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Director Spatial Audio Jobs (NOW HIRING)

Sound Designer (Remote)

San Francisco, CA · Remote

$21 - $25.50/hr

Create rich and immersive spatial audio soundscape for virtual reality environments. * Collaborate ... We will not tolerate any type of discrimination or harassment directed at any applicant or employee ...

Studio Audio Director - US

Las Vegas, NV

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Position Summary The Studio Director of Audio is the senior audio leader responsible for defining ... spatial audio, and emerging interactive audio capabilities. Promote technical excellence and ...

New

Studio Audio Director - US

Las Vegas, NV · On-site

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Position Summary The Studio Director of Audio is the senior audio leader responsible for defining ... spatial audio, and emerging interactive audio capabilities. Promote technical excellence and ...

New

Our algorithms ship across a range of Apple products, including iPhone and Apple Vision Pro, where our work has contributed to technologies like Personalized Spatial Audio, EyeSight, and Persona as ...

Our algorithms ship across a range of Apple products, including iPhone and Apple Vision Pro, where our work has contributed to technologies like Personalized Spatial Audio, EyeSight, and Persona as ...

Adjunct Faculty DAT

San Jose, CA · On-site

$3.0K - $4.5K/mo

Collaborate with the department director and faculty in curriculum implementation, student support ... Familiarity with game engine audio pipelines, including integration of spatial audio, real-time ...

AR Game Designer -- Mobile & WebAR

Miami, FL · Remote

$158K/yr

... and direct collaboration with developers. * Comfortable working in a fast-moving prototype ... The physical tombstone, AR character, weapon, VFX, animation, spatial audio, and gameplay should ...

NY · On-site

$90 - $130/hr

... and direct collaboration with developers. * Comfortable working in a fast-moving prototype ... The physical tombstone, AR character, weapon, VFX, animation, spatial audio, and gameplay should ...

New

... as directing, camera, grip, electric, sound, and video village. Advanced knowledge of widely used ... Experience with immersive and spatial audio formats, including Dolby Atmos. Strong understanding of ...

Multimodal AI Researcher

Sunnyvale, CA

$150K - $277K/yr

  • Medical

  • Dental

  • Retirement

Our algorithms ship across a range of Apple products, including iPhone and Apple Vision Pro, where our work has contributed to technologies like Personalized Spatial Audio, EyeSight, and Persona as ...

Showing results 21-40

Director Spatial Audio information

What is the difference between Director Spatial Audio vs Sound Designer?

AspectDirector Spatial AudioSound Designer
CredentialsExperience in audio production, often with leadership skillsAudio engineering or design background, sometimes with specialized certifications
Work EnvironmentCollaborative, often in media, entertainment, or gaming industriesStudio or post-production settings, focused on sound creation
Industry UsageUsed in multimedia projects requiring spatial audio directionUsed in creating and editing sound effects and audio assets

While both roles involve audio expertise, the Director Spatial Audio oversees the overall spatial audio strategy and project direction, often managing teams and coordinating with other departments. The Sound Designer focuses on creating and editing sound elements, with a technical emphasis on sound quality and effects. Both roles are essential in multimedia production but differ in scope and responsibilities.

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Infographic showing various Director Spatial Audio job openings in the United States as of August 2026, with employment types broken down into 2% As Needed, 83% Full Time, 12% Part Time, 1% Temporary, and 2% Contract. Highlights an 91% Physical, 3% Hybrid, and 6% Remote job distribution.

Director of Electrical Engineering (Palo Alto)

OSI Engineering

Palo Alto, CA • On-site

Full-time

Posted yesterday

New


Job description

You’ll own the electrical engineering team for a breakthrough stealth-stage neurotechnology and brain-computer interface (BCI) startup building an AI-powered neural interface platform. In this role, you will own the wearable electrical architecture from schematic through production, helping bring a highly integrated next-generation device to market. The platform combines cameras, spatial audio microphones, EEG sensors, Wi-Fi/BLE connectivity, and advanced power management on a flex PCB embedded within a textile beanie, requiring deep expertise in compact wearable system design, signal integrity, and production-ready hardware development.

What You’ll Do

  • Own the electrical architecture across the platform — compute partitioning, sensor integration, power, RF, and SI/PI.
  • Lead schematic and PCB design for flex and rigid-flex multi-island layouts, and own SI/PI sign-off across every revision.
  • Architect the power tree — battery management, multi-rail regulation, USB-C charging, and dynamic power budgeting.
  • Own RF and wireless electrical design — antenna diversity, body-proximity tuning, and Wi-Fi/BLE coexistence.
  • Define and validate every communication bus on the platform — parallel and serial sensor interfaces, audio buses, inter-MCU links.
  • Drive part selection, benchmarking, and BOM ownership across MCUs, PMICs, RF SoCs, and the full electrical BOM, with second-source strategy.
  • Lead bring-up at the electrical layer — own SI, PI, power, and bus-level debug, and unblock firmware and subsystem leads on the way.
  • Drive the design through DFM and qualification gates with our CMs, and ship the product by end of year.
  • Build and lead the EE team as we scale from early test batches to production volumes.

Responsibilities:

  • 10+ years designing complex consumer hardware, with at least one shipped product (wearable, audio, mobile, or comparable).
  • Deep mixed-signal expertise across MCU systems, sensor AFEs, audio DSPs, image sensor interfaces, RF/wireless, and battery/charging.
  • Strong SI/PI discipline with hands-on sign-off on flex and rigid-flex multi-island designs.
  • Direct experience architecting and validating multi-MCU communication buses — parallel and serial interfaces, inter-processor links.
  • Direct experience driving part selection, BOM ownership, and second-source strategy on a shipped product.
  • Track record of leading hardware bring-up and partnering closely with firmware on debug.
  • Comfortable owning overseas CM relationships and driving DFM, DFT, and DFA from prototype through volume.

Preferred Skills:

  • EEG, ECoG, or other biopotential systems — especially high-channel-count or dense sensor arrays.
  • Custom ASIC bring-up, silicon co-design, or in-array readout architectures.
  • RF design for body-worn antennas and multi-radio coexistence.
  • Founding engineer or lead-level experience at an early-stage hardware company.

Diane Chen

408.550.2800 x130

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