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Contract Video Game Music Jobs in Riverside, CA (NOW HIRING)

Counsel on a wide variety of legal matters touching the video game business, including monetization, marketing and promotions, talent, product integrations, software licensing, and music licensing

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Contract Video Game Music information

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How much do contract video game music jobs pay per hour?

As of May 28, 2026, the average hourly pay for contract video game music in Riverside, CA is $19.36, according to ZipRecruiter salary data. Most workers in this role earn between $17.55 and $21.06 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Contract Video Game Music Composer, and why are they important?

To thrive as a Contract Video Game Music Composer, you need a strong foundation in music composition, audio production, and a portfolio showcasing your work in various game genres. Familiarity with digital audio workstations (DAWs) like Logic Pro or Ableton Live, and experience with middleware such as FMOD or Wwise, are typically required. Creativity, adaptability, and strong communication skills help you collaborate effectively with game developers and respond to evolving project needs. These skills ensure that the music enhances gameplay, fits technical requirements, and delivers an immersive player experience.

What are some common challenges contract video game music composers face when working with game development teams?

Contract video game music composers often navigate challenges such as tight deadlines, evolving project scopes, and receiving feedback from multiple stakeholders. Since game development is highly collaborative, composers must adapt their musical style to fit changing gameplay elements and ensure their work aligns with the game's overall vision. Clear communication and flexibility are essential, as composers frequently need to revise tracks based on playtesting results or creative direction shifts. Additionally, balancing multiple projects and maintaining a steady workflow as a freelancer can require excellent organizational skills.

What is a contract video game music composer?

A contract video game music composer is a professional musician hired on a temporary, project-based agreement to create original music and soundtracks for video games. These composers work closely with game developers to produce music that enhances the gaming experience, matches the game's themes, and fits specific scenes or environments. Unlike in-house composers, contract composers are typically freelancers or work for music production companies and are paid per project or task rather than as full-time employees. Their work can range from composing full scores to creating short sound effects or theme songs.

What is the difference between Contract Video Game Music vs Contract Sound Designer?

AspectContract Video Game MusicContract Sound Designer
CredentialsMusic composition, audio productionSound design, audio editing
Work EnvironmentGame studios, freelance projectsGame studios, multimedia projects
Industry UsageCreating background scores and themesCreating sound effects and audio assets

Contract Video Game Music focuses on composing and producing music for games, while Contract Sound Designer specializes in creating sound effects and audio assets. Both roles often work within the same industry and environment but serve different audio needs in game development.

What job categories do people searching Contract Video Game Music jobs in Riverside, CA look for? The top searched job categories for Contract Video Game Music jobs in Riverside, CA are:
What cities near Riverside, CA are hiring for Contract Video Game Music jobs? Cities near Riverside, CA with the most Contract Video Game Music job openings:
Cinematic Director, Unannounced Game | Irvine, CA

Cinematic Director, Unannounced Game | Irvine, CA

Blizzard Entertainment, Inc.

Irvine, CA • On-site

$133.10K - $135.20K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 13 days ago


Job description

Team Name:
Unannounced Project
Job Title:
Cinematic Director, Unannounced Game | Irvine, CA
Requisition ID:
R027489
Job Description:
At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that cultivates the artistry of game development and unleashes the aspirations of our people.
We are looking for a Cinematic Director to help craft a new, unannounced game for Blizzard. As a key member of the development team, you will lead a team to execute on the vision, development, and delivery of cinematic work, partnering closely with the game team, production leadership, and the executive producer. As the product owner of the cinematics team, you will lead the team, set priorities, align creative direction, and help deliver compelling storytelling that supports the overall vision of the game.
This role offers a flexible hybrid work week from our Irvine, CA studio location, with a mix of remote and on-site days. While hybrid is the standard arrangement, you're also welcome to work on-site full-time if you prefer.
Responsibilities
Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
  • Lead the creative development and execution of cinematic work for a new, unannounced Blizzard game, ensuring alignment with overall vision, tone, and player experience.

  • Guide cinematic work from early concepting and pitching through animatics, iteration, implementation, and final delivery.

  • Personally author, block, and iterate cinematic sequences within a real-time engine (e.g., Unreal Sequencer), not solely through delegation.

  • Establish and uphold a high bar for cinematic storytelling, including pacing, staging, camera language, performance, emotional clarity, and overall quality.

  • Partner with audio, music, and voice-over teams to help shape performances and ensure cinematic moments land with clarity, emotion, and impact.

  • Present work clearly and confidently to stakeholders, synthesizing feedback while maintaining creative clarity and momentum.

