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Director Film Sound Design Jobs (NOW HIRING)

Principal Sound Designer

Santa Monica, CA · On-site

$140K - $160K/yr

Create exceptional and immersive sound design using both commercial and proprietary tools, software, and source material. * Work closely with the Audio Director to help define and execute the project ...

Principal Sound Designer

Santa Monica, CA · On-site

$140K - $160K/yr

Create exceptional and immersive sound design using both commercial and proprietary tools, software, and source material. * Work closely with the Audio Director to help define and execute the project ...

Principal Sound Designer

Santa Monica, CA · On-site

$140K - $160K/yr

Create exceptional and immersive sound design using both commercial and proprietary tools, software, and source material. * Work closely with the Audio Director to help define and execute the project ...

Technical Director WORK SCHEDULE : Fully on-campus PRIMARY FUNCTION : To take the lead ... Design sound and program sound consoles as needed for productions/events. (15%) * Supervise and/or ...

Technical Director WORK SCHEDULE : Fully on-campus PRIMARY FUNCTION : To take the lead ... Design sound and program sound consoles as needed for productions/events. (15%) * Supervise and/or ...

Design sound and program sound consoles as needed for productions/events. (15%)Supervise and/or ... the technical director to create timelines to meet scheduled deadlines. (5%)Provide in-house ...

... producers, directors, and other team members to understand project requirements and deliver ... sound design, and final delivery. - Ensure all video content aligns with Bloomberg's brand ...

Touching up sound design * Provide quick fixes and edits on-the-fly for any audio or video wherever ... Bachelor's degree in Media Production, Film/Video, or related field, plus 2-5 years in audio/video ...

Showing results 21-40

Director Film Sound Design information

See salary details

$37K

$135.8K

$243K

How much do director film sound design jobs pay per year?

As of Aug 13, 2026, the average yearly pay for director film sound design in the United States is $135,763.00, according to ZipRecruiter salary data. Most workers in this role earn between $109,500.00 and $163,000.00 per year, depending on experience, location, and employer.

What is the difference between Director Film Sound Design vs Sound Editor?

AspectDirector Film Sound DesignSound Editor
CredentialsExperience in sound design, film production, and often a background in audio engineering or film studiesAudio engineering or editing certifications, experience with sound editing software
Work EnvironmentCollaborates closely with directors, producers, and post-production teams on film sets and in studiosWorks primarily in post-production, editing and assembling sound elements
Industry UsageCommonly used in film and television production for overseeing sound designUsed in post-production to refine and assemble sound elements

The main difference is that the Director Film Sound Design oversees the entire sound design process, shaping the auditory experience of a film, while the Sound Editor focuses on editing and assembling sound elements during post-production. Both roles require strong audio skills, but their responsibilities and scope differ significantly.

More about Director Film Sound Design jobs

What cities are hiring for Director Film Sound Design jobs?

Cities with the most Director Film Sound Design job openings:

What are the most commonly searched types of Film Sound Design jobs?

The most popular types of Film Sound Design jobs are:

What states have the most Director Film Sound Design jobs?

States with the most job openings for Director Film Sound Design jobs include:

What job categories do people searching Director Film Sound Design jobs look for?

The top searched job categories for Director Film Sound Design jobs are:

Infographic showing various Director Film Sound Design job openings in the United States as of August 2026, with employment types broken down into 1% Internship, 88% Full Time, 6% Part Time, and 5% Contract. Highlights an 84% Physical, 5% Hybrid, and 11% Remote job distribution, with an average salary of $135,763 per year, or $65.3 per hour.

Principal Sound Designer

Absurd Ventures

Santa Monica, CA • On-site

$140K - $160K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

This job post has expired 1 day ago. Applications are no longer accepted.


Job description

Principal Sound Designer

We are looking for a versatile and experienced Principal Sound Designer to join our audio team to craft and implement exceptional sound design. This role is crucial in support of defining an iconic soundscape for our unique and innovative open world game. As a Principal, your mission is to use your creative and technical audio skills to inspire and evangelize the team in creating outstanding and compelling sound design. You will have the opportunity to collaborate closely with some of the greatest developers in the industry on an exciting, immersive, narrative AAA game.

Core Responsibilities

  • Create exceptional and immersive sound design using both commercial and proprietary tools, software, and source material.
  • Work closely with the Audio Director to help define and execute the project's overall audio vision.
  • Collaborate with engineers and fellow sound designers to build, implement, and scale audio pipelines.
  • Proactively anticipate project needs and independently develop and implement solutions.
  • Optimize audio assets and recommend workflow improvements to enhance efficiency and scalability.
  • Diagnose and resolve complex audio issues across multiple disciplines.
  • Effectively communicate technical and creative ideas through clear written and verbal communication.
  • Manage time independently and drive complex, multi-phase initiatives through to completion.

Core Qualifications

  • 8+ years of professional experience in the games industry as a sound designer, with some senior experience on shipped AAA titles.
  • Proven track record of owning and delivering complex audio systems on shipped titles.
  • Demonstrated experience collaborating with engineering and cross-disciplinary teams on large-scale projects.
  • Strong background in recording high-quality source material and pushing it through to final asset implementation.
  • Expertise with AAA game engines and deep knowledge of audio implementation workflows.
  • Advanced proficiency in Wwise and real-time audio systems.
  • Background in mentoring team members and sharing both technical and creative expertise.

Key Attributes

  • A collaborative, team-oriented mindset with a strong emphasis on cross-discipline partnership.
  • Ability to inspire and elevate others through leadership, mentorship, and craftsmanship.
  • Self-motivated, proactive, and capable of solving problems with minimal direction.
  • Adaptable and responsive to feedback and evolving project requirements.

Plus If

  • Experience contributing during early development and R&D phases.
  • Experience designing and improving custom audio tools and workflows for large scale open-world games.
  • Scripting experience in Python, MEL, or similar languages.
  • Passion for video games, storytelling, cinema, and a strong understanding of game audio.

Description

  • Full-time job with benefits.
  • Role is on-site in Santa Monica, CA.
  • Office is located near downtown Santa Monica - near metro and freeways.
  • The base pay range for this position is $140,000 to $160,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including paid time off, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Absurd Ventures

Absurd Ventures is a media company creating new IP across all platforms and for all formats. Absurd Ventures is building narrative worlds, creating characters, and writing stories for a variety of genres, without regard to medium, to be produced for live-action and animation; video games and other interactive content; books, graphic novels, and scripted podcasts.