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Directx Developer Jobs in Maryland (NOW HIRING)

Graphics Software Engineer

College Park, MD

$138K - $171K/yr

Hands-on architect, developer, and optimizer: Architect, code, profile, and ship high-performance ... Understanding of modern graphics APIs (Vulkan preferred, DirectX 12, Metal, or OpenGL) with real ...

Directx Developer information

See Maryland salary details

$8

$48

$84

How much do directx developer jobs pay per hour?

As of Jun 13, 2026, the average hourly pay for directx developer in Maryland is $48.94, according to ZipRecruiter salary data. Most workers in this role earn between $37.12 and $59.28 per hour, depending on experience, location, and employer.

What are DirectX Developers?

DirectX Developers are software engineers who specialize in using Microsoft's DirectX API to create high-performance multimedia applications, particularly games and graphics-intensive programs on Windows platforms. They use DirectX to manage tasks like rendering 2D and 3D graphics, handling audio, and processing input devices. These developers typically have strong skills in C++ and a deep understanding of computer graphics and hardware acceleration. Their expertise ensures smooth, visually rich, and interactive experiences in PC games and other multimedia applications.

What are the key skills and qualifications needed to thrive as a DirectX Developer, and why are they important?

To thrive as a DirectX Developer, you need strong proficiency in C++ programming, graphics programming concepts, and experience with the DirectX API, often supported by a degree in computer science or a related field. Familiarity with graphics debugging tools, shader development environments, and version control systems like Git is typically required. Excellent problem-solving abilities, attention to detail, and effective communication skills help set standout DirectX Developers apart. These skills ensure efficient development of high-performance graphics applications and seamless collaboration with cross-functional teams in fast-paced environments.

How do DirectX Developers typically collaborate with artists and designers during the game development process?

DirectX Developers work closely with artists and designers to ensure that visual assets are efficiently integrated into the game engine and rendered accurately. They often participate in meetings to understand artistic vision and technical constraints, help optimize shaders, and troubleshoot rendering issues that may arise. This collaboration ensures that the final visual output meets both performance targets and artistic goals, making strong communication skills essential for DirectX Developers.

What is the difference between Directx Developer vs Graphics Programmer?

AspectDirectx DeveloperGraphics Programmer
Primary FocusDeveloping graphics applications using DirectX APICreating and optimizing graphics rendering algorithms
Required SkillsProficiency in DirectX, C++, shader programmingKnowledge of graphics algorithms, shader languages, C++
Work EnvironmentGame studios, multimedia companies, software firmsGame development, simulation, visualization projects

Both roles involve graphics programming, but Directx Developers specialize in implementing graphics solutions specifically with DirectX API, often within game or multimedia development. Graphics Programmers have a broader focus on graphics algorithms and rendering techniques, which may include multiple APIs beyond DirectX. While overlapping skills exist, Directx Developers typically work more directly with DirectX tools and libraries, whereas Graphics Programmers may work across various graphics frameworks.

What are popular job titles related to Directx Developer jobs in Maryland? For Directx Developer jobs in Maryland, the most frequently searched job titles are:
What job categories do people searching Directx Developer jobs in Maryland look for? The top searched job categories for Directx Developer jobs in Maryland are:
Infographic showing various Directx Developer job openings in Maryland as of June 2026, with employment types broken down into 83% Full Time, 6% Part Time, and 11% Contract. Highlights an 87% In-person, 2% Hybrid, and 11% Remote job distribution, with an average salary of $101,797 per year, or $48.9 per hour.
Graphics Software Engineer

