1

Commission Unity Game Engine Jobs in Washington, DC

Video Game Design Tutor

Bowie, MD · Remote

$18 - $40/hr

... engines including Unity and Unreal, basic programming for games, art asset creation, and ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

... engines including Unity and Unreal, basic programming for games, art asset creation, and ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

... engines including Unity and Unreal, basic programming for games, art asset creation, and ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

Video Game Design Tutor

Laurel, MD · Remote

$18 - $40/hr

... engines including Unity and Unreal, basic programming for games, art asset creation, and ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

... engines including Unity and Unreal, basic programming for games, art asset creation, and ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

... engines including Unity and Unreal, basic programming for games, art asset creation, and ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

... engines including Unity and Unreal, basic programming for games, art asset creation, and ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

... engines including Unity and Unreal, basic programming for games, art asset creation, and ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

Five (5) years' experience developing with real-time 3D visualization platforms, such as the Unity game engine or an equivalent tool (e.g., Unreal Engine). * Five (5) years' designing and executing ...

next page

Showing results 1-20

Commission Unity Game Engine information

See Washington, DC salary details

$14

$22

$31

How much do commission unity game engine jobs pay per hour?

As of Jul 16, 2026, the average hourly pay for commission unity game engine in Washington, DC is $22.47, according to ZipRecruiter salary data. Most workers in this role earn between $18.80 and $24.76 per hour, depending on experience, location, and employer.

What is the difference between Commission Unity Game Engine vs Unity Developer?

AspectCommission Unity Game EngineUnity Developer
CredentialsTypically no formal certification required, but knowledge of Unity engine and commission-based rolesOften requires a degree or certification in game development or related fields
Work EnvironmentFreelance or contract-based, project-specificFull-time or freelance, working on game projects using Unity
Industry UsageUsed by independent developers, freelancers, and small studios for commission-based projectsEmployed by game studios or as freelancers developing games with Unity

The Commission Unity Game Engine role focuses on earning commissions through project-based work using Unity, often freelance. In contrast, a Unity Developer is a professional skilled in using Unity to develop games, typically with formal education or certifications. Both roles involve working with Unity, but their employment structure and credentials differ.

What are the most commonly searched types of Unity Game Engine jobs in Washington, DC? The most popular types of Unity Game Engine jobs in Washington, DC are:
What are popular job titles related to Commission Unity Game Engine jobs in Washington, DC? For Commission Unity Game Engine jobs in Washington, DC, the most frequently searched job titles are:
What job categories do people searching Commission Unity Game Engine jobs in Washington, DC look for? The top searched job categories for Commission Unity Game Engine jobs in Washington, DC are:
Mid-level Engineer

Full-time

Re-posted yesterday


Job description

Job Summary:
Koniag Government Services is seeking a Mid-level Engineer to support KMS and their government customer at the Pentagon. The role involves engineering experience in operations analysis and systems engineering, focusing on developing software tools and conducting structured experiments.
Responsibilities:
• Ten (10) years of engineering experience, with five (5) years’ experience working in operations analysis.
• Five (5) years’ experience working in Operations Analysis, Systems Engineering, or a related analytical field within a defense context.
• Five (5) years’ hands-on experience with the Advanced Framework for Simulation, Integration and Modeling (AFSIM).
• Five (5) years’ experience developing with real-time 3D visualization platforms, such as the Unity game engine or an equivalent tool (e.g., Unreal Engine).
• Five (5) years’ designing and executing structured experiments, analyzing the resulting data, and drawing actionable conclusions.
• Five (5) years’ experience leading technical tasks, managing analytical study plans, and guiding the development of software tools.
Qualifications:
Required:
• Ten (10) years of engineering experience, with five (5) years’ experience working in operations analysis.
• Five (5) years’ experience working in Operations Analysis, Systems Engineering, or a related analytical field within a defense context.
• Five (5) years’ hands-on experience with the Advanced Framework for Simulation, Integration and Modeling (AFSIM).
• Five (5) years’ experience developing with real-time 3D visualization platforms, such as the Unity game engine or an equivalent tool (e.g., Unreal Engine).
• Five (5) years’ designing and executing structured experiments, analyzing the resulting data, and drawing actionable conclusions.
• Five (5) years’ experience leading technical tasks, managing analytical study plans, and guiding the development of software tools.
• Bachelor’s degree from an accredited college or university in an engineering or physical science discipline (e.g., engineering, chemistry, physics, biology, computer science, Information Technology, data science, robotics, computer architecture and machine learning)
• TS/SCI clearance
Preferred:
• Experience with C++.
• Experience with the Unified Architecture Framework (UAF), Department of Defense Architecture Framework (DoDAF), and Tactical Open Government Architecture Framework (TOGAF).
• Experience with the Unified Modeling Language (UML) and System Modeling Language (SysML).
• Experience with MagicDraw, IBM Rational Rhapsody, Sparx Enterprise Architecture (EA), Cameo EA Suite, CORE, Cameo Systems Modeler, and MapleMBSE.
Company:
Koniag Government Services is a Professional Services and Operational Management to Federal Government. Founded in 1971, the company is headquartered in Chantilly, USA, with a team of 1001-5000 employees. The company is currently Late Stage.