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Contract Unity Game Developer Jobs in Berkeley, CA

Technical Animator

San Francisco, CA · On-site

$90K - $110K/yr

As a leading mobile games developer, Jam City is looking to "level up" our talent. We're on the ... Create State Machine and Blend Trees in Unity. * Augment and maintain the animation pipeline.

As a leading mobile games developer, Jam City is looking to "level up" our talent. We're on the ... Create shaders in Unity and Maya. * Occasionally rig and skin props and characters. * Foresee ...

As a leading mobile games developer, Jam City is looking to "level up" our talent. We're on the ... Create shaders in Unity and Maya. * Occasionally rig and skin props and characters. * Foresee ...

Technical Animator

San Francisco, CA · On-site

$90 - $110/hr

As a leading mobile games developer, Jam City is looking to "level up" our talent. We're on the ... Create State Machine and Blend Trees in Unity. * Augment and maintain the animation pipeline.

Technical Animator

San Francisco, CA · On-site

$90K - $110K/yr

As a leading mobile games developer, Jam City is looking to "level up" our talent. We're on the ... Create State Machine and Blend Trees in Unity. * Augment and maintain the animation pipeline.

Technical Animator

San Francisco, CA · On-site

$90K - $110K/yr

As a leading mobile games developer, Jam City is looking to "level up" our talent. We're on the ... Create State Machine and Blend Trees in Unity. * Augment and maintain the animation pipeline.

Level Designer

San Francisco, CA · On-site

$128K/yr

Proven ability to make fun game content. Show us what you have made! Some programming skill, preferably with C#/Unity. Enough to be able to contribute on the level design tooling and content scripts.

Level Designer

San Francisco, CA · On-site

$128K/yr

Proven ability to make fun game content. Show us what you have made! Some programming skill, preferably with C#/Unity. Enough to be able to contribute on the level design tooling and content scripts.

Senior Technical Artist

Redwood City, CA · On-site +1

$155K - $186K/yr

The game is live and shipping weekly. Our players expect precision, and so does our team. We're ... Who We're Looking For * 7+ years as a Technical Artist or Unity UI Engineer, with a shipped mobile ...

Senior Technical Artist

Redwood City, CA · On-site +1

$155K - $186K/yr

The game is live and shipping weekly. Our players expect precision, and so does our team. We're ... Who We're Looking For 7+ years as a Technical Artist or Unity UI Engineer, with a shipped mobile ...

Senior Technical Artist

Redwood City, CA · On-site

$155K - $186K/yr

The game is live and shipping weekly. Our players expect precision, and so does our team. We're ... Who We're Looking For • 7+ years as a Technical Artist or Unity UI Engineer, with a shipped ...

Showing results 41-60

Contract Unity Game Developer information

See Berkeley, CA salary details

$39.8K

$132.8K

$220.4K

How much do contract unity game developer jobs pay per year?

As of Sep 5, 2026, the average yearly pay for contract unity game developer in Berkeley, CA is $132,816.00, according to ZipRecruiter salary data. Most workers in this role earn between $99,800.00 and $151,800.00 per year, depending on experience, location, and employer.

What is a contract Unity game developer?

Contract Unity Game Developers are professionals hired on a temporary or project basis to design, develop, and implement games or interactive experiences using the Unity engine. They work with studios or clients to create gameplay mechanics, visual elements, and software architecture, often collaborating with artists and designers. Unlike full-time employees, contract developers typically work on specific projects or for a set duration, providing flexibility for both the developer and the employer.

What skills and qualifications are needed to thrive as a contract Unity game developer?

To thrive as a Contract Unity Game Developer, you need strong proficiency in C#, Unity engine workflows, and experience developing and deploying games across platforms, usually backed by a relevant degree or portfolio. Familiarity with version control systems (like Git), asset management tools, and integrating APIs or SDKs is commonly required. Effective communication, self-motivation, and adaptability are essential soft skills for collaborating remotely and delivering on diverse client requirements. Mastering these skills ensures high-quality, timely game development and fosters productive client relationships in a competitive contract environment.

