1

Design Studio Assistant Jobs in Raleigh, NC (NOW HIRING)

... we design and manufacture cutting-edge on-camera and studio monitors used by filmmakers and ... Build subassemblies and assist with final product assembly * Perform basic inspections and ...

Be Seen First

Design, build, test, and maintain a variety of web applications, back-office systems, databases ... Optimize & Administer: Assist with the support, performance tuning, and administration of our IIS ...

Urgent

Senior Automation Engineer

Raleigh, NC

$101K - $132K/yr

Design and program the controls for new projects. * Use PAC Machine Edition software to program and ... Use Studio 5000 along with other Rockwell software programs to troubleshoot Rockwell PLCs. * Use ...

Senior Automation Engineer

Raleigh, NC

$101K - $132K/yr

Design and program the controls for new projects. * Use PAC Machine Edition software to program and ... Use Studio 5000 along with other Rockwell software programs to troubleshoot Rockwell PLCs. * Use ...

next page

Showing results 1-20

Design Studio Assistant information

See Raleigh, NC salary details

$8

$16

$23

How much do design studio assistant jobs pay per hour?

As of Jun 27, 2026, the average hourly pay for design studio assistant in Raleigh, NC is $16.03, according to ZipRecruiter salary data. Most workers in this role earn between $12.60 and $18.70 per hour, depending on experience, location, and employer.

What are Design Studio Assistants?

Design Studio Assistants support designers and creative teams by handling administrative tasks, organizing materials, and maintaining the studio environment. They may help prepare design samples, manage inventory, coordinate schedules, and assist with client presentations. Their role is essential in ensuring the smooth operation of a design studio, allowing designers to focus on the creative aspects of their projects. Design Studio Assistants often gain valuable industry experience and may work in fields such as graphic design, fashion, interior design, or architecture.

What is the difference between Design Studio Assistant vs Design Coordinator?

AspectDesign Studio AssistantDesign Coordinator
CredentialsAssociate degree or relevant certificationSimilar credentials, often with additional project management training
Work EnvironmentDesign studios, showrooms, or client officesDesign studios, client sites, or project management offices
Employer & Industry UsageInterior design, architecture, or product design firmsInterior design, architecture, or creative agencies
Primary ResponsibilitiesSupporting design team, preparing materials, managing schedulesOverseeing project timelines, coordinating between teams, client communication

The main difference is that a Design Studio Assistant primarily supports the design team with administrative and preparatory tasks, while a Design Coordinator manages project timelines and coordinates between teams. Both roles require similar credentials and are used within creative industries, but their focus and responsibilities differ.

What are the key skills and qualifications needed to thrive as a Design Studio Assistant, and why are they important?

To thrive as a Design Studio Assistant, you need a solid understanding of design principles, organization, and basic project management, often supported by a relevant degree or coursework in design or the arts. Familiarity with design software such as Adobe Creative Suite, file management systems, and office productivity tools is typically required. Strong communication, attention to detail, and adaptability are essential soft skills for supporting creative teams and managing multiple tasks. These skills and qualities are crucial for facilitating smooth studio operations, ensuring project deadlines are met, and supporting the creative vision of the team.

What are some common challenges faced by a Design Studio Assistant, and how can they be managed effectively?

Design Studio Assistants often juggle multiple responsibilities such as organizing materials, supporting designers, and coordinating project timelines. One common challenge is managing competing priorities during periods of high workload or tight deadlines. Effective time management, clear communication with team members, and proactive organization—such as keeping inventories updated and files easily accessible—can help address these issues. Building strong relationships within the team also ensures smoother collaboration and support when challenges arise.
What are the most commonly searched types of Design Studio jobs in Raleigh, NC? The most popular types of Design Studio jobs in Raleigh, NC are:
What cities near Raleigh, NC are hiring for Design Studio Assistant jobs? Cities near Raleigh, NC with the most Design Studio Assistant job openings:

Interactive Experience Designer (Unity)

Lucid Dream

Durham, NC • Hybrid

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 22 days ago


Job description

Interactive Experience Designer (Unity)

ABOUT LUCID DREAM

Lucid Dream is a custom game and interactive experience studio. We help leaders in medical, scientific, and technical industries use emerging technology to transform the way they engage, train, and explain complex science to providers and patients. Inspired by games, we create immersive and interactive experiences for VR/AR, mobile, desktop, and web - transforming education and engagement through purposeful play.

Located in the heart of downtown Durham, NC, our office at the historic American Tobacco Campus is a short walk from world-class dining and entertainment venues including the Durham Bulls Athletic Park and the Durham Performing Arts Center (DPAC).

ABOUT THE ROLE

As an Interactive Experience Designer at Lucid Dream, you'll help shape the future of games-inspired science communication, immersive storytelling, and training. First and foremost, you're a designer with a keen eye for polish, brand style, and professional work - and you pair that sensibility with enough hands-on Unity experience to bring your own work to life in a scene. You'll be one artist on a small but dedicated team, contributing your craft to a shared visual vision rather than owning every experience on your own. The work is collaborative: you'll create polished assets, integrate them into Unity scenes, and handle the setup and interactivity that make them feel alive.
We're looking for the instincts of an early adopter - someone who's genuinely excited about new tools and pipelines, and who's often first to try them and bring back what works. You don't need to be a coder, but you should be comfortable with basic scripting inside Unity and curious about where emerging tools, including AI, can sharpen the creative process without compromising craft.

