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Contract Unity Game Engine Jobs in Washington, DC

Bachelor's degree in Computer Science, Software Engineering, Game Development, or a related ... Experience with simulation platforms or engines such as AFSIM, NGTS, OneSAF, Unity, Unreal Engine ...

Bachelor's degree in Computer Science, Software Engineering, Game Development, or a related ... Experience with simulation platforms or engines such as AFSIM, NGTS, OneSAF, Unity, Unreal Engine ...

Bachelor's degree in Computer Science, Software Engineering, Game Development, or a related ... Experience with simulation platforms or engines such as AFSIM, NGTS, OneSAF, Unity, Unreal Engine ...

Bachelor's degree in Computer Science, Software Engineering, Game Development, or a related ... Experience with simulation platforms or engines such as AFSIM, NGTS, OneSAF, Unity, Unreal Engine ...

Bachelor's degree in Computer Science, Software Engineering, Game Development, or a related ... Experience with simulation platforms or engines such as AFSIM, NGTS, OneSAF, Unity, Unreal Engine ...

Bachelor's degree in Computer Science, Software Engineering, Game Development, or a related ... Experience with simulation platforms or engines such as AFSIM, NGTS, OneSAF, Unity, Unreal Engine ...

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Contract Unity Game Engine information

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$6

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$32

How much do contract unity game engine jobs pay per hour?

As of Aug 6, 2026, the average hourly pay for contract unity game engine in Washington, DC is $17.30, according to ZipRecruiter salary data. Most workers in this role earn between $15.24 and $20.67 per hour, depending on experience, location, and employer.

What is the difference between Contract Unity Game Engine Developer vs Contract Unreal Engine Developer?

AspectContract Unity Game Engine DeveloperContract Unreal Engine Developer
Required CredentialsProficiency in Unity, C# programming, portfolio of Unity projectsProficiency in Unreal Engine, C++/Blueprints, portfolio of Unreal projects
Work EnvironmentGame studios, VR/AR companies, mobile game developmentHigh-end AAA game studios, VR/AR, simulation projects
Industry UsageWidely used in mobile, indie, and VR gamesPopular in AAA titles, high-fidelity simulations

Contract Unity Game Engine Developers focus on projects using Unity, often in mobile, indie, and VR markets, requiring C# skills. In contrast, Contract Unreal Engine Developers work on high-end, AAA projects with C++ and Blueprints. Both roles demand strong portfolios and industry experience, but they differ in the target platforms and project scale.

What are the key skills and qualifications needed to thrive as a contract Unity Game Engine developer, and why are they important?

To thrive as a Contract Unity Game Engine Developer, you need strong programming skills in C#, experience with game development principles, and a solid understanding of Unity's architecture. Familiarity with version control systems (like Git), Unity Asset Store tools, and possibly certifications such as Unity Certified Developer are often required. Creativity, problem-solving, and effective communication are important soft skills that help in collaborating with teams and adapting to project changes. These skills ensure you can efficiently build, optimize, and deliver engaging interactive experiences within project timelines.

What are some common challenges faced by contract Unity Game Engine developers when working with remote teams?

Contract Unity Game Engine developers often encounter challenges such as ensuring clear communication across time zones, aligning on project expectations, and integrating their work smoothly with other team members. Since Unity projects can involve complex asset pipelines and codebases, miscommunication or delays in feedback can impact progress. Successful contractors typically use robust project management tools, maintain regular check-ins, and document their work clearly to help remote collaboration stay efficient and productive.

What is a contract Unity Game Engine developer?

A Contract Unity Game Engine Developer is a professional who is hired on a temporary or project basis to design, develop, and implement interactive games or applications using the Unity game engine. These developers work independently or as part of a team to create gameplay mechanics, user interfaces, and visual effects, often collaborating with artists, designers, and other programmers. Contract work typically means the developer is not a permanent employee but is brought on for specific projects or durations, offering flexibility for both the developer and the hiring company.
What are the most commonly searched types of Unity Game Engine jobs in Washington, DC? The most popular types of Unity Game Engine jobs in Washington, DC are:
What are popular job titles related to Contract Unity Game Engine jobs in Washington, DC? For Contract Unity Game Engine jobs in Washington, DC, the most frequently searched job titles are:

Simulation Developer

MANTECH

Quantico, VA • On-site

Other

Re-posted 28 days ago


ManTech rating

9.0

Company rating: 9.0 out of 10

Based on 14 frontline employees who took The Breakroom Quiz

33rd of 242 rated software companies


Job description

MANTECH seeks a motivated, career and customer-oriented SIMULATION DEVELOPER to join our team in QUANTICO, VA.

Join a high-impact team supporting the Marine Corps Warfighting Lab's transition to digital wargaming. As a Simulation Developer, you will serve as a trusted advisor to our customers, ensuring the technical architecture of wargames is robust and reliable while directly shaping the tools used to prepare Marines for the future fight.

Responsibilities include but are not limited to:

  • Designs, develops, and sustains simulation models and environments using a variety of programming languages, tools, and data sources

  • Integrates models and simulations into larger system architectures and supports Marine Corps Warfighting Laboratory (MCWL) Wargaming Division efforts for interoperability testing and model orchestration

  • Collaborates with engineers, analysts, and operational subject matter experts to enhance model fidelity and ensure simulation accuracy

  • Implements new features, conducts model testing and validation, and troubleshoots issues across evolving simulation platforms

  • Leads and supports planning, coordination, and documentation activities for simulation projects, including data collection, stakeholder alignment, and capability tracking

Minimum Qualifications:

  • Bachelor’s degree in Computer Science, Software Engineering, Game Development, or a related technical field

  • Minimum of 2 years of software development experience focused on simulation or game-based environments.  A total of 12 years’ experience without a degree.

  • Experience in programming languages such as C++, C#, Python, or Java

  • Experience with simulation platforms or engines such as AFSIM, NGTS, OneSAF, Unity, Unreal Engine, Simio, or Arena

  • Familiarity with version control systems and collaborative software development workflows

Preferred Qualifications:

  • Understanding of modeling and simulation principles in military or operational contexts

  • Familiarity with mission engineering, wargaming, campaign analysis, or Naval Capabilities Integration Process (NCIP), and associated military systems/processes

  • Knowledge of 3D graphics, physics engines, and database management systems (e.g., SQL)

  • Experience applying Agile or Scrum development methodologies in simulation projects

  • Strong communication, analytical, and cross-functional collaboration skills

Clearance Requirements:

  • Must possess a current/active TS/SCI security clearance.

Physical Requirements:

  • Must be able and willing to perform occasional manual labor and warehouse duties, with the ability to lift up to 50 pounds. Must be able to remain in a stationary position 50% of the time.

  • Needs to occasionally move about inside the office to access file cabinets, office machinery, etc.

  • Frequently communicates with co-workers, management, and customers, which may involve delivering presentations. Must be able to exchange accurate information in these situations


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