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Entertainment Engineering Jobs in Quebec (NOW HIRING)

We produce and distribute premier filmed entertainment and programming through our powerhouse film and television studios, including Universal Pictures, DreamWorks Animation, and Focus Features, and ...

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Passion for music, live events, and entertainment culture * Comfortable managing shifting ... It offers turnkey programming or self service to its clients, 99% of whom are foreign. Accordingly ...

Experience with scripting or programming languages. * Post production mix experience. Gearbox Entertainment is committed to ensuring that all team members work in an environment free from ...

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Entertainment Engineering information

See Quebec salary details

$21.5K

$84.4K

$181K

How much do entertainment engineering jobs pay per year?

As of Jul 1, 2026, the average yearly pay for entertainment engineering in Quebec is $84,368.00, according to ZipRecruiter salary data. Most workers in this role earn between $48,000.00 and $110,000.00 per year, depending on experience, location, and employer.

What engineers make $300,000 a year?

In entertainment engineering, senior roles such as lead engineers, systems architects, or specialized technical directors can earn $300,000 or more annually, especially with extensive experience, advanced skills in areas like audio-visual systems, and leadership responsibilities. High compensation often correlates with working on large-scale projects, in-demand expertise, or within major entertainment companies.

What do entertainment engineers do?

Entertainment engineers design, develop, and maintain technical systems used in entertainment productions such as concerts, theater, theme parks, and live events. They work with audio, lighting, video, and special effects equipment, often using tools like CAD software and control systems, and may require knowledge of safety standards and certifications. Their role ensures the technical aspects of entertainment experiences run smoothly and safely.

What engineering jobs pay $500,000?

In entertainment engineering, high-paying roles such as senior technical directors, lead engineers, or specialized consultants can reach or exceed $500,000 annually, especially in large productions or companies. These positions typically require extensive experience, advanced technical skills, and often involve leadership responsibilities or unique expertise in areas like audio-visual systems, stage design, or immersive technology.

What are some common challenges faced by entertainment engineers when working on live events, and how can they prepare for them?

Entertainment engineers often encounter challenges such as last-minute changes to performance requirements, tight setup schedules, and the need to coordinate with large, multidisciplinary teams. To prepare, it's important to develop strong problem-solving skills, maintain clear communication with creative and technical staff, and stay adaptable in fast-paced environments. Familiarizing yourself with a range of entertainment technologies and having contingency plans for equipment failures or unexpected issues can help ensure successful event execution.

What are the key skills and qualifications needed to thrive as an Entertainment Engineer, and why are they important?

To thrive as an Entertainment Engineer, you need a solid background in mechanical, electrical, or structural engineering, often supported by a relevant degree and hands-on experience in themed entertainment or live event production. Proficiency with CAD software, show control systems, and industry-specific safety standards is typically required. Creativity, problem-solving, and strong teamwork skills help you navigate unique technical challenges and collaborate across multidisciplinary teams. These skills ensure the safe, reliable, and innovative execution of complex entertainment projects, meeting both artistic and operational goals.

What engineers make $200,000 a year?

In entertainment engineering, senior roles such as lead engineers or specialized technical directors can earn $200,000 or more annually, especially with extensive experience, advanced skills in areas like audio-visual systems, and working in large production environments. High salaries are often associated with roles requiring expertise in complex systems, project management, and sometimes certifications or advanced degrees.

What is the difference between Entertainment Engineering vs Audio Engineering?

AspectEntertainment EngineeringAudio Engineering
CredentialsEngineering degree, certifications in entertainment techAudio certifications, audio engineering degrees
Work EnvironmentTheme parks, live shows, amusement venuesRecording studios, live concerts, broadcast
Industry UsageEntertainment industry, event productionMusic, film, broadcasting

Entertainment Engineering focuses on designing and developing entertainment systems and experiences, often involving large-scale projects like theme parks and live shows. Audio Engineering specializes in capturing, mixing, and producing sound for music, film, and broadcast. While both fields require technical skills and certifications, their work environments and industry applications differ significantly.

What is entertainment engineering?

