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Contract Game Tester Jobs in Oregon (NOW HIRING)

... testing, feedback, and data insights Skills & Qualifications * 5+ years of experience in video game ... CONTRACT) Company: Sony Interactive Entertainment -- Sony Bend Studio Location: Bend, OR, United ...

ISEE- Primary Tutor

Eugene, OR · Remote

$18 - $40/hr

Emphasizes building comfort with the testing environment and reducing test anxiety. * Curriculum ... Adapts instruction using playful practice activities, picture-based reasoning games, and gentle ...

ISEE- Primary Tutor

OR · Remote

$18 - $40/hr

Emphasizes building comfort with the testing environment and reducing test anxiety. * Curriculum ... Adapts instruction using playful practice activities, picture-based reasoning games, and gentle ...

ISEE- Primary Tutor

Portland, OR · Remote

$18 - $40/hr

Emphasizes building comfort with the testing environment and reducing test anxiety. * Curriculum ... Adapts instruction using playful practice activities, picture-based reasoning games, and gentle ...

... step-by-step, testing and debugging programs, and refactoring for readability and efficiency ... Varsity Tutors does not contract in: Alaska, California, Colorado, Delaware, Hawaii, Maine, New ...

... step-by-step, testing and debugging programs, and refactoring for readability and efficiency ... Varsity Tutors does not contract in: Alaska, California, Colorado, Delaware, Hawaii, Maine, New ...

Computer Programming Tutor

OR · Remote

$18 - $40/hr

... step-by-step, testing and debugging programs, and refactoring for readability and efficiency ... Varsity Tutors does not contract in: Alaska, California, Colorado, Delaware, Hawaii, Maine, New ...

Coding Tutor

Portland, OR · Remote

$18 - $40/hr

Guides students through breaking problems into smaller steps, writing and testing code iteratively ... Emphasizes hands-on project creation and connects coding to creative expression, game building, web ...

Coding Tutor

OR · Remote

$18 - $40/hr

Guides students through breaking problems into smaller steps, writing and testing code iteratively ... Emphasizes hands-on project creation and connects coding to creative expression, game building, web ...

Coding Tutor

Eugene, OR · Remote

$18 - $40/hr

Guides students through breaking problems into smaller steps, writing and testing code iteratively ... Emphasizes hands-on project creation and connects coding to creative expression, game building, web ...

Senior Application Security Engineer

OR · On-site +1

$58.75 - $78.50/hr

Our tools help people create communities, play video games, access financial services, make ... Knowledge of smart contract implementation and security. * You're a MetaMask user! Responsibilities

Contract Game Tester information

See Oregon salary details

$14

$19

$23

How much do contract game tester jobs pay per hour?

As of Sep 5, 2026, the average hourly pay for contract game tester in Oregon is $19.34, according to ZipRecruiter salary data. Most workers in this role earn between $17.26 and $21.11 per hour, depending on experience, location, and employer.

What is a contract game tester?

Contract Game Testers are professionals hired on a temporary or project basis to play and evaluate video games before their official release. Their primary role is to identify bugs, glitches, and other issues by thoroughly testing different aspects of the game, such as gameplay, graphics, and user interface. Unlike full-time employees, contract testers typically work for a fixed period or until a specific project is completed, often for game development studios or third-party testing companies. This role requires attention to detail, good communication skills, and a passion for gaming. The feedback provided by contract game testers helps developers improve the final product before it reaches players.

How does a contract game tester typically interact with development teams during a game’s testing phase?

Contract game testers often work closely with developers, QA leads, and other testers to report bugs, provide feedback, and ensure gameplay quality. While direct interaction with developers may vary by studio, testers commonly use bug-tracking systems and participate in daily stand-ups or sync meetings to discuss issues and verify fixes. Effective communication and detailed reporting are crucial, as remote or contract testers may need to collaborate across different time zones and project management tools. Building strong working relationships and being proactive in communication helps testers contribute meaningfully to the game's development.

What are the key skills and qualifications needed to thrive as a contract game tester, and why are they important?