What are common challenges contract Unity game developers face when joining new projects?

Contract Unity Game Developers often encounter challenges such as quickly understanding the existing codebase, adapting to varying project workflows, and integrating seamlessly with remote or distributed teams. Since contractors typically join projects mid-development, they must efficiently onboard, communicate proactively with permanent staff, and adapt to different coding standards or tools. Strong documentation skills and the ability to ask clarifying questions are essential for overcoming these hurdles and contributing effectively from day one.

What is the difference between Contract Unity Game Developer vs Contract Unreal Engine Developer?

AspectContract Unity Game DeveloperContract Unreal Engine Developer
Required CredentialsExperience with Unity, C# programming, portfolio of Unity projectsExperience with Unreal Engine, C++/Blueprints, portfolio of Unreal projects
Work EnvironmentGame studios, freelance projects, mobile and indie developmentAAA and high-end game development, VR/AR projects, simulation
Employer & Industry UsageWidely used in mobile, indie, and casual gaming sectorsPopular in AAA titles, VR, and simulation industries

Both roles require strong knowledge of their respective engines and programming languages. While they share similar credentials and work environments, Unity developers often focus on mobile and indie projects, whereas Unreal developers are more involved in high-end, AAA, and VR projects. The choice depends on the project scope and industry focus.

What are the most commonly searched types of Unity Game Developer jobs in Berkeley, CA?

The most popular types of Unity Game Developer jobs in Berkeley, CA are:

What are popular job titles related to Contract Unity Game Developer jobs in Berkeley, CA?

For Contract Unity Game Developer jobs in Berkeley, CA, the most frequently searched job titles are:

What job categories do people searching Contract Unity Game Developer jobs in Berkeley, CA look for?

The top searched job categories for Contract Unity Game Developer jobs in Berkeley, CA are:

What cities near Berkeley, CA are hiring for Contract Unity Game Developer jobs?

Cities near Berkeley, CA with the most Contract Unity Game Developer job openings:

Infographic showing various Contract Unity Game Developer job openings in Berkeley, CA as of August 2026, with employment types broken down into 66% Full Time, 22% Part Time, 2% Temporary, and 10% Contract. Highlights an 86% Physical, 1% Hybrid, and 13% Remote job distribution, with an average salary of $132,816 per year, or $63.9 per hour.

Technical Animator

Jam City

San Francisco, CA • On-site

$90K - $110K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 17 days ago


Job description

As a leading mobile games developer, Jam City is looking to “level up” our talent. We’re on the hunt for innovators who consider themselves dynamic, collaborative and thrive in a fast-paced environment. 
 
PERKS & BENEFITS
Unlimited Vacation, Paid Sick Days, Kin Care & Holidays*
100% Covered Medical and Company-Sponsored Dental & Vision (Plans Vary)*
Life Insurance, 401k, Flexible Spending Accounts, & More*
Wellness Activities & Programs
12 Weeks Paid Parental Leave*
Happy Hours
Company Events
*Only applies to full-time positions.

We are currently looking for a talented Technical Animator to join our tightly knit group of artists, animators and tech artists! The ideal candidate will have experience in assisting animation teams with technical solutions and animating . You will work alongside our world-class animation team to create intuitive rigs and visually stunning animations for our upcoming and live games!


**In order to be considered, you MUST provide us with a Demo Reel with examples of your most rigging and animation work. Along with your reel, you should provide a shot breakdown with an explanation of responsibilities.

RESPONSIBILITIES
  • Rig characters, creatures and props that adhere to all the animation needs.

  • Export, import and assemble animations in Unity.

  • Create State Machine and Blend Trees in Unity.

  • Augment and maintain the animation pipeline.