Entertainment engineering is a specialized field that combines principles of engineering, design, and technology to create, develop, and maintain systems and structures used in the entertainment industry. This can include stage machinery, special effects, theme park attractions, lighting systems, and audio-visual equipment. Entertainment engineers work closely with artists, designers, and producers to ensure that technical aspects of performances, events, and attractions are safe, reliable, and innovative. The role requires knowledge of mechanical, electrical, and software engineering, as well as an understanding of the unique needs of live entertainment and themed experiences.
What job categories do people searching Entertainment Engineering jobs in Quebec look for? The top searched job categories for Entertainment Engineering jobs in Quebec are:
Infographic showing various Entertainment Engineering job openings in Quebec as of June 2026, with employment types broken down into 78% Full Time, 19% Part Time, 1% Temporary, and 2% Contract. Highlights an 94% Physical, 2% Hybrid, and 4% Remote job distribution, with an average salary of $84,368 per year, or $40.6 per hour.
Engine/Gameplay Architect - UGC / Architecte moteur / gameplay - UGC

Engine/Gameplay Architect - UGC / Architecte moteur / gameplay - UGC

NBCUniversal

Montreal, QC

Full-time

Posted 20 days ago


Job description

Company Description

NBCUniversal is one of the world's leading media and entertainment companies. We create world-class content, which we distribute across our portfolio of film, television, and streaming, and bring to life through our global theme park destinations, consumer products, and experiences. We own and operate leading entertainment and news brands, including NBC, NBC News, NBC Sports, Telemundo, NBC Local Stations, Bravo, and Peacock, our premium ad-supported streaming service. We produce and distribute premier filmed entertainment and programming through our powerhouse film and television studios, including Universal Pictures, DreamWorks Animation, and Focus Features, and the four global television studios under the Universal Studio Group banner, and operate industry-leading theme parks and experiences around the world through Universal Destinations & Experiences, including Universal Orlando Resort, home to Universal Epic Universe, and Universal Studios Hollywood. NBCUniversal is a subsidiary of Comcast Corporation. Visit www.nbcuniversal.com for more information.

Our impact is rooted in improving the communities where our employees, customers, and audiences live and work. We have a rich tradition of giving back and ensuring our employees have the opportunity to serve their communities. We champion an inclusive culture and strive to attract and develop a talented workforce to create and deliver a wide range of content reflecting our world.

NBCUniversal est l’une des principales entreprises mondiales de médias et de divertissement.  

Nous créons du contenu de calibre mondial, que nous distribuons à travers notre portefeuille de cinéma, de télévision et de diffusion en continu, et que nous faisons vivre par le biais de nos destinations de parcs thématiques mondiaux, de nos produits de consommation et de nos expériences.  

Nous détenons et exploitons des marques de divertissement et d’information de premier plan, notamment NBC, NBC News, NBC Sports, Telemundo, NBC Local Stations, Bravo et Peacock, notre service de diffusion en continu haut de gamme financé par la publicité.  

Nous produisons et distribuons des œuvres cinématographiques et des contenus télévisuels de premier plan grâce à nos puissants studios de cinéma et de télévision, notamment Universal Pictures, DreamWorks Animation et Focus Features, ainsi qu’aux quatre studios de télévision mondiaux regroupés sous la bannière Universal Studio Group. Nous exploitons également des parcs thématiques et des expériences de calibre industriel à travers le monde par l’entremise de Universal Destinations & Experiences, notamment Universal Orlando Resort, domicile de Universal Epic Universe, et Universal Studios Hollywood.  

NBCUniversal est une filiale de Comcast Corporation.

Visitez https://www.nbcuniversal.com pour plus d’information.  

Notre impact repose sur l’amélioration des communautés dans lesquelles nos employées, nos clientes et nos publics vivent et travaillent.  

Nous avons une riche tradition d’engagement communautaire et veillons à ce que nos employées aient l’occasion de servir leurs communautés.  

Nous défendons une culture inclusive et nous efforçons d’attirer et de développer une main-d’œuvre talentueuse afin de créer et de diffuser une vaste gamme de contenus reflétant la diversité de notre monde.

