television, and streaming, and bring to life through our global theme park destinations, consumer products, and experiences. We own and operate leading entertainment and news brands, including NBC, NBC News, NBC Sports, Telemundo, NBC Local Stations, Bravo, and Peacock, our premium ad-supported streaming service. We produce and distribute premier filmed entertainment and programming through our powerhouse film and television studios, including Universal Pictures, DreamWorks Animation, and Focus Features, and the four global television studios under the Universal Studio Group banner, and operate industry-leading theme parks and experiences around the world through Universal Destinations & Experiences, including Universal Orlando Resort, home to Universal Epic Universe, and Universal Studios Hollywood. NBCUniversal is a subsidiary of Comcast Corporation. Visit www.nbcuniversal.com for more information.
Our impact is rooted in improving the communities where our employees, customers, and audiences live and work. We have a rich tradition of giving back and ensuring our employees have the opportunity to serve their communities. We champion an inclusive culture and strive to attract and develop a talented workforce to create and deliver a wide range of content reflecting our world.
NBCUniversal est l’une des principales entreprises mondiales de médias et de divertissement.
Nous créons du contenu de calibre mondial, que nous distribuons à travers notre portefeuille de cinéma, de télévision et de diffusion en continu, et que nous faisons vivre par le biais de nos destinations de parcs thématiques mondiaux, de nos produits de consommation et de nos expériences.
Nous détenons et exploitons des marques de divertissement et d’information de premier plan, notamment NBC, NBC News, NBC Sports, Telemundo, NBC Local Stations, Bravo et Peacock, notre service de diffusion en continu haut de gamme financé par la publicité.
Nous produisons et distribuons des œuvres cinématographiques et des contenus télévisuels de premier plan grâce à nos puissants studios de cinéma et de télévision, notamment Universal Pictures, DreamWorks Animation et Focus Features, ainsi qu’aux quatre studios de télévision mondiaux regroupés sous la bannière Universal Studio Group. Nous exploitons également des parcs thématiques et des expériences de calibre industriel à travers le monde par l’entremise de Universal Destinations & Experiences, notamment Universal Orlando Resort, domicile de Universal Epic Universe, et Universal Studios Hollywood.
NBCUniversal est une filiale de Comcast Corporation.
Visitez https://www.nbcuniversal.com pour plus d’information.
Notre impact repose sur l’amélioration des communautés dans lesquelles nos employées, nos clientes et nos publics vivent et travaillent.
Nous avons une riche tradition d’engagement communautaire et veillons à ce que nos employées aient l’occasion de servir leurs communautés.
Nous défendons une culture inclusive et nous efforçons d’attirer et de développer une main-d’œuvre talentueuse afin de créer et de diffuser une vaste gamme de contenus reflétant la diversité de notre monde.
Job DescriptionWe’re looking for an Engine / Gameplay Architect to help shape the foundation of user-generated content (UGC) on a large-scale AAA experience built in Unreal Engine.
This role sits at the intersection of engine systems, gameplay architecture, and emerging AI-assisted creation workflows. You’ll define how creators build, extend, and interact with the platform - through robust APIs, scalable systems, and intuitive scripting - while enabling AI-driven tooling that lowers the barrier to creation without limiting depth.
Responsibilities:
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Architect the end-to-end UGC framework: data models, runtime systems, and extensibility points
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Design and evolve APIs that expose gameplay systems safely and flexibly to creators
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Define the scripting model (language, runtime) for user-authored content
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Partner with AI/ML teams to enable an AI agent that can generate, modify, and reason about gameplay content
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Establish guardrails: performance budgets, sandboxing, security, and determinism
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Work closely with gameplay, online, and tools teams to ensure cohesion across the platform
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Drive technical direction through prototypes, documentation, and hands-on implementation
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Mentor engineers and influence engineering standards across teams
Nous recherchons une personne au poste d’Architecte Moteur / Gameplay pour contribuer à façonner les fondations du contenu généré par les utilisateurs (UGC) au sein d’une expérience AAA à grande échelle développée avec Unreal Engine.
Ce rôle se situe à l’intersection des systèmes moteur, de l’architecture gameplay et des nouveaux flux de création assistés par l’IA. Vous définirez la manière dont les créateurs et créatrices construisent, étendent et interagissent avec la plateforme - grâce à des API robustes, des systèmes évolutifs et des outils de script intuitifs - tout en permettant des outils pilotés par l’IA qui abaissent la barrière à la création sans en limiter la profondeur.