To thrive as a Contract Game Tester, you need a keen eye for detail, strong analytical skills, and a solid understanding of game mechanics, usually supported by experience with a variety of game genres. Familiarity with bug tracking tools like JIRA, test case management software, and various gaming platforms is typically required. Excellent communication, teamwork, and time management skills help testers provide clear feedback and work efficiently within deadlines. These abilities ensure high-quality game releases by identifying issues early and contributing to a smoother development process.

What is the difference between Contract Game Tester vs QA Tester?

AspectContract Game TesterQA Tester
CredentialsBasic gaming knowledge, sometimes testing certificationsQuality assurance certifications often preferred
Work EnvironmentTemporary, project-based, often remote or on-site at game studiosFull-time, ongoing, typically in office or remote
Industry UsageCommon in gaming industry for specific projectsBroader across various industries including software and manufacturing
Search & Comparison IntentOften compared for testing roles in gamingMore general, but related in quality assurance roles

Contract Game Testers focus on short-term testing projects within the gaming industry, often requiring specific gaming knowledge. QA Testers have a broader role in ensuring product quality across industries, with more permanent positions. While both roles involve testing, Contract Game Testers are typically hired for specific game projects, whereas QA Testers work on ongoing quality assurance processes.

Are contract game tester jobs legit?

Contract game tester jobs are legitimate positions in the gaming industry where individuals test video games for bugs and quality issues. However, job seekers should be cautious of scams and verify the employer's credibility before applying, as some offers may be fraudulent or require upfront payments. Genuine roles typically involve testing on specific platforms and may require familiarity with gaming hardware and software.

Do contract game testers actually get paid?

Yes, contract game testers are paid for their work, typically receiving an hourly wage or project-based compensation. Payment rates can vary depending on the company, location, and experience, and testers often need to complete specific testing tasks or report bugs using testing tools. Compensation is usually provided on a regular schedule, such as weekly or biweekly.

How do I become a contract game tester?

To become a contract game tester, you should have a good understanding of video games, strong attention to detail, and basic knowledge of testing procedures. Many testers start by applying to freelance or temporary testing positions through gaming companies or testing platforms, and some may pursue certifications in quality assurance. Building a portfolio of testing experience and familiarizing yourself with game development tools can improve your chances of securing contract work.

How much do contract game testers get paid?

Contract game testers typically earn between $10 and $20 per hour, depending on experience, location, and the complexity of testing tasks. Some positions may offer fixed project-based pay or part-time schedules, and familiarity with testing tools can improve earning potential.

What are the most commonly searched types of Game Tester jobs in Oregon?

The most popular types of Game Tester jobs in Oregon are:

Senior Progression Designer

What the Tech, Bend?

Bend, OR • On-site

$68 - $97/hr

Other

Medical, Dental, Vision

Posted 18 days ago


Job description

Senior Progression Designer (CONTRACT)
Company: Sony Interactive Entertainment — Sony Bend Studio
Location: Bend, OR, United States
Job ID: R-124544
Experience: 5+ years of experience in video game progression design, systems design, economy design, or related fields, with experience contributing to shipped games
Pay Range: $60–$60 USD (hourly)

Note: This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions. Candidates must be authorized to work in the United States for this position.

Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.

How You Will Contribute
Sony Bend Studio, renowned creator of Days Gone, Uncharted: Golden Abyss, and Syphon Filter, is seeking outstanding talent to join our passionate and creative team in crafting our next high-profile AAA title.

We are seeking a Senior Progression Designer to help shape and own the progression systems, rewards, and support economies for our next AAA title. In this role, you will contribute to player experiences that drive satisfaction, motivation, and long-term engagement.