Job Description

We’re looking for an Engine / Gameplay Architect to help shape the foundation of user-generated content (UGC) on a large-scale AAA experience built in Unreal Engine. 

This role sits at the intersection of engine systems, gameplay architecture, and emerging AI-assisted creation workflows. You’ll define how creators build, extend, and interact with the platform - through robust APIs, scalable systems, and intuitive scripting - while enabling AI-driven tooling that lowers the barrier to creation without limiting depth. 
Responsibilities:

  • Architect the end-to-end UGC framework: data models, runtime systems, and extensibility points 

  • Design and evolve APIs that expose gameplay systems safely and flexibly to creators 

  • Define the scripting model (language, runtime) for user-authored content 

  • Partner with AI/ML teams to enable an AI agent that can generate, modify, and reason about gameplay content 

  • Establish guardrails: performance budgets, sandboxing, security, and determinism 

  • Work closely with gameplay, online, and tools teams to ensure cohesion across the platform 

  • Drive technical direction through prototypes, documentation, and hands-on implementation 

  • Mentor engineers and influence engineering standards across teams

Nous recherchons une personne au poste d’Architecte Moteur / Gameplay pour contribuer à façonner les fondations du contenu généré par les utilisateurs (UGC) au sein d’une expérience AAA à grande échelle développée avec Unreal Engine. 

Ce rôle se situe à l’intersection des systèmes moteur, de l’architecture gameplay et des nouveaux flux de création assistés par l’IA. Vous définirez la manière dont les créateurs et créatrices construisent, étendent et interagissent avec la plateforme - grâce à des API robustes, des systèmes évolutifs et des outils de script intuitifs - tout en permettant des outils pilotés par l’IA qui abaissent la barrière à la création sans en limiter la profondeur.

  • Concevoir l’architecture de bout en bout du cadre UGC : modèles de données, systèmes d’exécution et points d’extensibilité 

  • Concevoir et faire évoluer des API qui exposent les systèmes de gameplay de manière sécuritaire et flexible aux créateur·rice·s 

  • Définir le modèle de script (langage, environnement d’exécution) pour le contenu créé par les utilisateur·rice·s 

  • Collaborer avec les équipes IA/ML afin de permettre un agent IA capable de générer, modifier et raisonner sur du contenu de gameplay 

  • Mettre en place des garde-fous : budgets de performance, isolation (sandboxing), sécurité et déterminisme 

  • Travailler étroitement avec les équipes gameplay, en ligne et outils afin d’assurer la cohérence de la plateforme 

  • Orienter la direction technique au moyen de prototypes, de documentation et d’implémentations concrètes 

  • Encadrer les ingénieur·e·s et influencer les normes d’ingénierie à l’échelle des équipes 

Qualifications
  • Strong experience architecting gameplay or engine systems in C++ within Unreal Engine (or comparable AAA engines) 

  • Proven experience designing extensible systems, SDKs, or developer platforms used by internal or external creators 

  • Deep understanding of gameplay architecture, including: Entity Component Systems (ECS) or actor-based models, event-driven architecture / messaging systems, state machines, replication models, and serialization pipelines 

  • Experience designing and maintaining APIs (C++, REST, or RPC) with a focus on usability, versioning, and backward compatibility 

  • Hands-on experience with scripting languages and runtimes (e.g. Lua, Python, visual scripting like Blueprints, Verse, or custom DSLs) 

  • Familiarity with embedding scripting languages and bridging native and managed/runtime code 

  • Strong understanding of runtime performance optimization (CPU/GPU constraints, memory management, streaming systems, multithreading, async workflows) 

  • Experience working with large-scale systems (open worlds, World Partitioning, asset streaming, networked/multiplayer environments) 

  • Knowledge of build systems, CI/CD pipelines, and content validation workflows 

  • Experience with sandboxing, capability-based security, or safe execution environments for user-authored code 

  • Comfort working across boundaries: engine, gameplay, backend services, and tools 

Desired Characteristics 

  • Experience building or supporting modding or UGC platforms (e.g., level editors, scripting APIs, creator toolchains) 

  • Exposure to AI/ML-assisted development workflows, including: 

