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Contract Unity Game Developer Jobs in Vancouver, BC

... 3D game engines or real-time geometry applications. * Technically Proficient: Highly skilled in ... Experience programming in Unity or Unreal Engine. * Led feature development from concept definition ...

Senior Programmer

New Westminster, BC ยท On-site

CA$100K - CA$120K/yr

If you are passionate about making great games and a team player, we are looking for you ... contract position, with the requirement to work from our office three days per week. There is the ...

Manage contracts and agreements with game studios and other external partners. * Deliver professional presentations, proposals, and demos to executives and developers. Requirements * Bachelor ...

Manage contracts and agreements with game studios and other external partners. * Deliver professional presentations, proposals, and demos to executives and developers. Requirements * Bachelor ...

QA Tester

New Westminster, BC ยท On-site

CA$50K - CA$60K/yr

... shooter game, "Squad". Offworld was formed in 2014 by more than 15 developers who had worked ... Familiarity with Unreal Engine is a plus This is a full-time, fixed-term 12-month contract position ...

Showing results 41-60

Contract Unity Game Developer information

What skills and qualifications are needed to thrive as a contract Unity game developer?

To thrive as a Contract Unity Game Developer, you need strong proficiency in C#, Unity engine workflows, and experience developing and deploying games across platforms, usually backed by a relevant degree or portfolio. Familiarity with version control systems (like Git), asset management tools, and integrating APIs or SDKs is commonly required. Effective communication, self-motivation, and adaptability are essential soft skills for collaborating remotely and delivering on diverse client requirements. Mastering these skills ensures high-quality, timely game development and fosters productive client relationships in a competitive contract environment.

What is a contract Unity game developer?

Contract Unity Game Developers are professionals hired on a temporary or project basis to design, develop, and implement games or interactive experiences using the Unity engine. They work with studios or clients to create gameplay mechanics, visual elements, and software architecture, often collaborating with artists and designers. Unlike full-time employees, contract developers typically work on specific projects or for a set duration, providing flexibility for both the developer and the employer.

What is the difference between Contract Unity Game Developer vs Contract Unreal Engine Developer?

AspectContract Unity Game DeveloperContract Unreal Engine Developer
Required CredentialsExperience with Unity, C# programming, portfolio of Unity projectsExperience with Unreal Engine, C++/Blueprints, portfolio of Unreal projects
Work EnvironmentGame studios, freelance projects, mobile and indie developmentAAA and high-end game development, VR/AR projects, simulation
Employer & Industry UsageWidely used in mobile, indie, and casual gaming sectorsPopular in AAA titles, VR, and simulation industries

Both roles require strong knowledge of their respective engines and programming languages. While they share similar credentials and work environments, Unity developers often focus on mobile and indie projects, whereas Unreal developers are more involved in high-end, AAA, and VR projects. The choice depends on the project scope and industry focus.

What are common challenges contract Unity game developers face when joining new projects?

Contract Unity Game Developers often encounter challenges such as quickly understanding the existing codebase, adapting to varying project workflows, and integrating seamlessly with remote or distributed teams. Since contractors typically join projects mid-development, they must efficiently onboard, communicate proactively with permanent staff, and adapt to different coding standards or tools. Strong documentation skills and the ability to ask clarifying questions are essential for overcoming these hurdles and contributing effectively from day one.
What are the most commonly searched types of Unity Game Developer jobs in Vancouver, BC? The most popular types of Unity Game Developer jobs in Vancouver, BC are:
What are popular job titles related to Contract Unity Game Developer jobs in Vancouver, BC? For Contract Unity Game Developer jobs in Vancouver, BC, the most frequently searched job titles are:
What job categories do people searching Contract Unity Game Developer jobs in Vancouver, BC look for? The top searched job categories for Contract Unity Game Developer jobs in Vancouver, BC are:
Infographic showing various Contract Unity Game Developer job openings in Vancouver, BC as of August 2026, with employment types broken down into 67% Full Time, and 33% Contract. Highlights an 67% In-person, and 33% Remote job distribution.

Senior Software Engineer, Geometry

Roblox

Vancouver, BC โ€ข On-site

Full-time

Re-posted 25 days ago


Job description

As a Senior Software Engineer on our Geometry team, you will drive foundational algorithms for real-time 3D content creation and editing that power the Roblox platform. Working in a small, autonomous team, you will solve novel math computational problems and deliver immersive, expressive creative tools to millions of users. At this level, you are expected to own pod-level or team-level projects from inception to implementation, provide technical direction to junior collaborators, and contribute to the team's long-term technical strategy.

You Will:
  • Own End-to-End Development: Lead complex, team-level projects through the full development lifecycle, from research and prototyping to production deployment and maintenance.
  • Architect Robust Solutions: Develop efficient algorithms for geometry processing (e.g., convex decomposition, mesh partitioning, boolean operations) that support real-time simulation, collision detection, and performance requirements across all platforms.
  • Mentor and Lead: Provide technical guidance and mentorship to junior engineers, fostering a culture of high standards, code quality, and collaborative architectural discussions.
  • Solve Computational Problems: Tackle discrete math and computational geometry challenges, applying linear algebra, numerical solvers, and advanced data structures to deliver robust features.
  • Think Systemically: Anticipate downstream impacts of your technical decisions, ensuring solutions are scalable, maintainable, and aligned with the long-term vision of the Geometry and Engine teams.
  • Collaborate Cross-Functionally: Work closely with other teams (Graphics, Physics, Avatar) to ensure cohesive integration of geometry components into the broader Roblox experience.
You Have:
  • Experienced: You have 5+ years of industry experience (or equivalent research experience) in C++ and 3D application development, specifically in optimizing 3D game engines or real-time geometry applications.
  • Technically Proficient: Highly skilled in modern C++ with a focus on writing organized, efficient, and reusable code. You possess deep knowledge of advanced data structures, algorithms, and computational linear algebra (vector/matrix math, numerical solvers, finite-element methods).
  • Mathematically Minded: You have a passion for solving complex geometry problems and a strong grasp of computational geometry concepts, simulation, and real-time graphics.
  • A Proven Mentor: You actively seek opportunities to learn from peers and effectively guide junior collaborators, elevating the team's collective skill set.
  • Agile and Systematic: You excel in navigating ambiguity, breaking down complex requirements into deliverable stages, and making data-driven decisions that align with organizational objectives.
  • Educated: You are a natural coder and problem-solver, ideally holding an MSc or Ph.D. in Computer Science, Engineering, Mathematics, or a related field with a focus on computational geometry, modeling, or simulation.sni
  • Nice-to-Haves:
    • Experience with WebGL or other web-based 3D frameworks.
    • Experience programming in Unity or Unreal Engine.
    • Led feature development from concept definition to shipping a product.
    • A history of publications or contributions to the field of computational geometry.