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Contract Google Ios Developer Jobs in California

Remote iOS Developer

Laguna Beach, CA · Remote

$90K - $140K/yr

Can do full-time, part-time, side-gig (off-hours), or fractional (contract). * Flexible Commitment: Can do short-term, long-term, or intermittent. * Native iOS required. Swift is the job. This is not ...

New

iOS Developer

Glendale, CA · On-site

$54.75 - $75.50/hr

This is a contract to hire position Need EAD ,GC or USC for this position Qualifications 3+ iOS mobile application development experience Unit Testing Experience with tools such as: Jira;

iOS Developer

Glendale, CA · On-site

$54.75 - $75.50/hr

This is a contract to hire position Need EAD ,GC or USC for this position Qualifications 3+ iOS mobile application development experience Unit Testing Experience with tools such as: Jira;

Hiring for IOS Developer

Fremont, CA · On-site

$56.75 - $78.25/hr

Info Way Solutions is seeking an IOS Developer to join their team in Fremont, CA. The role requires ... Mockk, Google truth, robo electric and espresso) • Wide experience working in multi module ...

ios developer

Fremont, CA · On-site

$56.75 - $78.25/hr

Info Way Solutions is seeking a Senior Java Developer for a contract position. The role requires strong Java development skills and experience with Python scripting, focusing on delivering high ...

Showing results 21-40

Contract Google Ios Developer information

What is the difference between Contract Google Ios Developer vs Contract Android Developer?

AspectContract Google Ios DeveloperContract Android Developer
Required SkillsProficiency in Swift, Objective-C, iOS SDK, XcodeProficiency in Java, Kotlin, Android SDK, Android Studio
Work EnvironmentDeveloping iOS applications for Apple devicesDeveloping Android applications for various devices
Industry UsagePrimarily in companies targeting Apple ecosystem usersIn companies focusing on Android market share
CertificationsOptional but beneficial: Apple Developer CertificationOptional: Google Associate Android Developer Certification

The main difference between a Contract Google Ios Developer and a Contract Android Developer lies in the platform specialization. The Google Ios Developer focuses on iOS app development using Swift and Objective-C, while the Android Developer specializes in Java and Kotlin for Android devices. Both roles require similar credentials and work in mobile app development environments, but they target different operating systems and user bases.

What are the most commonly searched types of Google Ios Developer jobs in California?

The most popular types of Google Ios Developer jobs in California are:

What are popular job titles related to Contract Google Ios Developer jobs in California?

For Contract Google Ios Developer jobs in California, the most frequently searched job titles are:

What job categories do people searching Contract Google Ios Developer jobs in California look for?

The top searched job categories for Contract Google Ios Developer jobs in California are:

What cities in California are hiring for Contract Google Ios Developer jobs?

Cities in California with the most Contract Google Ios Developer job openings:

Infographic showing various Contract Google Ios Developer job openings in California as of July 2026, with employment types broken down into 61% Full Time, 21% Part Time, 1% Temporary, and 17% Contract. Highlights an 82% Physical, 2% Hybrid, and 16% Remote job distribution.

Remote iOS Developer

59 Pines

Laguna Beach, CA • Remote

$90K - $140K/yr

Contractor

Posted 3 days ago

New


Job description

We're hiring an iOS Developer to own our native iPhone app — Swift, SwiftUI/UIKit, App Store — not a web frontend or React Native seat.

Summary
  • Flexible Title: Can tailor to reflect your skills & experience.
  • Flexible Time: Can do full-time, part-time, side-gig (off-hours), or fractional (contract).
  • Flexible Commitment: Can do short-term, long-term, or intermittent.
  • Native iOS required. Swift is the job. This is not a web, React, or React Native role.

Why so flexible? We're a FUNDED startup racing to launch end of Q3 2026. That gives us just 3 months to stack features while raising additional working capital. Feel free to jump in, help us ship, then bounce >> or stick around. A successful launch translates into lots of permanent jobs for those that want them. We're also interested in long-term "side gig" relationships, if that's what you're into—in our experience, a few expert hours often beat full-time learning-curve hours.

About Us

We're a credible, funded, remote-first startup backed by a growing team. We're pre-launch and moving fast.

About The Role

This is a native iOS seat. If your day-to-day is React, Vue, or a browser, this is not your posting — we have separate web roles for that.

We need someone who ships on Apple's stack: Swift, SwiftUI and/or UIKit, Xcode, TestFlight, and the App Store. You'll own screens, navigation, app lifecycle, device APIs, and the polish that makes an iPhone app feel native. We have a working product and a real engineering team; you won't be inventing the company, you'll be owning the iOS client.

This is ideal for someone with 2–5+ years of shipped iOS (App Store or enterprise) who wants startup ownership without becoming a full-stack web generalist.

Compensation

Up to $140,000 max total annual compensation in Tier 1 cities; cash and equity components to be negotiated. Given the flexible commitment model, comp will be structured accordingly — fractional or hourly arrangements welcome.

What You'll Do in Your First 7 Days
  • You've gotten the iOS project building in Xcode and submitted your first PR
  • You've reviewed app structure, navigation, and how we talk to APIs
  • You've attended your first engineering standup and know how the team communicates
  • You've shipped (or nearly shipped) a small native screen, fix, or polish pass
  • The team knows who you are, why you're here, and how you'll work together
What You'll Do Ongoing
  • Build native iOS — Swift screens, components, and flows in SwiftUI and/or UIKit
  • Ship through Apple's pipeline — TestFlight, signing, App Store review, and release notes
  • Own device-side reality — lifecycle, permissions, offline/poor network, and the details that make it feel like an iPhone app
  • Integrate with our APIs — you consume backends; you are not the web frontend or the primary backend owner
  • Keep the app healthy — tests, crash hygiene, and code the next iOS person can change
  • Participate in code reviews — review iOS PRs and learn from reviews of yours
What We're Looking For

Must-haves:

  • 2–5+ years building native iOS in Swift (UIKit and/or SwiftUI) that real people used — App Store, TestFlight, or enterprise
  • Comfortable in Xcode: project setup, debugging, simulators, and shipping a build
  • Can read an existing iOS codebase and add to it without rewriting everything in a new framework
  • Understand iOS fundamentals: app lifecycle, Auto Layout or SwiftUI layout, networking from the client, Git
  • Strong async communicator — clear PR descriptions and you flag blockers early

Nice-to-have:

  • A live App Store link or GitHub you can point us to
  • Combine, Core Data / SwiftData, push notifications, or in-app purchases
  • Bootcamp, CS degree, or self-taught — we care about what you've shipped on iOS, not how you learned it
  • Comfortable in fast-moving, ambiguous environments
What You're NOT
  • Not a web frontend role — React, Vue, Angular, and CSS are a different posting
  • Not React Native or Flutter — we need native Swift, not a cross-platform wrapper
  • Not a backend / full-stack hire — you call APIs; you don't own the server or the web app
  • Not a junior "any language" developer — we need someone who already ships iOS

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