  • LLM-powered tools 

  • Agent-based systems 

  • Prompt-driven or natural language interfaces for content creation 

  • Familiarity with knowledge representation, graph-based systems, or toolchains that enable AI reasoning over game data 

  • Experience with cloud-integrated game platforms, backend services, or live service ecosystems 

  • Background in developer experience (DevEx), including tooling, documentation systems, and usability of technical platforms 

  • Experience designing for other developers, not just for systems 

  • Ability to balance flexibility with guardrails (power without chaos) 

  • Comfort making foundational decisions with long-term impact 

  • Emphasis on usability as much as technical elegance 

  • Preference for simple mental models, even when systems are complex under the hood 

Eligibility Requirements 

  • Interested candidates must apply to be considered. 

  • Must be willing to work in our Montreal office a minimum of 4 days a week. 

  • Must be willing to work overtime when required, in accordance with Quebec labor standards. 

  • Must be legally authorized to work in Canada. 

  • Must be willing to travel for work related business, if necessary

Qualifications de base 

  • Solide expérience en architecture de systèmes gameplay ou moteur en C++ avec Unreal Engine (ou des moteurs AAA comparables) 

  • Expérience démontrée dans la conception de systèmes extensibles, de SDK ou de plateformes pour développeur·euse·s utilisées par des créateurs et créatrices internes ou externes 

  • Compréhension approfondie de l’architecture gameplay, incluant: Systèmes entité-composant (ECS) ou modèles basés sur des acteurs, Architectures événementielles et systèmes de messagerie, Machines à états, modèles de réplication et pipelines de sérialisation 

  • Expérience dans la conception et la maintenance d’API (C++, REST ou RPC) avec un accent sur l’utilisabilité, le versionnement et la rétrocompatibilité 

  • Expérience pratique avec des langages et environnements de script (p. ex. Lua, Python, scripts visuels comme Blueprints, Verse ou des DSL personnalisés) 

  • Familiarité avec l’intégration de langages de script et l’interfaçage entre code natif et code géré/runtime 

  • Solide compréhension de l’optimisation des performances à l’exécution (contraintes CPU/GPU, gestion de la mémoire, systèmes de streaming, multithreading, flux asynchrones) 

  • Expérience avec des systèmes à grande échelle (mondes ouverts, partion du monde, streaming d’assets, environnements réseau/multijoueurs) 

  • Connaissance des systèmes de build, des pipelines CI/CD et des flux de validation de contenu 

  • Expérience avec le sandboxing, la sécurité basée sur les capacités ou des environnements d’exécution sécurisés pour le code créé par les utilisateurs et utilisatrices 

  • Aisance à travailler à travers plusieurs domaines : moteur, gameplay, services backend et outils 

Atouts souhaités 

  • Expérience dans la création ou le support de plateformes de modding ou d’UGC (p. ex. éditeurs de niveaux, API de script, chaînes d’outils pour créateurs et créatrices) 

  • Exposition à des flux de développement assistés par l’IA/ML, incluant : 

  • Outils propulsés par des modèles de langage de grande taille (LLM) 

  • Systèmes basés sur des agents 

  • Interfaces de création de contenu pilotées par des prompts ou le langage naturel 

  • Familiarité avec la représentation des connaissances, les systèmes basés sur des graphes ou les chaînes d’outils permettant le raisonnement de l’IA sur les données de jeu 

  • Expérience avec des plateformes de jeu intégrées au cloud, des services backend ou des écosystèmes de jeux-services 

  • Expérience en expérience développeur·euse (DevEx), incluant les outils, les systèmes de documentation et l’utilisabilité des plateformes techniques 

  • Expérience dans la conception pour d’autres développeur·euse·s, et pas uniquement pour des systèmes 

  • Capacité à équilibrer flexibilité et garde-fous (puissance sans chaos) 

  • Aisance à prendre des décisions fondamentales ayant un impact à long terme 

  • Accent mis autant sur l’utilisabilité que sur l’élégance technique 

  • Préférence pour des modèles mentaux simples, même lorsque les systèmes sont complexes sous le capot 

Exigences d’admissibilité