  • Propose or create tools to automate the animation pipeline.  

  • Assist the animation team with high quality animation. This includes short loops, locomotion cycles, and full cinematics with camera and character animations.

  • Collaborate with the Lead Animator to refine and maintain the game's animation style and feel.

  • Embellish story scenes with high quality FX using particles or shaders in Unity. 

  • Setup and maintain cloth simulation pipelines.

  • Able to maintain clean and organized work files.

QUALIFICATIONS
  • A minimum of 5 years of experience rigging characters and props using Maya.

  • A minimum of 3 years of experience animating characters using Maya.

  • Master of Unity, with emphasis on anything animation and rigging related. 

  • Self-motivated, an excellent communicator and a team player. Go to great lengths to create outstanding work rather than settling for bare minimum.

  • Excellent understanding of human and animal anatomy.

  • Skilled in 3D character animation for bipedal humanoids, creatures, and organic forms.

  • Expertly apply animation principles to in-game animation: timing, acting, & body mechanics.

  • Experience with Unity particle systems. 

  • Proven problem-solving and prototyping ability, collaborating within the animation team and across adjacent teams.

  • Excellent grasp of the English language.

  • Able to be onsite 5x a week.
NICE TO HAVE
  • Have shipped AAA and/or mobile games as a technical animator, animator, rigger or tech artist.

  • Experience in creating animated shaders.

  • Film animation experience.

  • A passion for games!

In compliance with local law, we are disclosing the compensation for this role.  The range listed is just one component of Jam City's total compensation package for employees, which may also include annual bonuses, short- and long-term incentives, and program-specific awards. The disclosed range estimate has not been adjusted for the applicable geographic differential associated with the location at which the position may be filled.  Starting pay for the successful applicant will depend on a variety of job-related factors, which may include education, training, experience, certifications, location, business needs, or market demands. This range is based on a full-time position. This range may be modified in the future. In addition, Jam City provides a variety of benefits to employees, including but not limited to medical, dental, vision, parental leave, paid time off, a 401(k) plan, life, disability, and accident insurance.  Pay Range: $90,000 — $110,000 salary per year.

CHECK OUT LIFE AS A JAM CITIZEN:
- Company news and events on our LinkedIn
- Company Blog
- Employee Feedback on our Comparably page
- Find videos on our teams and games on our Youtube
 
OUR COMMITMENT TO EQUITY, DIVERSITY, & INCLUSION
We believe in creating games that unite people across the world and that showcase our commitment to providing an environment that is both inclusive and diverse for our players and employees. We strive to create a workforce that is reflective of our global player community as we know that we are stronger and better when we play together. To help promote an inclusive culture, we celebrate the visible and invisible diversity of our Jam Citizens through initiatives including Employee Resource Groups, cultural events, trainings, speaker series, and more. 
 
Jam City is an equal opportunity employer. We enthusiastically accept our responsibility to make employment decisions without regard to race, age, sex (including pregnancy), national origin, ancestry, religion, ethnicity, marital, or domestic partnerships status, disability, genetic information (including the refusal to submit to genetic testing), predisposing genetic characteristics, military status, veteran status, domestic violence victim status, sexual orientation, gender identity or expressions, or any other classification protected by federal, state, and local laws. Our management is committed to following this policy with respect to hiring, placement, promotion, transfer, demotion, layoff, termination, recruiting, pay, and other forms of compensation, training, and general treatment during employment.
 
ABOUT JAM CITY
Jam City is a leading entertainment studio with a proven track record of creating some of the world’s most beloved casual puzzle and story-driven mobile games. As the creative force behind fan-favorite, award-winning titles such as Harry Potter: Hogwarts Mystery, Cookie Jam and Panda Pop, Jam City develops engaging and dynamic games that become an enduring part of our players’ lives. The company is headquartered in Los Angeles with a global network of studios and talent. For more information, please visit www.jamcity.com.

We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.