Graphics Software Engineer

University of Maryland

College Park, MD • On-site

$138K - $171K/yr

Full-time

Posted 25 days ago


University Of Maryland, Baltimore rating

7.7

Company rating: 7.7 out of 10

Based on 13 frontline employees who took The Breakroom Quiz

216th of 536 rated colleges and universities


Job description

Job Description Summary
Organization's Summary Statement:
The University of Maryland Institute for Health Computing (IHC) merges the computational expertise, clinical expertise, biomedical innovation, health data and academic resources of the University of Maryland, College Park; the University of Maryland, Baltimore; and the University of Maryland Medical System to innovate health care delivery and support the Montgomery County life science community.
Job Summary:
We are building next-generation intelligent, immersive, high-performance tools for healthcare, and are looking for a highly motivated, performance-oriented software engineer to own the full development stack. This position requires passion for real-time XR programming on cutting-edge hardware while closely integrating AI/ML for neural rendering, generative medical visualization, real-time inference, and data-driven enhancements. Expect to do deep dives in C++/C#/Python coding, low-latency optimizations, GPU expertise, and developing massively parallel software to run on IHC's state-of-the-art supercomputer, while shipping production-grade immersive applications that transform surgical planning, training, clinical workflows, and diagnostics.
This is a builder-first role with over 80% time devoted to hands-on coding, software architecture, optimization, deployment, and iteration in a fast-moving, interdisciplinary environment. This position involves mentoring junior talent, maintaining mission-critical infrastructure, and collaborating with computer scientists and clinicians to build and deploy visual computing tools to revolutionize healthcare. This position is in a supportive, mission-driven, research-lab environment with mentorship from senior scientists, engineers, researchers, and professors, access to top-tier hardware, and opportunities for rapid professional development while contributing to health computing. This position is fully onsite and requires presence at the IHC office in North Bethesda.
Responsibilities/Duties:
• Hands-on architect, developer, and optimizer: Architect, code, profile, and ship high-performance XR + AI visualization systems - including real-time neural rendering (Gaussian splatting, NeRF variants), AI-enhanced volume rendering, generative modeling, multi-modal data fusion, Unity/Unreal pipelines, and edge-deployed inferencing. Own end-to-end implementation from prototype to polished product, targeting 90+ FPS on XR hardware.
• Infrastructure and platform engineering: Design, scale, and harden the institute's advanced XR + GPU-accelerated ML compute ecosystem for real-time visual computing pipelines, cross-platform deployment, and performance tooling.
• Mentor, Accelerate, Learn, and Collaborate: Work closely with senior team members, contribute to code reviews, mentor undergrads as you level up in modern XR + AI workflows. Hands-on experiential teaching of specialized classes, and more informal hands-on instruction for faculty/users at IHC.
• High-impact flex work on emerging priorities, keeping pace with
Minimum Qualification:
Education: Bachelor's Degree in Computer Science, Computer Engineering, or a closely related field.
Experience: Strong academic record with relevant coursework in real-time graphics, computer vision, XR development, or AI-integrated systems.
Knowledge, Skills, and Abilities:
• Foundational AI/ML knowledge: PyTorch/TensorFlow basics, computer vision/graphics concepts.
• Solid C++ proficiency (performance-oriented coding) with working knowledge of C#.
• Comfortable Python usage for ML prototyping, scripting, data handling, and rapid experimentation.
• Familiarity with Windows, Linux, macOS, and mobile platforms.
• Strong communication skills for both technical and non-technical audiences.
• Excellent problem-solver who enjoys debugging, profiling, troubleshooting, and making programs
run smoothly.
• Ability to work collaboratively in a team environment and independently when needed.
• Strong analytical skills and attention to detail.
• Genuine excitement to code interactive, intelligent, and immersive tools that advance healthcare.
Preferences:
• Master's Degree in Computer Science, Computer Engineering, or a closely related field.
• Experience with AR/VR/XR devices.
• Understanding of modern graphics APIs (Vulkan preferred, DirectX 12, Metal, or OpenGL) with real-time rendering experience.
• Basic GPU optimization awareness, CUDA, compute shaders.
• Hands-on experience building XR prototypes/apps in Unity3D and/or Unreal Engine
• Familiarity with 3D capture/reconstruction (multi-camera, light fields, SLAM) + ML preprocessing.
Licenses/ Certifications: N/A
Physical Demands: N/A
Additional Job Details
Required Application Materials: Cover Letter, CV and List of References (minimum of 3)
Best Consideration Date: April 3, 2026
Posting Close Date: N/A
Open Until Filled: Yes
Financial Disclosure Required
No
For more information on Financial Disclosure, please visit Maryland's State Ethics Commission website.
Department
CMNS-College of Computer, Math & Natural Sciences
Worker Sub-Type
Faculty Regular
Salary Range
$100,000 - $110,000
Benefits Summary
For more information on Regular Faculty benefits, select this link.
Background Checks
Offers of employment are contingent on completion of a background check. Information reported by the background check will not automatically disqualify anyone from employment. Before any adverse decision, the finalist will have an opportunity to provide information to the University regarding disclosable background check information. The University reserves the right to rescind the offer of employment or otherwise decline or terminate employment if the information reported by the background check is deemed incompatible with the position, regardless of when the background check is completed.
Employment Eligibility
The successful candidate must complete employment eligibility verification (on Form I-9) by presenting documents that establish identity and work authorization within the timeframe required by federal immigration law, and where applicable, to demonstrate renewed employment authorization. Failure to complete employment eligibility verification or reverification within the timeframe set forth by law may result in suspension or termination of employment.
EEO Statement
The University of Maryland, College Park is an Equal Opportunity Employer. All qualified applicants will receive equal consideration for employment. Please read the University's Equal Employment Opportunity Statement of Policy.
Title IX Non-Discrimination Notice
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