What will you do

  • Design, tune, and implement fun, meaningful progression systems, reward structures, and supporting economies that align with the game’s creative vision and player experience goals
  • Collaborate effectively with cross-functional teams to define the tools, workflows, and processes needed to build, tune, and maintain progression features
  • Create and maintain clear documentation for progression systems and related features, including design briefs, spreadsheets, tuning models, and data visualizations
  • Communicate design goals, feature updates, and implementation details to team members and stakeholders
  • Partner with developers in the design and creation of new content, assets, features, and rewards that support progression goals
  • Work with User-Experience Research (UXR) to test design hypotheses, understand player behavior, and improve the overall player experience
  • Help implement changes to progression systems based on testing, feedback, and data insights

Skills & Qualifications

  • 5+ years of experience in video game progression design, systems design, economy design, or related fields, with experience contributing to shipped games
  • Strong knowledge of current trends, innovations, and competitive approaches in game progression and reward design
  • A player-centered approach to design, with empathy for players and an understanding of player motivation, needs, and psychology
  • Strong proficiency in data management, spreadsheet modeling, analysis, and visualization
  • Ability to translate design goals into practical systems, tuning models, and implementation-ready documentation
  • Strong collaboration skills, with a commitment to inclusive, accessible design and a positive team culture
  • Ability to break down, prioritize, and manage tasks across sprints, milestones, and development phases
  • Advanced knowledge of scripting languages and code is preferred, but not required. Comfort working in data tools, tuning pipelines, and implementation-facing workflows is important

Location, Compensation and Benefits

  • Bend, OR, United States
  • Estimated base pay range: $60–$60 USD (hourly)
  • Eligible for medical, dental, and vision benefits
  • Base pay may vary based on job-related factors including knowledge, skills, experience, and location

Senior Progression Designer (CONTRACT)
Company: Sony Interactive Entertainment — Sony Bend Studio
Location: Bend, OR, United States
Job ID: R-124544
Experience: 5+ years of experience in video game progression design, systems design, economy design, or related fields, with experience contributing to shipped games
Pay Range: $60–$60 USD (hourly)

Note: This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions. Candidates must be authorized to work in the United States for this position.

Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.

How You Will Contribute
Sony Bend Studio, renowned creator of Days Gone, Uncharted: Golden Abyss, and Syphon Filter, is seeking outstanding talent to join our passionate and creative team in crafting our next high-profile AAA title.

We are seeking a Senior Progression Designer to help shape and own the progression systems, rewards, and support economies for our next AAA title. In this role, you will contribute to player experiences that drive satisfaction, motivation, and long-term engagement.

What will you do

  • Design, tune, and implement fun, meaningful progression systems, reward structures, and supporting economies that align with the game’s creative vision and player experience goals
  • Collaborate effectively with cross-functional teams to define the tools, workflows, and processes needed to build, tune, and maintain progression features
  • Create and maintain clear documentation for progression systems and related features, including design briefs, spreadsheets, tuning models, and data visualizations
  • Communicate design goals, feature updates, and implementation details to team members and stakeholders
  • Partner with developers in the design and creation of new content, assets, features, and rewards that support progression goals
  • Work with User-Experience Research (UXR) to test design hypotheses, understand player behavior, and improve the overall player experience
  • Help implement changes to progression systems based on testing, feedback, and data insights

Skills & Qualifications

  • 5+ years of experience in video game progression design, systems design, economy design, or related fields, with experience contributing to shipped games
  • Strong knowledge of current trends, innovations, and competitive approaches in game progression and reward design
  • A player-centered approach to design, with empathy for players and an understanding of player motivation, needs, and psychology
  • Strong proficiency in data management, spreadsheet modeling, analysis, and visualization
  • Ability to translate design goals into practical systems, tuning models, and implementation-ready documentation
  • Strong collaboration skills, with a commitment to inclusive, accessible design and a positive team culture
  • Ability to break down, prioritize, and manage tasks across sprints, milestones, and development phases
  • Advanced knowledge of scripting languages and code is preferred, but not required. Comfort working in data tools, tuning pipelines, and implementation-facing workflows is important

Location, Compensation and Benefits

  • Bend, OR, United States
  • Estimated base pay range: $60–$60 USD (hourly)
  • Eligible for medical, dental, and vision benefits
  • Base pay may vary based on job-related factors including knowledge, skills, experience, and location
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