Diablo Immortal-our Massively Multiplayer Action-RPG mobile game-brings the world of Sanctuary to ... Collaborate deeply with art, engineering, product, narrative, and other partners to deliver ...
Diablo Immortal-our Massively Multiplayer Action-RPG mobile game-brings the world of Sanctuary to ... Collaborate deeply with art, engineering, product, narrative, and other partners to deliver ...
AS400 COBOL Programmer
Fountain Valley, CA · On-site
$90K - $134K/yr
Description The programmers are responsible for direct support of AMOS (Advanced Mobis Operating ... COBOL, RPG, CL * Applications : Job Scheduler, FTP, Email (SMTP), DBViz or similar SQL QueryTool
AS400 COBOL Programmer
Fountain Valley, CA · On-site
$90K - $134K/yr
Description The programmers are responsible for direct support of AMOS (Advanced Mobis Operating ... COBOL, RPG, CL * Applications : Job Scheduler, FTP, Email (SMTP), DBViz or similar SQL QueryTool
Diablo Immortal-our Massively Multiplayer Action-RPG mobile game-brings the world of Sanctuary to ... Collaborate deeply with art, engineering, product, narrative, and other partners to deliver ...
Diablo Immortal-our Massively Multiplayer Action-RPG mobile game-brings the world of Sanctuary to ... Collaborate deeply with art, engineering, product, narrative, and other partners to deliver ...
You'll act as a trusted technical partner to high-impact creators across strategic genres (RPG, FPS ... A proactive, self-directed approach, with strong ownership over work and personal workflow ...
You'll act as a trusted technical partner to high-impact creators across strategic genres (RPG, FPS ... A proactive, self-directed approach, with strong ownership over work and personal workflow ...
Act as the bridge between the ML Engineering team and the Game Teams. Translate "Game Design Intent ... A deep understanding of game mechanics (F2P, RPG, or Location-Based) and an intuition for what ...
Act as the bridge between the ML Engineering team and the Game Teams. Translate "Game Design Intent ... A deep understanding of game mechanics (F2P, RPG, or Location-Based) and an intuition for what ...
Technical Developer Connections Manager
San Mateo, CA · On-site
$66.90 - $76.59/hr
You'll act as a trusted technical partner to high-impact creators across strategic genres (RPG, FPS ... A proactive, self-directed approach, with strong ownership over work and personal workflow ...
Technical Developer Connections Manager
San Mateo, CA · On-site
$66.90 - $76.59/hr
You'll act as a trusted technical partner to high-impact creators across strategic genres (RPG, FPS ... A proactive, self-directed approach, with strong ownership over work and personal workflow ...
Senior Class Designer - Diablo | Irvine, CA or Albany, NY
Irvine, CA · On-site
$109K - $117K/yr
Diablo games are action RPG experiences with endless evil to slaughter, countless abilities to ... Our team of passionate developers is growing. We are seeking a Senior Class Designer to assist in ...
Senior Class Designer - Diablo | Irvine, CA or Albany, NY
Irvine, CA · On-site
$109K - $117K/yr
Diablo games are action RPG experiences with endless evil to slaughter, countless abilities to ... Our team of passionate developers is growing. We are seeking a Senior Class Designer to assist in ...
Director Rpg Programmer information
See California salary details
$32.6K - $41.2K
6% of jobs
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10% of jobs
$81.6K is the 25th percentile. Wages below this are outliers.
$75.9K - $84.5K
9% of jobs
The median wage is $92.1K / yr.
$84.5K - $93.2K
25% of jobs
$93.2K - $101.8K
19% of jobs
$103.8K is the 75th percentile. Wages above this are outliers.
$101.8K - $110.5K
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$110.5K - $119.1K
8% of jobs
$119.1K - $127.8K
6% of jobs
$32.6K
$92.1K
$127.8K
How much do director rpg programmer jobs pay per year?
What does a Director RPG Programmer do?
What are the key skills and qualifications needed to thrive as a Director RPG Programmer, and why are they important?
How does a Director RPG Programmer typically collaborate with designers and artists to achieve a cohesive game vision?
What is the difference between Director Rpg Programmer vs Rpg Programmer?
| Aspect | Director Rpg Programmer | Rpg Programmer |
|---|---|---|
| Required Credentials | Bachelor's in Computer Science or related field, experience in game development | Similar educational background, often with specialized RPG development experience |
| Work Environment | Leads development teams, manages project timelines, oversees design and coding | Focuses on coding, debugging, and implementing game features |
| Industry Usage | Used in larger game studios, overseeing multiple projects | Common in both indie and AAA game studios, focused on specific game modules |
The main difference between a Director Rpg Programmer and an Rpg Programmer lies in scope and responsibilities. The Director Rpg Programmer oversees entire development teams and project management, while the Rpg Programmer concentrates on coding and implementing game features. Both roles require similar educational backgrounds and industry experience, but the director position involves leadership and strategic planning.