  • Partner closely with the creative director, project leadership, and cross-functional teams (design, narrative, animation, audio, art, production) to drive alignment and deliver compelling cinematic storytelling.

  • Balance the project's creative ambition with production realities, making thoughtful trade-offs across scope, timelines, resources, and team capacity.

  • Act as the product owner for the cinematics team, setting priorities, aligning work to project goals and milestones, and focusing the team on the highest-impact opportunities.

  • Serve as the people manager for the cinematics team, providing coaching, feedback, performance management, and support for growth and development.

  • Help define effective workflows, review rhythms, and team practices that support strong collaboration and predictable execution.

  • Collaborate with external partners when needed, providing clear creative direction and feedback to ensure work meets project expectations.

Minimum Requirements
  • 10+ years of professional experience in cinematics, game development, animation, film, television, or other narrative visual media.

  • 2+ years of direct people-management experience, including coaching, feedback, and performance management.

  • Proven hands-on ownership of cinematic sequences from previs through final in-engine implementation, including camera, staging, pacing, and polish.

  • Ability to step in at any stage of production to resolve creative or technical blockers with minimal overhead.

  • Deep working knowledge of real-time cinematic pipelines, including animation integration, lighting, layout, and runtime constraints.

  • Practical experience with industry-standard tools such as Unreal Engine, Maya/MotionBuilder, and performance capture workflows, with the ability to prototype and iterate directly in tool.

  • Experience diagnosing and resolving pipeline inefficiencies and bridging gaps between cinematic, animation, and engineering teams.

  • Hands-on experience directing performance capture sessions, with the ability to translate narrative intent into actionable direction for actors and technical teams.

  • Strong understanding of capture limitations and downstream implications to ensure performance translates effectively in engine.

  • Demonstrated ability to adapt creative direction based on engine constraints, memory budgets, and runtime performance targets while maintaining narrative clarity.

  • A player-coach leadership style, leading through direct contribution and craft credibility rather than review-only cycles.

  • Ability to mentor through active engagement, in-tool reviews, pairing, and hands-on problem solving.

  • Strong understanding of cinematic storytelling fundamentals, including pacing, composition, staging, camera language, editing, and performance.
  • Experience balancing creative possibilities with schedules, dependencies, bandwidth, and production constraints.

  • Strong communication skills, including the ability to pitch ideas, synthesize feedback, and represent the team clearly in reviews.

What Sets You Apart?
  • You are a hands-on cinematic creator who actively works in engine and DCC tools to bring sequences to life.

  • You have personally shipped cinematic content and can clearly articulate your direct contributions.

  • You are comfortable owning both creative direction and execution, stepping into the work when needed to maintain quality and momentum.

  • You treat technical constraints as part of the creative process, not a downstream consideration.

  • You lead through craft excellence and direct engagement, not abstraction.

Bonus Points
  • Experience developing or shipping cinematic work for AAA games.

  • Experience with multiple in-engine or real-time cinematic pipelines.

  • Experience working on story-driven or character-driven games.

  • Experience collaborating with external vendors or outsource partners.

  • Familiarity with Blizzard games and a strong appreciation for interactive, narrative-driven storytelling.

Application Materials:
  • Resume.

  • A strong portfolio or reel demonstrating high-quality cinematic, narrative, or visually driven storytelling work.

Your Platform
Best known for iconic video game universes including Warcraft®, Overwatch®, Diablo®, and StarCraft®, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry's most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net®, Xbox, PlayStation, Nintendo Switch, iOS, and Android.
Our World
Activision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!
Our ability to build immersive and innovative worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered!
The video game industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners
We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all the qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! We are committed to creating a diverse and inclusive environment and strongly encourage you to apply.
We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest.
We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics.
Rewards
We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:
  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
  • 401(k) with Company match, tuition reimbursement, charitable donation matching;
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.

Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/.
In the U.S., the standard base pay range for this role is $116,800.00 - $216,000.00 Annual. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.

Blizzard Entertainment logo

About Blizzard Entertainment

Sourced by ZipRecruiter

Blizzard Entertainment is a globally recognized leader in the Digital Gaming industry, renowned for creating some of the world's most popular video games such as "World of Warcraft," "Overwatch," and "Diablo." The company was founded in 1991 and is currently based in Irvine, California, USA. Aside from creating engaging video games, Blizzard Entertainment also develops and supports a wide range of software products within the realm of entertainment. The company prides itself on its commitment to quality, an element that can be recognized in its vast array of legendary games. Notably, its creation, World of Warcraft, remains one of the highest-grossing video games of all time.

Industry

Arts, entertainment, and recreation

Company size

1,001 - 5,000 Employees

Headquarters location

Irvine, CA, US

Year founded

1991

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