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Directx Developer Jobs in Missouri (NOW HIRING)

Directx Developer information

See Missouri salary details

$7

$45

$78

How much do directx developer jobs pay per hour?

As of Aug 28, 2026, the average hourly pay for directx developer in Missouri is $45.59, according to ZipRecruiter salary data. Most workers in this role earn between $34.57 and $55.24 per hour, depending on experience, location, and employer.

What is a DirectX developer?

DirectX Developers are software engineers who specialize in using Microsoft's DirectX API to create high-performance multimedia applications, particularly games and graphics-intensive programs on Windows platforms. They use DirectX to manage tasks like rendering 2D and 3D graphics, handling audio, and processing input devices. These developers typically have strong skills in C++ and a deep understanding of computer graphics and hardware acceleration. Their expertise ensures smooth, visually rich, and interactive experiences in PC games and other multimedia applications.

What are the key skills and qualifications needed to thrive as a DirectX developer, and why are they important?

To thrive as a DirectX Developer, you need strong proficiency in C++ programming, graphics programming concepts, and experience with the DirectX API, often supported by a degree in computer science or a related field. Familiarity with graphics debugging tools, shader development environments, and version control systems like Git is typically required. Excellent problem-solving abilities, attention to detail, and effective communication skills help set standout DirectX Developers apart. These skills ensure efficient development of high-performance graphics applications and seamless collaboration with cross-functional teams in fast-paced environments.

How do DirectX developers typically collaborate with artists and designers during the game development process?

DirectX Developers work closely with artists and designers to ensure that visual assets are efficiently integrated into the game engine and rendered accurately. They often participate in meetings to understand artistic vision and technical constraints, help optimize shaders, and troubleshoot rendering issues that may arise. This collaboration ensures that the final visual output meets both performance targets and artistic goals, making strong communication skills essential for DirectX Developers.

What is the difference between Directx Developer vs Graphics Programmer?

AspectDirectx DeveloperGraphics Programmer
Primary FocusDeveloping graphics applications using DirectX APICreating and optimizing graphics rendering algorithms
Required SkillsProficiency in DirectX, C++, shader programmingKnowledge of graphics algorithms, shader languages, C++
Work EnvironmentGame studios, multimedia companies, software firmsGame development, simulation, visualization projects

Both roles involve graphics programming, but Directx Developers specialize in implementing graphics solutions specifically with DirectX API, often within game or multimedia development. Graphics Programmers have a broader focus on graphics algorithms and rendering techniques, which may include multiple APIs beyond DirectX. While overlapping skills exist, Directx Developers typically work more directly with DirectX tools and libraries, whereas Graphics Programmers may work across various graphics frameworks.

Infographic showing various Directx Developer job openings in Missouri as of June 2026, with employment types broken down into 78% Full Time, 8% Part Time, and 14% Contract. Highlights an 91% In-person, and 9% Remote job distribution, with an average salary of $94,817 per year, or $45.6 per hour.

Senior System Software Engineer, Vulkan Performance

Jobtailor

California, MO • On-site

$140 - $190/hr

Other

Posted 10 days ago


Job description

  • Diagnosing GPU and CPU performance bottlenecks in Vulkan and Proton titles
  • Identifying changes to API usage to improve performance and communicating via appropriate channels with third-party developers
  • Implementing driver performance improvements and resolving driver defects
  • Collaborating with engineers on the team and across NVIDIA
  • Developing a driver that leads the industry in quality and performance
Requirements
  • Hold a B.S. or higher degree in Computer Science/Engineering or similar field or equivalent experience
  • 5+ years of experience (or equivalent) in graphics software, system programming, or related field
  • An understanding of graphics fundamentals
  • Experience with operating systems and a solid understanding of computer architecture
  • Comfortable with Vulkan, OpenGL or DirectX
  • Strong programming skills in C and C++, familiarity with assembly code
  • Experience in developing highly optimized code
Core Competencies

Demonstrates expertise in diagnosing GPU and CPU performance bottlenecks, implementing driver performance improvements, and developing high-quality graphics software. Proficient in C and C++ programming, with a solid understanding of graphics fundamentals and computer architecture.

Highest-signal resume keywords
  • B.S. In Computer Science/Engineering
  • 5+ Years In Graphics Software
  • C And C++ Programming
  • Vulkan, OpenGL Or DirectX
  • Driver Performance Improvements
ATS Optimization KeywordsHard Skills
  • Graphics Software Development
  • System Programming
  • Performance Optimization
  • API Usage Improvement
  • Assembly Code Familiarity
Soft Skills
  • Collaboration
  • Communication
Industry Keywords
  • GPU Performance
  • CPU Performance
  • Computer Architecture
  • Graphics Fundamentals
Tools & Technologies
  • Vulkan
  • OpenGL
  • DirectX
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