1

Directx Developer Jobs in Missouri (NOW HIRING)

Directx Developer information

See Missouri salary details

$7

$45

$78

How much do directx developer jobs pay per hour?

As of Jun 25, 2026, the average hourly pay for directx developer in Missouri is $45.59, according to ZipRecruiter salary data. Most workers in this role earn between $34.57 and $55.24 per hour, depending on experience, location, and employer.

What are DirectX Developers?

DirectX Developers are software engineers who specialize in using Microsoft's DirectX API to create high-performance multimedia applications, particularly games and graphics-intensive programs on Windows platforms. They use DirectX to manage tasks like rendering 2D and 3D graphics, handling audio, and processing input devices. These developers typically have strong skills in C++ and a deep understanding of computer graphics and hardware acceleration. Their expertise ensures smooth, visually rich, and interactive experiences in PC games and other multimedia applications.

What are the key skills and qualifications needed to thrive as a DirectX Developer, and why are they important?

To thrive as a DirectX Developer, you need strong proficiency in C++ programming, graphics programming concepts, and experience with the DirectX API, often supported by a degree in computer science or a related field. Familiarity with graphics debugging tools, shader development environments, and version control systems like Git is typically required. Excellent problem-solving abilities, attention to detail, and effective communication skills help set standout DirectX Developers apart. These skills ensure efficient development of high-performance graphics applications and seamless collaboration with cross-functional teams in fast-paced environments.

How do DirectX Developers typically collaborate with artists and designers during the game development process?

DirectX Developers work closely with artists and designers to ensure that visual assets are efficiently integrated into the game engine and rendered accurately. They often participate in meetings to understand artistic vision and technical constraints, help optimize shaders, and troubleshoot rendering issues that may arise. This collaboration ensures that the final visual output meets both performance targets and artistic goals, making strong communication skills essential for DirectX Developers.

What is the difference between Directx Developer vs Graphics Programmer?

AspectDirectx DeveloperGraphics Programmer
Primary FocusDeveloping graphics applications using DirectX APICreating and optimizing graphics rendering algorithms
Required SkillsProficiency in DirectX, C++, shader programmingKnowledge of graphics algorithms, shader languages, C++
Work EnvironmentGame studios, multimedia companies, software firmsGame development, simulation, visualization projects

Both roles involve graphics programming, but Directx Developers specialize in implementing graphics solutions specifically with DirectX API, often within game or multimedia development. Graphics Programmers have a broader focus on graphics algorithms and rendering techniques, which may include multiple APIs beyond DirectX. While overlapping skills exist, Directx Developers typically work more directly with DirectX tools and libraries, whereas Graphics Programmers may work across various graphics frameworks.

What are popular job titles related to Directx Developer jobs in Missouri? For Directx Developer jobs in Missouri, the most frequently searched job titles are:
What job categories do people searching Directx Developer jobs in Missouri look for? The top searched job categories for Directx Developer jobs in Missouri are:
What cities in Missouri are hiring for Directx Developer jobs? Cities in Missouri with the most Directx Developer job openings:
Infographic showing various Directx Developer job openings in Missouri as of June 2026, with employment types broken down into 78% Full Time, 8% Part Time, and 14% Contract. Highlights an 91% In-person, and 9% Remote job distribution, with an average salary of $94,817 per year, or $45.6 per hour.
Raytracing Compiler Engineer - Developer and Performance Technology

Raytracing Compiler Engineer - Developer and Performance Technology

Nvidia

Saint Louis, MO

$136K/yr

Full-time

Posted 6 days ago


Job description

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology-and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent. As an NVIDIAN, you'll be immersed in a diverse, supportive environment where everyone is inspired to do their best work. Come join the team and see how you can make a lasting impact on the world.

We are looking for a Raytracing Compiler Engineer to join as a member of our international engineering team.

What you'll be doing:

  • Guide the design and implementation of a new LLVM-based backend JIT compiler targeting NVIDIA GPUs.

  • Design and develop new compiler passes and optimizations required to meet the high-performance and low compilation time requirements of the compiler.

  • Work with global compiler, hardware and application teams to oversee improvements and problem resolutions.

  • Apply and adapt the latest compiler technologies to produce premier, robust, supportable compilers and tools.

  • Get a chance to influence and work on new GPU architectures.

What we need to see:

  • B.S. or higher degree in Computer Science/Engineering or equivalent experience.

  • 12+ years of compiler development experience, including 3+ years of experience in LLVM with a focus on code generation.

  • Expertise in LLVM code generation, including instruction scheduling, software pipelining, register allocation, and LLVM IR.

  • Proficient in compiler design and in performance analysis tools.

  • Excellent hands-on C++ programming skills applied to industry standard C++ compilers and development frameworks.

  • Strong background in software engineering principles crafting robust and maintainable solutions to challenging problems.

  • Good communication and documentation skills and self-motivated.

Ways to stand out from the crowd:

  • Masters or PhD preferred, with 5+ years of relevant experience.

  • Developing compiler optimizations and code generation for GPUs!

  • Developing CUDA, DirectX, OpenGL/Vulkan, OptiX applications.

  • You should have strong interpersonal skills and be capable of leading and influencing others in the department.

Widely considered to be one of the technology world's most desirable employers, NVIDIA offers highly competitive salaries and a comprehensive benefits package. As you plan your future, see what we can offer to you and your family www.nvidiabenefits.com/

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 224,000 USD - 356,500 USD for Level 5, and 272,000 USD - 431,250 USD for Level 6.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until June 16, 2026.

This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

Nvidia logo

About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1993