Full-time
Medical, Dental, Vision, Life, Retirement, PTO
Posted 7 days ago
Job description
Diablo Immortal
Job Title:
Associate Design Director | Diablo Immortal
Requisition ID:
R026570
Job Description:
We Need You
The minions of Hell are growing stronger...
Join us as we write the next chapter in the Diablo universe! Diablo Immortal-our Massively Multiplayer Action-RPG mobile game-brings the world of Sanctuary to players everywhere. As our team continues to grow, we're looking for an Associate Design Director who can help shape the future of a global live game enjoyed by players across both Eastern and Western markets.
In this role, you will lead the creative direction alongside our development partner for core gameplay systems, story content, balance and economy. You will define "what's next" for a mature, three-year-old live product by developing a forward-looking design strategy that drives impactful evolution. You will partner with cross-functional leaders, guide and elevate design teams, and craft experiences that resonate with players worldwide.
This role offers a flexible hybrid work week, with a mix of remote and on-site days. While hybrid is the standard arrangement, you're also welcome to work on-site full-time if you prefer. Our primary studio location is in Irvine, CA.
Responsibilities
Creative & Strategic Direction
- Set, evolve, and communicate the creative vision for core gameplay systems, content, and economy/balance while ensuring alignment with Diablo Immortal's long-term goals.
- Lead the "what's next" strategy for a 3-year-old live mobile game by identifying the most impactful opportunities for meaningful change.
- Create a coherent design strategy that tightly connects systems design, content design needs.
- Balance the expectations and gameplay preferences of both Western and Eastern audiences, ensuring a globally resonant player experience.
- Clearly articulate the value of high-quality design for partners and leadership, building alignment and driving decisions that improve player impact.
- Lead, mentor, and grow design teams with a positive, open, and collaborative mindset.
- Instruct, influence, and coach design partners to raise the bar for design craft across the product.
- Provide clear direction while embracing shared ownership - setting the vision without requiring total control over implementation.
- Collaborate deeply with art, engineering, product, narrative, and other partners to deliver cohesive, high-quality gameplay.
- Oversee dungeon, class, and systems design, leveraging data, player feedback, and intuition to drive engagement, retention, and monetization.
- Champion iterative development, generating insights that elevate design quality and execution.
- Prioritize ruthlessly - identifying the most critical design elements that move the product forward.
- Utilize analytics and player-behavior data to inform gameplay improvements and optimize core combat and systems.
- Communicate complex and abstract design concepts using the right tools - documentation, visualizations, prototypes, presentations - tailored to each audience.
- Influence partners through clarity, rationale, and player-focused storytelling.
Minimum Requirements
- 10+ years of game design experience, including 3+ years in a senior leadership role (Lead Designer, Associate Game Director, or equivalent).
- Demonstrated success operating live-service mobile titles, ideally within action or RPG genres.
- Proven ability to lead and mentor design teams (10+ designers).
- Highly analytical and fluent in data-informed design, with a strong ability to translate insights into impactful decisions.
- Exceptional cross-disciplinary communication and collaboration skills with co-dev partners, be able to convey complex or abstract ideas clearly.
- Deep knowledge of the Diablo franchise and action RPG design principles.
Our World
Activision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies. We are home to beloved franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™, and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!
Our ability to build immersive and innovative worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional, and financial well-being for 'Every World'-we've got our employees covered!
The videogame industry and our business are fast-paced and will continue to evolve. Duties and responsibilities may change as directed by the Company to promote and support our business and relationships with industry partners.
We love hearing from anyone enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! We are committed to creating a diverse and inclusive environment and strongly encourage you to apply.
Rewards
We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:
- Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
- 401(k) with Company match, tuition reimbursement, charitable donation matching;
- Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
- Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
- If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.
Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/.
In the U.S., the standard base pay range for this role is $124,400.00 - $230,300.00 Annual. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.
About Blizzard Entertainment
Sourced by ZipRecruiter
Blizzard Entertainment is a globally recognized leader in the Digital Gaming industry, renowned for creating some of the world's most popular video games such as "World of Warcraft," "Overwatch," and "Diablo." The company was founded in 1991 and is currently based in Irvine, California, USA. Aside from creating engaging video games, Blizzard Entertainment also develops and supports a wide range of software products within the realm of entertainment. The company prides itself on its commitment to quality, an element that can be recognized in its vast array of legendary games. Notably, its creation, World of Warcraft, remains one of the highest-grossing video games of all time.
Industry
Arts, entertainment, and recreation
Company size
1,001 - 5,000 Employees
Headquarters location
Irvine, CA, US
Year founded
1991