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Cuda Library Software Engineer Jobs (NOW HIRING)

$90K - $119K/yr

We are hiring a Senior Software Engineer to develop the Rust experience for CUDA Core Libraries ... Demonstrated interest in developer tools, library design, and improving developer productivity.

We are hiring a Senior Software Engineer to develop the Rust experience for CUDA Core Libraries ... Demonstrated interest in developer tools, library design, and improving developer productivity Your ...

We are hiring a Senior Software Engineer to develop the Rust experience for CUDA Core Libraries ... Demonstrated interest in developer tools, library design, and improving developer productivity Your ...

We are hiring a Senior Software Engineer to advance the C++ foundation of CUDA Core Libraries. You ... Experience with generic programming, templates, type systems, and standard-library design ...

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Cuda Library Software Engineer information

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How much do cuda library software engineer jobs pay per hour?

As of Sep 10, 2026, the average hourly pay for cuda library software engineer in the United States is $112.98, according to ZipRecruiter salary data. Most workers in this role earn between $104.57 and $121.39 per hour, depending on experience, location, and employer.

What are popular job titles related to Cuda Library Software Engineer jobs?

For Cuda Library Software Engineer jobs, the most frequently searched job titles are:

Senior Software Engineer, CUDA Rust Core Libraries

On-site

NVIDIA Corporation
Computer and Electronic Product Manufacturing • 10K+ employees

$90K - $119K/yr

Other

Posted 6 days ago


Nvidia rating

9.6

Company rating: 9.6 out of 10

Based on 18 frontline employees who took The Breakroom Quiz


Job description

NVIDIA’s accelerated computing platform is foundational to modern HPC and AI. At the center of this platform are CUDA Core Libraries that enable developers to build fast, reliable, and scalable GPU-accelerated software. We are hiring a Senior Software Engineer to develop the Rust experience for CUDA Core Libraries. You will design safe, idiomatic Rust APIs for GPU computing while integrating closely with native C/C++ components. You will join the team building the foundational libraries, algorithms, and language/runtime infrastructure that make CUDA a speed-of-light experience for developers and AI coding agents alike.

What you’ll be doing:
  • Design and implement idiomatic Rust libraries and APIs for foundational CUDA functionality and GPU algorithms.
  • Build safe Rust abstractions over native CUDA and C/C++ interfaces.
  • Develop and maintain the C/C++ components required to support Rust-facing functionality.
  • Establish safe and efficient interoperability between Rust and C/C++, including interfaces that support downstream Python integration.
  • Optimize performance across Rust, native C/C++, and GPU execution boundaries.
  • Own features end-to-end: design, implementation, testing, profiling, benchmarking, documentation, packaging, release, and maintenance.
  • Improve the Rust developer experience through examples, diagnostics, build integration, compatibility testing, CI, and collaboration with C/C++, Python, compiler, and runtime engineers.
  • Work with users to investigate and resolve issues related to safety, correctness, usability, compatibility, and performance.
What we need to see:
  • BS, MS, or PhD in Computer Science, Computer Engineering, or related field, or equivalent experience.
  • 8+ years of relevant software development experience.
  • Strong production programming skills in Rust and C/C++, with deep understanding of Rust ownership, lifetimes, traits, generics, concurrency, and unsafe code.
  • Experience developing systems libraries, runtime components, and developer-facing APIs.
  • Practical knowledge of foreign-function interfaces and integrating Rust with C/C++ software.
  • Solid understanding of systems software concepts, including performance, concurrency, and API design.
  • Experience with parallel, heterogeneous, or GPU programming.
  • Experience contributing to production or open-source software, including testing, profiling, benchmarking, packaging, and code review.
  • Ability to work independently, define scope, and drive complex projects to completion.
  • Strong written communication skills and ability to work effectively in large, multi-language codebases (Rust, C/C++, build systems, toolchains, CI).
Ways to stand out from the crowd:
  • Strong understanding of CPU/GPU architecture and performance optimization, with hands-on experience in GPU-accelerated stacks (CUDA C++/Python, PyTorch, JAX, Numba, CuPy, or similar).
  • Proficiency with modern C++ and GPU libraries such as Thrust, CUB, and libcudacxx.
  • Experience with compiler infrastructure and tooling, including LLVM, Clang, or MLIR.
  • Experience designing safe Rust abstractions over low-level or asynchronous systems, including exposure to Python interoperability.
  • Demonstrated interest in developer tools, library design, and improving developer productivity.

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 184,000 USD - 287,500 USD for Level 4, and 224,000 USD - 356,500 USD for Level 5. You will also be eligible for equity and benefits.

This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

Learn more about NVIDIA.

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About Nvidia

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NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US