Please note this is a hybrid position requiring three days of in-office work per week in Durham, NC, and two days work-from-home.

PRIMARY RESPONSIBILITIES


Art, Scene-Building & Light Interactive Implementation

  • Create polished, design-forward art assets and contribute them to Unity scenes across VR, AR, desktop, mobile, and web-based experiences
  • Help build, organize, and polish Unity scenes alongside the team - environments, UI, animation states, lighting, materials, shaders, and visual effects
  • Partner with the Creative Director and fellow artists to translate client vision, brand requirements, and scientific content into compelling, cohesive visuals
  • Handle the basic interactivity hookups needed to bring your assets to life in a scene
  • Prototype visual and interactive concepts in Unity to quickly pressure-test ideas before they hit full production
  • Implement and refine art assets, animations, particle systems, UI elements, and interaction feedback inside Unity
  • Participate in playtesting, bug fixing, performance optimization, and polish throughout the project lifecycle
  • Support live deployments by helping troubleshoot visual or interaction issues and keeping your assets deployment-ready


Creative Production & Emerging Tools

  • Bring an early-adopter mindset to the studio - actively explore, evaluate, and pilot new tools, plugins, and pipelines (including generative AI for 2D/3D, AI coding assistants for Unity, and other emerging creative tech) and share what's worth adopting
  • Help define studio best practices for when and how new tools should be used in client-facing work, balancing speed and experimentation with quality, originality, and production needs
  • Contribute to reusable Unity templates, prefabs, interaction patterns, and production frameworks that make the team faster and more consistent over time


Creative Collaboration & Technical Problem-Solving

  • Work as a contributing artist on the team - integrating your work cleanly into shared Unity scenes and using version control to hand off, and pick up where others left off
  • Contribute to project planning by estimating asset needs and flagging production risks early
  • Troubleshoot visual, animation, and interaction issues in the work you contribute, across platforms
  • Support a complex, high-performing team where multiple, months-long projects are worked on simultaneously

WHAT YOU'LL NEED TO SUCCEED

  • A portfolio that demonstrates high-quality, client-ready, brand-aligned polish - the kind of finish that holds up in marketing and client-facing work. Game-industry experience is welcome, but a reel built solely around in-game content (characters, environments, combat or weapon animation) won't show us what we need; we need to see that presentation-grade polish too
  • Strong affinity for organization and clean implementation at the project, scene, asset, and scripting levels
  • A strong artistic foundation and a refined eye for design, layout, brand style, and elegance - including visual design, composition, color, form, & motion
  • Comfort with animation fundamentals - timing, easing, motion design, and object and UI animation (character animation is not required for this role)
  • Hands-on comfort working in Unity to integrate art assets, build and polish scenes, wire up basic interactions, and optimize for performance and platform constraints
  • Comfort working with Unity C# scripts - including with the assistance of AI coding tools
  • 3-5 years demonstrated experience working as part of a collaborative studio or in-house team
  • Working familiarity with version control for Unity projects (Unity Version Control, Perforce, Git, or similar), and the discipline to onboard quickly into our source control workflow
  • A genuine early-adopter mindset - you actively seek out new tools, workflows, and pipelines, test them quickly, and bring the team along on what's worth keeping
  • Strong communication skills and the ability to explain creative and technical decisions clearly to both creative and client-facing audiences
  • Strong experience with 3D asset creation and animation
  • Experience with XR development in Unity is a strong plus

NICE TO HAVE

  • Background in having worked in agency, brand, marketing, or client-services creative, or any environment where polish and brand consistency were non-negotiable
  • Experience working with medically accurate art assets where details matter
  • Experience shipping mobile, desktop, or web-based interactive experiences alongside VR/XR work
  • Familiarity with Substance Painter, Adobe Creative Suite, Figma, or similar creative tools
  • Experience creating shaders, visual effects, lighting setups, or custom Unity editor tools
  • Familiarity with Apple Vision Pro, iOS, Unreal Engine, WebGL, or other interactive development platforms
  • Experience building reusable Unity prefabs, templates, design systems, or custom editor tools

WHAT WE OFFER

  • Robust company culture committed to our core mission and values
  • Amazing group of talented colleagues, and a management team dedicated to transparent leadership and helping everyone grow and thrive
  • Competitive salary
  • Employer-sponsored health, vision, and dental
  • 401(k) Retirement Plan with company match
  • Responsible Paid Time-Off Policy
  • Hybrid Work policy
  • Parental Leave Policy
  • Downtown Durham office with parking
  • Monthly team-building events
  • The opportunity to help shape how emerging tools - including generative AI and real-time interactive tech - show up in our creative production


Lucid Dream is an Equal Opportunity Employer that gives all qualified applicants consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability or veteran status. We are committed to creating an inclusive environment for all employees based on mutual respect. All employment is decided on the basis of qualifications, merit, and business need.

No recruiters - principals only please!