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Concevoir l’architecture de bout en bout du cadre UGC : modèles de données, systèmes d’exécution et points d’extensibilité
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Concevoir et faire évoluer des API qui exposent les systèmes de gameplay de manière sécuritaire et flexible aux créateur·rice·s
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Définir le modèle de script (langage, environnement d’exécution) pour le contenu créé par les utilisateur·rice·s
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Collaborer avec les équipes IA/ML afin de permettre un agent IA capable de générer, modifier et raisonner sur du contenu de gameplay
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Mettre en place des garde-fous : budgets de performance, isolation (sandboxing), sécurité et déterminisme
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Travailler étroitement avec les équipes gameplay, en ligne et outils afin d’assurer la cohérence de la plateforme
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Orienter la direction technique au moyen de prototypes, de documentation et d’implémentations concrètes
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Encadrer les ingénieur·e·s et influencer les normes d’ingénierie à l’échelle des équipes
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Strong experience architecting gameplay or engine systems in C++ within Unreal Engine (or comparable AAA engines)
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Proven experience designing extensible systems, SDKs, or developer platforms used by internal or external creators
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Deep understanding of gameplay architecture, including: Entity Component Systems (ECS) or actor-based models, event-driven architecture / messaging systems, state machines, replication models, and serialization pipelines
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Experience designing and maintaining APIs (C++, REST, or RPC) with a focus on usability, versioning, and backward compatibility
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Hands-on experience with scripting languages and runtimes (e.g. Lua, Python, visual scripting like Blueprints, Verse, or custom DSLs)
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Familiarity with embedding scripting languages and bridging native and managed/runtime code
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Strong understanding of runtime performance optimization (CPU/GPU constraints, memory management, streaming systems, multithreading, async workflows)
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Experience working with large-scale systems (open worlds, World Partitioning, asset streaming, networked/multiplayer environments)
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Knowledge of build systems, CI/CD pipelines, and content validation workflows
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Experience with sandboxing, capability-based security, or safe execution environments for user-authored code
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Comfort working across boundaries: engine, gameplay, backend services, and tools
Desired Characteristics
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Experience building or supporting modding or UGC platforms (e.g., level editors, scripting APIs, creator toolchains)
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Exposure to AI/ML-assisted development workflows, including:
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LLM-powered tools
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Agent-based systems
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Prompt-driven or natural language interfaces for content creation
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Familiarity with knowledge representation, graph-based systems, or toolchains that enable AI reasoning over game data
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Experience with cloud-integrated game platforms, backend services, or live service ecosystems
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Background in developer experience (DevEx), including tooling, documentation systems, and usability of technical platforms
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Experience designing for other developers, not just for systems
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Ability to balance flexibility with guardrails (power without chaos)
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Comfort making foundational decisions with long-term impact
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Emphasis on usability as much as technical elegance
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Preference for simple mental models, even when systems are complex under the hood
Eligibility Requirements
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Interested candidates must apply to be considered.
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Must be willing to work in our Montreal office a minimum of 4 days a week.
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Must be willing to work overtime when required, in accordance with Quebec labor standards.
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Must be legally authorized to work in Canada.
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Must be willing to travel for work related business, if necessary
Qualifications de base
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Solide expérience en architecture de systèmes gameplay ou moteur en C++ avec Unreal Engine (ou des moteurs AAA comparables)
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Expérience démontrée dans la conception de systèmes extensibles, de SDK ou de plateformes pour développeur·euse·s utilisées par des créateurs et créatrices internes ou externes
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Compréhension approfondie de l’architecture gameplay, incluant: Systèmes entité-composant (ECS) ou modèles basés sur des acteurs, Architectures événementielles et systèmes de messagerie, Machines à états, modèles de réplication et pipelines de sérialisation
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Expérience dans la conception et la maintenance d’API (C++, REST ou RPC) avec un accent sur l’utilisabilité, le versionnement et la rétrocompatibilité
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Expérience pratique avec des langages et environnements de script (p. ex. Lua, Python, scripts visuels comme Blueprints, Verse ou des DSL personnalisés)
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Familiarité avec l’intégration de langages de script et l’interfaçage entre code natif et code géré/runtime
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Solide compréhension de l’optimisation des performances à l’exécution (contraintes CPU/GPU, gestion de la mémoire, systèmes de streaming, multithreading, flux asynchrones)
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Expérience avec des systèmes à grande échelle (mondes ouverts, partion du monde, streaming d’assets, environnements réseau/multijoueurs)
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Connaissance des systèmes de build, des pipelines CI/CD et des flux de validation de contenu
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Expérience avec le sandboxing, la sécurité basée sur les capacités ou des environnements d’exécution sécurisés pour le code créé par les utilisateurs et utilisatrices
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Aisance à travailler à travers plusieurs domaines : moteur, gameplay, services backend et outils
Atouts souhaités
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Expérience dans la création ou le support de plateformes de modding ou d’UGC (p. ex. éditeurs de niveaux, API de script, chaînes d’outils pour créateurs et créatrices)
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Exposition à des flux de développement assistés par l’IA/ML, incluant :
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Outils propulsés par des modèles de langage de grande taille (LLM)
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Systèmes basés sur des agents
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Interfaces de création de contenu pilotées par des prompts ou le langage naturel
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Familiarité avec la représentation des connaissances, les systèmes basés sur des graphes ou les chaînes d’outils permettant le raisonnement de l’IA sur les données de jeu
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Expérience avec des plateformes de jeu intégrées au cloud, des services backend ou des écosystèmes de jeux-services
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Expérience en expérience développeur·euse (DevEx), incluant les outils, les systèmes de documentation et l’utilisabilité des plateformes techniques
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Expérience dans la conception pour d’autres développeur·euse·s, et pas uniquement pour des systèmes
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Capacité à équilibrer flexibilité et garde-fous (puissance sans chaos)
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Aisance à prendre des décisions fondamentales ayant un impact à long terme
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Accent mis autant sur l’utilisabilité que sur l’élégance technique
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Préférence pour des modèles mentaux simples, même lorsque les systèmes sont complexes sous le capot
Exigences d’admissibilité